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-rw-r--r--indra/llappearance/llavatarappearance.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 47b08e0db3..95d55c835f 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -525,11 +525,11 @@ void LLAvatarAppearance::computeBodySize()
new_body_size.mV[VZ] = mPelvisToFoot +
// the sqrt(2) correction below is an approximate
// correction to get to the top of the head
- F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
- head.mV[VZ] * neck_scale.mV[VZ] +
- neck.mV[VZ] * chest_scale.mV[VZ] +
- chest.mV[VZ] * torso_scale.mV[VZ] +
- torso.mV[VZ] * pelvis_scale.mV[VZ];
+ F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
+ head.mV[VZ] * neck_scale.mV[VZ] +
+ neck.mV[VZ] * chest_scale.mV[VZ] +
+ chest.mV[VZ] * torso_scale.mV[VZ] +
+ torso.mV[VZ] * pelvis_scale.mV[VZ];
// TODO -- measure the real depth and width
new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;