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-rw-r--r--indra/llappearance/lltexlayer.cpp2022
1 files changed, 2022 insertions, 0 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
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+++ b/indra/llappearance/lltexlayer.cpp
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+/**
+ * @file lltexlayer.cpp
+ * @brief A texture layer. Used for avatars.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "lltexlayer.h"
+
+#include "llavatarappearance.h"
+#include "llcrc.h"
+#include "imageids.h"
+#include "llimagej2c.h"
+#include "llimagetga.h"
+#include "lldir.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "lltexlayerparams.h"
+#include "lltexturemanagerbridge.h"
+#include "../llui/llui.h"
+#include "llwearable.h"
+#include "llwearabledata.h"
+#include "llvertexbuffer.h"
+#include "llviewervisualparam.h"
+
+//#include "../tools/imdebug/imdebug.h"
+
+using namespace LLAvatarAppearanceDefines;
+
+// runway consolidate
+extern std::string self_av_string();
+
+class LLTexLayerInfo
+{
+ friend class LLTexLayer;
+ friend class LLTexLayerTemplate;
+ friend class LLTexLayerInterface;
+public:
+ LLTexLayerInfo();
+ ~LLTexLayerInfo();
+
+ BOOL parseXml(LLXmlTreeNode* node);
+ BOOL createVisualParams(LLAvatarAppearance *appearance);
+ BOOL isUserSettable() { return mLocalTexture != -1; }
+ S32 getLocalTexture() const { return mLocalTexture; }
+ BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
+ std::string getName() const { return mName; }
+
+private:
+ std::string mName;
+
+ BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
+ LLTexLayerInterface::ERenderPass mRenderPass;
+
+ std::string mGlobalColor;
+ LLColor4 mFixedColor;
+
+ S32 mLocalTexture;
+ std::string mStaticImageFileName;
+ BOOL mStaticImageIsMask;
+ BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
+ BOOL mIsVisibilityMask;
+
+ typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
+ morph_name_list_t mMorphNameList;
+ param_color_info_list_t mParamColorInfoList;
+ param_alpha_info_list_t mParamAlphaInfoList;
+};
+
+//-----------------------------------------------------------------------------
+// LLTexLayerSetBuffer
+// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
+//-----------------------------------------------------------------------------
+
+LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner) :
+ mTexLayerSet(owner)
+{
+}
+
+LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
+{
+}
+
+void LLTexLayerSetBuffer::pushProjection() const
+{
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, getCompositeWidth(), 0.0f, getCompositeHeight(), -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+}
+
+void LLTexLayerSetBuffer::popProjection() const
+{
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+}
+
+// virtual
+void LLTexLayerSetBuffer::preRenderTexLayerSet()
+{
+ // Set up an ortho projection
+ pushProjection();
+}
+
+// virtual
+void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
+{
+ popProjection();
+}
+
+BOOL LLTexLayerSetBuffer::renderTexLayerSet()
+{
+ // Default color mask for tex layer render
+ gGL.setColorMask(true, true);
+
+ BOOL success = TRUE;
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.bind();
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ else
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.00f);
+ }
+
+ LLVertexBuffer::unbind();
+
+ // Composite the color data
+ LLGLSUIDefault gls_ui;
+ success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
+ getCompositeWidth(), getCompositeHeight() );
+ gGL.flush();
+
+ midRenderTexLayerSet(success);
+
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.unbind();
+ }
+
+ LLVertexBuffer::unbind();
+
+ // reset GL state
+ gGL.setColorMask(true, true);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ return success;
+}
+
+//-----------------------------------------------------------------------------
+// LLTexLayerSetInfo
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+LLTexLayerSetInfo::LLTexLayerSetInfo() :
+ mBodyRegion( "" ),
+ mWidth( 512 ),
+ mHeight( 512 ),
+ mClearAlpha( TRUE )
+{
+}
+
+LLTexLayerSetInfo::~LLTexLayerSetInfo( )
+{
+ std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
+}
+
+BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
+{
+ llassert( node->hasName( "layer_set" ) );
+ if( !node->hasName( "layer_set" ) )
+ {
+ return FALSE;
+ }
+
+ // body_region
+ static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region");
+ if( !node->getFastAttributeString( body_region_string, mBodyRegion ) )
+ {
+ llwarns << "<layer_set> is missing body_region attribute" << llendl;
+ return FALSE;
+ }
+
+ // width, height
+ static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width");
+ if( !node->getFastAttributeS32( width_string, mWidth ) )
+ {
+ return FALSE;
+ }
+
+ static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height");
+ if( !node->getFastAttributeS32( height_string, mHeight ) )
+ {
+ return FALSE;
+ }
+
+ // Optional alpha component to apply after all compositing is complete.
+ static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file");
+ node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName );
+
+ static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha");
+ node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha );
+
+ // <layer>
+ for (LLXmlTreeNode* child = node->getChildByName( "layer" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ LLTexLayerInfo* info = new LLTexLayerInfo();
+ if( !info->parseXml( child ))
+ {
+ delete info;
+ return FALSE;
+ }
+ mLayerInfoList.push_back( info );
+ }
+ return TRUE;
+}
+
+// creates visual params without generating layersets or layers
+void LLTexLayerSetInfo::createVisualParams(LLAvatarAppearance *appearance)
+{
+ //layer_info_list_t mLayerInfoList;
+ for (layer_info_list_t::iterator layer_iter = mLayerInfoList.begin();
+ layer_iter != mLayerInfoList.end();
+ layer_iter++)
+ {
+ LLTexLayerInfo *layer_info = *layer_iter;
+ layer_info->createVisualParams(appearance);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLTexLayerSet
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+BOOL LLTexLayerSet::sHasCaches = FALSE;
+
+LLTexLayerSet::LLTexLayerSet(LLAvatarAppearance* const appearance) :
+ mAvatarAppearance( appearance ),
+ mIsVisible( TRUE ),
+ mBakedTexIndex(LLAvatarAppearanceDefines::BAKED_HEAD),
+ mInfo( NULL )
+{
+}
+
+// virtual
+LLTexLayerSet::~LLTexLayerSet()
+{
+ deleteCaches();
+ std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer());
+ std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer());
+}
+
+//-----------------------------------------------------------------------------
+// setInfo
+//-----------------------------------------------------------------------------
+
+BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
+{
+ llassert(mInfo == NULL);
+ mInfo = info;
+ //mID = info->mID; // No ID
+
+ mLayerList.reserve(info->mLayerInfoList.size());
+ for (LLTexLayerSetInfo::layer_info_list_t::const_iterator iter = info->mLayerInfoList.begin();
+ iter != info->mLayerInfoList.end();
+ iter++)
+ {
+ LLTexLayerInterface *layer = NULL;
+ if ( (*iter)->isUserSettable() )
+ {
+ layer = new LLTexLayerTemplate( this, getAvatarAppearance() );
+ }
+ else
+ {
+ layer = new LLTexLayer(this);
+ }
+ // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar appearance
+ if (!layer->setInfo(*iter, NULL))
+ {
+ mInfo = NULL;
+ return FALSE;
+ }
+ if (!layer->isVisibilityMask())
+ {
+ mLayerList.push_back( layer );
+ }
+ else
+ {
+ mMaskLayerList.push_back(layer);
+ }
+ }
+
+ requestUpdate();
+
+ stop_glerror();
+
+ return TRUE;
+}
+
+#if 0 // obsolete
+//-----------------------------------------------------------------------------
+// parseData
+//-----------------------------------------------------------------------------
+
+BOOL LLTexLayerSet::parseData(LLXmlTreeNode* node)
+{
+ LLTexLayerSetInfo *info = new LLTexLayerSetInfo;
+
+ if (!info->parseXml(node))
+ {
+ delete info;
+ return FALSE;
+ }
+ if (!setInfo(info))
+ {
+ delete info;
+ return FALSE;
+ }
+ return TRUE;
+}
+#endif
+
+void LLTexLayerSet::deleteCaches()
+{
+ for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ LLTexLayerInterface* layer = *iter;
+ layer->deleteCaches();
+ }
+ for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
+ {
+ LLTexLayerInterface* layer = *iter;
+ layer->deleteCaches();
+ }
+}
+
+
+BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
+{
+ BOOL success = TRUE;
+ mIsVisible = TRUE;
+
+ if (mMaskLayerList.size() > 0)
+ {
+ for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
+ {
+ LLTexLayerInterface* layer = *iter;
+ if (layer->isInvisibleAlphaMask())
+ {
+ mIsVisible = FALSE;
+ }
+ }
+ }
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ LLGLSUIDefault gls_ui;
+ LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
+ gGL.setColorMask(true, true);
+
+ // clear buffer area to ensure we don't pick up UI elements
+ {
+ gGL.flush();
+ LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.0f);
+ }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f( 0.f, 0.f, 0.f, 1.f );
+
+ gl_rect_2d_simple( width, height );
+
+ gGL.flush();
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+
+ if (mIsVisible)
+ {
+ // composite color layers
+ for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ LLTexLayerInterface* layer = *iter;
+ if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
+ {
+ gGL.flush();
+ success &= layer->render(x, y, width, height);
+ gGL.flush();
+ }
+ }
+
+ renderAlphaMaskTextures(x, y, width, height, false);
+
+ stop_glerror();
+ }
+ else
+ {
+ gGL.flush();
+
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+ LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f( 0.f, 0.f, 0.f, 0.f );
+
+ gl_rect_2d_simple( width, height );
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gGL.flush();
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+
+ return success;
+}
+
+
+BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const
+{
+ return mInfo->mBodyRegion == region;
+}
+
+const std::string LLTexLayerSet::getBodyRegionName() const
+{
+ return mInfo->mBodyRegion;
+}
+
+
+// virtual
+void LLTexLayerSet::asLLSD(LLSD& sd) const
+{
+ sd["visible"] = LLSD::Boolean(isVisible());
+ LLSD layer_list_sd;
+ layer_list_t::const_iterator layer_iter = mLayerList.begin();
+ layer_list_t::const_iterator layer_end = mLayerList.end();
+ for(; layer_iter != layer_end; ++layer_iter);
+ {
+ LLSD layer_sd;
+ //LLTexLayerInterface* layer = (*layer_iter);
+ //if (layer)
+ //{
+ // layer->asLLSD(layer_sd);
+ //}
+ layer_list_sd.append(layer_sd);
+ }
+ LLSD mask_list_sd;
+ LLSD info_sd;
+ sd["layers"] = layer_list_sd;
+ sd["masks"] = mask_list_sd;
+ sd["info"] = info_sd;
+}
+
+
+void LLTexLayerSet::destroyComposite()
+{
+ if( mComposite )
+ {
+ mComposite = NULL;
+ }
+}
+
+LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
+{
+ if (!mComposite)
+ {
+ createComposite();
+ }
+ return mComposite;
+}
+
+const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
+{
+ return mComposite;
+}
+
+static LLFastTimer::DeclareTimer FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha");
+void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height)
+{
+ LLFastTimer t(FTM_GATHER_MORPH_MASK_ALPHA);
+ memset(data, 255, width * height);
+
+ for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ LLTexLayerInterface* layer = *iter;
+ layer->gatherAlphaMasks(data, origin_x, origin_y, width, height);
+ }
+
+ // Set alpha back to that of our alpha masks.
+ renderAlphaMaskTextures(origin_x, origin_y, width, height, true);
+}
+
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures");
+void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK_TEXTURES);
+ const LLTexLayerSetInfo *info = getInfo();
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ gGL.setColorMask(false, true);
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+
+ // (Optionally) replace alpha with a single component image from a tga file.
+ if (!info->mStaticAlphaFileName.empty())
+ {
+ gGL.flush();
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
+ if( tex )
+ {
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->bind(tex);
+ gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
+ gl_rect_2d_simple_tex( width, height );
+ }
+ }
+ gGL.flush();
+ }
+ else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
+ {
+ // Set the alpha channel to one (clean up after previous blending)
+ gGL.flush();
+ LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f( 0.f, 0.f, 0.f, 1.f );
+
+ gl_rect_2d_simple( width, height );
+
+ gGL.flush();
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+
+ // (Optional) Mask out part of the baked texture with alpha masks
+ // will still have an effect even if mClearAlpha is set or the alpha component was replaced
+ if (mMaskLayerList.size() > 0)
+ {
+ gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
+ gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
+ for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
+ {
+ LLTexLayerInterface* layer = *iter;
+ gGL.flush();
+ layer->blendAlphaTexture(x,y,width, height);
+ gGL.flush();
+ }
+
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ gGL.setColorMask(true, true);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components)
+{
+ mAvatarAppearance->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
+}
+
+BOOL LLTexLayerSet::isMorphValid() const
+{
+ for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ const LLTexLayerInterface* layer = *iter;
+ if (layer && !layer->isMorphValid())
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+void LLTexLayerSet::invalidateMorphMasks()
+{
+ for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ LLTexLayerInterface* layer = *iter;
+ if (layer)
+ {
+ layer->invalidateMorphMasks();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// LLTexLayerInfo
+//-----------------------------------------------------------------------------
+LLTexLayerInfo::LLTexLayerInfo() :
+ mWriteAllChannels( FALSE ),
+ mRenderPass(LLTexLayer::RP_COLOR),
+ mFixedColor( 0.f, 0.f, 0.f, 0.f ),
+ mLocalTexture( -1 ),
+ mStaticImageIsMask( FALSE ),
+ mUseLocalTextureAlphaOnly(FALSE),
+ mIsVisibilityMask(FALSE)
+{
+}
+
+LLTexLayerInfo::~LLTexLayerInfo( )
+{
+ std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer());
+ std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer());
+}
+
+BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
+{
+ llassert( node->hasName( "layer" ) );
+
+ // name attribute
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if( !node->getFastAttributeString( name_string, mName ) )
+ {
+ return FALSE;
+ }
+
+ static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels");
+ node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels );
+
+ std::string render_pass_name;
+ static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass");
+ if( node->getFastAttributeString( render_pass_string, render_pass_name ) )
+ {
+ if( render_pass_name == "bump" )
+ {
+ mRenderPass = LLTexLayer::RP_BUMP;
+ }
+ }
+
+ // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a <param_color> child.
+ // global color attribute (optional)
+ static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color");
+ node->getFastAttributeString( global_color_string, mGlobalColor );
+
+ // Visibility mask (optional)
+ BOOL is_visibility;
+ static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask");
+ if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility))
+ {
+ mIsVisibilityMask = is_visibility;
+ }
+
+ // color attribute (optional)
+ LLColor4U color4u;
+ static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color");
+ if( node->getFastAttributeColor4U( fixed_color_string, color4u ) )
+ {
+ mFixedColor.setVec( color4u );
+ }
+
+ // <texture> optional sub-element
+ for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" );
+ texture_node;
+ texture_node = node->getNextNamedChild())
+ {
+ std::string local_texture_name;
+ static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file");
+ static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture");
+ static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask");
+ static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only");
+ if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) )
+ {
+ texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask );
+ }
+ else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name))
+ {
+ texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly );
+
+ /* if ("upper_shirt" == local_texture_name)
+ mLocalTexture = TEX_UPPER_SHIRT; */
+ mLocalTexture = TEX_NUM_INDICES;
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
+ iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
+ iter++)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ if (local_texture_name == texture_dict->mName)
+ {
+ mLocalTexture = iter->first;
+ break;
+ }
+ }
+ if (mLocalTexture == TEX_NUM_INDICES)
+ {
+ llwarns << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<texture> element is missing a required attribute. " << mName << llendl;
+ return FALSE;
+ }
+ }
+
+ for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" );
+ maskNode;
+ maskNode = node->getNextNamedChild())
+ {
+ std::string morph_name;
+ static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name");
+ if (maskNode->getFastAttributeString(morph_name_string, morph_name))
+ {
+ BOOL invert = FALSE;
+ static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
+ maskNode->getFastAttributeBOOL(invert_string, invert);
+ mMorphNameList.push_back(std::pair<std::string,BOOL>(morph_name,invert));
+ }
+ }
+
+ // <param> optional sub-element (color or alpha params)
+ for (LLXmlTreeNode* child = node->getChildByName( "param" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ if( child->getChildByName( "param_color" ) )
+ {
+ // <param><param_color/></param>
+ LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo();
+ if (!info->parseXml(child))
+ {
+ delete info;
+ return FALSE;
+ }
+ mParamColorInfoList.push_back(info);
+ }
+ else if( child->getChildByName( "param_alpha" ) )
+ {
+ // <param><param_alpha/></param>
+ LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( );
+ if (!info->parseXml(child))
+ {
+ delete info;
+ return FALSE;
+ }
+ mParamAlphaInfoList.push_back(info);
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance)
+{
+ BOOL success = TRUE;
+ for (param_color_info_list_t::iterator color_info_iter = mParamColorInfoList.begin();
+ color_info_iter != mParamColorInfoList.end();
+ color_info_iter++)
+ {
+ LLTexLayerParamColorInfo * color_info = *color_info_iter;
+ LLTexLayerParamColor* param_color = new LLTexLayerParamColor(appearance);
+ if (!param_color->setInfo(color_info, TRUE))
+ {
+ llwarns << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << llendl;
+ delete param_color;
+ success = FALSE;
+ }
+ }
+
+ for (param_alpha_info_list_t::iterator alpha_info_iter = mParamAlphaInfoList.begin();
+ alpha_info_iter != mParamAlphaInfoList.end();
+ alpha_info_iter++)
+ {
+ LLTexLayerParamAlphaInfo * alpha_info = *alpha_info_iter;
+ LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(appearance);
+ if (!param_alpha->setInfo(alpha_info, TRUE))
+ {
+ llwarns << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << llendl;
+ delete param_alpha;
+ success = FALSE;
+ }
+ }
+
+ return success;
+}
+
+LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
+ mTexLayerSet( layer_set ),
+ mMorphMasksValid( FALSE ),
+ mInfo(NULL),
+ mHasMorph(FALSE)
+{
+}
+
+LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable):
+ mTexLayerSet( layer.mTexLayerSet ),
+ mInfo(NULL)
+{
+ // don't add visual params for cloned layers
+ setInfo(layer.getInfo(), wearable);
+
+ mHasMorph = layer.mHasMorph;
+}
+
+BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
+{
+ // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer.
+ // Not a critical warning, but could be useful for debugging later issues. -Nyx
+ if (mInfo != NULL)
+ {
+ llwarns << "mInfo != NULL" << llendl;
+ }
+ mInfo = info;
+ //mID = info->mID; // No ID
+
+ mParamColorList.reserve(mInfo->mParamColorInfoList.size());
+ for (param_color_info_list_t::const_iterator iter = mInfo->mParamColorInfoList.begin();
+ iter != mInfo->mParamColorInfoList.end();
+ iter++)
+ {
+ LLTexLayerParamColor* param_color;
+ if (!wearable)
+ {
+ param_color = new LLTexLayerParamColor(this);
+ if (!param_color->setInfo(*iter, TRUE))
+ {
+ mInfo = NULL;
+ return FALSE;
+ }
+ }
+ else
+ {
+ param_color = (LLTexLayerParamColor*)wearable->getVisualParam((*iter)->getID());
+ if (!param_color)
+ {
+ mInfo = NULL;
+ return FALSE;
+ }
+ }
+ mParamColorList.push_back( param_color );
+ }
+
+ mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size());
+ for (param_alpha_info_list_t::const_iterator iter = mInfo->mParamAlphaInfoList.begin();
+ iter != mInfo->mParamAlphaInfoList.end();
+ iter++)
+ {
+ LLTexLayerParamAlpha* param_alpha;
+ if (!wearable)
+ {
+ param_alpha = new LLTexLayerParamAlpha( this );
+ if (!param_alpha->setInfo(*iter, TRUE))
+ {
+ mInfo = NULL;
+ return FALSE;
+ }
+ }
+ else
+ {
+ param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam((*iter)->getID());
+ if (!param_alpha)
+ {
+ mInfo = NULL;
+ return FALSE;
+ }
+ }
+ mParamAlphaList.push_back( param_alpha );
+ }
+
+ return TRUE;
+}
+
+/*virtual*/ void LLTexLayerInterface::requestUpdate()
+{
+ mTexLayerSet->requestUpdate();
+}
+
+const std::string& LLTexLayerInterface::getName() const
+{
+ return mInfo->mName;
+}
+
+ETextureIndex LLTexLayerInterface::getLocalTextureIndex() const
+{
+ return (ETextureIndex) mInfo->mLocalTexture;
+}
+
+LLWearableType::EType LLTexLayerInterface::getWearableType() const
+{
+ ETextureIndex te = getLocalTextureIndex();
+ if (TEX_INVALID == te)
+ {
+ LLWearableType::EType type = LLWearableType::WT_INVALID;
+ param_color_list_t::const_iterator color_iter = mParamColorList.begin();
+ param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin();
+
+ for (; color_iter != mParamColorList.end(); color_iter++)
+ {
+ LLTexLayerParamColor* param = *color_iter;
+ if (param)
+ {
+ LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType();
+ if (new_type != LLWearableType::WT_INVALID && new_type != type)
+ {
+ if (type != LLWearableType::WT_INVALID)
+ {
+ return LLWearableType::WT_INVALID;
+ }
+ type = new_type;
+ }
+ }
+ }
+
+ for (; alpha_iter != mParamAlphaList.end(); alpha_iter++)
+ {
+ LLTexLayerParamAlpha* param = *alpha_iter;
+ if (param)
+ {
+ LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType();
+ if (new_type != LLWearableType::WT_INVALID && new_type != type)
+ {
+ if (type != LLWearableType::WT_INVALID)
+ {
+ return LLWearableType::WT_INVALID;
+ }
+ type = new_type;
+ }
+ }
+ }
+
+ return type;
+ }
+ return LLAvatarAppearanceDictionary::getTEWearableType(te);
+}
+
+LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const
+{
+ return mInfo->mRenderPass;
+}
+
+const std::string& LLTexLayerInterface::getGlobalColor() const
+{
+ return mInfo->mGlobalColor;
+}
+
+BOOL LLTexLayerInterface::isVisibilityMask() const
+{
+ return mInfo->mIsVisibilityMask;
+}
+
+void LLTexLayerInterface::invalidateMorphMasks()
+{
+ mMorphMasksValid = FALSE;
+}
+
+LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
+{
+ LLViewerVisualParam *result = NULL;
+ for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter)
+ {
+ if ((*color_iter)->getID() == index)
+ {
+ result = *color_iter;
+ }
+ }
+ for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter)
+ {
+ if ((*alpha_iter)->getID() == index)
+ {
+ result = *alpha_iter;
+ }
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// LLTexLayer
+// A single texture layer, consisting of:
+// * color, consisting of either
+// * one or more color parameters (weighted colors)
+// * a reference to a global color
+// * a fixed color with non-zero alpha
+// * opaque white (the default)
+// * (optional) a texture defined by either
+// * a GUID
+// * a texture entry index (TE)
+// * (optional) one or more alpha parameters (weighted alpha textures)
+//-----------------------------------------------------------------------------
+LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) :
+ LLTexLayerInterface( layer_set ),
+ mLocalTextureObject(NULL)
+{
+}
+
+LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) :
+ LLTexLayerInterface( layer, wearable ),
+ mLocalTextureObject(NULL)
+{
+}
+
+LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) :
+ LLTexLayerInterface( layer_template, wearable ),
+ mLocalTextureObject(lto)
+{
+}
+
+LLTexLayer::~LLTexLayer()
+{
+ // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get
+ // deleted with ~LLCharacter()
+ //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer());
+ //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer());
+
+ for( alpha_cache_t::iterator iter = mAlphaCache.begin();
+ iter != mAlphaCache.end(); iter++ )
+ {
+ U8* alpha_data = iter->second;
+ delete [] alpha_data;
+ }
+
+}
+
+void LLTexLayer::asLLSD(LLSD& sd) const
+{
+ // *TODO: Finish
+ sd["id"] = getUUID();
+}
+
+//-----------------------------------------------------------------------------
+// setInfo
+//-----------------------------------------------------------------------------
+
+BOOL LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
+{
+ return LLTexLayerInterface::setInfo(info, wearable);
+}
+
+//static
+void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color)
+{
+ for (param_color_list_t::const_iterator iter = param_list.begin();
+ iter != param_list.end(); iter++)
+ {
+ const LLTexLayerParamColor* param = *iter;
+ LLColor4 param_net = param->getNetColor();
+ const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo();
+ switch(info->getOperation())
+ {
+ case LLTexLayerParamColor::OP_ADD:
+ net_color += param_net;
+ break;
+ case LLTexLayerParamColor::OP_MULTIPLY:
+ net_color = net_color * param_net;
+ break;
+ case LLTexLayerParamColor::OP_BLEND:
+ net_color = lerp(net_color, param_net, param->getWeight());
+ break;
+ default:
+ llassert(0);
+ break;
+ }
+ }
+ net_color.clamp();
+}
+
+/*virtual*/ void LLTexLayer::deleteCaches()
+{
+ // Only need to delete caches for alpha params. Color params don't hold extra memory
+ for (param_alpha_list_t::iterator iter = mParamAlphaList.begin();
+ iter != mParamAlphaList.end(); iter++ )
+ {
+ LLTexLayerParamAlpha* param = *iter;
+ param->deleteCaches();
+ }
+}
+
+BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
+{
+ LLGLEnable color_mat(GL_COLOR_MATERIAL);
+ // *TODO: Is this correct?
+ //gPipeline.disableLights();
+ stop_glerror();
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ }
+ stop_glerror();
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ LLColor4 net_color;
+ BOOL color_specified = findNetColor(&net_color);
+
+ if (mTexLayerSet->getAvatarAppearance()->mIsDummy)
+ {
+ color_specified = true;
+ net_color = LLAvatarAppearance::getDummyColor();
+ }
+
+ BOOL success = TRUE;
+
+ // If you can't see the layer, don't render it.
+ if( is_approx_zero( net_color.mV[VW] ) )
+ {
+ return success;
+ }
+
+ BOOL alpha_mask_specified = FALSE;
+ param_alpha_list_t::const_iterator iter = mParamAlphaList.begin();
+ if( iter != mParamAlphaList.end() )
+ {
+ // If we have alpha masks, but we're skipping all of them, skip the whole layer.
+ // However, we can't do this optimization if we have morph masks that need updating.
+/* if (!mHasMorph)
+ {
+ BOOL skip_layer = TRUE;
+
+ while( iter != mParamAlphaList.end() )
+ {
+ const LLTexLayerParamAlpha* param = *iter;
+
+ if( !param->getSkip() )
+ {
+ skip_layer = FALSE;
+ break;
+ }
+
+ iter++;
+ }
+
+ if( skip_layer )
+ {
+ return success;
+ }
+ }//*/
+
+ const bool force_render = true;
+ renderMorphMasks(x, y, width, height, net_color, force_render);
+ alpha_mask_specified = TRUE;
+ gGL.flush();
+ gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
+ }
+
+ gGL.color4fv( net_color.mV);
+
+ if( getInfo()->mWriteAllChannels )
+ {
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+ }
+
+ if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly )
+ {
+ {
+ LLGLTexture* tex = NULL;
+ if (mLocalTextureObject && mLocalTextureObject->getImage())
+ {
+ tex = mLocalTextureObject->getImage();
+ if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR)
+ {
+ tex = NULL;
+ }
+ }
+ else
+ {
+ llinfos << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << llendl;
+ }
+// if( mTexLayerSet->getAvatarAppearance()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) )
+ {
+ if( tex )
+ {
+ bool no_alpha_test = getInfo()->mWriteAllChannels;
+ LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
+ if (no_alpha_test)
+ {
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+ }
+
+ LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
+
+ gGL.getTexUnit(0)->bind(tex, TRUE);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ gl_rect_2d_simple_tex( width, height );
+
+ gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (no_alpha_test)
+ {
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+ }
+ }
+// else
+// {
+// success = FALSE;
+// }
+ }
+ }
+
+ if( !getInfo()->mStaticImageFileName.empty() )
+ {
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
+ if( tex )
+ {
+ gGL.getTexUnit(0)->bind(tex, TRUE);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else
+ {
+ success = FALSE;
+ }
+ }
+ }
+
+ if(((-1 == getInfo()->mLocalTexture) ||
+ getInfo()->mUseLocalTextureAlphaOnly) &&
+ getInfo()->mStaticImageFileName.empty() &&
+ color_specified )
+ {
+ LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.000f);
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv( net_color.mV );
+ gl_rect_2d_simple( width, height );
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+
+ if( alpha_mask_specified || getInfo()->mWriteAllChannels )
+ {
+ // Restore standard blend func value
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ stop_glerror();
+ }
+
+ if( !success )
+ {
+ llinfos << "LLTexLayer::render() partial: " << getInfo()->mName << llendl;
+ }
+ return success;
+}
+
+const U8* LLTexLayer::getAlphaData() const
+{
+ LLCRC alpha_mask_crc;
+ const LLUUID& uuid = getUUID();
+ alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
+
+ for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
+ {
+ const LLTexLayerParamAlpha* param = *iter;
+ // MULTI-WEARABLE: verify visual parameters used here
+ F32 param_weight = param->getWeight();
+ alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
+ }
+
+ U32 cache_index = alpha_mask_crc.getCRC();
+
+ alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index);
+ return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
+}
+
+BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
+{
+ // Color is either:
+ // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color)
+ // * a reference to a global color
+ // * a fixed color with non-zero alpha
+ // * opaque white (the default)
+
+ if( !mParamColorList.empty() )
+ {
+ if( !getGlobalColor().empty() )
+ {
+ net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) );
+ }
+ else if (getInfo()->mFixedColor.mV[VW])
+ {
+ net_color->setVec( getInfo()->mFixedColor );
+ }
+ else
+ {
+ net_color->setVec( 0.f, 0.f, 0.f, 0.f );
+ }
+
+ calculateTexLayerColor(mParamColorList, *net_color);
+ return TRUE;
+ }
+
+ if( !getGlobalColor().empty() )
+ {
+ net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getGlobalColor() ) );
+ return TRUE;
+ }
+
+ if( getInfo()->mFixedColor.mV[VW] )
+ {
+ net_color->setVec( getInfo()->mFixedColor );
+ return TRUE;
+ }
+
+ net_color->setToWhite();
+
+ return FALSE; // No need to draw a separate colored polygon
+}
+
+BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
+{
+ BOOL success = TRUE;
+
+ gGL.flush();
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ if( !getInfo()->mStaticImageFileName.empty() )
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
+ if( tex )
+ {
+ LLGLSNoAlphaTest gls_no_alpha_test;
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+ gGL.getTexUnit(0)->bind(tex, TRUE);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+ else
+ {
+ success = FALSE;
+ }
+ }
+ else
+ {
+ if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES)
+ {
+ LLGLTexture* tex = mLocalTextureObject->getImage();
+ if (tex)
+ {
+ LLGLSNoAlphaTest gls_no_alpha_test;
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+ gGL.getTexUnit(0)->bind(tex);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ success = TRUE;
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+ }
+ }
+
+ return success;
+}
+
+/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+{
+ addAlphaMask(data, originX, originY, width, height);
+}
+
+static LLFastTimer::DeclareTimer FTM_RENDER_MORPH_MASKS("renderMorphMasks");
+void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render)
+{
+ if (!force_render && !hasMorph())
+ {
+ lldebugs << "skipping renderMorphMasks for " << getUUID() << llendl;
+ return;
+ }
+ LLFastTimer t(FTM_RENDER_MORPH_MASKS);
+ BOOL success = TRUE;
+
+ llassert( !mParamAlphaList.empty() );
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+
+ gGL.setColorMask(false, true);
+
+ LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
+ // Note: if the first param is a mulitply, multiply against the current buffer's alpha
+ if( !first_param || !first_param->getMultiplyBlend() )
+ {
+ LLGLDisable no_alpha(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Clear the alpha
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+
+ gGL.color4f( 0.f, 0.f, 0.f, 0.f );
+ gl_rect_2d_simple( width, height );
+ }
+
+ // Accumulate alphas
+ LLGLSNoAlphaTest gls_no_alpha_test;
+ gGL.color4f( 1.f, 1.f, 1.f, 1.f );
+ for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
+ {
+ LLTexLayerParamAlpha* param = *iter;
+ success &= param->render( x, y, width, height );
+ if (!success && !force_render)
+ {
+ lldebugs << "Failed to render param " << param->getID() << " ; skipping morph mask." << llendl;
+ return;
+ }
+ }
+
+ // Approximates a min() function
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
+
+ // Accumulate the alpha component of the texture
+ if( getInfo()->mLocalTexture != -1 )
+ {
+ LLGLTexture* tex = mLocalTextureObject->getImage();
+ if( tex && (tex->getComponents() == 4) )
+ {
+ LLGLSNoAlphaTest gls_no_alpha_test;
+ LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
+
+ gGL.getTexUnit(0)->bind(tex, TRUE);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ gl_rect_2d_simple_tex( width, height );
+
+ gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+
+ if( !getInfo()->mStaticImageFileName.empty() && getInfo()->mStaticImageIsMask )
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
+ if( tex )
+ {
+ if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
+ {
+ LLGLSNoAlphaTest gls_no_alpha_test;
+ gGL.getTexUnit(0)->bind(tex, TRUE);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else
+ {
+ llwarns << "Skipping rendering of " << getInfo()->mStaticImageFileName
+ << "; expected 1 or 4 components." << llendl;
+ }
+ }
+ }
+
+ // Draw a rectangle with the layer color to multiply the alpha by that color's alpha.
+ // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
+ if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
+ {
+ LLGLDisable no_alpha(GL_ALPHA_TEST);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv(layer_color.mV);
+ gl_rect_2d_simple( width, height );
+ }
+
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
+ LLGLSUIDefault gls_ui;
+
+ gGL.setColorMask(true, true);
+
+ if (hasMorph() && success)
+ {
+ LLCRC alpha_mask_crc;
+ const LLUUID& uuid = getUUID();
+ alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
+
+ for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
+ {
+ const LLTexLayerParamAlpha* param = *iter;
+ F32 param_weight = param->getWeight();
+ alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
+ }
+
+ U32 cache_index = alpha_mask_crc.getCRC();
+ U8* alpha_data = get_if_there(mAlphaCache,cache_index,(U8*)NULL);
+ if (!alpha_data)
+ {
+ // clear out a slot if we have filled our cache
+ S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1;
+ while ((S32)mAlphaCache.size() >= max_cache_entries)
+ {
+ alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry
+ alpha_data = iter2->second;
+ delete [] alpha_data;
+ mAlphaCache.erase(iter2);
+ }
+ alpha_data = new U8[width * height];
+ mAlphaCache[cache_index] = alpha_data;
+ glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
+ }
+
+ getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
+
+ mMorphMasksValid = TRUE;
+ getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_ADD_ALPHA_MASK("addAlphaMask");
+void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+{
+ LLFastTimer t(FTM_ADD_ALPHA_MASK);
+ S32 size = width * height;
+ const U8* alphaData = getAlphaData();
+ if (!alphaData && hasAlphaParams())
+ {
+ LLColor4 net_color;
+ findNetColor( &net_color );
+ // TODO: eliminate need for layer morph mask valid flag
+ invalidateMorphMasks();
+ const bool force_render = false;
+ renderMorphMasks(originX, originY, width, height, net_color, force_render);
+ alphaData = getAlphaData();
+ }
+ if (alphaData)
+ {
+ for( S32 i = 0; i < size; i++ )
+ {
+ U8 curAlpha = data[i];
+ U16 resultAlpha = curAlpha;
+ resultAlpha *= ( ((U16)alphaData[i]) + 1);
+ resultAlpha = resultAlpha >> 8;
+ data[i] = (U8)resultAlpha;
+ }
+ }
+}
+
+/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const
+{
+ if (mLocalTextureObject)
+ {
+ if (mLocalTextureObject->getID() == IMG_INVISIBLE)
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+LLUUID LLTexLayer::getUUID() const
+{
+ LLUUID uuid;
+ if( getInfo()->mLocalTexture != -1 )
+ {
+ LLGLTexture* tex = mLocalTextureObject->getImage();
+ if (tex)
+ {
+ uuid = mLocalTextureObject->getID();
+ }
+ }
+ if( !getInfo()->mStaticImageFileName.empty() )
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
+ if( tex )
+ {
+ uuid = tex->getID();
+ }
+ }
+ return uuid;
+}
+
+
+//-----------------------------------------------------------------------------
+// LLTexLayerTemplate
+// A single texture layer, consisting of:
+// * color, consisting of either
+// * one or more color parameters (weighted colors)
+// * a reference to a global color
+// * a fixed color with non-zero alpha
+// * opaque white (the default)
+// * (optional) a texture defined by either
+// * a GUID
+// * a texture entry index (TE)
+// * (optional) one or more alpha parameters (weighted alpha textures)
+//-----------------------------------------------------------------------------
+LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set, LLAvatarAppearance* const appearance) :
+ LLTexLayerInterface(layer_set),
+ mAvatarAppearance( appearance )
+{
+}
+
+LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) :
+ LLTexLayerInterface(layer),
+ mAvatarAppearance(layer.getAvatarAppearance())
+{
+}
+
+LLTexLayerTemplate::~LLTexLayerTemplate()
+{
+}
+
+//-----------------------------------------------------------------------------
+// setInfo
+//-----------------------------------------------------------------------------
+
+/*virtual*/ BOOL LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
+{
+ return LLTexLayerInterface::setInfo(info, wearable);
+}
+
+U32 LLTexLayerTemplate::updateWearableCache() const
+{
+ mWearableCache.clear();
+
+ LLWearableType::EType wearable_type = getWearableType();
+ if (LLWearableType::WT_INVALID == wearable_type)
+ {
+ //this isn't a cloneable layer
+ return 0;
+ }
+ U32 num_wearables = getAvatarAppearance()->getWearableData()->getWearableCount(wearable_type);
+ U32 added = 0;
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLWearable* wearable = getAvatarAppearance()->getWearableData()->getWearable(wearable_type, i);
+ if (!wearable)
+ {
+ continue;
+ }
+ mWearableCache.push_back(wearable);
+ added++;
+ }
+ return added;
+}
+LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
+{
+ if (mWearableCache.size() <= i)
+ {
+ return NULL;
+ }
+ LLWearable *wearable = mWearableCache[i];
+ LLLocalTextureObject *lto = NULL;
+ LLTexLayer *layer = NULL;
+ if (wearable)
+ {
+ lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
+ }
+ if (lto)
+ {
+ layer = lto->getTexLayer(getName());
+ }
+ return layer;
+}
+
+/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
+{
+ if(!mInfo)
+ {
+ return FALSE ;
+ }
+
+ BOOL success = TRUE;
+ updateWearableCache();
+ for (wearable_cache_t::const_iterator iter = mWearableCache.begin(); iter!= mWearableCache.end(); iter++)
+ {
+ LLWearable* wearable = NULL;
+ LLLocalTextureObject *lto = NULL;
+ LLTexLayer *layer = NULL;
+ wearable = *iter;
+ if (wearable)
+ {
+ lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
+ }
+ if (lto)
+ {
+ layer = lto->getTexLayer(getName());
+ }
+ if (layer)
+ {
+ wearable->writeToAvatar(mAvatarAppearance);
+ layer->setLTO(lto);
+ success &= layer->render(x,y,width,height);
+ }
+ }
+
+ return success;
+}
+
+/*virtual*/ BOOL LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
+{
+ BOOL success = TRUE;
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ success &= layer->blendAlphaTexture(x,y,width,height);
+ }
+ }
+ return success;
+}
+
+/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+{
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ layer->addAlphaMask(data, originX, originY, width, height);
+ }
+ }
+}
+
+/*virtual*/ void LLTexLayerTemplate::setHasMorph(BOOL newval)
+{
+ mHasMorph = newval;
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ layer->setHasMorph(newval);
+ }
+ }
+}
+
+/*virtual*/ void LLTexLayerTemplate::deleteCaches()
+{
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ layer->deleteCaches();
+ }
+ }
+}
+
+/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const
+{
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ if (layer->isInvisibleAlphaMask())
+ {
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+
+//-----------------------------------------------------------------------------
+// finds a specific layer based on a passed in name
+//-----------------------------------------------------------------------------
+LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name)
+{
+ for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ LLTexLayerInterface* layer = *iter;
+ if (layer->getName() == name)
+ {
+ return layer;
+ }
+ }
+ for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
+ {
+ LLTexLayerInterface* layer = *iter;
+ if (layer->getName() == name)
+ {
+ return layer;
+ }
+ }
+ return NULL;
+}
+
+void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable *wearable)
+{
+ // initialize all texlayers with this texture type for this LTO
+ for( LLTexLayerSet::layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ {
+ LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter;
+ if (layer->getInfo()->getLocalTexture() == (S32) tex_index)
+ {
+ lto->addTexLayer(layer, wearable);
+ }
+ }
+ for( LLTexLayerSet::layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
+ {
+ LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter;
+ if (layer->getInfo()->getLocalTexture() == (S32) tex_index)
+ {
+ lto->addTexLayer(layer, wearable);
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// LLTexLayerStaticImageList
+//-----------------------------------------------------------------------------
+
+LLTexLayerStaticImageList::LLTexLayerStaticImageList() :
+ mGLBytes(0),
+ mTGABytes(0),
+ mImageNames(16384)
+{
+}
+
+LLTexLayerStaticImageList::~LLTexLayerStaticImageList()
+{
+ deleteCachedImages();
+}
+
+void LLTexLayerStaticImageList::dumpByteCount() const
+{
+ llinfos << "Avatar Static Textures " <<
+ "KB GL:" << (mGLBytes / 1024) <<
+ "KB TGA:" << (mTGABytes / 1024) << "KB" << llendl;
+}
+
+void LLTexLayerStaticImageList::deleteCachedImages()
+{
+ if( mGLBytes || mTGABytes )
+ {
+ llinfos << "Clearing Static Textures " <<
+ "KB GL:" << (mGLBytes / 1024) <<
+ "KB TGA:" << (mTGABytes / 1024) << "KB" << llendl;
+
+ //mStaticImageLists uses LLPointers, clear() will cause deletion
+
+ mStaticImageListTGA.clear();
+ mStaticImageList.clear();
+
+ mGLBytes = 0;
+ mTGABytes = 0;
+ }
+}
+
+// Note: in general, for a given image image we'll call either getImageTga() or getTexture().
+// We call getImageTga() if the image is used as an alpha gradient.
+// Otherwise, we call getTexture()
+
+// Returns an LLImageTGA that contains the encoded data from a tga file named file_name.
+// Caches the result to speed identical subsequent requests.
+static LLFastTimer::DeclareTimer FTM_LOAD_STATIC_TGA("getImageTGA");
+LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name)
+{
+ LLFastTimer t(FTM_LOAD_STATIC_TGA);
+ const char *namekey = mImageNames.addString(file_name);
+ image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey);
+ if( iter != mStaticImageListTGA.end() )
+ {
+ return iter->second;
+ }
+ else
+ {
+ std::string path;
+ path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
+ LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
+ if( image_tga->getDataSize() > 0 )
+ {
+ mStaticImageListTGA[ namekey ] = image_tga;
+ mTGABytes += image_tga->getDataSize();
+ return image_tga;
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+}
+
+// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name.
+// Caches the result to speed identical subsequent requests.
+static LLFastTimer::DeclareTimer FTM_LOAD_STATIC_TEXTURE("getTexture");
+LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, BOOL is_mask)
+{
+ LLFastTimer t(FTM_LOAD_STATIC_TEXTURE);
+ LLPointer<LLGLTexture> tex;
+ const char *namekey = mImageNames.addString(file_name);
+
+ texture_map_t::const_iterator iter = mStaticImageList.find(namekey);
+ if( iter != mStaticImageList.end() )
+ {
+ tex = iter->second;
+ }
+ else
+ {
+ llassert(gTextureManagerBridgep);
+ tex = gTextureManagerBridgep->getLocalTexture( FALSE );
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw;
+ if( loadImageRaw( file_name, image_raw ) )
+ {
+ if( (image_raw->getComponents() == 1) && is_mask )
+ {
+ // Convert grayscale alpha masks from single channel into RGBA.
+ // Fill RGB with black to allow fixed function gl calls
+ // to match shader implementation.
+ LLPointer<LLImageRaw> alpha_image_raw = image_raw;
+ image_raw = new LLImageRaw(image_raw->getWidth(),
+ image_raw->getHeight(),
+ 4);
+
+ image_raw->copyUnscaledAlphaMask(alpha_image_raw, LLColor4U::black);
+ }
+ tex->createGLTexture(0, image_raw, 0, TRUE, LLGLTexture::LOCAL);
+
+ gGL.getTexUnit(0)->bind(tex);
+ tex->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ mStaticImageList [ namekey ] = tex;
+ mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents();
+ }
+ else
+ {
+ tex = NULL;
+ }
+ }
+
+ return tex;
+}
+
+// Reads a .tga file, decodes it, and puts the decoded data in image_raw.
+// Returns TRUE if successful.
+static LLFastTimer::DeclareTimer FTM_LOAD_IMAGE_RAW("loadImageRaw");
+BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
+{
+ LLFastTimer t(FTM_LOAD_IMAGE_RAW);
+ BOOL success = FALSE;
+ std::string path;
+ path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
+ LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
+ if( image_tga->getDataSize() > 0 )
+ {
+ // Copy data from tga to raw.
+ success = image_tga->decode( image_raw );
+ }
+
+ return success;
+}
+