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path: root/indra/llappearance/llavatarjointmesh.cpp
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Diffstat (limited to 'indra/llappearance/llavatarjointmesh.cpp')
-rw-r--r--indra/llappearance/llavatarjointmesh.cpp37
1 files changed, 13 insertions, 24 deletions
diff --git a/indra/llappearance/llavatarjointmesh.cpp b/indra/llappearance/llavatarjointmesh.cpp
index 8b052ac198..17aa55ca0a 100644
--- a/indra/llappearance/llavatarjointmesh.cpp
+++ b/indra/llappearance/llavatarjointmesh.cpp
@@ -33,22 +33,7 @@
#include "llavatarjointmesh.h"
#include "llavatarappearance.h"
-//#include "llapr.h"
-//#include "llbox.h"
-//#include "lldrawable.h"
-//#include "lldrawpoolavatar.h"
-//#include "lldrawpoolbump.h"
-//#include "lldynamictexture.h"
-//#include "llface.h"
-//#include "llgldbg.h"
-//#include "llglheaders.h"
#include "lltexlayer.h"
-//#include "llviewercamera.h"
-//#include "llviewercontrol.h"
-//#include "llviewertexturelist.h"
-//#include "llsky.h"
-//#include "pipeline.h"
-//#include "llviewershadermgr.h"
#include "llmath.h"
#include "v4math.h"
#include "m3math.h"
@@ -95,7 +80,10 @@ LLVector3 totalSkinOffset(LLAvatarJoint *joint)
LLVector3 totalOffset;
while (joint)
{
- totalOffset += joint->getSkinOffset();
+ if (joint->getSupport() == LLJoint::SUPPORT_BASE)
+ {
+ totalOffset += joint->getSkinOffset();
+ }
joint = (LLAvatarJoint*)joint->getParent();
}
return totalOffset;
@@ -341,7 +329,6 @@ void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
{
- S32 joint_count = 0;
U32 sj;
for (sj=0; sj<mNumSkinJoints; sj++)
@@ -358,24 +345,26 @@ void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
// is the last joint in the array our parent?
+ std::vector<LLJointRenderData*> &jrd = mMesh->mJointRenderData;
+
// SL-287 - need to update this so the results are the same if
// additional extended-skeleton joints lie between this joint
// and the original parent.
LLJoint *ancestor = getBaseSkeletonAncestor(current_joint);
- if(mMesh->mJointRenderData.size() && mMesh->mJointRenderData[mMesh->mJointRenderData.size() - 1]->mWorldMatrix == &ancestor->getWorldMatrix())
+ if(jrd.size() && jrd.back()->mWorldMatrix == &ancestor->getWorldMatrix())
{
// ...then just add ourselves
LLAvatarJoint* jointp = js.mJoint;
- mMesh->mJointRenderData.push_back(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
- LL_DEBUGS("Avatar") << "add joint " << joint_count++ << " " << js.mJoint->getName() << LL_ENDL;
+ jrd.push_back(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
+ LL_DEBUGS("Avatar") << "add joint[" << (jrd.size()-1) << "] = " << js.mJoint->getName() << LL_ENDL;
}
// otherwise add our ancestor and ourselves
else
{
- mMesh->mJointRenderData.push_back(new LLJointRenderData(&ancestor->getWorldMatrix(), NULL));
- LL_DEBUGS("Avatar") << "add2 ancestor joint " << joint_count++ << " " << ancestor->getName() << LL_ENDL;
- mMesh->mJointRenderData.push_back(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
- LL_DEBUGS("Avatar") << "add2 joint " << joint_count++ << " " << current_joint->getName() << LL_ENDL;
+ jrd.push_back(new LLJointRenderData(&ancestor->getWorldMatrix(), NULL));
+ LL_DEBUGS("Avatar") << "add2 ancestor joint[" << (jrd.size()-1) << "] = " << ancestor->getName() << LL_ENDL;
+ jrd.push_back(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
+ LL_DEBUGS("Avatar") << "add2 joint[" << (jrd.size()-1) << "] = " << current_joint->getName() << LL_ENDL;
}
}