summaryrefslogtreecommitdiff
path: root/indra/llappearance/llavatarappearance.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rw-r--r--indra/llappearance/llavatarappearance.cpp1953
1 files changed, 1953 insertions, 0 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
new file mode 100644
index 0000000000..3bb759d458
--- /dev/null
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -0,0 +1,1953 @@
+/**
+ * @File llavatarappearance.cpp
+ * @brief Implementation of LLAvatarAppearance class
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_MSVC
+// disable warning about boost::lexical_cast returning uninitialized data
+// when it fails to parse the string
+#pragma warning (disable:4701)
+#endif
+
+#include "linden_common.h"
+
+#include "llavatarappearance.h"
+#include "llavatarappearancedefines.h"
+#include "llavatarjointmesh.h"
+#include "imageids.h"
+#include "lldir.h"
+#include "lldeleteutils.h"
+#include "llpolymorph.h"
+#include "llpolymesh.h"
+#include "llpolyskeletaldistortion.h"
+#include "llstl.h"
+#include "lltexglobalcolor.h"
+#include "llwearabledata.h"
+
+
+#if LL_MSVC
+// disable boost::lexical_cast warning
+#pragma warning (disable:4702)
+#endif
+
+#include <boost/lexical_cast.hpp>
+
+using namespace LLAvatarAppearanceDefines;
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+
+const std::string AVATAR_DEFAULT_CHAR = "avatar";
+const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0);
+
+/*********************************************************************************
+ ** **
+ ** Begin private LLAvatarAppearance Support classes
+ **
+ **/
+
+//------------------------------------------------------------------------
+// LLAvatarBoneInfo
+// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton.
+//------------------------------------------------------------------------
+class LLAvatarBoneInfo
+{
+ friend class LLAvatarAppearance;
+ friend class LLAvatarSkeletonInfo;
+public:
+ LLAvatarBoneInfo() : mIsJoint(FALSE) {}
+ ~LLAvatarBoneInfo()
+ {
+ std::for_each(mChildList.begin(), mChildList.end(), DeletePointer());
+ }
+ BOOL parseXml(LLXmlTreeNode* node);
+
+private:
+ std::string mName;
+ BOOL mIsJoint;
+ LLVector3 mPos;
+ LLVector3 mRot;
+ LLVector3 mScale;
+ LLVector3 mPivot;
+ typedef std::vector<LLAvatarBoneInfo*> child_list_t;
+ child_list_t mChildList;
+};
+
+//------------------------------------------------------------------------
+// LLAvatarSkeletonInfo
+// Overall avatar skeleton
+//------------------------------------------------------------------------
+class LLAvatarSkeletonInfo
+{
+ friend class LLAvatarAppearance;
+public:
+ LLAvatarSkeletonInfo() :
+ mNumBones(0), mNumCollisionVolumes(0) {}
+ ~LLAvatarSkeletonInfo()
+ {
+ std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
+ }
+ BOOL parseXml(LLXmlTreeNode* node);
+ S32 getNumBones() const { return mNumBones; }
+ S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
+
+private:
+ S32 mNumBones;
+ S32 mNumCollisionVolumes;
+ typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t;
+ bone_info_list_t mBoneInfoList;
+};
+
+//-----------------------------------------------------------------------------
+// LLAvatarXmlInfo
+//-----------------------------------------------------------------------------
+
+LLAvatarAppearance::LLAvatarXmlInfo::LLAvatarXmlInfo()
+ : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0)
+{
+}
+
+LLAvatarAppearance::LLAvatarXmlInfo::~LLAvatarXmlInfo()
+{
+ std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer());
+ std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer());
+ std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer());
+ deleteAndClear(mTexSkinColorInfo);
+ deleteAndClear(mTexHairColorInfo);
+ deleteAndClear(mTexEyeColorInfo);
+ std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
+ std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer());
+ std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer());
+}
+
+
+/**
+ **
+ ** End LLAvatarAppearance Support classes
+ ** **
+ *********************************************************************************/
+
+//-----------------------------------------------------------------------------
+// Static Data
+//-----------------------------------------------------------------------------
+LLXmlTree LLAvatarAppearance::sXMLTree;
+LLXmlTree LLAvatarAppearance::sSkeletonXMLTree;
+LLAvatarSkeletonInfo* LLAvatarAppearance::sAvatarSkeletonInfo = NULL;
+LLAvatarAppearance::LLAvatarXmlInfo* LLAvatarAppearance::sAvatarXmlInfo = NULL;
+
+
+LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
+ LLCharacter(),
+ mIsDummy(FALSE),
+ mTexSkinColor( NULL ),
+ mTexHairColor( NULL ),
+ mTexEyeColor( NULL ),
+ mPelvisToFoot(0.f),
+ mHeadOffset(),
+ mRoot(NULL),
+ mWearableData(wearable_data)
+{
+ llassert_always(mWearableData);
+ mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
+ {
+ mBakedTextureDatas[i].mLastTextureID = IMG_DEFAULT_AVATAR;
+ mBakedTextureDatas[i].mTexLayerSet = NULL;
+ mBakedTextureDatas[i].mIsLoaded = false;
+ mBakedTextureDatas[i].mIsUsed = false;
+ mBakedTextureDatas[i].mMaskTexName = 0;
+ mBakedTextureDatas[i].mTextureIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::bakedToLocalTextureIndex((LLAvatarAppearanceDefines::EBakedTextureIndex)i);
+ }
+
+ mIsBuilt = FALSE;
+
+ mNumCollisionVolumes = 0;
+ mCollisionVolumes = NULL;
+}
+
+// virtual
+void LLAvatarAppearance::initInstance()
+{
+ //-------------------------------------------------------------------------
+ // initialize joint, mesh and shape members
+ //-------------------------------------------------------------------------
+ mRoot = createAvatarJoint();
+ mRoot->setName( "mRoot" );
+
+ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
+ iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
+ ++iter)
+ {
+ const EMeshIndex mesh_index = iter->first;
+ const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
+ LLAvatarJoint* joint = createAvatarJoint();
+ joint->setName(mesh_dict->mName);
+ joint->setMeshID(mesh_index);
+ mMeshLOD.push_back(joint);
+
+ /* mHairLOD.setName("mHairLOD");
+ mHairMesh0.setName("mHairMesh0");
+ mHairMesh0.setMeshID(MESH_ID_HAIR);
+ mHairMesh1.setName("mHairMesh1"); */
+ for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
+ {
+ LLAvatarJointMesh* mesh = createAvatarJointMesh();
+ std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
+ // We pre-pended an m - need to capitalize first character for camelCase
+ mesh_name[1] = toupper(mesh_name[1]);
+ mesh->setName(mesh_name);
+ mesh->setMeshID(mesh_index);
+ mesh->setPickName(mesh_dict->mPickName);
+ mesh->setIsTransparent(FALSE);
+ switch((int)mesh_index)
+ {
+ case MESH_ID_HAIR:
+ mesh->setIsTransparent(TRUE);
+ break;
+ case MESH_ID_SKIRT:
+ mesh->setIsTransparent(TRUE);
+ break;
+ case MESH_ID_EYEBALL_LEFT:
+ case MESH_ID_EYEBALL_RIGHT:
+ mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
+ break;
+ }
+
+ joint->mMeshParts.push_back(mesh);
+ }
+ }
+
+ //-------------------------------------------------------------------------
+ // associate baked textures with meshes
+ //-------------------------------------------------------------------------
+ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
+ iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
+ ++iter)
+ {
+ const EMeshIndex mesh_index = iter->first;
+ const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
+ const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
+ // Skip it if there's no associated baked texture.
+ if (baked_texture_index == BAKED_NUM_INDICES) continue;
+
+ for (avatar_joint_mesh_list_t::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
+ iter != mMeshLOD[mesh_index]->mMeshParts.end();
+ ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ mBakedTextureDatas[(int)baked_texture_index].mJointMeshes.push_back(mesh);
+ }
+ }
+
+ buildCharacter();
+
+}
+
+// virtual
+LLAvatarAppearance::~LLAvatarAppearance()
+{
+ deleteAndClear(mTexSkinColor);
+ deleteAndClear(mTexHairColor);
+ deleteAndClear(mTexEyeColor);
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ deleteAndClear(mBakedTextureDatas[i].mTexLayerSet);
+ mBakedTextureDatas[i].mJointMeshes.clear();
+
+ for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin();
+ iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++)
+ {
+ LLMaskedMorph* masked_morph = (*iter2);
+ delete masked_morph;
+ }
+ }
+
+ if (mRoot) mRoot->removeAllChildren();
+ mJointMap.clear();
+
+ clearSkeleton();
+ deleteAndClearArray(mCollisionVolumes);
+
+ deleteAndClear(mTexSkinColor);
+ deleteAndClear(mTexHairColor);
+ deleteAndClear(mTexEyeColor);
+
+ std::for_each(mPolyMeshes.begin(), mPolyMeshes.end(), DeletePairedPointer());
+ mPolyMeshes.clear();
+
+ for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin();
+ jointIter != mMeshLOD.end();
+ ++jointIter)
+ {
+ LLAvatarJoint* joint = *jointIter;
+ std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer());
+ joint->mMeshParts.clear();
+ }
+ std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer());
+ mMeshLOD.clear();
+}
+
+//static
+void LLAvatarAppearance::initClass()
+{
+ std::string xmlFile;
+
+ xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml";
+ BOOL success = sXMLTree.parseFile( xmlFile, FALSE );
+ if (!success)
+ {
+ llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl;
+ }
+
+ // now sanity check xml file
+ LLXmlTreeNode* root = sXMLTree.getRoot();
+ if (!root)
+ {
+ llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl;
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // <linden_avatar version="1.0"> (root)
+ //-------------------------------------------------------------------------
+ if( !root->hasName( "linden_avatar" ) )
+ {
+ llerrs << "Invalid avatar file header: " << xmlFile << llendl;
+ }
+
+ std::string version;
+ static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
+ if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
+ {
+ llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl;
+ }
+
+ S32 wearable_def_version = 1;
+ static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version");
+ root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version );
+ LLWearable::setCurrentDefinitionVersion( wearable_def_version );
+
+ std::string mesh_file_name;
+
+ LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" );
+ if (!skeleton_node)
+ {
+ llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl;
+ return;
+ }
+
+ std::string skeleton_file_name;
+ static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
+ if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
+ {
+ llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl;
+ }
+
+ std::string skeleton_path;
+ skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name);
+ if (!parseSkeletonFile(skeleton_path))
+ {
+ llerrs << "Error parsing skeleton file: " << skeleton_path << llendl;
+ }
+
+ // Process XML data
+
+ // avatar_skeleton.xml
+ if (sAvatarSkeletonInfo)
+ { //this can happen if a login attempt failed
+ delete sAvatarSkeletonInfo;
+ }
+ sAvatarSkeletonInfo = new LLAvatarSkeletonInfo;
+ if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot()))
+ {
+ llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl;
+ }
+ // parse avatar_lad.xml
+ if (sAvatarXmlInfo)
+ { //this can happen if a login attempt failed
+ deleteAndClear(sAvatarXmlInfo);
+ }
+ sAvatarXmlInfo = new LLAvatarXmlInfo;
+ if (!sAvatarXmlInfo->parseXmlSkeletonNode(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlMeshNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlColorNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlLayerNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlDriverNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlMorphNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+}
+
+void LLAvatarAppearance::cleanupClass()
+{
+ deleteAndClear(sAvatarXmlInfo);
+ // *TODO: What about sAvatarSkeletonInfo ???
+ sSkeletonXMLTree.cleanup();
+ sXMLTree.cleanup();
+}
+
+using namespace LLAvatarAppearanceDefines;
+
+//------------------------------------------------------------------------
+// The viewer can only suggest a good size for the agent,
+// the simulator will keep it inside a reasonable range.
+void LLAvatarAppearance::computeBodySize()
+{
+ LLVector3 pelvis_scale = mPelvisp->getScale();
+
+ // some of the joints have not been cached
+ LLVector3 skull = mSkullp->getPosition();
+ //LLVector3 skull_scale = mSkullp->getScale();
+
+ LLVector3 neck = mNeckp->getPosition();
+ LLVector3 neck_scale = mNeckp->getScale();
+
+ LLVector3 chest = mChestp->getPosition();
+ LLVector3 chest_scale = mChestp->getScale();
+
+ // the rest of the joints have been cached
+ LLVector3 head = mHeadp->getPosition();
+ LLVector3 head_scale = mHeadp->getScale();
+
+ LLVector3 torso = mTorsop->getPosition();
+ LLVector3 torso_scale = mTorsop->getScale();
+
+ LLVector3 hip = mHipLeftp->getPosition();
+ LLVector3 hip_scale = mHipLeftp->getScale();
+
+ LLVector3 knee = mKneeLeftp->getPosition();
+ LLVector3 knee_scale = mKneeLeftp->getScale();
+
+ LLVector3 ankle = mAnkleLeftp->getPosition();
+ LLVector3 ankle_scale = mAnkleLeftp->getScale();
+
+ LLVector3 foot = mFootLeftp->getPosition();
+
+ F32 old_offset = mAvatarOffset.mV[VZ];
+
+ mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER);
+
+ mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
+ knee.mV[VZ] * hip_scale.mV[VZ] -
+ ankle.mV[VZ] * knee_scale.mV[VZ] -
+ foot.mV[VZ] * ankle_scale.mV[VZ];
+
+ LLVector3 new_body_size;
+ new_body_size.mV[VZ] = mPelvisToFoot +
+ // the sqrt(2) correction below is an approximate
+ // correction to get to the top of the head
+ F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
+ head.mV[VZ] * neck_scale.mV[VZ] +
+ neck.mV[VZ] * chest_scale.mV[VZ] +
+ chest.mV[VZ] * torso_scale.mV[VZ] +
+ torso.mV[VZ] * pelvis_scale.mV[VZ];
+
+ // TODO -- measure the real depth and width
+ new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
+ new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
+
+ mAvatarOffset.mV[VX] = 0.0f;
+ mAvatarOffset.mV[VY] = 0.0f;
+
+ // Certain configurations of avatars can force the overall height (with offset) to go negative.
+ // Enforce a constraint to make sure we don't go below 0.1 meters.
+ // Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
+ if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 0.1f)
+ {
+ mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 0.11f); // avoid floating point rounding making the above check continue to fail.
+
+ llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 0.1f);
+
+ if (mWearableData && isSelf())
+ {
+ LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0);
+ if (shape)
+ {
+ shape->setVisualParamWeight(AVATAR_HOVER, mAvatarOffset.mV[VZ], false);
+ }
+ }
+ }
+
+ if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ])
+ {
+ mBodySize = new_body_size;
+ bodySizeChanged();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// parseSkeletonFile()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename)
+{
+ //-------------------------------------------------------------------------
+ // parse the file
+ //-------------------------------------------------------------------------
+ BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE );
+
+ if (!parsesuccess)
+ {
+ llerrs << "Can't parse skeleton file: " << filename << llendl;
+ return FALSE;
+ }
+
+ // now sanity check xml file
+ LLXmlTreeNode* root = sSkeletonXMLTree.getRoot();
+ if (!root)
+ {
+ llerrs << "No root node found in avatar skeleton file: " << filename << llendl;
+ return FALSE;
+ }
+
+ if( !root->hasName( "linden_skeleton" ) )
+ {
+ llerrs << "Invalid avatar skeleton file header: " << filename << llendl;
+ return FALSE;
+ }
+
+ std::string version;
+ static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
+ if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
+ {
+ llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// setupBone()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num)
+{
+ LLJoint* joint = NULL;
+
+ if (info->mIsJoint)
+ {
+ joint = getCharacterJoint(joint_num);
+ if (!joint)
+ {
+ llwarns << "Too many bones" << llendl;
+ return FALSE;
+ }
+ joint->setName( info->mName );
+ }
+ else // collision volume
+ {
+ if (volume_num >= (S32)mNumCollisionVolumes)
+ {
+ llwarns << "Too many bones" << llendl;
+ return FALSE;
+ }
+ joint = (&mCollisionVolumes[volume_num]);
+ joint->setName( info->mName );
+ }
+
+ // add to parent
+ if (parent)
+ {
+ parent->addChild( joint );
+ }
+
+ joint->setPosition(info->mPos);
+ joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY],
+ info->mRot.mV[VZ], LLQuaternion::XYZ));
+ joint->setScale(info->mScale);
+
+ joint->setDefaultFromCurrentXform();
+
+ if (info->mIsJoint)
+ {
+ joint->setSkinOffset( info->mPivot );
+ joint_num++;
+ }
+ else // collision volume
+ {
+ volume_num++;
+ }
+
+ // setup children
+ LLAvatarBoneInfo::child_list_t::const_iterator iter;
+ for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter)
+ {
+ LLAvatarBoneInfo *child_info = *iter;
+ if (!setupBone(child_info, joint, volume_num, joint_num))
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// allocateCharacterJoints()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
+{
+ clearSkeleton();
+
+ for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
+ {
+ mSkeleton.push_back(createAvatarJoint(joint_num));
+ }
+
+ return TRUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// buildSkeleton()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
+{
+ //-------------------------------------------------------------------------
+ // allocate joints
+ //-------------------------------------------------------------------------
+ if (!allocateCharacterJoints(info->mNumBones))
+ {
+ llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl;
+ return FALSE;
+ }
+
+ //-------------------------------------------------------------------------
+ // allocate volumes
+ //-------------------------------------------------------------------------
+ if (info->mNumCollisionVolumes)
+ {
+ if (!allocateCollisionVolumes(info->mNumCollisionVolumes))
+ {
+ llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl;
+ return FALSE;
+ }
+ }
+
+ S32 current_joint_num = 0;
+ S32 current_volume_num = 0;
+ LLAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
+ for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter)
+ {
+ LLAvatarBoneInfo *info = *iter;
+ if (!setupBone(info, NULL, current_volume_num, current_joint_num))
+ {
+ llerrs << "Error parsing bone in skeleton file" << llendl;
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// clearSkeleton()
+//-----------------------------------------------------------------------------
+void LLAvatarAppearance::clearSkeleton()
+{
+ std::for_each(mSkeleton.begin(), mSkeleton.end(), DeletePointer());
+ mSkeleton.clear();
+}
+
+//-----------------------------------------------------------------------------
+// LLAvatarAppearance::buildCharacter()
+// Deferred initialization and rebuild of the avatar.
+//-----------------------------------------------------------------------------
+void LLAvatarAppearance::buildCharacter()
+{
+ //-------------------------------------------------------------------------
+ // remove all references to our existing skeleton
+ // so we can rebuild it
+ //-------------------------------------------------------------------------
+ flushAllMotions();
+
+ //-------------------------------------------------------------------------
+ // remove all of mRoot's children
+ //-------------------------------------------------------------------------
+ mRoot->removeAllChildren();
+ mJointMap.clear();
+ mIsBuilt = FALSE;
+
+ //-------------------------------------------------------------------------
+ // clear mesh data
+ //-------------------------------------------------------------------------
+ for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin();
+ jointIter != mMeshLOD.end(); ++jointIter)
+ {
+ LLAvatarJoint* joint = *jointIter;
+ for (avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
+ meshIter != joint->mMeshParts.end(); ++meshIter)
+ {
+ LLAvatarJointMesh * mesh = *meshIter;
+ mesh->setMesh(NULL);
+ }
+ }
+
+ //-------------------------------------------------------------------------
+ // (re)load our skeleton and meshes
+ //-------------------------------------------------------------------------
+ LLTimer timer;
+
+ BOOL status = loadAvatar();
+ stop_glerror();
+
+// gPrintMessagesThisFrame = TRUE;
+ lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl;
+
+ if (!status)
+ {
+ if (isSelf())
+ {
+ llerrs << "Unable to load user's avatar" << llendl;
+ }
+ else
+ {
+ llwarns << "Unable to load other's avatar" << llendl;
+ }
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // initialize "well known" joint pointers
+ //-------------------------------------------------------------------------
+ mPelvisp = mRoot->findJoint("mPelvis");
+ mTorsop = mRoot->findJoint("mTorso");
+ mChestp = mRoot->findJoint("mChest");
+ mNeckp = mRoot->findJoint("mNeck");
+ mHeadp = mRoot->findJoint("mHead");
+ mSkullp = mRoot->findJoint("mSkull");
+ mHipLeftp = mRoot->findJoint("mHipLeft");
+ mHipRightp = mRoot->findJoint("mHipRight");
+ mKneeLeftp = mRoot->findJoint("mKneeLeft");
+ mKneeRightp = mRoot->findJoint("mKneeRight");
+ mAnkleLeftp = mRoot->findJoint("mAnkleLeft");
+ mAnkleRightp = mRoot->findJoint("mAnkleRight");
+ mFootLeftp = mRoot->findJoint("mFootLeft");
+ mFootRightp = mRoot->findJoint("mFootRight");
+ mWristLeftp = mRoot->findJoint("mWristLeft");
+ mWristRightp = mRoot->findJoint("mWristRight");
+ mEyeLeftp = mRoot->findJoint("mEyeLeft");
+ mEyeRightp = mRoot->findJoint("mEyeRight");
+
+ //-------------------------------------------------------------------------
+ // Make sure "well known" pointers exist
+ //-------------------------------------------------------------------------
+ if (!(mPelvisp &&
+ mTorsop &&
+ mChestp &&
+ mNeckp &&
+ mHeadp &&
+ mSkullp &&
+ mHipLeftp &&
+ mHipRightp &&
+ mKneeLeftp &&
+ mKneeRightp &&
+ mAnkleLeftp &&
+ mAnkleRightp &&
+ mFootLeftp &&
+ mFootRightp &&
+ mWristLeftp &&
+ mWristRightp &&
+ mEyeLeftp &&
+ mEyeRightp))
+ {
+ llerrs << "Failed to create avatar." << llendl;
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // initialize the pelvis
+ //-------------------------------------------------------------------------
+ mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) );
+
+ mIsBuilt = TRUE;
+ stop_glerror();
+
+}
+
+BOOL LLAvatarAppearance::loadAvatar()
+{
+// LLFastTimer t(FTM_LOAD_AVATAR);
+
+ // avatar_skeleton.xml
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ llwarns << "avatar file: buildSkeleton() failed" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <skeleton>
+ if( !loadSkeletonNode() )
+ {
+ llwarns << "avatar file: loadNodeSkeleton() failed" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <mesh>
+ if( !loadMeshNodes() )
+ {
+ llwarns << "avatar file: loadNodeMesh() failed" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <global_color>
+ if( sAvatarXmlInfo->mTexSkinColorInfo )
+ {
+ mTexSkinColor = new LLTexGlobalColor( this );
+ if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
+ {
+ llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<global_color> name=\"skin_color\" not found" << llendl;
+ return FALSE;
+ }
+ if( sAvatarXmlInfo->mTexHairColorInfo )
+ {
+ mTexHairColor = new LLTexGlobalColor( this );
+ if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
+ {
+ llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<global_color> name=\"hair_color\" not found" << llendl;
+ return FALSE;
+ }
+ if( sAvatarXmlInfo->mTexEyeColorInfo )
+ {
+ mTexEyeColor = new LLTexGlobalColor( this );
+ if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
+ {
+ llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<global_color> name=\"eye_color\" not found" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <layer_set>
+ if (sAvatarXmlInfo->mLayerInfoList.empty())
+ {
+ llwarns << "avatar file: missing <layer_set> node" << llendl;
+ return FALSE;
+ }
+
+ if (sAvatarXmlInfo->mMorphMaskInfoList.empty())
+ {
+ llwarns << "avatar file: missing <morph_masks> node" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <morph_masks>
+ for (LLAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin();
+ iter != sAvatarXmlInfo->mMorphMaskInfoList.end();
+ ++iter)
+ {
+ LLAvatarXmlInfo::LLAvatarMorphInfo *info = *iter;
+
+ EBakedTextureIndex baked = LLAvatarAppearanceDictionary::findBakedByRegionName(info->mRegion);
+ if (baked != BAKED_NUM_INDICES)
+ {
+ LLVisualParam* morph_param;
+ const std::string *name = &info->mName;
+ morph_param = getVisualParam(name->c_str());
+ if (morph_param)
+ {
+ BOOL invert = info->mInvert;
+ addMaskedMorph(baked, morph_param, invert, info->mLayer);
+ }
+ }
+
+ }
+
+ loadLayersets();
+
+ // avatar_lad.xml : <driver_parameters>
+ for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
+ iter != sAvatarXmlInfo->mDriverInfoList.end();
+ ++iter)
+ {
+ LLDriverParamInfo *info = *iter;
+ LLDriverParam* driver_param = new LLDriverParam( this );
+ if (driver_param->setInfo(info))
+ {
+ addVisualParam( driver_param );
+ driver_param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
+ LLVisualParam*(LLAvatarAppearance::*avatar_function)(S32)const = &LLAvatarAppearance::getVisualParam;
+ if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLAvatarAppearance*)this,_1 ), false))
+ {
+ llwarns << "could not link driven params for avatar " << getID().asString() << " param id: " << driver_param->getID() << llendl;
+ continue;
+ }
+ }
+ else
+ {
+ delete driver_param;
+ llwarns << "avatar file: driver_param->parseData() failed" << llendl;
+ return FALSE;
+ }
+ }
+
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// loadSkeletonNode(): loads <skeleton> node from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::loadSkeletonNode ()
+{
+ mRoot->addChild( mSkeleton[0] );
+
+ // make meshes children before calling parent version of the function
+ for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
+ iter != mMeshLOD.end();
+ ++iter)
+ {
+ LLAvatarJoint *joint = *iter;
+ joint->mUpdateXform = FALSE;
+ joint->setMeshesToChildren();
+ }
+
+ mRoot->addChild(mMeshLOD[MESH_ID_HEAD]);
+ mRoot->addChild(mMeshLOD[MESH_ID_EYELASH]);
+ mRoot->addChild(mMeshLOD[MESH_ID_UPPER_BODY]);
+ mRoot->addChild(mMeshLOD[MESH_ID_LOWER_BODY]);
+ mRoot->addChild(mMeshLOD[MESH_ID_SKIRT]);
+ mRoot->addChild(mMeshLOD[MESH_ID_HEAD]);
+
+ LLAvatarJoint *skull = (LLAvatarJoint*)mRoot->findJoint("mSkull");
+ if (skull)
+ {
+ skull->addChild(mMeshLOD[MESH_ID_HAIR] );
+ }
+
+ LLAvatarJoint *eyeL = (LLAvatarJoint*)mRoot->findJoint("mEyeLeft");
+ if (eyeL)
+ {
+ eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] );
+ }
+
+ LLAvatarJoint *eyeR = (LLAvatarJoint*)mRoot->findJoint("mEyeRight");
+ if (eyeR)
+ {
+ eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] );
+ }
+
+ // SKELETAL DISTORTIONS
+ {
+ LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
+ iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
+ ++iter)
+ {
+ LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter;
+ LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this);
+ if (!param->setInfo(info))
+ {
+ delete param;
+ return FALSE;
+ }
+ else
+ {
+ addVisualParam(param);
+ param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
+ }
+ }
+ }
+
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// loadMeshNodes(): loads <mesh> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::loadMeshNodes()
+{
+ for (LLAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin();
+ meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end();
+ ++meshinfo_iter)
+ {
+ const LLAvatarXmlInfo::LLAvatarMeshInfo *info = *meshinfo_iter;
+ const std::string &type = info->mType;
+ S32 lod = info->mLOD;
+
+ LLAvatarJointMesh* mesh = NULL;
+ U8 mesh_id = 0;
+ BOOL found_mesh_id = FALSE;
+
+ /* if (type == "hairMesh")
+ switch(lod)
+ case 0:
+ mesh = &mHairMesh0; */
+ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
+ mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
+ ++mesh_iter)
+ {
+ const EMeshIndex mesh_index = mesh_iter->first;
+ const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = mesh_iter->second;
+ if (type.compare(mesh_dict->mName) == 0)
+ {
+ mesh_id = mesh_index;
+ found_mesh_id = TRUE;
+ break;
+ }
+ }
+
+ if (found_mesh_id)
+ {
+ if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size())
+ {
+ mesh = mMeshLOD[mesh_id]->mMeshParts[lod];
+ }
+ else
+ {
+ llwarns << "Avatar file: <mesh> has invalid lod setting " << lod << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "Ignoring unrecognized mesh type: " << type << llendl;
+ return FALSE;
+ }
+
+ // llinfos << "Parsing mesh data for " << type << "..." << llendl;
+
+ // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
+ // Do not touch!!!
+ mesh->setColor( LLColor4::white );
+
+ LLPolyMesh *poly_mesh = NULL;
+
+ if (!info->mReferenceMeshName.empty())
+ {
+ polymesh_map_t::const_iterator polymesh_iter = mPolyMeshes.find(info->mReferenceMeshName);
+ if (polymesh_iter != mPolyMeshes.end())
+ {
+ poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second);
+ poly_mesh->setAvatar(this);
+ }
+ else
+ {
+ // This should never happen
+ LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
+ }
+ }
+ else
+ {
+ poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName);
+ poly_mesh->setAvatar(this);
+ }
+
+ if( !poly_mesh )
+ {
+ llwarns << "Failed to load mesh of type " << type << llendl;
+ return FALSE;
+ }
+
+ // Multimap insert
+ mPolyMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh));
+
+ mesh->setMesh( poly_mesh );
+ mesh->setLOD( info->mMinPixelArea );
+
+ for (LLAvatarXmlInfo::LLAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin();
+ xmlinfo_iter != info->mPolyMorphTargetInfoList.end();
+ ++xmlinfo_iter)
+ {
+ const LLAvatarXmlInfo::LLAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter);
+ LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh());
+ if (!param->setInfo((LLPolyMorphTargetInfo*)info_pair->first))
+ {
+ delete param;
+ return FALSE;
+ }
+ else
+ {
+ if (info_pair->second)
+ {
+ addSharedVisualParam(param);
+ param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
+ }
+ else
+ {
+ addVisualParam(param);
+ param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
+ }
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// loadLayerSets()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::loadLayersets()
+{
+ BOOL success = TRUE;
+ for (LLAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin();
+ layerset_iter != sAvatarXmlInfo->mLayerInfoList.end();
+ ++layerset_iter)
+ {
+ LLTexLayerSetInfo *layerset_info = *layerset_iter;
+ if (isSelf())
+ {
+ // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
+ LLTexLayerSet* layer_set = createTexLayerSet();
+
+ if (!layer_set->setInfo(layerset_info))
+ {
+ stop_glerror();
+ delete layer_set;
+ llwarns << "avatar file: layer_set->setInfo() failed" << llendl;
+ return FALSE;
+ }
+
+ // scan baked textures and associate the layerset with the appropriate one
+ EBakedTextureIndex baked_index = BAKED_NUM_INDICES;
+ for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin();
+ baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end();
+ ++baked_iter)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
+ if (layer_set->isBodyRegion(baked_dict->mName))
+ {
+ baked_index = baked_iter->first;
+ // ensure both structures are aware of each other
+ mBakedTextureDatas[baked_index].mTexLayerSet = layer_set;
+ layer_set->setBakedTexIndex(baked_index);
+ break;
+ }
+ }
+ // if no baked texture was found, warn and cleanup
+ if (baked_index == BAKED_NUM_INDICES)
+ {
+ llwarns << "<layer_set> has invalid body_region attribute" << llendl;
+ delete layer_set;
+ return FALSE;
+ }
+
+ // scan morph masks and let any affected layers know they have an associated morph
+ for (LLAvatarAppearance::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin();
+ morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end();
+ ++morph_iter)
+ {
+ LLMaskedMorph *morph = *morph_iter;
+ LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer);
+ if (layer)
+ {
+ layer->setHasMorph(TRUE);
+ }
+ else
+ {
+ llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl;
+ success = FALSE;
+ }
+ }
+ }
+ else // !isSelf()
+ {
+ // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
+ LLTexLayerSetInfo *layerset_info = *layerset_iter;
+ layerset_info->createVisualParams(this);
+ }
+ }
+ return success;
+}
+
+//-----------------------------------------------------------------------------
+// getCharacterJoint()
+//-----------------------------------------------------------------------------
+LLJoint *LLAvatarAppearance::getCharacterJoint( U32 num )
+{
+ if ((S32)num >= mSkeleton.size()
+ || (S32)num < 0)
+ {
+ return NULL;
+ }
+ return mSkeleton[num];
+}
+
+
+//-----------------------------------------------------------------------------
+// getVolumePos()
+//-----------------------------------------------------------------------------
+LLVector3 LLAvatarAppearance::getVolumePos(S32 joint_index, LLVector3& volume_offset)
+{
+ if (joint_index > mNumCollisionVolumes)
+ {
+ return LLVector3::zero;
+ }
+
+ return mCollisionVolumes[joint_index].getVolumePos(volume_offset);
+}
+
+//-----------------------------------------------------------------------------
+// findCollisionVolume()
+//-----------------------------------------------------------------------------
+LLJoint* LLAvatarAppearance::findCollisionVolume(U32 volume_id)
+{
+ if ((S32)volume_id > mNumCollisionVolumes)
+ {
+ return NULL;
+ }
+
+ return &mCollisionVolumes[volume_id];
+}
+
+//-----------------------------------------------------------------------------
+// findCollisionVolume()
+//-----------------------------------------------------------------------------
+S32 LLAvatarAppearance::getCollisionVolumeID(std::string &name)
+{
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ if (mCollisionVolumes[i].getName() == name)
+ {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+//-----------------------------------------------------------------------------
+// LLAvatarAppearance::getHeadMesh()
+//-----------------------------------------------------------------------------
+LLPolyMesh* LLAvatarAppearance::getHeadMesh()
+{
+ return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh();
+}
+
+
+//-----------------------------------------------------------------------------
+// LLAvatarAppearance::getUpperBodyMesh()
+//-----------------------------------------------------------------------------
+LLPolyMesh* LLAvatarAppearance::getUpperBodyMesh()
+{
+ return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh();
+}
+
+
+
+// virtual
+BOOL LLAvatarAppearance::isValid() const
+{
+ // This should only be called on ourself.
+ if (!isSelf())
+ {
+ llerrs << "Called LLAvatarAppearance::isValid() on when isSelf() == false" << llendl;
+ }
+ return TRUE;
+}
+
+
+// adds a morph mask to the appropriate baked texture structure
+void LLAvatarAppearance::addMaskedMorph(EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer)
+{
+ if (index < BAKED_NUM_INDICES)
+ {
+ LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer);
+ mBakedTextureDatas[index].mMaskedMorphs.push_front(morph);
+ }
+}
+
+
+//static
+BOOL LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name )
+{
+ switch( te )
+ {
+ case TEX_UPPER_SHIRT:
+ param_name[0] = 803; //"shirt_red";
+ param_name[1] = 804; //"shirt_green";
+ param_name[2] = 805; //"shirt_blue";
+ break;
+
+ case TEX_LOWER_PANTS:
+ param_name[0] = 806; //"pants_red";
+ param_name[1] = 807; //"pants_green";
+ param_name[2] = 808; //"pants_blue";
+ break;
+
+ case TEX_LOWER_SHOES:
+ param_name[0] = 812; //"shoes_red";
+ param_name[1] = 813; //"shoes_green";
+ param_name[2] = 817; //"shoes_blue";
+ break;
+
+ case TEX_LOWER_SOCKS:
+ param_name[0] = 818; //"socks_red";
+ param_name[1] = 819; //"socks_green";
+ param_name[2] = 820; //"socks_blue";
+ break;
+
+ case TEX_UPPER_JACKET:
+ case TEX_LOWER_JACKET:
+ param_name[0] = 834; //"jacket_red";
+ param_name[1] = 835; //"jacket_green";
+ param_name[2] = 836; //"jacket_blue";
+ break;
+
+ case TEX_UPPER_GLOVES:
+ param_name[0] = 827; //"gloves_red";
+ param_name[1] = 829; //"gloves_green";
+ param_name[2] = 830; //"gloves_blue";
+ break;
+
+ case TEX_UPPER_UNDERSHIRT:
+ param_name[0] = 821; //"undershirt_red";
+ param_name[1] = 822; //"undershirt_green";
+ param_name[2] = 823; //"undershirt_blue";
+ break;
+
+ case TEX_LOWER_UNDERPANTS:
+ param_name[0] = 824; //"underpants_red";
+ param_name[1] = 825; //"underpants_green";
+ param_name[2] = 826; //"underpants_blue";
+ break;
+
+ case TEX_SKIRT:
+ param_name[0] = 921; //"skirt_red";
+ param_name[1] = 922; //"skirt_green";
+ param_name[2] = 923; //"skirt_blue";
+ break;
+
+ case TEX_HEAD_TATTOO:
+ case TEX_LOWER_TATTOO:
+ case TEX_UPPER_TATTOO:
+ param_name[0] = 1071; //"tattoo_red";
+ param_name[1] = 1072; //"tattoo_green";
+ param_name[2] = 1073; //"tattoo_blue";
+ break;
+
+ default:
+ llassert(0);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake )
+{
+ U32 param_name[3];
+ if( teToColorParams( te, param_name ) )
+ {
+ setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake );
+ setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake );
+ setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake );
+ }
+}
+
+LLColor4 LLAvatarAppearance::getClothesColor( ETextureIndex te )
+{
+ LLColor4 color;
+ U32 param_name[3];
+ if( teToColorParams( te, param_name ) )
+ {
+ color.mV[VX] = getVisualParamWeight( param_name[0] );
+ color.mV[VY] = getVisualParamWeight( param_name[1] );
+ color.mV[VZ] = getVisualParamWeight( param_name[2] );
+ }
+ return color;
+}
+
+// static
+LLColor4 LLAvatarAppearance::getDummyColor()
+{
+ return DUMMY_COLOR;
+}
+
+LLColor4 LLAvatarAppearance::getGlobalColor( const std::string& color_name ) const
+{
+ if (color_name=="skin_color" && mTexSkinColor)
+ {
+ return mTexSkinColor->getColor();
+ }
+ else if(color_name=="hair_color" && mTexHairColor)
+ {
+ return mTexHairColor->getColor();
+ }
+ if(color_name=="eye_color" && mTexEyeColor)
+ {
+ return mTexEyeColor->getColor();
+ }
+ else
+ {
+// return LLColor4( .5f, .5f, .5f, .5f );
+ return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color
+ }
+}
+
+// Unlike most wearable functions, this works for both self and other.
+// virtual
+BOOL LLAvatarAppearance::isWearingWearableType(LLWearableType::EType type) const
+{
+ return mWearableData->getWearableCount(type) > 0;
+}
+
+LLTexLayerSet* LLAvatarAppearance::getAvatarLayerSet(EBakedTextureIndex baked_index) const
+{
+ /* switch(index)
+ case TEX_HEAD_BAKED:
+ case TEX_HEAD_BODYPAINT:
+ return mHeadLayerSet; */
+ return mBakedTextureDatas[baked_index].mTexLayerSet;
+}
+
+//-----------------------------------------------------------------------------
+// allocateCollisionVolumes()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::allocateCollisionVolumes( U32 num )
+{
+ deleteAndClearArray(mCollisionVolumes);
+ mNumCollisionVolumes = 0;
+
+ mCollisionVolumes = new LLAvatarJointCollisionVolume[num];
+ if (!mCollisionVolumes)
+ {
+ return FALSE;
+ }
+
+ mNumCollisionVolumes = num;
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLAvatarBoneInfo::parseXml()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
+{
+ if (node->hasName("bone"))
+ {
+ mIsJoint = TRUE;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!node->getFastAttributeString(name_string, mName))
+ {
+ llwarns << "Bone without name" << llendl;
+ return FALSE;
+ }
+ }
+ else if (node->hasName("collision_volume"))
+ {
+ mIsJoint = FALSE;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!node->getFastAttributeString(name_string, mName))
+ {
+ mName = "Collision Volume";
+ }
+ }
+ else
+ {
+ llwarns << "Invalid node " << node->getName() << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
+ if (!node->getFastAttributeVector3(pos_string, mPos))
+ {
+ llwarns << "Bone without position" << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot");
+ if (!node->getFastAttributeVector3(rot_string, mRot))
+ {
+ llwarns << "Bone without rotation" << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
+ if (!node->getFastAttributeVector3(scale_string, mScale))
+ {
+ llwarns << "Bone without scale" << llendl;
+ return FALSE;
+ }
+
+ if (mIsJoint)
+ {
+ static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
+ if (!node->getFastAttributeVector3(pivot_string, mPivot))
+ {
+ llwarns << "Bone without pivot" << llendl;
+ return FALSE;
+ }
+ }
+
+ // parse children
+ LLXmlTreeNode* child;
+ for( child = node->getFirstChild(); child; child = node->getNextChild() )
+ {
+ LLAvatarBoneInfo *child_info = new LLAvatarBoneInfo;
+ if (!child_info->parseXml(child))
+ {
+ delete child_info;
+ return FALSE;
+ }
+ mChildList.push_back(child_info);
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLAvatarSkeletonInfo::parseXml()
+//-----------------------------------------------------------------------------
+BOOL LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
+{
+ static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones");
+ if (!node->getFastAttributeS32(num_bones_string, mNumBones))
+ {
+ llwarns << "Couldn't find number of bones." << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes");
+ node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes);
+
+ LLXmlTreeNode* child;
+ for( child = node->getFirstChild(); child; child = node->getNextChild() )
+ {
+ LLAvatarBoneInfo *info = new LLAvatarBoneInfo;
+ if (!info->parseXml(child))
+ {
+ delete info;
+ llwarns << "Error parsing bone in skeleton file" << llendl;
+ return FALSE;
+ }
+ mBoneInfoList.push_back(info);
+ }
+ return TRUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
+{
+ LLXmlTreeNode* node = root->getChildByName( "skeleton" );
+ if( !node )
+ {
+ llwarns << "avatar file: missing <skeleton>" << llendl;
+ return FALSE;
+ }
+
+ LLXmlTreeNode* child;
+
+ // SKELETON DISTORTIONS
+ for (child = node->getChildByName( "param" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ if (!child->getChildByName("param_skeleton"))
+ {
+ if (child->getChildByName("param_morph"))
+ {
+ llwarns << "Can't specify morph param in skeleton definition." << llendl;
+ }
+ else
+ {
+ llwarns << "Unknown param type." << llendl;
+ }
+ continue;
+ }
+
+ LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
+ if (!info->parseXml(child))
+ {
+ delete info;
+ return FALSE;
+ }
+
+ mSkeletalDistortionInfoList.push_back(info);
+ }
+
+ // ATTACHMENT POINTS
+ for (child = node->getChildByName( "attachment_point" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ LLAvatarAttachmentInfo* info = new LLAvatarAttachmentInfo();
+
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!child->getFastAttributeString(name_string, info->mName))
+ {
+ llwarns << "No name supplied for attachment point." << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
+ if (!child->getFastAttributeString(joint_string, info->mJointName))
+ {
+ llwarns << "No bone declared in attachment point " << info->mName << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
+ if (child->getFastAttributeVector3(position_string, info->mPosition))
+ {
+ info->mHasPosition = TRUE;
+ }
+
+ static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation");
+ if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler))
+ {
+ info->mHasRotation = TRUE;
+ }
+ static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
+ if (child->getFastAttributeS32(group_string, info->mGroup))
+ {
+ if (info->mGroup == -1)
+ info->mGroup = -1111; // -1 = none parsed, < -1 = bad value
+ }
+
+ static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
+ if (!child->getFastAttributeS32(id_string, info->mAttachmentID))
+ {
+ llwarns << "No id supplied for attachment point " << info->mName << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
+ child->getFastAttributeS32(slot_string, info->mPieMenuSlice);
+
+ static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person");
+ child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson);
+
+ static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud");
+ child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment);
+
+ mAttachmentInfoList.push_back(info);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlMeshNodes(): parses <mesh> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
+{
+ for (LLXmlTreeNode* node = root->getChildByName( "mesh" );
+ node;
+ node = root->getNextNamedChild())
+ {
+ LLAvatarMeshInfo *info = new LLAvatarMeshInfo;
+
+ // attribute: type
+ static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type");
+ if( !node->getFastAttributeString( type_string, info->mType ) )
+ {
+ llwarns << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << llendl;
+ delete info;
+ return FALSE; // Ignore this element
+ }
+
+ static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod");
+ if (!node->getFastAttributeS32( lod_string, info->mLOD ))
+ {
+ llwarns << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << llendl;
+ delete info;
+ return FALSE; // Ignore this element
+ }
+
+ static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
+ if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) )
+ {
+ llwarns << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << llendl;
+ delete info;
+ return FALSE; // Ignore this element
+ }
+
+ static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference");
+ node->getFastAttributeString( reference_string, info->mReferenceMeshName );
+
+ // attribute: min_pixel_area
+ static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area");
+ static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width");
+ if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea ))
+ {
+ F32 min_pixel_area = 0.1f;
+ if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area ))
+ {
+ // this is square root of pixel area (sensible to use linear space in defining lods)
+ min_pixel_area = min_pixel_area * min_pixel_area;
+ }
+ info->mMinPixelArea = min_pixel_area;
+ }
+
+ // Parse visual params for this node only if we haven't already
+ for (LLXmlTreeNode* child = node->getChildByName( "param" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ if (!child->getChildByName("param_morph"))
+ {
+ if (child->getChildByName("param_skeleton"))
+ {
+ llwarns << "Can't specify skeleton param in a mesh definition." << llendl;
+ }
+ else
+ {
+ llwarns << "Unknown param type." << llendl;
+ }
+ continue;
+ }
+
+ LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
+ if (!morphinfo->parseXml(child))
+ {
+ delete morphinfo;
+ delete info;
+ return -1;
+ }
+ BOOL shared = FALSE;
+ static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared");
+ child->getFastAttributeBOOL(shared_string, shared);
+
+ info->mPolyMorphTargetInfoList.push_back(LLAvatarMeshInfo::morph_info_pair_t(morphinfo, shared));
+ }
+
+ mMeshInfoList.push_back(info);
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlColorNodes(): parses <global_color> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
+{
+ for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" );
+ color_node;
+ color_node = root->getNextNamedChild())
+ {
+ std::string global_color_name;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (color_node->getFastAttributeString( name_string, global_color_name ) )
+ {
+ if( global_color_name == "skin_color" )
+ {
+ if (mTexSkinColorInfo)
+ {
+ llwarns << "avatar file: multiple instances of skin_color" << llendl;
+ return FALSE;
+ }
+ mTexSkinColorInfo = new LLTexGlobalColorInfo;
+ if( !mTexSkinColorInfo->parseXml( color_node ) )
+ {
+ deleteAndClear(mTexSkinColorInfo);
+ llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else if( global_color_name == "hair_color" )
+ {
+ if (mTexHairColorInfo)
+ {
+ llwarns << "avatar file: multiple instances of hair_color" << llendl;
+ return FALSE;
+ }
+ mTexHairColorInfo = new LLTexGlobalColorInfo;
+ if( !mTexHairColorInfo->parseXml( color_node ) )
+ {
+ deleteAndClear(mTexHairColorInfo);
+ llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else if( global_color_name == "eye_color" )
+ {
+ if (mTexEyeColorInfo)
+ {
+ llwarns << "avatar file: multiple instances of eye_color" << llendl;
+ return FALSE;
+ }
+ mTexEyeColorInfo = new LLTexGlobalColorInfo;
+ if( !mTexEyeColorInfo->parseXml( color_node ) )
+ {
+ llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
+{
+ for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" );
+ layer_node;
+ layer_node = root->getNextNamedChild())
+ {
+ LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo();
+ if( layer_info->parseXml( layer_node ) )
+ {
+ mLayerInfoList.push_back(layer_info);
+ }
+ else
+ {
+ delete layer_info;
+ llwarns << "avatar file: layer_set->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
+{
+ LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" );
+ if( driver )
+ {
+ for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" );
+ grand_child;
+ grand_child = driver->getNextNamedChild())
+ {
+ if( grand_child->getChildByName( "param_driver" ) )
+ {
+ LLDriverParamInfo* driver_info = new LLDriverParamInfo();
+ if( driver_info->parseXml( grand_child ) )
+ {
+ mDriverInfoList.push_back(driver_info);
+ }
+ else
+ {
+ delete driver_info;
+ llwarns << "avatar file: driver_param->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
+{
+ LLXmlTreeNode* masks = root->getChildByName( "morph_masks" );
+ if( !masks )
+ {
+ return FALSE;
+ }
+
+ for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" );
+ grand_child;
+ grand_child = masks->getNextNamedChild())
+ {
+ LLAvatarMorphInfo* info = new LLAvatarMorphInfo();
+
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name");
+ if (!grand_child->getFastAttributeString(name_string, info->mName))
+ {
+ llwarns << "No name supplied for morph mask." << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region");
+ if (!grand_child->getFastAttributeString(region_string, info->mRegion))
+ {
+ llwarns << "No region supplied for morph mask." << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer");
+ if (!grand_child->getFastAttributeString(layer_string, info->mLayer))
+ {
+ llwarns << "No layer supplied for morph mask." << llendl;
+ delete info;
+ continue;
+ }
+
+ // optional parameter. don't throw a warning if not present.
+ static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
+ grand_child->getFastAttributeBOOL(invert_string, info->mInvert);
+
+ mMorphMaskInfoList.push_back(info);
+ }
+
+ return TRUE;
+}
+
+//virtual
+LLAvatarAppearance::LLMaskedMorph::LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer) :
+ mMorphTarget(morph_target),
+ mInvert(invert),
+ mLayer(layer)
+{
+ LLPolyMorphTarget *target = dynamic_cast<LLPolyMorphTarget*>(morph_target);
+ if (target)
+ {
+ target->addPendingMorphMask();
+ }
+}
+
+
+