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diff --git a/indra/appearance_utility/llbakingshadermgr.h b/indra/appearance_utility/llbakingshadermgr.h
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-/**
- * @file llbakingshadermgr.h
- * @brief Texture Baking Shader Manager
- *
- * $LicenseInfo:firstyear=2012&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_BAKING_SHADER_MGR_H
-#define LL_BAKING_SHADER_MGR_H
-
-#include "llshadermgr.h"
-
-class LLBakingShaderMgr: public LLShaderMgr
-{
-public:
- static BOOL sInitialized;
- static bool sSkipReload;
-
- LLBakingShaderMgr();
- /* virtual */ ~LLBakingShaderMgr();
-
- // singleton pattern implementation
- static LLBakingShaderMgr * instance();
-
- void initAttribsAndUniforms(void);
- void setShaders();
- void unloadShaders();
- S32 getVertexShaderLevel(S32 type);
- BOOL loadShadersInterface();
-
- std::vector<S32> mVertexShaderLevel;
- S32 mMaxAvatarShaderLevel;
-
- enum EShaderClass
- {
- SHADER_LIGHTING,
- SHADER_OBJECT,
- SHADER_AVATAR,
- SHADER_ENVIRONMENT,
- SHADER_INTERFACE,
- SHADER_EFFECT,
- SHADER_WINDLIGHT,
- SHADER_WATER,
- SHADER_DEFERRED,
- SHADER_TRANSFORM,
- SHADER_COUNT
- };
-
- // simple model of forward iterator
- // http://www.sgi.com/tech/stl/ForwardIterator.html
- class shader_iter
- {
- private:
- friend bool operator == (shader_iter const & a, shader_iter const & b);
- friend bool operator != (shader_iter const & a, shader_iter const & b);
-
- typedef std::vector<LLGLSLShader *>::const_iterator base_iter_t;
- public:
- shader_iter()
- {
- }
-
- shader_iter(base_iter_t iter) : mIter(iter)
- {
- }
-
- LLGLSLShader & operator * () const
- {
- return **mIter;
- }
-
- LLGLSLShader * operator -> () const
- {
- return *mIter;
- }
-
- shader_iter & operator++ ()
- {
- ++mIter;
- return *this;
- }
-
- shader_iter operator++ (int)
- {
- return mIter++;
- }
-
- private:
- base_iter_t mIter;
- };
-
- shader_iter beginShaders() const;
- shader_iter endShaders() const;
-
- /* virtual */ std::string getShaderDirPrefix(void);
-
- /* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
-
-private:
-
- // the list of shaders we need to propagate parameters to.
- std::vector<LLGLSLShader *> mShaderList;
-
-}; //LLBakingShaderMgr
-
-inline bool operator == (LLBakingShaderMgr::shader_iter const & a, LLBakingShaderMgr::shader_iter const & b)
-{
- return a.mIter == b.mIter;
-}
-
-inline bool operator != (LLBakingShaderMgr::shader_iter const & a, LLBakingShaderMgr::shader_iter const & b)
-{
- return a.mIter != b.mIter;
-}
-
-extern LLVector4 gShinyOrigin;
-
-#endif // LL_BAKING_SHADER_MGR_H