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-rw-r--r--indra/llrender/llgl.h2
-rw-r--r--indra/llrender/llglslshader.cpp21
-rw-r--r--indra/llrender/llrender.cpp2
-rw-r--r--indra/llrender/llvertexbuffer.cpp213
-rw-r--r--indra/llrender/llvertexbuffer.h4
-rw-r--r--indra/newview/llviewerwindow.cpp2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml13
7 files changed, 110 insertions, 147 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index a7dced3753..7e1f9eea24 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -162,7 +162,7 @@ void clear_glerror();
//#if !LL_RELEASE_FOR_DOWNLOAD
-#if 1
+#if 0
# define LOG_GLERROR(COMMENT) log_glerror(COMMENT)
# define stop_glerror() log_glerror("stop")
# define llglassertok() log_glerror("ASSERTOK")
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 39bd9cbfed..7ec23f5da0 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1098,7 +1098,14 @@ void LLGLSLShader::bind()
{
sCurBoundShaderPtr->readProfileQuery();
}
- LLVertexBuffer::unbind();
+ // Apple's OpenGL-on-Metal layer pays a high price for rebinding buffer
+ // objects on every shader transition. LLVertexBuffer tracks the
+ // attribute formats needed by the new shader, so the current buffer
+ // can remain bound until a draw actually selects a different one.
+ if (!gGLManager.mIsApple)
+ {
+ LLVertexBuffer::unbind();
+ }
glUseProgram(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
@@ -1194,22 +1201,22 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
return -1;
}
- S32 channel = getTextureChannel(uniform);
+ uniform = getTextureChannel(uniform);
- if (channel > -1)
+ if (uniform > -1)
{
if (depth) {
- gGL.getTexUnit(channel)->bind(texture, true);
+ gGL.getTexUnit(uniform)->bind(texture, true);
}
else {
bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC;
- gGL.getTexUnit(channel)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
+ gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
}
- gGL.getTexUnit(channel)->setTextureFilteringOption(mode);
+ gGL.getTexUnit(uniform)->setTextureFilteringOption(mode);
}
- return channel;
+ return uniform;
}
S32 LLGLSLShader::bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode)
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index bb98696108..bfe0586ff0 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1811,7 +1811,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setColorData(mColorsp.get());
}
- if(gGLManager.mIsApple && LLVertexBuffer::getVertexBufferMode() == 0)
+ if(gGLManager.mIsApple)
{
// unmapBuffer creates the GL buffer, uploads, and leaves it bound,
// drawBuffer's later setBuffer() then runs setupVertexBuffer against
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 4b62c3476f..62a102c166 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -262,7 +262,7 @@ static GLuint gen_buffer()
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
GLuint ret = 0;
- constexpr U32 pool_size = 4096;
+ constexpr U32 pool_size = 32768;
thread_local static GLuint sNamePool[pool_size];
thread_local static U32 sIndex = 0;
@@ -271,19 +271,21 @@ static GLuint gen_buffer()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer");
sIndex = pool_size;
-//#if !LL_DARWIN
+#if !LL_DARWIN
if (!gGLManager.mIsAMD)
{
glGenBuffers(pool_size, sNamePool);
}
else
-//#endif
{ // work around for AMD driver bug
for (U32 i = 0; i < pool_size; ++i)
{
glGenBuffers(1, sNamePool + i);
}
}
+#else
+ glGenBuffers(pool_size, sNamePool);
+#endif
}
ret = sNamePool[--sIndex];
@@ -344,7 +346,7 @@ public:
void allocate(GLenum type, U32 size, GLuint& name, U8*& data) override
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-
+ STOP_GLERROR;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
llassert(name == 0); // non zero name indicates a gl name that wasn't freed
llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
@@ -358,12 +360,10 @@ public:
if (type == GL_ARRAY_BUFFER)
{
- glGenBuffers(1, &name);
LLVertexBuffer::sGLRenderBuffer = name;
}
else
{
- glGenBuffers(1, &name);
LLVertexBuffer::sGLRenderIndices = name;
}
}
@@ -385,7 +385,6 @@ public:
{
delete_buffers(1, &name);
}
- //LOG_GLERROR("LLAppleVBOPool::free()");
}
};
@@ -458,7 +457,7 @@ public:
mMisses++;
name = gen_buffer();
glBindBuffer(type, name);
- glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW);
+ glBufferData(type, size, nullptr, GL_STREAM_DRAW);
if (type == GL_ELEMENT_ARRAY_BUFFER)
{
LLVertexBuffer::sGLRenderIndices = name;
@@ -612,8 +611,6 @@ public:
static LLVBOPool* sVBOPool = nullptr;
-static U32 sMPVertexBufferMode = 0;
-
void LLVertexBufferData::drawWithMatrix()
{
if (!mVB)
@@ -690,6 +687,15 @@ U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
U32 LLVertexBuffer::sVertexCount = 0;
+// The viewer keeps a single VAO bound. Attribute pointer calls store state in
+// that VAO and capture the current array buffer. Track the formats configured
+// for sGLRenderBuffer to avoid resubmitting identical state to OpenGL-on-Metal.
+// If VAO switching is introduced, invalidate this cache when the VAO changes.
+static U32 sVertexAttribsConfigured = 0;
+static U32 sColorPointerSource = 0;
+static constexpr U32 COLOR_POINTER_COLOR = 1;
+static constexpr U32 COLOR_POINTER_EMISSIVE = 2;
+
//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
@@ -935,22 +941,21 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
gGL.syncMatrices();
glDrawArrays(sGLMode[mode], first, count);
- LOG_GLERROR("LLVertexBuffer::drawArrays()");
}
//static
-void LLVertexBuffer::initClass(LLWindow* window, U32 mode_)
+void LLVertexBuffer::initClass(LLWindow* window)
{
llassert(sVBOPool == nullptr);
- sMPVertexBufferMode = mode_;
-
- if (mode_ == 0 && gGLManager.mIsApple)
+#if LL_DARWIN || LL_ARM64
+ if (gGLManager.mIsApple)
{
LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
sVBOPool = new LLAppleVBOPool();
}
else
+#endif
{
LL_INFOS() << "VBO Pooling Enabled" << LL_ENDL;
sVBOPool = new LLDefaultVBOPool();
@@ -968,18 +973,14 @@ void LLVertexBuffer::initClass(LLWindow* window, U32 mode_)
}
//static
-U32 LLVertexBuffer::getVertexBufferMode()
-{
- return sMPVertexBufferMode;
-}
-
-//static
void LLVertexBuffer::unbind()
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
+ sVertexAttribsConfigured = 0;
+ sColorPointerSource = 0;
}
//static
@@ -1292,7 +1293,12 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
- if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
+#if LL_DARWIN || LL_ARM64
+ // Region tracking not needed on apple silicon - it recreates entire buffer
+ // While mIsApple can be encountered under windows, this is a
+ // macOS OpenGL behavior workaround. LL_ARM64 check might be not needed
+ if (!gGLManager.mIsApple)
+#endif
{
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1329,7 +1335,9 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
- if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
+#if LL_DARWIN || LL_ARM64
+ if (!gGLManager.mIsApple)
+#endif
{
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1364,39 +1372,19 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// dst -- mMappedData or mMappedIndexData
void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
{
+#if LL_DARWIN || LL_ARM64
if (gGLManager.mIsApple)
{
- if(sMPVertexBufferMode == 1)
- {
- //LL_WARNS() << "flush_vbo mode 1" << LL_ENDL;
-
- U32 MapBits = GL_MAP_WRITE_BIT;
- //U32 MapBits = GL_MAP_READ_BIT;
- U32 buffer_size = end-start+1;
-
- U8 * mptr = NULL;
- mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits);
-
- if (mptr)
- {
- std::memcpy(mptr, (U8*) data, buffer_size);
- if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
- }
- else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
-
- }
- else
- {
- //LL_WARNS() << "flush_vbo mode 0" << LL_ENDL;
// on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
// _mapBuffer to tag the buffer for flushing to GL
_mapBuffer();
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ STOP_GLERROR;
// copy into mapped buffer
memcpy(dst+start, data, end-start+1);
- }
}
else
+#endif
{
llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices);
@@ -1451,48 +1439,54 @@ void LLVertexBuffer::_unmapBuffer()
}
};
- if (gGLManager.mIsApple && sMPVertexBufferMode == 0)
+#if LL_DARWIN || LL_ARM64
+ if (gGLManager.mIsApple)
{
- LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 1");
+ STOP_GLERROR;
if (mMappedData)
{
- if(mGLBuffer == 0)
+ if (mGLBuffer)
{
- LL_WARNS() << "mGLBuffer is ZERO in unmapbuffer" << LL_ENDL;
- glGenBuffers(1, &mGLBuffer);
+ delete_buffers(1, &mGLBuffer);
}
+ mGLBuffer = gen_buffer();
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
- glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
+ sVertexAttribsConfigured = 0;
+ sColorPointerSource = 0;
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STREAM_DRAW );
}
else if (mGLBuffer != sGLRenderBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
+ sVertexAttribsConfigured = 0;
+ sColorPointerSource = 0;
}
- LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 2");
+ STOP_GLERROR;
if (mMappedIndexData)
{
- if (mGLIndices == 0)
+ if (mGLIndices)
{
- LL_WARNS() << "mGLIndices is ZERO in unmapbuffer" << LL_ENDL;
- glGenBuffers(1, &mGLIndices);
+ delete_buffers(1, &mGLIndices);
}
+ mGLIndices = gen_buffer();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STREAM_DRAW );
}
else if (mGLIndices != sGLRenderIndices)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
- LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 3");
+ STOP_GLERROR;
}
else
+#endif // LL_DARWIN || LL_ARM64
{
if (!mMappedVertexRegions.empty())
{
@@ -1681,10 +1675,11 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
+ STOP_GLERROR;
if (mMapped)
{
- LL_WARNS() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
+ LL_WARNS_ONCE() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
_unmapBuffer();
}
@@ -1704,17 +1699,14 @@ void LLVertexBuffer::setBuffer()
if (sGLRenderBuffer != mGLBuffer)
{
- if(mGLBuffer == 0)
- {
- LL_WARNS() << "mGLBuffer is ZERO: sGLRenderBuffer=" << sGLRenderBuffer << LL_ENDL;
- }
-
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
+ sVertexAttribsConfigured = 0;
+ sColorPointerSource = 0;
setupVertexBuffer();
}
- else if (sLastMask != data_mask)
+ else if (gGLManager.mIsApple || sLastMask != data_mask)
{
setupVertexBuffer();
sLastMask = data_mask;
@@ -1726,141 +1718,120 @@ void LLVertexBuffer::setBuffer()
sGLRenderIndices = mGLIndices;
}
- LOG_GLERROR("LLVertexBuffer::setBuffer()");
+ STOP_GLERROR;
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer()
{
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer()");
+ STOP_GLERROR;
U8* base = nullptr;
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
+ U32 setup_mask = gGLManager.mIsApple ?
+ data_mask & ~sVertexAttribsConfigured : data_mask;
- if (data_mask & MAP_NORMAL)
+ if (setup_mask & MAP_NORMAL)
{
AttributeType loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_NORMAL");
}
- if (data_mask & MAP_TEXCOORD3)
+ if (setup_mask & MAP_TEXCOORD3)
{
AttributeType loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD3");
}
- if (data_mask & MAP_TEXCOORD2)
+ if (setup_mask & MAP_TEXCOORD2)
{
AttributeType loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD2");
}
- if (data_mask & MAP_TEXCOORD1)
+ if (setup_mask & MAP_TEXCOORD1)
{
AttributeType loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD1");
}
- if (data_mask & MAP_TANGENT)
+ if (setup_mask & MAP_TANGENT)
{
AttributeType loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TANGENT");
}
- if (data_mask & MAP_TEXCOORD0)
+ if (setup_mask & MAP_TEXCOORD0)
{
AttributeType loc = TYPE_TEXCOORD0;
- //glEnableVertexAttribArray(loc);
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD0");
}
- if (data_mask & MAP_COLOR)
+ const U32 desired_color_source = (data_mask & MAP_EMISSIVE) ?
+ COLOR_POINTER_EMISSIVE :
+ ((data_mask & MAP_COLOR) ? COLOR_POINTER_COLOR : 0);
+ if (desired_color_source &&
+ (!gGLManager.mIsApple || desired_color_source != sColorPointerSource))
{
AttributeType loc = TYPE_COLOR;
- //bind emissive instead of color pointer if emissive is present
- void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ void* ptr = desired_color_source == COLOR_POINTER_EMISSIVE ?
+ (void*)(base + mOffsets[TYPE_EMISSIVE]) :
+ (void*)(base + mOffsets[TYPE_COLOR]);
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_COLOR");
+ sColorPointerSource = desired_color_source;
}
- if (data_mask & MAP_EMISSIVE)
+ if (setup_mask & MAP_EMISSIVE)
{
AttributeType loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_EMISSIVE");
-
- if (!(data_mask & MAP_COLOR))
- { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
- loc = TYPE_COLOR;
- glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_COLOR");
- }
}
- if (data_mask & MAP_WEIGHT)
+ if (setup_mask & MAP_WEIGHT)
{
AttributeType loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_WEIGHT");
}
- if (data_mask & MAP_WEIGHT4)
+ if (setup_mask & MAP_WEIGHT4)
{
AttributeType loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_WEIGHT4");
}
- if (data_mask & MAP_JOINT)
+ if (setup_mask & MAP_JOINT)
{
AttributeType loc = TYPE_JOINT;
void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_JOINT");
}
- if (data_mask & MAP_CLOTHWEIGHT)
+ if (setup_mask & MAP_CLOTHWEIGHT)
{
AttributeType loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_CLOTHWEIGHT");
}
-
- if (data_mask & MAP_TEXTURE_INDEX)
+ if (setup_mask & MAP_TEXTURE_INDEX)
{
AttributeType loc = TYPE_TEXTURE_INDEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXTURE_INDEX");
}
- if (data_mask & MAP_VERTEX)
+ if (setup_mask & MAP_VERTEX)
{
AttributeType loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-
- LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_VERTEX");
}
+ if (gGLManager.mIsApple)
+ {
+ sVertexAttribsConfigured |= data_mask;
+ if (desired_color_source)
+ {
+ sVertexAttribsConfigured |= MAP_COLOR;
+ }
+ }
+ STOP_GLERROR;
}
void LLVertexBuffer::setPositionData(const LLVector4a* data)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 0928f801ad..f24d75e41d 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -101,7 +101,7 @@ public:
LLVertexBuffer(const LLVertexBuffer& rhs) = delete;
const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) = delete;
- static void initClass(LLWindow* window, U32 mode_ = 0);
+ static void initClass(LLWindow* window);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos);
@@ -120,8 +120,6 @@ public:
// flush any pending mapped buffers
static void flushBuffers();
- static U32 getVertexBufferMode();
-
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 1183cc70ef..488b551e36 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -2015,7 +2015,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
// Initialize OpenGL Renderer
- LLVertexBuffer::initClass(mWindow, gSavedSettings.getU32("MPVertexBufferMode"));
+ LLVertexBuffer::initClass(mWindow);
LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
if (!gGL.init(true))
{
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml
index 5a35d682ae..8a2aef41b2 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml
@@ -2160,19 +2160,6 @@ left_pad="5"
top_delta="0"
/>
-<check_box
-name="MPAppleVBModeCtrl"
-control_name="MPVertexBufferMode"
-label="Alternative Vertex Buffer Mode (Mac only / needs restart)"
-layout="topleft"
-width="400"
-height="16"
-left="20"
-top_delta="32"
-initial_value="false"
->
-</check_box>
-
</panel>