diff options
-rw-r--r-- | indra/newview/llagent.cpp | 30 | ||||
-rw-r--r-- | indra/newview/llfloatercamera.cpp | 81 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_camera.xml | 6 |
3 files changed, 72 insertions, 45 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index d1e1815a79..13501833b2 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1468,23 +1468,27 @@ void LLAgent::pitch(F32 angle) LLVector3 skyward = getReferenceUpVector(); - // SL-19286 Avatar is upside down when viewed from below - // after left-clicking the mouse on the avatar and dragging down - // - // The issue is observed on angle below 10 degrees - const F32 look_down_limit = 179.f * DEG_TO_RAD; - const F32 look_up_limit = 10.f * DEG_TO_RAD; - - F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward); - // clamp pitch to limits - if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) + if (angle >= 0.f) { - angle = look_down_limit - angle_from_skyward; + const F32 look_down_limit = 179.f * DEG_TO_RAD; + F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward); + if (angle_from_skyward + angle > look_down_limit) + { + angle = look_down_limit - angle_from_skyward; + } } - else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit)) + else if (angle < 0.f) { - angle = look_up_limit - angle_from_skyward; + const F32 look_up_limit = 5.f * DEG_TO_RAD; + const LLVector3& viewer_camera_pos = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 agent_focus_pos = getPosAgentFromGlobal(gAgentCamera.calcFocusPositionTargetGlobal()); + LLVector3 look_dir = agent_focus_pos - viewer_camera_pos; + F32 angle_from_skyward = angle_between(look_dir, skyward); + if (angle_from_skyward + angle < look_up_limit) + { + angle = look_up_limit - angle_from_skyward; + } } if (fabs(angle) > 1e-4) diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp index 177e2a8567..7985ce447f 100644 --- a/indra/newview/llfloatercamera.cpp +++ b/indra/newview/llfloatercamera.cpp @@ -248,23 +248,25 @@ void activate_camera_tool() class LLCameraInfoPanel : public LLPanel { - const S32 MARGIN { 10 }; - - const char* mTitle; - const LLCoordFrame* mCamera; - const LLFontGL* mFont; - public: - LLCameraInfoPanel(const LLView* parent, const LLCoordFrame* camera, const char* title) - : LLPanel([&]() -> LLPanel::Params - { - LLPanel::Params params; - params.rect = LLRect(parent->getLocalRect()); - return params; - }()) - , mTitle(title) - , mCamera(camera) - , mFont(LLFontGL::getFontSansSerifBig()) + typedef std::function<LLVector3()> get_vector_t; + + LLCameraInfoPanel( + const LLView* parent, + const char* title, + const LLCoordFrame& camera, + const get_vector_t get_focus + ) + : LLPanel([&]() -> LLPanel::Params + { + LLPanel::Params params; + params.rect = LLRect(parent->getLocalRect()); + return params; + }()) + , mTitle(title) + , mCamera(camera) + , mGetFocus(get_focus) + , mFont(LLFontGL::getFontSansSerifBig()) { } @@ -272,25 +274,44 @@ public: { LLPanel::draw(); + static const U32 HPADDING = 10; + static const U32 VPADDING = 5; + LLVector3 focus = mGetFocus(); + LLVector3 sight = focus - mCamera.mOrigin; + std::pair<const char*, const LLVector3&> const data[] = + { + { "Origin:", mCamera.mOrigin }, + { "X Axis:", mCamera.mXAxis }, + { "Y Axis:", mCamera.mYAxis }, + { "Z Axis:", mCamera.mZAxis }, + { "Focus:", focus }, + { "Sight:", sight } + }; S32 width = getRect().getWidth(); S32 height = getRect().getHeight(); - S32 top = MARGIN / 2 + (height - MARGIN) / 10 * 9; - mFont->renderUTF8(mTitle, 0, MARGIN, top, LLColor4::white, LLFontGL::LEFT, LLFontGL::VCENTER); - const LLVector3* const vectors[] = { &mCamera->getOrigin(), &mCamera->getXAxis(), &mCamera->getYAxis(), &mCamera->getZAxis() }; - for (int row = 0; row < 4; ++row) + S32 row_count = 1 + sizeof(data) / sizeof(*data); + S32 row_height = (height - VPADDING * 2) / row_count; + S32 top = height - VPADDING - row_height / 2; + mFont->renderUTF8(mTitle, 0, HPADDING, top, LLColor4::white, LLFontGL::LEFT, LLFontGL::VCENTER); + for (const auto& row : data) { - top -= (height - MARGIN) / 5; - static const char* const labels[] = { "Origin:", "X Axis:", "Y Axis:", "Z Axis:" }; - mFont->renderUTF8(labels[row], 0, MARGIN, top, LLColor4::white, LLFontGL::LEFT, LLFontGL::VCENTER); - const LLVector3& vector = *vectors[row]; - for (int col = 0; col < 3; ++col) + top -= row_height; + mFont->renderUTF8(row.first, 0, HPADDING, top, LLColor4::white, LLFontGL::LEFT, LLFontGL::VCENTER); + const LLVector3& vector = row.second; + for (S32 i = 0; i < 3; ++i) { - std::string text = llformat("%.6f", vector[col]); - S32 right = width / 4 * (col + 2) - MARGIN; + std::string text = llformat("%.6f", vector[i]); + S32 right = width / 4 * (i + 2) - HPADDING; mFont->renderUTF8(text, 0, right, top, LLColor4::white, LLFontGL::RIGHT, LLFontGL::VCENTER); } } } + +private: + const char* mTitle; + const LLCoordFrame& mCamera; + const get_vector_t mGetFocus; + const LLFontGL* mFont; }; // @@ -344,8 +365,10 @@ void LLFloaterCamera::showDebugInfo(bool show) // Initially LLPanel contains 1 child "view_border" if (show && mViewerCameraInfo->getChildCount() < 2) { - mViewerCameraInfo->addChild(new LLCameraInfoPanel(mViewerCameraInfo, LLViewerCamera::getInstance(), "Viewer Camera")); - mAgentCameraInfo->addChild(new LLCameraInfoPanel(mAgentCameraInfo, &gAgent.getFrameAgent(), "Agent Camera")); + mViewerCameraInfo->addChild(new LLCameraInfoPanel(mViewerCameraInfo, "Viewer Camera", *LLViewerCamera::getInstance(), + []() { return LLViewerCamera::getInstance()->getPointOfInterest(); })); + mAgentCameraInfo->addChild(new LLCameraInfoPanel(mAgentCameraInfo, "Agent Camera", gAgent.getFrameAgent(), + []() { return gAgent.getPosAgentFromGlobal(gAgentCamera.calcFocusPositionTargetGlobal()); })); } mAgentCameraInfo->setVisible(show); diff --git a/indra/newview/skins/default/xui/en/floater_camera.xml b/indra/newview/skins/default/xui/en/floater_camera.xml index 8774b12e2b..93cfdf6030 100644 --- a/indra/newview/skins/default/xui/en/floater_camera.xml +++ b/indra/newview/skins/default/xui/en/floater_camera.xml @@ -258,16 +258,16 @@ left="0" top="135" width="400" - height="130" + height="150" border="true" visible="false" background_visible="true"/> <panel name="agent_camera_info" left="0" - top="265" + top="285" width="400" - height="130" + height="150" border="true" visible="false" background_visible="true"/> |