diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonV.glsl | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonV.glsl | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl index e1bac4f248..1fed9d39e2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl @@ -37,8 +37,7 @@ void calcAtmospherics(vec3 eye_pos); void main() { //transform vertex - vec3 offset = vec3(0, 0, 50); - vec4 vert = vec4(position.xyz - offset, 1.0); + vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vert; diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl index 8cd4b2ef47..c4cdd06e28 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl @@ -37,8 +37,7 @@ VARYING vec2 vary_texcoord0; void main() { //transform vertex - vec3 offset = vec3(0, 0, 50); - vec4 vert = vec4(position.xyz - offset, 1.0); + vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vert; |