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-rw-r--r--indra/llrender/llgl.cpp13
-rw-r--r--indra/llrender/llimagegl.cpp43
-rw-r--r--indra/llrender/llimagegl.h7
-rw-r--r--indra/llrender/llrendertarget.cpp4
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llappviewer.cpp3
-rw-r--r--indra/newview/lldrawpoolbump.cpp7
-rw-r--r--indra/newview/llviewertexture.cpp4
-rw-r--r--indra/newview/llviewertexture.h1
-rw-r--r--indra/newview/pipeline.cpp6
10 files changed, 84 insertions, 15 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 197bc2b422..b99465ee47 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -94,6 +94,10 @@ void APIENTRY gl_debug_callback(GLenum source,
llwarns << "Severity: " << std::hex << severity << llendl;
llwarns << "Message: " << message << llendl;
llwarns << "-----------------------" << llendl;
+ if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ {
+ llerrs << "Halting on GL Error" << llendl;
+ }
}
#endif
@@ -572,6 +576,15 @@ bool LLGLManager::initGL()
#endif
}
+ if (mGLVersion >= 3.f && LLImageGL::sCompressTextures)
+ { //use texture compression
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
+ }
+ else
+ { //GL version is < 3.0, always disable texture compression
+ LLImageGL::sCompressTextures = false;
+ }
+
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
if (mGLVendor.substr(0,4) == "ATI ")
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 78591ddd38..17131c9d8a 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -57,6 +57,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
+bool LLImageGL::sCompressTextures = false;
std::set<LLImageGL*> LLImageGL::sImageList;
@@ -477,6 +478,8 @@ void LLImageGL::init(BOOL usemipmaps)
mDiscardLevelInAtlas = -1 ;
mTexelsInAtlas = 0 ;
mTexelsInGLTexture = 0 ;
+
+ mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
@@ -705,7 +708,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in);
+ LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
{
analyzeAlpha(data_in, w, h);
@@ -747,7 +750,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
- data_in);
+ data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
stop_glerror();
@@ -805,7 +808,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
+ LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
@@ -863,7 +866,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
- mFormatPrimary, mFormatType, (GLvoid *)data_in);
+ mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
updatePickMask(w, h, data_in);
@@ -1110,7 +1113,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
}
// static
-void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
+void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
{
bool use_scratch = false;
U32* scratch = NULL;
@@ -1173,6 +1176,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
}
+ if (LLImageGL::sCompressTextures && allow_compression)
+ {
+ switch (intformat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ intformat = GL_COMPRESSED_RGB;
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ intformat = GL_COMPRESSED_RGBA;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8:
+ intformat = GL_COMPRESSED_LUMINANCE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8:
+ intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA8:
+ intformat = GL_COMPRESSED_ALPHA;
+ break;
+ default:
+ llwarns << "Could not compress format: " << std::hex << intformat << llendl;
+ break;
+ }
+ }
+
stop_glerror();
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
stop_glerror();
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 2cfb15b0d9..e23005fe29 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -94,12 +94,13 @@ public:
void setSize(S32 width, S32 height, S32 ncomponents);
void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
+ void setAllowCompression(bool allow) { mAllowCompression = allow; }
// These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
// for tracking purposes and will be deprecated in the future
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false);
- static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
+ static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
@@ -209,6 +210,8 @@ private:
U32 mTexelsInAtlas ;
U32 mTexelsInGLTexture;
+ bool mAllowCompression;
+
protected:
LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps)
LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps)
@@ -246,7 +249,7 @@ public:
static BOOL sGlobalUseAnisotropic;
static LLImageGL* sDefaultGLTexture ;
static BOOL sAutomatedTest;
-
+ static bool sCompressTextures; //use GL texture compression
#if DEBUG_MISS
BOOL mMissed; // Missed on last bind?
BOOL getMissed() const { return mMissed; };
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index ef2a7395da..780f1dc484 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -143,7 +143,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
clear_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
if (glGetError() != GL_NO_ERROR)
{
llwarns << "Could not allocate color buffer for render target." << llendl;
@@ -223,7 +223,7 @@ bool LLRenderTarget::allocateDepth()
U32 internal_type = LLTexUnit::getInternalType(mUsage);
stop_glerror();
clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0e26013152..992618ba11 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7609,6 +7609,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCompressTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderPerformanceTest</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 1174d108d2..5941dbc126 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -528,6 +528,7 @@ static void settings_to_globals()
LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
+ LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");
@@ -545,7 +546,7 @@ static void settings_to_globals()
gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns"));
gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns"));
gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle"));
-
+
gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc");
gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates");
LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale");
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index b58efe62ab..6f71e6ebc8 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1341,8 +1341,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
// immediately assign bump to a global smart pointer in case some local smart pointer
// accidentally releases it.
LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
-
-
+
if (!LLPipeline::sRenderDeferred)
{
LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
@@ -1351,6 +1350,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
else
{ //convert to normal map
+
+ //disable compression on normal maps to prevent errors below
+ bump->getGLTexture()->setAllowCompression(false);
+
{
LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 61236edc86..51737149ef 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -3290,10 +3290,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL
sMediaMap.insert(std::make_pair(id, this));
mGLTexturep = gl_image ;
+
if(mGLTexturep.isNull())
{
generateGLTexture() ;
}
+
+ mGLTexturep->setAllowCompression(false);
+
mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
mIsPlaying = FALSE ;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index b96441127d..6b1654ae87 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -263,6 +263,7 @@ protected:
void reorganizeVolumeList() ;
void setTexelsPerImage();
private:
+ friend class LLBumpImageList;
//note: do not make this function public.
/*virtual*/ LLImageGL* getGLTexture() const ;
virtual void switchToCachedImage();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index e2cb22e307..fbaded04b0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1131,7 +1131,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1146,7 +1146,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1182,7 +1182,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);