diff options
-rw-r--r-- | indra/llrender/llgl.cpp | 13 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 43 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 7 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 1 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 6 |
10 files changed, 84 insertions, 15 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 197bc2b422..b99465ee47 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -94,6 +94,10 @@ void APIENTRY gl_debug_callback(GLenum source, llwarns << "Severity: " << std::hex << severity << llendl; llwarns << "Message: " << message << llendl; llwarns << "-----------------------" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llerrs << "Halting on GL Error" << llendl; + } } #endif @@ -572,6 +576,15 @@ bool LLGLManager::initGL() #endif } + if (mGLVersion >= 3.f && LLImageGL::sCompressTextures) + { //use texture compression + glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); + } + else + { //GL version is < 3.0, always disable texture compression + LLImageGL::sCompressTextures = false; + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 78591ddd38..17131c9d8a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -57,6 +57,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; BOOL LLImageGL::sAllowReadBackRaw = FALSE ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; +bool LLImageGL::sCompressTextures = false; std::set<LLImageGL*> LLImageGL::sImageList; @@ -477,6 +478,8 @@ void LLImageGL::init(BOOL usemipmaps) mDiscardLevelInAtlas = -1 ; mTexelsInAtlas = 0 ; mTexelsInGLTexture = 0 ; + + mAllowCompression = true; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; @@ -705,7 +708,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in); + LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) { analyzeAlpha(data_in, w, h); @@ -747,7 +750,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, - data_in); + data_in, mAllowCompression); analyzeAlpha(data_in, w, h); stop_glerror(); @@ -805,7 +808,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data); + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); @@ -863,7 +866,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, - mFormatPrimary, mFormatType, (GLvoid *)data_in); + mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); analyzeAlpha(data_in, w, h); updatePickMask(w, h, data_in); @@ -1110,7 +1113,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) } // static -void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression) { bool use_scratch = false; U32* scratch = NULL; @@ -1173,6 +1176,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } } + if (LLImageGL::sCompressTextures && allow_compression) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + default: + llwarns << "Could not compress format: " << std::hex << intformat << llendl; + break; + } + } + stop_glerror(); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); stop_glerror(); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 2cfb15b0d9..e23005fe29 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -94,12 +94,13 @@ public: void setSize(S32 width, S32 height, S32 ncomponents); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} + void setAllowCompression(bool allow) { mAllowCompression = allow; } // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D() // for tracking purposes and will be deprecated in the future static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false); - static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); + static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, @@ -209,6 +210,8 @@ private: U32 mTexelsInAtlas ; U32 mTexelsInGLTexture; + bool mAllowCompression; + protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) @@ -246,7 +249,7 @@ public: static BOOL sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static BOOL sAutomatedTest; - + static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS BOOL mMissed; // Missed on last bind? BOOL getMissed() const { return mMissed; }; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index ef2a7395da..780f1dc484 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -143,7 +143,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) { clear_glerror(); - LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); if (glGetError() != GL_NO_ERROR) { llwarns << "Could not allocate color buffer for render target." << llendl; @@ -223,7 +223,7 @@ bool LLRenderTarget::allocateDepth() U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0e26013152..992618ba11 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7609,6 +7609,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1174d108d2..5941dbc126 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -528,6 +528,7 @@ static void settings_to_globals() LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); + LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); @@ -545,7 +546,7 @@ static void settings_to_globals() gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns")); gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns")); gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle")); - + gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc"); gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates"); LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale"); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b58efe62ab..6f71e6ebc8 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1341,8 +1341,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // immediately assign bump to a global smart pointer in case some local smart pointer // accidentally releases it. LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE ); - - + if (!LLPipeline::sRenderDeferred) { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); @@ -1351,6 +1350,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { //convert to normal map + + //disable compression on normal maps to prevent errors below + bump->getGLTexture()->setAllowCompression(false); + { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 61236edc86..51737149ef 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -3290,10 +3290,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL sMediaMap.insert(std::make_pair(id, this)); mGLTexturep = gl_image ; + if(mGLTexturep.isNull()) { generateGLTexture() ; } + + mGLTexturep->setAllowCompression(false); + mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ; mIsPlaying = FALSE ; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b96441127d..6b1654ae87 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -263,6 +263,7 @@ protected: void reorganizeVolumeList() ; void setTexelsPerImage(); private: + friend class LLBumpImageList; //note: do not make this function public. /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e2cb22e307..fbaded04b0 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1131,7 +1131,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1146,7 +1146,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1182,7 +1182,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); |