diff options
-rw-r--r-- | indra/newview/rlvdefines.h | 1 | ||||
-rw-r--r-- | indra/newview/rlvhandler.cpp | 24 | ||||
-rw-r--r-- | indra/newview/rlvhelper.cpp | 1 |
3 files changed, 26 insertions, 0 deletions
diff --git a/indra/newview/rlvdefines.h b/indra/newview/rlvdefines.h index 649aa75d14..4437adcf1b 100644 --- a/indra/newview/rlvdefines.h +++ b/indra/newview/rlvdefines.h @@ -98,6 +98,7 @@ namespace Rlv SitGround, Unsit, Detach, + RemOutfit, GetInv, Attach, AttachOver, diff --git a/indra/newview/rlvhandler.cpp b/indra/newview/rlvhandler.cpp index 14343143cd..8eee7e36a6 100644 --- a/indra/newview/rlvhandler.cpp +++ b/indra/newview/rlvhandler.cpp @@ -340,6 +340,30 @@ ECmdRet ForceHandler<EBehaviour::Unsit>::onCommand(const RlvCommand& rlvCmd) LLAppearanceMgr::instance().addCategoryToCurrentOutfit(folderID); template<> template<> +ECmdRet ForceHandler<EBehaviour::RemOutfit>::onCommand(const RlvCommand& rlvCmd) +{ + std::vector<std::string> optionList; + auto option = rlvCmd.getOption(); + if (option.empty()) + { + LLAppearanceMgr::instance().removeAllClothesFromAvatar(); + } + else + { + LLWearableType::EType type = LLWearableType::getInstance()->typeNameToType(option); + if (type >= LLWearableType::WT_SHAPE + && type < LLWearableType::WT_COUNT + && (gAgentWearables.getWearableCount(type) > 0)) + { + U32 wearable_index = gAgentWearables.getWearableCount(type) - 1; + LLUUID item_id = gAgentWearables.getWearableItemID(type,wearable_index); + LLAppearanceMgr::instance().removeItemFromAvatar(item_id); + } + } + return ECmdRet::Succeeded; +} + +template<> template<> ECmdRet ForceHandler<EBehaviour::Attach>::onCommand(const RlvCommand& rlvCmd) { RESTRAINED_LOVE_OUTFIT(RESTRAINED_LOVE_REPLACE); diff --git a/indra/newview/rlvhelper.cpp b/indra/newview/rlvhelper.cpp index 53f07b9bd3..2c14434194 100644 --- a/indra/newview/rlvhelper.cpp +++ b/indra/newview/rlvhelper.cpp @@ -60,6 +60,7 @@ BehaviourDictionary::BehaviourDictionary() addEntry(new ForceProcessor<EBehaviour::Sit>("sit")); addEntry(new ForceProcessor<EBehaviour::SitGround>("sitground")); addEntry(new ForceProcessor<EBehaviour::Unsit>("unsit")); + addEntry(new ForceProcessor<EBehaviour::RemOutfit>("remoutfit")); addEntry(new ForceProcessor<EBehaviour::Attach>("attach")); addEntry(new ForceProcessor<EBehaviour::AttachOver>("attachover")); addEntry(new ForceProcessor<EBehaviour::Detach>("detach")); |