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-rw-r--r--indra/llcommon/lluuid.cpp171
-rw-r--r--indra/llcommon/lluuid.h173
-rw-r--r--indra/newview/llfloaterpathfindingobjects.cpp91
-rw-r--r--indra/newview/llfloaterpathfindingobjects.h11
-rw-r--r--indra/newview/llpathfindingcharacter.cpp8
-rw-r--r--indra/newview/llpathfindingcharacterlist.cpp8
-rw-r--r--indra/newview/pipeline.cpp144
-rw-r--r--indra/newview/pipeline.h5
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml9
-rw-r--r--indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml9
10 files changed, 427 insertions, 202 deletions
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp
index 5d452ac4e4..db8c9c85ab 100644
--- a/indra/llcommon/lluuid.cpp
+++ b/indra/llcommon/lluuid.cpp
@@ -922,3 +922,174 @@ LLAssetID LLTransactionID::makeAssetID(const LLUUID& session) const
}
return result;
}
+
+// Construct
+LLUUID::LLUUID()
+{
+ setNull();
+}
+
+
+// Faster than copying from memory
+ void LLUUID::setNull()
+{
+ U32 *word = (U32 *)mData;
+ word[0] = 0;
+ word[1] = 0;
+ word[2] = 0;
+ word[3] = 0;
+}
+
+
+// Compare
+ bool LLUUID::operator==(const LLUUID& rhs) const
+{
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ // Note: binary & to avoid branching
+ return
+ (tmp[0] == rhstmp[0]) &
+ (tmp[1] == rhstmp[1]) &
+ (tmp[2] == rhstmp[2]) &
+ (tmp[3] == rhstmp[3]);
+}
+
+
+ bool LLUUID::operator!=(const LLUUID& rhs) const
+{
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ // Note: binary | to avoid branching
+ return
+ (tmp[0] != rhstmp[0]) |
+ (tmp[1] != rhstmp[1]) |
+ (tmp[2] != rhstmp[2]) |
+ (tmp[3] != rhstmp[3]);
+}
+
+/*
+// JC: This is dangerous. It allows UUIDs to be cast automatically
+// to integers, among other things. Use isNull() or notNull().
+ LLUUID::operator bool() const
+{
+ U32 *word = (U32 *)mData;
+ return (word[0] | word[1] | word[2] | word[3]) > 0;
+}
+*/
+
+ BOOL LLUUID::notNull() const
+{
+ U32 *word = (U32 *)mData;
+ return (word[0] | word[1] | word[2] | word[3]) > 0;
+}
+
+// Faster than == LLUUID::null because doesn't require
+// as much memory access.
+ BOOL LLUUID::isNull() const
+{
+ U32 *word = (U32 *)mData;
+ // If all bits are zero, return !0 == TRUE
+ return !(word[0] | word[1] | word[2] | word[3]);
+}
+
+// Copy constructor
+ LLUUID::LLUUID(const LLUUID& rhs)
+{
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ tmp[0] = rhstmp[0];
+ tmp[1] = rhstmp[1];
+ tmp[2] = rhstmp[2];
+ tmp[3] = rhstmp[3];
+}
+
+ LLUUID::~LLUUID()
+{
+}
+
+// Assignment
+ LLUUID& LLUUID::operator=(const LLUUID& rhs)
+{
+ // No need to check the case where this==&rhs. The branch is slower than the write.
+ U32 *tmp = (U32 *)mData;
+ U32 *rhstmp = (U32 *)rhs.mData;
+ tmp[0] = rhstmp[0];
+ tmp[1] = rhstmp[1];
+ tmp[2] = rhstmp[2];
+ tmp[3] = rhstmp[3];
+
+ return *this;
+}
+
+
+ LLUUID::LLUUID(const char *in_string)
+{
+ if (!in_string || in_string[0] == 0)
+ {
+ setNull();
+ return;
+ }
+
+ set(in_string);
+}
+
+ LLUUID::LLUUID(const std::string& in_string)
+{
+ if (in_string.empty())
+ {
+ setNull();
+ return;
+ }
+
+ set(in_string);
+}
+
+// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order
+// IW: this will make me very sad
+ bool LLUUID::operator<(const LLUUID &rhs) const
+{
+ U32 i;
+ for( i = 0; i < (UUID_BYTES - 1); i++ )
+ {
+ if( mData[i] != rhs.mData[i] )
+ {
+ return (mData[i] < rhs.mData[i]);
+ }
+ }
+ return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
+}
+
+ bool LLUUID::operator>(const LLUUID &rhs) const
+{
+ U32 i;
+ for( i = 0; i < (UUID_BYTES - 1); i++ )
+ {
+ if( mData[i] != rhs.mData[i] )
+ {
+ return (mData[i] > rhs.mData[i]);
+ }
+ }
+ return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
+}
+
+ U16 LLUUID::getCRC16() const
+{
+ // A UUID is 16 bytes, or 8 shorts.
+ U16 *short_data = (U16*)mData;
+ U16 out = 0;
+ out += short_data[0];
+ out += short_data[1];
+ out += short_data[2];
+ out += short_data[3];
+ out += short_data[4];
+ out += short_data[5];
+ out += short_data[6];
+ out += short_data[7];
+ return out;
+}
+
+ U32 LLUUID::getCRC32() const
+{
+ U32 *tmp = (U32*)mData;
+ return tmp[0] + tmp[1] + tmp[2] + tmp[3];
+}
diff --git a/indra/llcommon/lluuid.h b/indra/llcommon/lluuid.h
index 726be4a82d..0b9e7d0cd0 100644
--- a/indra/llcommon/lluuid.h
+++ b/indra/llcommon/lluuid.h
@@ -129,177 +129,6 @@ public:
typedef std::vector<LLUUID> uuid_vec_t;
-// Construct
-inline LLUUID::LLUUID()
-{
- setNull();
-}
-
-
-// Faster than copying from memory
-inline void LLUUID::setNull()
-{
- U32 *word = (U32 *)mData;
- word[0] = 0;
- word[1] = 0;
- word[2] = 0;
- word[3] = 0;
-}
-
-
-// Compare
-inline bool LLUUID::operator==(const LLUUID& rhs) const
-{
- U32 *tmp = (U32 *)mData;
- U32 *rhstmp = (U32 *)rhs.mData;
- // Note: binary & to avoid branching
- return
- (tmp[0] == rhstmp[0]) &
- (tmp[1] == rhstmp[1]) &
- (tmp[2] == rhstmp[2]) &
- (tmp[3] == rhstmp[3]);
-}
-
-
-inline bool LLUUID::operator!=(const LLUUID& rhs) const
-{
- U32 *tmp = (U32 *)mData;
- U32 *rhstmp = (U32 *)rhs.mData;
- // Note: binary | to avoid branching
- return
- (tmp[0] != rhstmp[0]) |
- (tmp[1] != rhstmp[1]) |
- (tmp[2] != rhstmp[2]) |
- (tmp[3] != rhstmp[3]);
-}
-
-/*
-// JC: This is dangerous. It allows UUIDs to be cast automatically
-// to integers, among other things. Use isNull() or notNull().
-inline LLUUID::operator bool() const
-{
- U32 *word = (U32 *)mData;
- return (word[0] | word[1] | word[2] | word[3]) > 0;
-}
-*/
-
-inline BOOL LLUUID::notNull() const
-{
- U32 *word = (U32 *)mData;
- return (word[0] | word[1] | word[2] | word[3]) > 0;
-}
-
-// Faster than == LLUUID::null because doesn't require
-// as much memory access.
-inline BOOL LLUUID::isNull() const
-{
- U32 *word = (U32 *)mData;
- // If all bits are zero, return !0 == TRUE
- return !(word[0] | word[1] | word[2] | word[3]);
-}
-
-// Copy constructor
-inline LLUUID::LLUUID(const LLUUID& rhs)
-{
- U32 *tmp = (U32 *)mData;
- U32 *rhstmp = (U32 *)rhs.mData;
- tmp[0] = rhstmp[0];
- tmp[1] = rhstmp[1];
- tmp[2] = rhstmp[2];
- tmp[3] = rhstmp[3];
-}
-
-inline LLUUID::~LLUUID()
-{
-}
-
-// Assignment
-inline LLUUID& LLUUID::operator=(const LLUUID& rhs)
-{
- // No need to check the case where this==&rhs. The branch is slower than the write.
- U32 *tmp = (U32 *)mData;
- U32 *rhstmp = (U32 *)rhs.mData;
- tmp[0] = rhstmp[0];
- tmp[1] = rhstmp[1];
- tmp[2] = rhstmp[2];
- tmp[3] = rhstmp[3];
-
- return *this;
-}
-
-
-inline LLUUID::LLUUID(const char *in_string)
-{
- if (!in_string || in_string[0] == 0)
- {
- setNull();
- return;
- }
-
- set(in_string);
-}
-
-inline LLUUID::LLUUID(const std::string& in_string)
-{
- if (in_string.empty())
- {
- setNull();
- return;
- }
-
- set(in_string);
-}
-
-// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order
-// IW: this will make me very sad
-inline bool LLUUID::operator<(const LLUUID &rhs) const
-{
- U32 i;
- for( i = 0; i < (UUID_BYTES - 1); i++ )
- {
- if( mData[i] != rhs.mData[i] )
- {
- return (mData[i] < rhs.mData[i]);
- }
- }
- return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]);
-}
-
-inline bool LLUUID::operator>(const LLUUID &rhs) const
-{
- U32 i;
- for( i = 0; i < (UUID_BYTES - 1); i++ )
- {
- if( mData[i] != rhs.mData[i] )
- {
- return (mData[i] > rhs.mData[i]);
- }
- }
- return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]);
-}
-
-inline U16 LLUUID::getCRC16() const
-{
- // A UUID is 16 bytes, or 8 shorts.
- U16 *short_data = (U16*)mData;
- U16 out = 0;
- out += short_data[0];
- out += short_data[1];
- out += short_data[2];
- out += short_data[3];
- out += short_data[4];
- out += short_data[5];
- out += short_data[6];
- out += short_data[7];
- return out;
-}
-
-inline U32 LLUUID::getCRC32() const
-{
- U32 *tmp = (U32*)mData;
- return tmp[0] + tmp[1] + tmp[2] + tmp[3];
-}
-
// Helper structure for ordering lluuids in stl containers.
// eg: std::map<LLUUID, LLWidget*, lluuid_less> widget_map;
@@ -329,3 +158,5 @@ public:
};
#endif
+
+
diff --git a/indra/newview/llfloaterpathfindingobjects.cpp b/indra/newview/llfloaterpathfindingobjects.cpp
index e8d80c09d8..572f2f707e 100644
--- a/indra/newview/llfloaterpathfindingobjects.cpp
+++ b/indra/newview/llfloaterpathfindingobjects.cpp
@@ -54,9 +54,13 @@
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "v4color.h"
+#include "pipeline.h"
+#include "llfloaterreg.h"
#define DEFAULT_BEACON_WIDTH 6
+LLHandle<LLFloaterPathfindingObjects> LLFloaterPathfindingObjects::sInstanceHandle;
+
//---------------------------------------------------------------------------
// LLFloaterPathfindingObjects
//---------------------------------------------------------------------------
@@ -144,6 +148,7 @@ LLFloaterPathfindingObjects::LLFloaterPathfindingObjects(const LLSD &pSeed)
mSelectAllButton(NULL),
mSelectNoneButton(NULL),
mShowBeaconCheckBox(NULL),
+ mShowPhysicsCapsuleCheckBox(NULL),
mTakeButton(NULL),
mTakeCopyButton(NULL),
mReturnButton(NULL),
@@ -158,8 +163,10 @@ LLFloaterPathfindingObjects::LLFloaterPathfindingObjects(const LLSD &pSeed)
mObjectList(),
mObjectsSelection(),
mSelectionUpdateSlot(),
- mRegionBoundaryCrossingSlot()
+ mRegionBoundaryCrossingSlot(),
+ mSelfHandle()
{
+ mSelfHandle.bind(this);
}
LLFloaterPathfindingObjects::~LLFloaterPathfindingObjects()
@@ -196,6 +203,10 @@ BOOL LLFloaterPathfindingObjects::postBuild()
mShowBeaconCheckBox = findChild<LLCheckBoxCtrl>("show_beacon");
llassert(mShowBeaconCheckBox != NULL);
+ mShowPhysicsCapsuleCheckBox = findChild<LLCheckBoxCtrl>("show_physics_capsule");
+ llassert(mShowPhysicsCapsuleCheckBox != NULL);
+ mShowPhysicsCapsuleCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onShowPhysicsCapsuleClicked, this));
+
mTakeButton = findChild<LLButton>("take_objects");
llassert(mTakeButton != NULL);
mTakeButton->setCommitCallback(boost::bind(&LLFloaterPathfindingObjects::onTakeClicked, this));
@@ -657,6 +668,7 @@ void LLFloaterPathfindingObjects::updateStateOnEditFields()
bool isEditEnabled = (numSelectedItems > 0);
mShowBeaconCheckBox->setEnabled(isEditEnabled);
+ //prep#mShowPhysicsCapsuleCheckBox->setEnabled( false );
mTakeButton->setEnabled(isEditEnabled && visible_take_object());
mTakeCopyButton->setEnabled(isEditEnabled && enable_object_take_copy());
mReturnButton->setEnabled(isEditEnabled && enable_object_return());
@@ -675,3 +687,80 @@ LLPathfindingObjectPtr LLFloaterPathfindingObjects::findObject(const LLScrollLis
return objectPtr;
}
+
+void LLFloaterPathfindingObjects::onShowPhysicsCapsuleClicked()
+{
+ if ( mShowPhysicsCapsuleCheckBox->get() )
+ {
+ //We want to hide the VO and display the the objects physics capsule
+ LLVector3 pos;
+ LLUUID id = getUUIDFromSelection( pos );
+ if ( id.notNull() )
+ {
+ gPipeline.hideObject( id );
+ }
+ }
+ else
+ {
+ //We want to restore the selected objects vo and disable the physics capsule rendering
+ LLVector3 pos;
+ LLUUID id = getUUIDFromSelection( pos );
+ if ( id.notNull() )
+ {
+ gPipeline.restoreHiddenObject( id );
+ }
+ }
+}
+
+BOOL LLFloaterPathfindingObjects::isPhysicsCapsuleEnabled( LLUUID& id, LLVector3& pos )
+{
+ BOOL result = false;
+ if ( mShowPhysicsCapsuleCheckBox->get() )
+ {
+ id = getUUIDFromSelection( pos );
+ result = true;
+ }
+ else
+ {
+ id.setNull();
+ }
+ return result;
+}
+
+LLUUID LLFloaterPathfindingObjects::getUUIDFromSelection( LLVector3& pos )
+{
+ std::vector<LLScrollListItem*> selectedItems = mObjectsScrollList->getAllSelected();
+ if ( selectedItems.size() > 1 )
+ {
+ return LLUUID::null;
+ }
+ if (selectedItems.size() == 1)
+ {
+ std::vector<LLScrollListItem*>::const_reference selectedItemRef = selectedItems.front();
+ const LLScrollListItem *selectedItem = selectedItemRef;
+ llassert(mObjectList != NULL);
+ LLViewerObject *viewerObject = gObjectList.findObject( selectedItem->getUUID() );
+ if ( viewerObject != NULL )
+ {
+ pos = viewerObject->getRenderPosition();
+ }
+ //prep#llinfos<<"id : "<<selectedItem->getUUID()<<llendl;
+ return selectedItem->getUUID();
+ }
+
+ return LLUUID::null;
+}
+
+LLHandle<LLFloaterPathfindingObjects> LLFloaterPathfindingObjects::getInstanceHandle()
+{
+ if ( sInstanceHandle.isDead() )
+ {
+ LLFloaterPathfindingObjects *floaterInstance = LLFloaterReg::getTypedInstance<LLFloaterPathfindingObjects>("pathfinding_characters");
+ if (floaterInstance != NULL)
+ {
+ sInstanceHandle = floaterInstance->mSelfHandle;
+ }
+ }
+
+ return sInstanceHandle;
+}
diff --git a/indra/newview/llfloaterpathfindingobjects.h b/indra/newview/llfloaterpathfindingobjects.h
index 34eb129864..f9c099e1a2 100644
--- a/indra/newview/llfloaterpathfindingobjects.h
+++ b/indra/newview/llfloaterpathfindingobjects.h
@@ -98,6 +98,11 @@ protected:
EMessagingState getMessagingState() const;
+public:
+ LLUUID getUUIDFromSelection( LLVector3& pos );
+ BOOL isPhysicsCapsuleEnabled( LLUUID& id, LLVector3& pos );
+ void onShowPhysicsCapsuleClicked();
+
private:
LLFloaterPathfindingObjects(const LLFloaterPathfindingObjects &pOther);
@@ -128,6 +133,7 @@ private:
LLButton *mSelectAllButton;
LLButton *mSelectNoneButton;
LLCheckBoxCtrl *mShowBeaconCheckBox;
+ LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
LLButton *mTakeButton;
LLButton *mTakeCopyButton;
LLButton *mReturnButton;
@@ -148,6 +154,11 @@ private:
boost::signals2::connection mSelectionUpdateSlot;
boost::signals2::connection mRegionBoundaryCrossingSlot;
+public:
+
+ LLRootHandle<LLFloaterPathfindingObjects> mSelfHandle;
+ static LLHandle<LLFloaterPathfindingObjects> sInstanceHandle;
+ static LLHandle<LLFloaterPathfindingObjects> getInstanceHandle();
};
#endif // LL_LLFLOATERPATHFINDINGOBJECTS_H
diff --git a/indra/newview/llpathfindingcharacter.cpp b/indra/newview/llpathfindingcharacter.cpp
index 0696783bf7..011a736568 100644
--- a/indra/newview/llpathfindingcharacter.cpp
+++ b/indra/newview/llpathfindingcharacter.cpp
@@ -31,12 +31,16 @@
#include "llpathfindingobject.h"
#include "llsd.h"
+#include "llpathinglib.h"
#define CHARACTER_CPU_TIME_FIELD "cpu_time"
#define CHARACTER_HORIZONTAL_FIELD "horizontal"
#define CHARACTER_LENGTH_FIELD "length"
#define CHARACTER_RADIUS_FIELD "radius"
+//prep#
+#define SERVER_SIDE_CHARACTER_SHAPE_ROLLOUT_COMPLETE
+
//---------------------------------------------------------------------------
// LLPathfindingCharacter
//---------------------------------------------------------------------------
@@ -119,5 +123,9 @@ void LLPathfindingCharacter::parseCharacterData(const LLSD &pCharacterData)
llassert(pCharacterData.has(CHARACTER_RADIUS_FIELD));
llassert(pCharacterData.get(CHARACTER_RADIUS_FIELD).isReal());
mRadius = pCharacterData.get(CHARACTER_RADIUS_FIELD).asReal();
+
+ //Create the rep inside the pathing library
+ LLPathingLib::getInstance()->createPhysicsCapsuleRep( mLength, mRadius, mIsHorizontal, LLVector3(0,0,0), getUUID() );
+
#endif // SERVER_SIDE_CHARACTER_SHAPE_ROLLOUT_COMPLETE
}
diff --git a/indra/newview/llpathfindingcharacterlist.cpp b/indra/newview/llpathfindingcharacterlist.cpp
index 9b0ed14e35..15eaac771f 100644
--- a/indra/newview/llpathfindingcharacterlist.cpp
+++ b/indra/newview/llpathfindingcharacterlist.cpp
@@ -33,6 +33,7 @@
#include "llpathfindingobject.h"
#include "llpathfindingobjectlist.h"
#include "llsd.h"
+#include "llpathinglib.h"
//---------------------------------------------------------------------------
// LLPathfindingCharacterList
@@ -46,6 +47,13 @@ LLPathfindingCharacterList::LLPathfindingCharacterList()
LLPathfindingCharacterList::LLPathfindingCharacterList(const LLSD& pCharacterListData)
: LLPathfindingObjectList()
{
+ if ( LLPathingLib::getInstance() == NULL )
+ {
+ LLPathingLib::initSystem();
+ }
+
+ LLPathingLib::getInstance()->cleanupPhysicsCapsuleRepResiduals( );
+
parseCharacterListData(pCharacterListData);
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index cdcf468a4d..46d257bd87 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -106,6 +106,7 @@
#include "llnotifications.h"
#include "llpathinglib.h"
#include "llfloaterpathfindingconsole.h"
+#include "llfloaterpathfindingobjects.h"
#include "llpathfindingpathtool.h"
#ifdef _DEBUG
@@ -4359,6 +4360,49 @@ void LLPipeline::renderDebug()
LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
if ( llPathingLibInstance != NULL )
{
+ //character floater renderables
+
+ LLHandle<LLFloaterPathfindingObjects> pathfindingCharacterHandle = LLFloaterPathfindingObjects::getInstanceHandle();
+ if ( !pathfindingCharacterHandle.isDead() )
+ {
+ LLFloaterPathfindingObjects *pathfindingCharacter = pathfindingCharacterHandle.get();
+
+ if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gPathfindingProgram.bind();
+ gPathfindingProgram.uniform1f("tint", 1.f);
+ gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ }
+
+ LLUUID id;
+ LLVector3 pos;
+ if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos ) )
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ //remove blending artifacts
+ gGL.setColorMask(false, false);
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
+ llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
+ gGL.setColorMask(true, false);
+ LLGLEnable blend(GL_BLEND);
+ gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos );
+ gPathfindingProgram.bind();
+ }
+ else
+ {
+ llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos );
+ }
+ }
+ }
+ }
+
+
+ //pathing console renderables
LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
if (!pathfindingConsoleHandle.isDead())
{
@@ -10145,21 +10189,7 @@ void LLPipeline::hidePermanentObjects( std::vector<U32>& restoreList )
if ( pDrawable )
{
restoreList.push_back( i );
- pDrawable->setState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
- //hide children
- LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
- for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); iter++ )
- {
- LLViewerObject* child = *iter;
- LLDrawable* drawable = child->mDrawable;
- if (drawable)
- {
- drawable->setState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
- }
- }
+ hideDrawable( pDrawable );
}
}
}
@@ -10191,20 +10221,7 @@ void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList )
if ( pDrawable )
{
pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
- //restore children
- LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
- for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); iter++)
- {
- LLViewerObject* child = *iter;
- LLDrawable* drawable = child->mDrawable;
- if (drawable)
- {
- drawable->clearState( LLDrawable::FORCE_INVISIBLE );
- markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
- }
- }
+ unhideDrawable( pDrawable );
}
}
++itCurrent;
@@ -10227,3 +10244,72 @@ void LLPipeline::skipRenderingOfTerrain( BOOL flag )
++iter;
}
}
+
+void LLPipeline::hideObject( const LLUUID& id )
+{
+ LLViewerObject *pVO = gObjectList.findObject( id );
+
+ if ( pVO )
+ {
+ LLDrawable *pDrawable = pVO->mDrawable;
+
+ if ( pDrawable )
+ {
+ hideDrawable( pDrawable );
+ }
+ }
+}
+
+void LLPipeline::hideDrawable( LLDrawable *pDrawable )
+{
+ pDrawable->setState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ //hide the children
+ LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
+ for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++ )
+ {
+ LLViewerObject* child = *iter;
+ LLDrawable* drawable = child->mDrawable;
+ if ( drawable )
+ {
+ drawable->setState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ }
+ }
+}
+void LLPipeline::unhideDrawable( LLDrawable *pDrawable )
+{
+ pDrawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE );
+ //restore children
+ LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren();
+ for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++)
+ {
+ LLViewerObject* child = *iter;
+ LLDrawable* drawable = child->mDrawable;
+ if ( drawable )
+ {
+ drawable->clearState( LLDrawable::FORCE_INVISIBLE );
+ markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE );
+ }
+ }
+}
+void LLPipeline::restoreHiddenObject( const LLUUID& id )
+{
+ LLViewerObject *pVO = gObjectList.findObject( id );
+
+ if ( pVO )
+ {
+ LLDrawable *pDrawable = pVO->mDrawable;
+ if ( pDrawable )
+ {
+ unhideDrawable( pDrawable );
+ }
+ }
+}
+
+
+
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index f431576702..117b18be80 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -371,6 +371,8 @@ public:
void hidePermanentObjects( std::vector<U32>& restoreList );
void restorePermanentObjects( const std::vector<U32>& restoreList );
void skipRenderingOfTerrain( BOOL flag );
+ void hideObject( const LLUUID& id );
+ void restoreHiddenObject( const LLUUID& id );
private:
void unloadShaders();
@@ -379,7 +381,8 @@ private:
BOOL updateDrawableGeom(LLDrawable* drawable, BOOL priority);
void assertInitializedDoError();
bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; };
-
+ void hideDrawable( LLDrawable *pDrawable );
+ void unhideDrawable( LLDrawable *pDrawable );
public:
enum {GPU_CLASS_MAX = 3 };
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
index a81c4cb891..fac6ee05bb 100644
--- a/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_characters.xml
@@ -147,6 +147,15 @@
top_pad="-16"
left_pad="0"
width="90" />
+ <check_box
+ height="19"
+ follows="left|bottom"
+ label="Show physics capsule"
+ layout="topleft"
+ name="show_physics_capsule"
+ top_pad="-19"
+ left_pad="10"
+ width="90" />
<button
follows="left|bottom"
height="22"
diff --git a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
index 3ae5301cc2..063aa7bef0 100644
--- a/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
+++ b/indra/newview/skins/default/xui/en/floater_pathfinding_linksets.xml
@@ -300,6 +300,15 @@
left_pad="0"
top_pad="-16"
width="90" />
+ <check_box
+ height="19"
+ follows="left|bottom"
+ label="Show physics capsule"
+ layout="topleft"
+ name="show_physics_capsule"
+ top_pad="-19"
+ left_pad="10"
+ width="90" />
<button
follows="left|bottom"
height="21"