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-rw-r--r--indra/llappearance/lltexlayer.cpp75
-rw-r--r--indra/llappearance/lltexlayer.h24
-rw-r--r--indra/llrender/llgl.cpp3
-rw-r--r--indra/llrender/llvertexbuffer.cpp15
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
-rw-r--r--indra/newview/lldynamictexture.cpp3
-rw-r--r--indra/newview/lldynamictexture.h5
-rw-r--r--indra/newview/llviewertexlayer.h2
8 files changed, 90 insertions, 39 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 19a4f3e12d..c90b11ae71 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -137,7 +137,7 @@ void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
popProjection();
}
-BOOL LLTexLayerSetBuffer::renderTexLayerSet()
+BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
{
// Default color mask for tex layer render
gGL.setColorMask(true, true);
@@ -161,7 +161,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet()
// Composite the color data
LLGLSUIDefault gls_ui;
success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
- getCompositeWidth(), getCompositeHeight() );
+ getCompositeWidth(), getCompositeHeight(), bound_target );
gGL.flush();
midRenderTexLayerSet(success);
@@ -375,7 +375,7 @@ void LLTexLayerSet::deleteCaches()
}
-BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
+BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
{
BOOL success = TRUE;
mIsVisible = TRUE;
@@ -427,12 +427,12 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
{
gGL.flush();
- success &= layer->render(x, y, width, height);
+ success &= layer->render(x, y, width, height, bound_target);
gGL.flush();
}
}
- renderAlphaMaskTextures(x, y, width, height, false);
+ renderAlphaMaskTextures(x, y, width, height, bound_target, false);
stop_glerror();
}
@@ -523,7 +523,7 @@ const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
}
static LLTrace::BlockTimerStatHandle FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha");
-void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height)
+void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)
{
LL_RECORD_BLOCK_TIME(FTM_GATHER_MORPH_MASK_ALPHA);
memset(data, 255, width * height);
@@ -531,15 +531,15 @@ void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
{
LLTexLayerInterface* layer = *iter;
- layer->gatherAlphaMasks(data, origin_x, origin_y, width, height);
+ layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);
}
// Set alpha back to that of our alpha masks.
- renderAlphaMaskTextures(origin_x, origin_y, width, height, true);
+ renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures");
-void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
+void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_TEXTURES);
const LLTexLayerSetInfo *info = getInfo();
@@ -1124,7 +1124,7 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
}
}
-BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
+BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
LLGLEnable color_mat(GL_COLOR_MATERIAL);
// *TODO: Is this correct?
@@ -1185,7 +1185,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
}//*/
const bool force_render = true;
- renderMorphMasks(x, y, width, height, net_color, force_render);
+ renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
alpha_mask_specified = TRUE;
gGL.flush();
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
@@ -1428,13 +1428,13 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
return success;
}
-/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
{
- addAlphaMask(data, originX, originY, width, height);
+ addAlphaMask(data, originX, originY, width, height, bound_target);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_MORPH_MASKS("renderMorphMasks");
-void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render)
+void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)
{
if (!force_render && !hasMorph())
{
@@ -1586,11 +1586,42 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
alpha_data = (U8*)ll_aligned_malloc_32(mem_size);
- bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels
+ bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
if (!skip_readback)
{
- glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
+ if (gGLManager.mIsIntel)
+ { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO
+ // returning only the alpha portion without locking up downstream
+ U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA
+
+ if (bound_target)
+ {
+ gGL.getTexUnit(0)->bind(bound_target);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
+ }
+
+ glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
+
+ U8* alpha_cursor = alpha_data;
+ U8* pixel = temp;
+ for (int i = 0; i < pixels; i++)
+ {
+ *alpha_cursor++ = pixel[3];
+ pixel += 4;
+ }
+
+ gGL.getTexUnit(0)->disable();
+
+ ll_aligned_free_32(temp);
+ }
+ else
+ { // platforms with working drivers...
+ glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
+ }
}
else
{
@@ -1609,7 +1640,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
static LLTrace::BlockTimerStatHandle FTM_ADD_ALPHA_MASK("addAlphaMask");
-void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
{
LL_RECORD_BLOCK_TIME(FTM_ADD_ALPHA_MASK);
S32 size = width * height;
@@ -1621,7 +1652,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
// TODO: eliminate need for layer morph mask valid flag
invalidateMorphMasks();
const bool force_render = false;
- renderMorphMasks(originX, originY, width, height, net_color, force_render);
+ renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);
alphaData = getAlphaData();
}
if (alphaData)
@@ -1755,7 +1786,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return layer;
}
-/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
+/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
if(!mInfo)
{
@@ -1782,7 +1813,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
{
wearable->writeToAvatar(mAvatarAppearance);
layer->setLTO(lto);
- success &= layer->render(x,y,width,height);
+ success &= layer->render(x, y, width, height, bound_target);
}
}
@@ -1804,14 +1835,14 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return success;
}
-/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
{
U32 num_wearables = updateWearableCache();
U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
LLTexLayer *layer = getLayer(i);
if (layer)
{
- layer->addAlphaMask(data, originX, originY, width, height);
+ layer->addAlphaMask(data, originX, originY, width, height, bound_target);
}
}
diff --git a/indra/llappearance/lltexlayer.h b/indra/llappearance/lltexlayer.h
index 9318b23fd1..6a5040cf0b 100644
--- a/indra/llappearance/lltexlayer.h
+++ b/indra/llappearance/lltexlayer.h
@@ -65,7 +65,7 @@ public:
LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
virtual ~LLTexLayerInterface() {}
- virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
+ virtual BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
virtual void deleteCaches() = 0;
virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
virtual BOOL isInvisibleAlphaMask() const = 0;
@@ -85,7 +85,7 @@ public:
BOOL isMorphValid() const { return mMorphMasksValid; }
void requestUpdate();
- virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
+ virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
ERenderPass getRenderPass() const;
@@ -121,10 +121,10 @@ public:
LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);
LLTexLayerTemplate(const LLTexLayerTemplate &layer);
/*virtual*/ ~LLTexLayerTemplate();
- /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
+ /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
- /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
+ /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ void setHasMorph(BOOL newval);
/*virtual*/ void deleteCaches();
/*virtual*/ BOOL isInvisibleAlphaMask() const;
@@ -152,16 +152,16 @@ public:
/*virtual*/ ~LLTexLayer();
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
- /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
+ /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ void deleteCaches();
const U8* getAlphaData() const;
BOOL findNetColor(LLColor4* color) const;
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
- /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
- void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render);
- void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
+ /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
+ void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render);
+ void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ BOOL isInvisibleAlphaMask() const;
void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
@@ -194,13 +194,13 @@ public:
const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
virtual void createComposite() = 0;
void destroyComposite();
- void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height);
+ void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);
const LLTexLayerSetInfo* getInfo() const { return mInfo; }
BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
- BOOL render(S32 x, S32 y, S32 width, S32 height);
- void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
+ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
+ void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);
BOOL isBodyRegion(const std::string& region) const;
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
@@ -282,7 +282,7 @@ protected:
virtual S32 getCompositeOriginY() const = 0;
virtual S32 getCompositeWidth() const = 0;
virtual S32 getCompositeHeight() const = 0;
- BOOL renderTexLayerSet();
+ BOOL renderTexLayerSet(LLRenderTarget* bound_target);
LLTexLayerSet* const mTexLayerSet;
};
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c555f556fa..c01c15391d 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2051,7 +2051,8 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
if (mState)
{
mWasEnabled = sStateMap[state];
- llassert(mWasEnabled == glIsEnabled(state));
+ // we can't actually assert on this as queued changes to state are not reflected by glIsEnabled
+ //llassert(mWasEnabled == glIsEnabled(state));
setEnabled(enabled);
stop_glerror();
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0c53d48c08..1b910d91b2 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -953,6 +953,17 @@ S32 LLVertexBuffer::determineUsage(S32 usage)
}
}
+ if (ret_usage == 0)
+ {
+ if (sDisableVBOMapping)
+ { //always use stream draw if VBO mapping is disabled
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+ else
+ {
+ ret_usage = GL_DYNAMIC_DRAW_ARB;
+ }
+ }
return ret_usage;
}
@@ -982,6 +993,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mMappable(false),
mFence(NULL)
{
+ llassert(mUsage != 0);
+
mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
//zero out offsets
@@ -1527,7 +1540,7 @@ bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
bool LLVertexBuffer::useVBOs() const
{
//it's generally ineffective to use VBO for things that are streaming on apple
- return (mUsage != 0);
+ return sEnableVBOs && (mUsage != 0);
}
//----------------------------------------------------------------------------
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 3fe3b7afd3..0607ea8bc5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -115,7 +115,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
//set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
temp2.x *= glow.x;
//higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z * 0.2);
+ temp2.x = pow(temp2.x, glow.z);
//glow.z should be negative, so we're doing a sort of (1 / "angle") function
//add "minimum anti-solar illumination"
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 5e283f7cd0..e1f41a9bd7 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -240,6 +240,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
gDepthDirty = TRUE;
gGL.color4f(1,1,1,1);
+ dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mWaterDis : nullptr);
dynamicTexture->preRender(); // Must be called outside of startRender()
result = FALSE;
if (dynamicTexture->render())
@@ -250,7 +251,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
}
//gGL.flush();
LLVertexBuffer::unbind();
-
+ dynamicTexture->setBoundTarget(nullptr);
dynamicTexture->postRender(result);
}
}
diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h
index f3f57c9a6b..4bd74a8425 100644
--- a/indra/newview/lldynamictexture.h
+++ b/indra/newview/lldynamictexture.h
@@ -88,6 +88,9 @@ public:
static BOOL updateAllInstances();
static void destroyGL() ;
static void restoreGL() ;
+
+ void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; }
+
protected:
void generateGLTexture();
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE);
@@ -97,6 +100,8 @@ protected:
LLCoordGL mOrigin;
LL_ALIGN_16(LLCamera mCamera);
+ LLRenderTarget* mBoundTarget;
+
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
static S32 sNumRenders;
diff --git a/indra/newview/llviewertexlayer.h b/indra/newview/llviewertexlayer.h
index 027ae255ec..dec7f0ddfc 100644
--- a/indra/newview/llviewertexlayer.h
+++ b/indra/newview/llviewertexlayer.h
@@ -111,7 +111,7 @@ protected:
// Pass these along for tex layer rendering.
virtual void preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
virtual void postRender(BOOL success) { postRenderTexLayerSet(success); }
- virtual BOOL render() { return renderTexLayerSet(); }
+ virtual BOOL render() { return renderTexLayerSet(mBoundTarget); }
//--------------------------------------------------------------------
// Updates