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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl10
-rw-r--r--indra/newview/llreflectionmapmanager.cpp28
-rw-r--r--indra/newview/llviewershadermgr.cpp20
3 files changed, 35 insertions, 23 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 7a5676e0ab..ec7a2f4768 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -35,6 +35,8 @@ uniform sampler2D sceneMap;
uniform int cube_snapshot;
uniform float max_probe_lod;
+#define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT
+
layout (std140) uniform ReflectionProbes
{
// list of OBBs for user override probes
@@ -42,18 +44,18 @@ layout (std140) uniform ReflectionProbes
// for each box refBox[i]...
/// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation
// box[3][0..2] - plane thickness
- mat4 refBox[REFMAP_COUNT];
+ mat4 refBox[MAX_REFMAP_COUNT];
// list of bounding spheres for reflection probes sorted by distance to camera (closest first)
- vec4 refSphere[REFMAP_COUNT];
+ vec4 refSphere[MAX_REFMAP_COUNT];
// extra parameters (currently only .x used for probe ambiance)
- vec4 refParams[REFMAP_COUNT];
+ vec4 refParams[MAX_REFMAP_COUNT];
// index of cube map in reflectionProbes for a corresponding reflection probe
// e.g. cube map channel of refSphere[2] is stored in refIndex[2]
// refIndex.x - cubemap channel in reflectionProbes
// refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index)
// refIndex.z - number of neighbors
// refIndex.w - priority, if negative, this probe has a box influence
- ivec4 refIndex[REFMAP_COUNT];
+ ivec4 refIndex[MAX_REFMAP_COUNT];
// neighbor list data (refSphere indices, not cubemap array layer)
ivec4 refNeighbor[1024];
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index e9df67c724..624eead68e 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -1006,11 +1006,15 @@ void LLReflectionMapManager::renderDebug()
void LLReflectionMapManager::initReflectionMaps()
{
- if (mTexture.isNull())
+ static LLCachedControl<S32> probe_count(gSavedSettings, "RenderReflectionProbeCount", LL_MAX_REFLECTION_PROBE_COUNT);
+
+ U32 count = llclamp((S32) probe_count, 1, LL_MAX_REFLECTION_PROBE_COUNT);
+
+ if (mTexture.isNull() || mReflectionProbeCount != count)
{
+ mReflectionProbeCount = count;
mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512));
mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1
- mReflectionProbeCount = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
mTexture = new LLCubeMapArray();
@@ -1019,6 +1023,26 @@ void LLReflectionMapManager::initReflectionMaps()
mIrradianceMaps = new LLCubeMapArray();
mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, FALSE);
+
+ // reset probe state
+ mUpdatingFace = 0;
+ mUpdatingProbe = nullptr;
+ mRadiancePass = false;
+ mRealtimeRadiancePass = false;
+ mDefaultProbe = nullptr;
+
+ for (auto& probe : mProbes)
+ {
+ probe->mComplete = false;
+ probe->mProbeIndex = -1;
+ probe->mCubeArray = nullptr;
+ probe->mCubeIndex = -1;
+ }
+
+ for (bool& is_free : mCubeFree)
+ {
+ is_free = true;
+ }
}
if (mVertexBuffer.isNull())
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 93f4d22ff8..d1f6392eae 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -401,30 +401,16 @@ void LLViewerShaderMgr::setShaders()
llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10));
- //bool canRenderDeferred = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
- //bool hasWindLightShaders = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
- bool doingWindLight = true; //DEPRECATED -- hasWindLightShaders&& gSavedSettings.getBOOL("WindLightUseAtmosShaders");
-
+
S32 light_class = 3;
S32 interface_class = 2;
S32 env_class = 2;
S32 obj_class = 2;
S32 effect_class = 2;
- S32 wl_class = 1;
+ S32 wl_class = 2;
S32 water_class = 3;
S32 deferred_class = 3;
- if (doingWindLight)
- {
- // user has disabled WindLight in their settings, downgrade
- // windlight shaders to stub versions.
- wl_class = 2;
- }
- else
- {
- light_class = 2;
- }
-
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()))
{
@@ -670,7 +656,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
- S32 probe_count = gSavedSettings.getS32("RenderReflectionProbeCount");
+ S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
if (ambient_kill)
{