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-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp15
-rwxr-xr-xindra/newview/llfloatermodelpreview.h4
-rw-r--r--indra/newview/llfloatermodelwizard.cpp141
-rw-r--r--indra/newview/llfloatermodelwizard.h38
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_wizard.xml832
5 files changed, 774 insertions, 256 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index f9648b0e3b..85d0ae02cf 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -107,7 +107,6 @@ const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PRE
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
-const S32 NUM_LOD = 4;
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
@@ -476,12 +475,10 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
S32 which_mode = 0;
- LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
- if (iface)
- {
- which_mode = iface->getFirstSelectedIndex();
- }
- which_mode = (NUM_LOD-1)-which_mode; // combo box list of lods is in reverse order
+ LLComboBox* combo = (LLComboBox*) ctrl;
+
+ which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
+
fp->mModelPreview->setPreviewLOD(which_mode);
}
@@ -2699,7 +2696,7 @@ bool LLModelPreview::containsRiggedAsset( void )
}
return false;
}
-void LLModelPreview::genLODs(S32 which_lod)
+void LLModelPreview::genLODs(S32 which_lod, U32 decimation)
{
if (mBaseModel.empty())
{
@@ -2916,7 +2913,7 @@ void LLModelPreview::genLODs(S32 which_lod)
{
if (lod < start)
{
- triangle_count /= 3;
+ triangle_count /= decimation;
}
}
else
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index ae4cf18fee..64b220d86b 100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -52,6 +52,8 @@ class domTranslate;
class LLMenuButton;
class LLToggleableMenu;
+const S32 NUM_LOD = 4;
+
class LLModelLoader : public LLThread
{
public:
@@ -258,7 +260,7 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
void clearModel(S32 lod);
void loadModel(std::string filename, S32 lod);
void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1);
+ void genLODs(S32 which_lod = -1, U32 decimation = 3);
void generateNormals();
void consolidate();
void clearMaterials();
diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp
index 79c29ef017..6a92e43d1a 100644
--- a/indra/newview/llfloatermodelwizard.cpp
+++ b/indra/newview/llfloatermodelwizard.cpp
@@ -28,19 +28,71 @@
#include "llviewerprecompiledheaders.h"
+#include "llbutton.h"
#include "lldrawable.h"
+#include "llcombobox.h"
#include "llfloater.h"
#include "llfloatermodelwizard.h"
#include "llfloatermodelpreview.h"
#include "llfloaterreg.h"
+#include "llslider.h"
+static const std::string stateNames[]={
+ "choose_file",
+ "optimize",
+ "physics",
+ "review",
+ "upload"};
LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
: LLFloater(key)
{
}
+void LLFloaterModelWizard::setState(int state)
+{
+ mState = state;
+ setButtons(state);
+
+ for(size_t t=0; t<LL_ARRAY_SIZE(stateNames); ++t)
+ {
+ LLView *view = getChild<LLView>(stateNames[t]+"_panel");
+ if (view)
+ {
+ view->setVisible(state == (int) t ? TRUE : FALSE);
+ }
+ }
+
+ if (state == OPTIMIZE)
+ {
+ mModelPreview->genLODs(-1);
+ }
+}
+
+void LLFloaterModelWizard::setButtons(int state)
+{
+ for(size_t i=0; i<LL_ARRAY_SIZE(stateNames); ++i)
+ {
+ LLButton *button = getChild<LLButton>(stateNames[i]+"_btn");
+
+ if (i < state)
+ {
+ button->setEnabled(TRUE);
+ button->setToggleState(FALSE);
+ }
+ else if (i == state)
+ {
+ button->setEnabled(TRUE);
+ button->setToggleState(TRUE);
+ }
+ else
+ {
+ button->setEnabled(FALSE);
+ }
+ }
+}
+
void LLFloaterModelWizard::loadModel()
{
mModelPreview->mLoading = TRUE;
@@ -48,6 +100,30 @@ void LLFloaterModelWizard::loadModel()
(new LLMeshFilePicker(mModelPreview, 3))->getFile();
}
+void LLFloaterModelWizard::onClickCancel()
+{
+ closeFloater();
+}
+
+void LLFloaterModelWizard::onClickBack()
+{
+ setState(llmax((int) CHOOSE_FILE, mState-1));
+}
+
+void LLFloaterModelWizard::onClickNext()
+{
+ setState(llmin((int) UPLOAD, mState+1));
+}
+
+bool LLFloaterModelWizard::onEnableNext()
+{
+ return true;
+}
+
+bool LLFloaterModelWizard::onEnableBack()
+{
+ return true;
+}
BOOL LLFloaterModelWizard::postBuild()
{
@@ -56,7 +132,20 @@ BOOL LLFloaterModelWizard::postBuild()
childSetValue("import_scale", (F32) 0.67335826);
getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
+ getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
+ getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this));
+ getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
+ childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
+ getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2));
+
+ childSetAction("ok_btn", onUpload, this);
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+
+ enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this));
+ enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this));
+
+
mPreviewRect = preview_panel->getRect();
mModelPreview = new LLModelPreview(512, 512, this);
@@ -64,9 +153,55 @@ BOOL LLFloaterModelWizard::postBuild()
center();
+ setState(CHOOSE_FILE);
+
+ childSetTextArg("import_dimensions", "[X]", LLStringUtil::null);
+ childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null);
+ childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null);
+
return TRUE;
}
+void LLFloaterModelWizard::onUpload(void* user_data)
+{
+ LLFloaterModelWizard* mp = (LLFloaterModelWizard*) user_data;
+
+ mp->mModelPreview->rebuildUploadData();
+
+ gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
+ mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+
+ mp->closeFloater(false);
+}
+
+
+void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data)
+{
+ int val = (int) data.asInteger();
+
+ mModelPreview->genLODs(-1, NUM_LOD-val);
+
+ mModelPreview->refresh();
+}
+
+void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelWizard *fp =(LLFloaterModelWizard *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLComboBox* combo = (LLComboBox*) ctrl;
+
+ which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
+
+ fp->mModelPreview->setPreviewLOD(which_mode);
+}
+
void LLFloaterModelWizard::draw()
{
LLFloater::draw();
@@ -74,14 +209,14 @@ void LLFloaterModelWizard::draw()
mModelPreview->update();
- if (mModelPreview && mModelPreview->mModelLoader)
+ if (mModelPreview)
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mModelPreview);
-
- LLView* preview_panel = getChild<LLView>("preview_panel");
+ LLView *view = getChild<LLView>(stateNames[mState]+"_panel");
+ LLView* preview_panel = view->getChild<LLView>("preview_panel");
LLRect rect = preview_panel->getRect();
if (rect != mPreviewRect)
diff --git a/indra/newview/llfloatermodelwizard.h b/indra/newview/llfloatermodelwizard.h
index c766697d47..ab69d93b63 100644
--- a/indra/newview/llfloatermodelwizard.h
+++ b/indra/newview/llfloatermodelwizard.h
@@ -35,24 +35,36 @@ public:
virtual ~LLFloaterModelWizard() {};
/*virtual*/ BOOL postBuild();
void draw();
- void loadModel();
- //void onSave();
- //void onReset();
- //void onCancel();
- ///*virtual*/ void onOpen(const LLSD& key);
private:
-
+ enum EWizardState
+ {
+ CHOOSE_FILE = 0,
+ OPTIMIZE,
+ PHYSICS,
+ REVIEW,
+ UPLOAD
+ };
+
+ void setState(int state);
+ void setButtons(int state);
+ void onClickCancel();
+ void onClickBack();
+ void onClickNext();
+ bool onEnableNext();
+ bool onEnableBack();
+ void loadModel();
+ static void onPreviewLODCommit(LLUICtrl*,void*);
+ void onAccuracyPerformance(const LLSD& data);
+ static void onUpload(void* data);
+
LLModelPreview* mModelPreview;
LLRect mPreviewRect;
+ int mState;
+
+
+
};
-/*
-namespace LLFloaterDisplayNameUtil
-{
- // Register with LLFloaterReg
- void registerFloater();
-}
-*/
#endif
diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
index 4a4b8075c8..18dc33a23a 100644
--- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
@@ -1,230 +1,602 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- layout="topleft"
- name="Model Wizard"
- help_topic="model_wizard"
- bg_opaque_image_overlay="0.5 0.5 0.5 1"
- height="450"
- save_rect="true"
- title="UPLOAD MODEL WIZARD"
- width="530">
- <panel
- height="600">
- <button
- top="30"
- left="410"
- height="32"
- name="upload"
- enabled="false"
- label="5. Upload"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="310"
- height="32"
- tab_stop="false"
- name="review"
- label="4. Review"
- enabled="false"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="210"
- height="32"
- name="physics"
- label="3. Physics"
- tab_stop="false"
- enabled="false"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="115"
- name="optimize"
- label="2. Optimize"
- tab_stop="false"
- height="32"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="15"
- name="choose_file"
- enabled="false"
- label="1. Choose File"
- height="32"
- image_unselected="model_wizard/left_button_off.png"
- image_selected="model_wizard/left_button_press.png"
- image_hover_unselected="model_wizard/left_button_over.png"
- image_disabled="model_wizard/left_button_disabled.png"
- image_disabled_selected="model_wizard/left_button_disabled.png"
- width="110"/>
- <panel
- top_pad="20"
- height="20"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft"
- >
- Upload Model
- </text></panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- word_wrap="true"
- left_delta="0">
- This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
- </text>
-
- <panel
- top_delta="40"
- left="15"
- height="240"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
-
- <text
- type="string"
- length="1"
- follows="left|top"
- top="10"
- height="10"
- layout="topleft"
- left_delta="10"
- name="Cache location"
- width="300">
- Filename:
- </text>
- <line_editor
- border_style="line"
- border_thickness="1"
- follows="left|top"
- font="SansSerifSmall"
- height="20"
- layout="topleft"
- left_delta="0"
- max_length="4096"
- name="lod_file"
- top_pad="5"
- width="220" />
- <button
- follows="left|top"
- height="23"
- label="Browse..."
- label_selected="Browse..."
- layout="topleft"
- left_pad="10"
- name="browse"
- top_delta="-1"
- width="75">
- </button>
- <text
- top_delta="-15"
- width="200"
- height="15"
- font="SansSerifSmall"
- layout="topleft"
- left_pad="24">
- Model Preview:
- </text>
-
- <!-- Placeholder panel for 3D preview render -->
-
- <panel
- left_delta="-2"
- top_pad="0"
- name="preview_panel"
- bevel_style="none"
- border_style="line"
- border="true"
- height="150"
- follows="all"
- width="150">
- </panel>
- <text
- top_pad="10"
- width="130"
- height="15"
- left="340"
- word_wrap="true"
- >
- Dimensions (meters):
- </text>
- <text
- top_pad="5"
- width="150"
- height="15"
- name="import_dimensions"
- left_delta="0">
- X: [X] | Y: [Y] | Z: [Z]
- </text>
-
- <text
- top="100"
- width="320"
- height="40"
- left="10"
- word_wrap="true"
- >
- Note:
-Advanced users familiar with 3d content creation tools may prefer to use the Advanced Mesh Import window.
- </text>
- </panel>
- <button
- top="410"
- right="-175"
- width="80"
- height="20"
- label="&lt;&lt; Back" />
- <button
- top="410"
- right="-92"
- width="80"
- height="20"
- label="Next &gt;&gt; " />
- <button
- top="410"
- right="-15"
- width="70"
- height="20"
- label="Cancel" />
- </panel>
- <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
-</floater>
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ layout="topleft"
+ name="Model Wizard"
+ help_topic="model_wizard"
+ bg_opaque_image_overlay="0.5 0.5 0.5 1"
+ height="450"
+ save_rect="true"
+ title="UPLOAD MODEL WIZARD"
+ width="530">
+ <button
+ top="30"
+ tab_stop="false"
+ left="410"
+ height="32"
+ name="upload_btn"
+ enabled="false"
+ label="5. Upload"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="30"
+ left="310"
+ height="32"
+ tab_stop="false"
+ name="review_btn"
+ label="4. Review"
+ enabled="false"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="30"
+ left="210"
+ height="32"
+ name="physics_btn"
+ label="3. Physics"
+ tab_stop="false"
+ enabled="false"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="30"
+ left="115"
+ name="optimize_btn"
+ label="2. Optimize"
+ tab_stop="false"
+ height="32"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="30"
+ left="15"
+ name="choose_file_btn"
+ tab_stop="false"
+ enabled="false"
+ label="1. Choose File"
+ height="32"
+ image_unselected="model_wizard/left_button_off.png"
+ image_selected="model_wizard/left_button_press.png"
+ image_hover_unselected="model_wizard/left_button_over.png"
+ image_disabled="model_wizard/left_button_disabled.png"
+ image_disabled_selected="model_wizard/left_button_disabled.png"
+ width="110"/>
+ <panel
+ height="388"
+ top_pad="0"
+ name="choose_file_panel"
+ visible="true"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ width="500"
+ name="header_panel"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ top="2"
+ name="header_text"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Upload Model
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ name="description"
+ font="SansSerifSmall"
+ layout="topleft"
+ word_wrap="true"
+ left_delta="0">
+ This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="240"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ top="10"
+ height="10"
+ layout="topleft"
+ left_delta="10"
+ name="Cache location"
+ width="300">
+ Filename:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top"
+ font="SansSerifSmall"
+ height="20"
+ layout="topleft"
+ left_delta="0"
+ max_length="4096"
+ name="lod_file"
+ top_pad="5"
+ width="220" />
+ <button
+ follows="left|top"
+ height="23"
+ label="Browse..."
+ label_selected="Browse..."
+ layout="topleft"
+ left_pad="10"
+ name="browse"
+ top_delta="-1"
+ width="75">
+ </button>
+ <text
+ top_delta="-15"
+ width="200"
+ height="15"
+ font="SansSerifSmall"
+ layout="topleft"
+ left_pad="24">
+ Model Preview:
+ </text>
+ <!-- Placeholder panel for 3D preview render -->
+ <panel
+ left_delta="-2"
+ top_pad="0"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="150"
+ follows="all"
+ width="150">
+ </panel>
+ <text
+ top_pad="10"
+ width="130"
+ height="15"
+ left="340"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="5"
+ width="160"
+ height="15"
+ name="import_dimensions"
+ left_delta="0">
+ X: [X] | Y: [Y] | Z: [Z]
+ </text>
+ <text
+ top="100"
+ width="320"
+ height="40"
+ left="10"
+ word_wrap="true">
+ Note:
+ Advanced users familiar with 3d content creation tools may prefer to use the Advanced Mesh Import window.
+ </text>
+ <combo_box left_pad="0" top_delta="0" follows="left|top" list_position="below" height="18"
+ name="preview_lod_combo_2" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ </combo_box>
+ </panel>
+ </panel>
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="optimize_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Optimize
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ This wizard is optimizing your model. This may take several minutes. To stop the process click the back button
+ </text>
+ <panel
+ top_delta="40"
+ visible="false"
+ left="15"
+ height="240"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ top="20"
+ width="300"
+ height="12"
+ font="SansSerifBold"
+ left="112">Generating Level of Detail</text>
+ <progress_bar
+ name="optimize_progress_bar"
+ image_fill="model_wizard\progress_light.png"
+ color_bg="1 1 1 1"
+ color_bar="1 1 1 0.96"
+ follows="left|right|top"
+ width="260"
+ height="16"
+ image_bar="model_wizard\progress_bar_bg.png"
+ top_pad="14"
+ left="110"/>
+ <icon
+ top_pad="10"
+ left_delta="0"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="high_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: High</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="medium_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Medium</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="low_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Low</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="lowest_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Lowest</text>
+ </panel>
+ <panel
+ top_delta="0"
+ left_delta="0"
+ height="240"
+ width="500"
+ name="content2"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text top="10" left="10" width="85" follows="left|top" height="15" name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18"
+ name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ </combo_box>
+ <panel
+ left="10"
+ top_pad="5"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="175"
+ follows="all"
+ width="175">
+ </panel>
+ <text top="50" left="210" font="SansSerifSmallBold" width="300" height="4">Performance Accuracy</text>
+
+ <slider
+ follows="left|top"
+ height="20"
+ increment="1"
+ layout="topleft"
+ left="220"
+ max_val="2"
+ initial_vauel="1"
+ min_val="0"
+ name="accuracy_slider"
+ show_text="false"
+ top="105"
+ width="250" />
+ <text font="SansSerifSmall" top_pad="4" width="300" left_delta="6" height="4">| | |</text>
+
+ </panel>
+ </panel>
+
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="physics_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Physics
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="240"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"/>
+ </panel>
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="review_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Review
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="240"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"/>
+ </panel>
+
+
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="upload_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Upload Complete!
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="240"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <button top="10" follows="top|left" height="20" label="Upload"
+ left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
+ </panel>
+ </panel>
+
+
+
+ <button
+ top="410"
+ right="-245"
+ width="90"
+ height="20"
+ name="back"
+ label="&lt;&lt; Back" />
+ <button
+ top_delta="0"
+ right="-150"
+ width="90"
+ height="20"
+ name="next"
+ label="Next &gt;&gt; " />
+ <button
+ top_delta="0"
+ right="-15"
+ width="90"
+ height="20"
+ name="cancel"
+ label="Cancel" />
+ <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
+
+ <string name="status_idle">Idle</string>
+ <string name="status_reading_file">Loading...</string>
+ <string name="status_generating_meshes">Generating Meshes...</string>
+ <string name="high">High</string>
+ <string name="medium">Medium</string>
+ <string name="low">Low</string>
+ <string name="lowest">Lowest</string>
+ <string name="mesh_status_good">Ship it!</string>
+ <string name="mesh_status_na">N/A</string>
+ <string name="mesh_status_none">None</string>
+ <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
+ <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
+ <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
+ <string name="mesh_status_missing_lod">Missing required level of detail.</string>
+ <string name="layer_all">All</string>
+ <!-- Text to display in physics layer combo box for "all layers" -->
+
+</floater>