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-rw-r--r--.github/workflows/build.yaml5
-rw-r--r--autobuild.xml58
-rw-r--r--doc/testplans/PRIM_MEDIA_FIRST_CLICK_INTERACT.md14
-rw-r--r--indra/cmake/CMakeLists.txt1
-rw-r--r--indra/cmake/Copy3rdPartyLibs.cmake11
-rw-r--r--indra/cmake/Discord.cmake11
-rw-r--r--indra/llappearance/CMakeLists.txt1
-rw-r--r--indra/llappearance/llavatarappearance.cpp66
-rw-r--r--indra/llappearance/llavatarappearance.h6
-rw-r--r--indra/llappearance/lljointdata.h66
-rw-r--r--indra/llappearance/lltexlayer.cpp29
-rw-r--r--indra/llcommon/llthread.cpp105
-rw-r--r--indra/llcommon/llthread.h5
-rw-r--r--indra/llcommon/workqueue.cpp24
-rw-r--r--indra/llprimitive/CMakeLists.txt2
-rw-r--r--indra/llprimitive/lldaeloader.cpp16
-rw-r--r--indra/llprimitive/lldaeloader.h4
-rw-r--r--indra/llprimitive/llgltfloader.cpp404
-rw-r--r--indra/llprimitive/llgltfloader.h206
-rw-r--r--indra/llprimitive/llmodel.cpp194
-rw-r--r--indra/llprimitive/llmodel.h11
-rw-r--r--indra/llprimitive/llmodelloader.cpp196
-rw-r--r--indra/llprimitive/llmodelloader.h17
-rw-r--r--indra/llrender/llimagegl.cpp27
-rw-r--r--indra/newview/CMakeLists.txt26
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/commands.xml4
-rw-r--r--indra/newview/app_settings/settings.xml70
-rw-r--r--indra/newview/gltf/accessor.cpp2
-rw-r--r--indra/newview/gltf/asset.cpp200
-rw-r--r--indra/newview/gltf/asset.h13
-rw-r--r--indra/newview/gltf/buffer_util.h11
-rw-r--r--indra/newview/gltf/llgltfloader.cpp1822
-rw-r--r--indra/newview/gltf/llgltfloader.h216
-rw-r--r--indra/newview/gltfscenemanager.cpp2
-rw-r--r--indra/newview/llappviewer.cpp229
-rw-r--r--indra/newview/llappviewer.h9
-rw-r--r--indra/newview/llfilepicker.cpp6
-rw-r--r--indra/newview/llfloateravatarwelcomepack.cpp (renamed from indra/newview/llfloateravatar.cpp)19
-rw-r--r--indra/newview/llfloateravatarwelcomepack.h (renamed from indra/newview/llfloateravatar.h)25
-rw-r--r--indra/newview/llfloatermodelpreview.cpp29
-rw-r--r--indra/newview/llfloatermodelpreview.h2
-rw-r--r--indra/newview/llfloaterpreference.cpp9
-rwxr-xr-xindra/newview/llfloaterworldmap.cpp36
-rw-r--r--indra/newview/llfloaterworldmap.h3
-rw-r--r--indra/newview/llinventorymodel.cpp4
-rw-r--r--indra/newview/llinventorypanel.cpp19
-rw-r--r--indra/newview/llmaterialeditor.cpp84
-rw-r--r--indra/newview/llmeshrepository.cpp34
-rw-r--r--indra/newview/llmeshrepository.h17
-rw-r--r--indra/newview/llmodelpreview.cpp152
-rw-r--r--indra/newview/llmodelpreview.h5
-rw-r--r--indra/newview/llpanelpeople.cpp4
-rw-r--r--indra/newview/llpanelpeoplemenus.cpp6
-rw-r--r--indra/newview/llreflectionmap.cpp2
-rw-r--r--indra/newview/llreflectionmap.h2
-rw-r--r--indra/newview/llreflectionmapmanager.cpp2
-rw-r--r--indra/newview/llskinningutil.cpp9
-rw-r--r--indra/newview/llspeakers.cpp4
-rw-r--r--indra/newview/llstartup.cpp28
-rw-r--r--indra/newview/lltoolpie.cpp26
-rw-r--r--indra/newview/lltoolpie.h4
-rw-r--r--indra/newview/llviewerfloaterreg.cpp4
-rw-r--r--indra/newview/llviewermedia_streamingaudio.cpp21
-rw-r--r--indra/newview/llviewermenu.cpp16
-rw-r--r--indra/newview/llviewermenufile.cpp2
-rw-r--r--indra/newview/llviewermessage.cpp5
-rw-r--r--indra/newview/llviewerstats.cpp21
-rw-r--r--indra/newview/llviewerstats.h6
-rw-r--r--indra/newview/llviewerwindow.cpp10
-rw-r--r--indra/newview/skins/default/textures/textures.xml1
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar_welcome_pack.xml25
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml28
-rw-r--r--indra/newview/skins/default/xui/en/floater_stats.xml77
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml16
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml19
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_privacy.xml69
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_sound.xml4
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml2
-rwxr-xr-xindra/newview/viewer_manifest.py11
80 files changed, 3946 insertions, 1007 deletions
diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml
index 198785d39b..4bf2af644a 100644
--- a/.github/workflows/build.yaml
+++ b/.github/workflows/build.yaml
@@ -218,8 +218,10 @@ jobs:
prefix=${ba[0]}
if [ "$prefix" == "project" ]; then
IFS='_' read -ra prj <<< "${ba[1]}"
+ prj_str="${prj[*]}"
# uppercase first letter of each word
- export viewer_channel="Second Life Project ${prj[*]^}"
+ capitalized=$(echo "$prj_str" | awk '{for (i=1; i<=NF; i++) $i = toupper(substr($i,1,1)) substr($i,2); print}')
+ export viewer_channel="Second Life Project $capitalized"
elif [[ "$prefix" == "release" || "$prefix" == "main" ]];
then
export viewer_channel="Second Life Release"
@@ -455,7 +457,6 @@ jobs:
prerelease: true
generate_release_notes: true
target_commitish: ${{ github.sha }}
- previous_tag: release
append_body: true
fail_on_unmatched_files: true
files: |
diff --git a/autobuild.xml b/autobuild.xml
index 777d98640f..56c66b163f 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -2896,6 +2896,64 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>version</key>
<string>1.0.9-5e8947c</string>
</map>
+ <key>discord_sdk</key>
+ <map>
+ <key>platforms</key>
+ <map>
+ <key>windows64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>creds</key>
+ <string>github</string>
+ <key>hash</key>
+ <string>e11571bf76b27d15c244069988ae372eaa5afae9</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://api.github.com/repos/secondlife/3p-discord-sdk/releases/assets/279333720</string>
+ </map>
+ <key>name</key>
+ <string>windows64</string>
+ </map>
+ <key>darwin64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>creds</key>
+ <string>github</string>
+ <key>hash</key>
+ <string>dc21df8b051c425163acf3eff8f06e32f407c9e0</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://api.github.com/repos/secondlife/3p-discord-sdk/releases/assets/279333706</string>
+ </map>
+ <key>name</key>
+ <string>darwin64</string>
+ </map>
+ </map>
+ <key>license</key>
+ <string>discord_sdk</string>
+ <key>license_file</key>
+ <string>LICENSES/discord_sdk.txt</string>
+ <key>copyright</key>
+ <string>Discord Inc.</string>
+ <key>version</key>
+ <string>1.4.9649.16733550144</string>
+ <key>name</key>
+ <string>discord_sdk</string>
+ <key>vcs_branch</key>
+ <string>main</string>
+ <key>vcs_revision</key>
+ <string>ef5c7c4a490ceac2df2b2f046788b1daf1bbb392</string>
+ <key>vcs_url</key>
+ <string>https://github.com/secondlife/3p-discord-sdk</string>
+ <key>canonical_repo</key>
+ <string>https://github.com/secondlife/3p-discord-sdk</string>
+ <key>description</key>
+ <string>Discord Social SDK</string>
+ </map>
</map>
<key>package_description</key>
<map>
diff --git a/doc/testplans/PRIM_MEDIA_FIRST_CLICK_INTERACT.md b/doc/testplans/PRIM_MEDIA_FIRST_CLICK_INTERACT.md
index 690146265c..afb3d5b337 100644
--- a/doc/testplans/PRIM_MEDIA_FIRST_CLICK_INTERACT.md
+++ b/doc/testplans/PRIM_MEDIA_FIRST_CLICK_INTERACT.md
@@ -103,13 +103,11 @@ Perform the testing procedure on both sets of cubes.
Ensure that debug setting `MediaFirstClickInteract` is set to `4`
-This test case requires two pairs of cubes, and the second pair must be deeded or set to a group that your testing account is a member of, but does not have set as active at the beginning of the test. As long as the second set of cubes is set to a group that your primary test account is a member of, the avatar that owns them does not matter.
+This test case requires two cubes, and the second cube must be deeded or set to a group that your testing account is a member of. As long as the second set of cubes is set to a group that your test account is a member of, the avatar that owns them does not matter.
-1. Perform the testing procedure on both sets of cubes.
-2. Activate the group that the second set of cubes is set / deeded to
-3. Perform the testing procedure on both sets of cubes once more.
+Perform the testing procedure on both sets of cubes.
-**Expected observations:** Both cubes owned by your primary testing account will not react to mouse cursor hover events and clicks without needing a focus click. Cube A set to group will react to mouse cursor hover events and clicks without needing a focus click, but Cube B will not.
+**Expected observations:** The cube owned by your primary account will not react to mouse cursor hover events and clicks without needing a focus click. The cube set to group will react to mouse cursor hover events and clicks without needing a focus click.
### Case 5 (MEDIA_FIRST_CLICK_FRIEND)
@@ -144,16 +142,16 @@ Note: This requires the avatar that is performing the tests to physically be in
### Case 7 (MEDIA_FIRST_CLICK_ANY) (optional)
-Ensure that debug setting `MediaFirstClickInteract` is set to `31`
+Ensure that debug setting `MediaFirstClickInteract` is set to `32767`
Repeat test cases 1-6.
1. Test case 1 should fail
2. Test cases 2-6 should pass
-### Case 8 (MEDIA_FIRST_CLICK_ALL) (optional)
+### Case 8 (MEDIA_FIRST_CLICK_BYPASS_MOAP_FLAG) (optional)
-Ensure that debug setting `MediaFirstClickInteract` is set to `1073741824`
+Ensure that debug setting `MediaFirstClickInteract` is set to `65535`
Repeat test cases 1-6, there is no pass/fail for this run.
diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt
index cc217b0563..0a00ccbb5b 100644
--- a/indra/cmake/CMakeLists.txt
+++ b/indra/cmake/CMakeLists.txt
@@ -20,6 +20,7 @@ set(cmake_SOURCE_FILES
Copy3rdPartyLibs.cmake
DBusGlib.cmake
DeploySharedLibs.cmake
+ Discord.cmake
DragDrop.cmake
EXPAT.cmake
FindAutobuild.cmake
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index 6ac00fd131..0153e69d5b 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -6,6 +6,9 @@
include(CMakeCopyIfDifferent)
include(Linking)
+if (USE_DISCORD)
+ include(Discord)
+endif ()
include(OPENAL)
# When we copy our dependent libraries, we almost always want to copy them to
@@ -75,6 +78,10 @@ if(WINDOWS)
endif(ADDRESS_SIZE EQUAL 32)
endif (USE_BUGSPLAT)
+ if (TARGET ll::discord_sdk)
+ list(APPEND release_files discord_partner_sdk.dll)
+ endif ()
+
if (TARGET ll::openal)
list(APPEND release_files openal32.dll alut.dll)
endif ()
@@ -180,6 +187,10 @@ elseif(DARWIN)
)
endif()
+ if (TARGET ll::discord_sdk)
+ list(APPEND release_files libdiscord_partner_sdk.dylib)
+ endif ()
+
if (TARGET ll::openal)
list(APPEND release_files libalut.dylib libopenal.dylib)
endif ()
diff --git a/indra/cmake/Discord.cmake b/indra/cmake/Discord.cmake
new file mode 100644
index 0000000000..95cfaacf5b
--- /dev/null
+++ b/indra/cmake/Discord.cmake
@@ -0,0 +1,11 @@
+include(Prebuilt)
+
+include_guard()
+
+add_library(ll::discord_sdk INTERFACE IMPORTED)
+target_compile_definitions(ll::discord_sdk INTERFACE LL_DISCORD=1)
+
+use_prebuilt_binary(discord_sdk)
+
+target_include_directories(ll::discord_sdk SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include/discord_sdk)
+target_link_libraries(ll::discord_sdk INTERFACE discord_partner_sdk)
diff --git a/indra/llappearance/CMakeLists.txt b/indra/llappearance/CMakeLists.txt
index c3be8bc78e..6744c8d8a4 100644
--- a/indra/llappearance/CMakeLists.txt
+++ b/indra/llappearance/CMakeLists.txt
@@ -14,6 +14,7 @@ set(llappearance_SOURCE_FILES
llavatarjoint.cpp
llavatarjointmesh.cpp
lldriverparam.cpp
+ lljointdata.h
lllocaltextureobject.cpp
llpolyskeletaldistortion.cpp
llpolymesh.cpp
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 3d66809ed6..dab18c240d 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -29,16 +29,17 @@
#include "llavatarappearance.h"
#include "llavatarappearancedefines.h"
#include "llavatarjointmesh.h"
+#include "lljointdata.h"
#include "llstl.h"
#include "lldir.h"
#include "llpolymorph.h"
#include "llpolymesh.h"
#include "llpolyskeletaldistortion.h"
-#include "llstl.h"
#include "lltexglobalcolor.h"
#include "llwearabledata.h"
#include "boost/bind.hpp"
#include "boost/tokenizer.hpp"
+#include "v4math.h"
using namespace LLAvatarAppearanceDefines;
@@ -71,11 +72,13 @@ public:
mChildren.clear();
}
bool parseXml(LLXmlTreeNode* node);
+ glm::mat4 getJointMatrix();
private:
std::string mName;
std::string mSupport;
std::string mAliases;
+ std::string mGroup;
bool mIsJoint;
LLVector3 mPos;
LLVector3 mEnd;
@@ -106,10 +109,16 @@ public:
S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
private:
+ typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t;
+ static void getJointMatricesAndHierarhy(
+ LLAvatarBoneInfo* bone_info,
+ LLJointData& data,
+ const glm::mat4& parent_mat);
+
+private:
S32 mNumBones;
S32 mNumCollisionVolumes;
LLAvatarAppearance::joint_alias_map_t mJointAliasMap;
- typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
@@ -1598,6 +1607,15 @@ bool LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
mSupport = "base";
}
+ // Skeleton has 133 bones, but shader only allows 110 (LL_MAX_JOINTS_PER_MESH_OBJECT)
+ // Groups can be used by importer to cut out unused groups of joints
+ static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
+ if (!node->getFastAttributeString(group_string, mGroup))
+ {
+ LL_WARNS() << "Bone without group " << mName << LL_ENDL;
+ mGroup = "global";
+ }
+
if (mIsJoint)
{
static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
@@ -1623,6 +1641,21 @@ bool LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
return true;
}
+
+glm::mat4 LLAvatarBoneInfo::getJointMatrix()
+{
+ glm::mat4 mat(1.0f);
+ // 1. Scaling
+ mat = glm::scale(mat, glm::vec3(mScale[0], mScale[1], mScale[2]));
+ // 2. Rotation (Euler angles rad)
+ mat = glm::rotate(mat, mRot[0], glm::vec3(1, 0, 0));
+ mat = glm::rotate(mat, mRot[1], glm::vec3(0, 1, 0));
+ mat = glm::rotate(mat, mRot[2], glm::vec3(0, 0, 1));
+ // 3. Position
+ mat = glm::translate(mat, glm::vec3(mPos[0], mPos[1], mPos[2]));
+ return mat;
+}
+
//-----------------------------------------------------------------------------
// LLAvatarSkeletonInfo::parseXml()
//-----------------------------------------------------------------------------
@@ -1653,6 +1686,25 @@ bool LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
return true;
}
+void LLAvatarSkeletonInfo::getJointMatricesAndHierarhy(
+ LLAvatarBoneInfo* bone_info,
+ LLJointData& data,
+ const glm::mat4& parent_mat)
+{
+ data.mName = bone_info->mName;
+ data.mJointMatrix = bone_info->getJointMatrix();
+ data.mScale = glm::vec3(bone_info->mScale[0], bone_info->mScale[1], bone_info->mScale[2]);
+ data.mRotation = bone_info->mRot;
+ data.mRestMatrix = parent_mat * data.mJointMatrix;
+ data.mIsJoint = bone_info->mIsJoint;
+ data.mGroup = bone_info->mGroup;
+ for (LLAvatarBoneInfo* child_info : bone_info->mChildren)
+ {
+ LLJointData& child_data = data.mChildren.emplace_back();
+ getJointMatricesAndHierarhy(child_info, child_data, data.mRestMatrix);
+ }
+}
+
//Make aliases for joint and push to map.
void LLAvatarAppearance::makeJointAliases(LLAvatarBoneInfo *bone_info)
{
@@ -1714,6 +1766,16 @@ const LLAvatarAppearance::joint_alias_map_t& LLAvatarAppearance::getJointAliases
return mJointAliasMap;
}
+void LLAvatarAppearance::getJointMatricesAndHierarhy(std::vector<LLJointData> &data) const
+{
+ glm::mat4 identity(1.f);
+ for (LLAvatarBoneInfo* bone_info : sAvatarSkeletonInfo->mBoneInfoList)
+ {
+ LLJointData& child_data = data.emplace_back();
+ LLAvatarSkeletonInfo::getJointMatricesAndHierarhy(bone_info, child_data, identity);
+ }
+}
+
//-----------------------------------------------------------------------------
// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h
index 99bc5eeef5..84cb42056a 100644
--- a/indra/llappearance/llavatarappearance.h
+++ b/indra/llappearance/llavatarappearance.h
@@ -34,6 +34,7 @@
#include "lltexlayer.h"
#include "llviewervisualparam.h"
#include "llxmltree.h"
+#include "v4math.h"
class LLTexLayerSet;
class LLTexGlobalColor;
@@ -41,6 +42,7 @@ class LLTexGlobalColorInfo;
class LLWearableData;
class LLAvatarBoneInfo;
class LLAvatarSkeletonInfo;
+class LLJointData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
@@ -153,7 +155,9 @@ public:
const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
typedef std::map<std::string, std::string, std::less<>> joint_alias_map_t;
const joint_alias_map_t& getJointAliases();
-
+ typedef std::map<std::string, std::string> joint_parent_map_t; // matrix plus parent
+ typedef std::map<std::string, glm::mat4> joint_rest_map_t;
+ void getJointMatricesAndHierarhy(std::vector<LLJointData> &data) const;
protected:
static bool parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree);
diff --git a/indra/llappearance/lljointdata.h b/indra/llappearance/lljointdata.h
new file mode 100644
index 0000000000..2fc26198ee
--- /dev/null
+++ b/indra/llappearance/lljointdata.h
@@ -0,0 +1,66 @@
+/**
+ * @file lljointdata.h
+ * @brief LLJointData class for holding individual joint data and skeleton
+ *
+ * $LicenseInfo:firstyear=2025&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2025, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLJOINTDATA_H
+#define LL_LLJOINTDATA_H
+
+#include "v4math.h"
+
+// may be just move LLAvatarBoneInfo
+class LLJointData
+{
+public:
+ std::string mName;
+ std::string mGroup;
+ glm::mat4 mJointMatrix;
+ glm::mat4 mRestMatrix;
+ glm::vec3 mScale;
+ LLVector3 mRotation;
+
+ typedef std::vector<LLJointData> bones_t;
+ bones_t mChildren;
+
+ bool mIsJoint; // if not, collision_volume
+ enum SupportCategory
+ {
+ SUPPORT_BASE,
+ SUPPORT_EXTENDED
+ };
+ SupportCategory mSupport;
+ void setSupport(const std::string& support)
+ {
+ if (support == "extended")
+ {
+ mSupport = SUPPORT_EXTENDED;
+ }
+ else
+ {
+ mSupport = SUPPORT_BASE;
+ }
+ }
+};
+
+#endif //LL_LLJOINTDATA_H
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index aa48a2d621..b3800e6981 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -1293,7 +1293,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if (!force_render && !hasMorph())
{
- LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL;
+ LL_DEBUGS("Morph") << "skipping renderMorphMasks for " << getUUID() << LL_ENDL;
return;
}
LL_PROFILE_ZONE_SCOPED;
@@ -1325,7 +1325,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
success &= param->render( x, y, width, height );
if (!success && !force_render)
{
- LL_DEBUGS() << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL;
+ LL_DEBUGS("Morph") << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL;
return;
}
}
@@ -1365,7 +1365,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
else
{
- LL_WARNS() << "Skipping rendering of " << getInfo()->mStaticImageFileName
+ LL_WARNS("Morph") << "Skipping rendering of " << getInfo()->mStaticImageFileName
<< "; expected 1 or 4 components." << LL_ENDL;
}
}
@@ -1404,8 +1404,8 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// We can get bad morph masks during login, on minimize, and occasional gl errors.
// We should only be doing this when we believe something has changed with respect to the user's appearance.
{
- LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
- // clear out a slot if we have filled our cache
+ LL_DEBUGS("Morph") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
+ // clear out a slot if we have filled our cache
S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1;
while ((S32)mAlphaCache.size() >= max_cache_entries)
{
@@ -1444,13 +1444,20 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
-
- U8* alpha_cursor = alpha_data;
- U8* pixel = temp;
- for (int i = 0; i < pixels; i++)
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_INFOS("Morph") << "GL Error while reading back morph texture. Error code: " << error << LL_ENDL;
+ }
+ else
{
- *alpha_cursor++ = pixel[3];
- pixel += 4;
+ U8* alpha_cursor = alpha_data;
+ U8* pixel = temp;
+ for (int i = 0; i < pixels; i++)
+ {
+ *alpha_cursor++ = pixel[3];
+ pixel += 4;
+ }
}
gGL.getTexUnit(0)->disable();
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index e5d25b52f0..692941a892 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -28,6 +28,7 @@
#include "apr_portable.h"
+#include "llapp.h"
#include "llthread.h"
#include "llmutex.h"
@@ -35,6 +36,7 @@
#include "lltrace.h"
#include "lltracethreadrecorder.h"
#include "llexception.h"
+#include "workqueue.h"
#if LL_LINUX
#include <sched.h>
@@ -106,6 +108,27 @@ namespace
return s_thread_id;
}
+#if LL_WINDOWS
+
+ static const U32 STATUS_MSC_EXCEPTION = 0xE06D7363; // compiler specific
+
+ U32 exception_filter(U32 code, struct _EXCEPTION_POINTERS* exception_infop)
+ {
+ if (LLApp::instance()->reportCrashToBugsplat((void*)exception_infop))
+ {
+ // Handled
+ return EXCEPTION_CONTINUE_SEARCH;
+ }
+ else if (code == STATUS_MSC_EXCEPTION)
+ {
+ // C++ exception, go on
+ return EXCEPTION_CONTINUE_SEARCH;
+ }
+
+ // handle it, convert to std::exception
+ return EXCEPTION_EXECUTE_HANDLER;
+ }
+#endif // LL_WINDOWS
} // anonymous namespace
LL_COMMON_API bool on_main_thread()
@@ -157,20 +180,11 @@ void LLThread::threadRun()
// Run the user supplied function
do
{
- try
- {
- run();
- }
- catch (const LLContinueError &e)
- {
- LL_WARNS("THREAD") << "ContinueException on thread '" << mName <<
- "' reentering run(). Error what is: '" << e.what() << "'" << LL_ENDL;
- //output possible call stacks to log file.
- LLError::LLCallStacks::print();
-
- LOG_UNHANDLED_EXCEPTION("LLThread");
- continue;
- }
+#ifdef LL_WINDOWS
+ sehHandle(); // Structured Exception Handling
+#else
+ tryRun();
+#endif
break;
} while (true);
@@ -188,6 +202,69 @@ void LLThread::threadRun()
mStatus = STOPPED;
}
+void LLThread::tryRun()
+{
+ try
+ {
+ run();
+ }
+ catch (const LLContinueError& e)
+ {
+ LL_WARNS("THREAD") << "ContinueException on thread '" << mName <<
+ "'. Error what is: '" << e.what() << "'" << LL_ENDL;
+ LLError::LLCallStacks::print();
+
+ LOG_UNHANDLED_EXCEPTION("LLThread");
+ }
+ catch (std::bad_alloc&)
+ {
+ // Todo: improve this, this is going to have a different callstack
+ // instead of showing where it crashed
+ LL_WARNS("THREAD") << "Out of memory in a thread: " << mName << LL_ENDL;
+
+ LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
+ main_queue->post(
+ // Bind the current exception, rethrow it in main loop.
+ []() {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS("THREAD") << "Out of memory in a thread" << LL_ENDL;
+ });
+ }
+#ifndef LL_WINDOWS
+ catch (...)
+ {
+ // Stash any other kind of uncaught exception to be rethrown by main thread.
+ LL_WARNS("THREAD") << "Capturing and rethrowing uncaught exception in LLThread "
+ << mName << LL_ENDL;
+
+ LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
+ main_queue->post(
+ // Bind the current exception, rethrow it in main loop.
+ [exc = std::current_exception()]() { std::rethrow_exception(exc); });
+ }
+#endif // else LL_WINDOWS
+}
+
+#ifdef LL_WINDOWS
+void LLThread::sehHandle()
+{
+ __try
+ {
+ // handle stop and continue exceptions first
+ tryRun();
+ }
+ __except (exception_filter(GetExceptionCode(), GetExceptionInformation()))
+ {
+ // convert to C++ styled exception
+ // Note: it might be better to use _se_set_translator
+ // if you want exception to inherit full callstack
+ char integer_string[512];
+ sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
+ throw std::exception(integer_string);
+ }
+}
+#endif
+
LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mPaused(false),
mName(name),
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index 21264351e5..8794ac93aa 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -97,6 +97,11 @@ private:
// static function passed to APR thread creation routine
void threadRun();
+ void tryRun();
+
+#ifdef LL_WINDOWS
+ void sehHandle();
+#endif
protected:
std::string mName;
diff --git a/indra/llcommon/workqueue.cpp b/indra/llcommon/workqueue.cpp
index c8ece616b2..ea4feec58c 100644
--- a/indra/llcommon/workqueue.cpp
+++ b/indra/llcommon/workqueue.cpp
@@ -182,14 +182,22 @@ void LL::WorkQueueBase::callWork(const Work& work)
}
catch (...)
{
- // Stash any other kind of uncaught exception to be rethrown by main thread.
- LL_WARNS("LLCoros") << "Capturing and rethrowing uncaught exception in WorkQueueBase "
- << getKey() << LL_ENDL;
-
- LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
- main_queue->post(
- // Bind the current exception, rethrow it in main loop.
- [exc = std::current_exception()]() { std::rethrow_exception(exc); });
+ if (getKey() != "mainloop")
+ {
+ // Stash any other kind of uncaught exception to be rethrown by main thread.
+ LL_WARNS("LLCoros") << "Capturing and rethrowing uncaught exception in WorkQueueBase "
+ << getKey() << LL_ENDL;
+
+ LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
+ main_queue->post(
+ // Bind the current exception, rethrow it in main loop.
+ [exc = std::current_exception()]() { std::rethrow_exception(exc); });
+ }
+ else
+ {
+ // let main loop crash
+ throw;
+ }
}
#endif // else LL_WINDOWS
}
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 3d8e02cb16..e13f0bbd96 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -12,7 +12,6 @@ include(TinyGLTF)
set(llprimitive_SOURCE_FILES
lldaeloader.cpp
- llgltfloader.cpp
llgltfmaterial.cpp
llmaterialid.cpp
llmaterial.cpp
@@ -32,7 +31,6 @@ set(llprimitive_SOURCE_FILES
set(llprimitive_HEADER_FILES
CMakeLists.txt
lldaeloader.h
- llgltfloader.h
llgltfmaterial.h
llgltfmaterial_templates.h
legacy_object_types.h
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index eadb052b38..bfcd84a43d 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -204,12 +204,15 @@ LLModel::EModelStatus load_face_from_dom_triangles(
if (idx_stride <= 0
|| (pos_source && pos_offset >= idx_stride)
+ || (pos_source && pos_offset < 0)
|| (tc_source && tc_offset >= idx_stride)
- || (norm_source && norm_offset >= idx_stride))
+ || (tc_source && tc_offset < 0)
+ || (norm_source && norm_offset >= idx_stride)
+ || (norm_source && norm_offset < 0))
{
// Looks like these offsets should fit inside idx_stride
// Might be good idea to also check idx.getCount()%idx_stride != 0
- LL_WARNS() << "Invalid pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL;
+ LL_WARNS() << "Invalid idx_stride " << idx_stride << ", pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL;
return LLModel::BAD_ELEMENT;
}
@@ -883,6 +886,7 @@ LLDAELoader::LLDAELoader(
std::map<std::string, std::string, std::less<>>& jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit,
+ U32 debugMode,
bool preprocess)
: LLModelLoader(
filename,
@@ -895,8 +899,9 @@ LLDAELoader::LLDAELoader(
jointTransformMap,
jointsFromNodes,
jointAliasMap,
- maxJointsPerMesh),
- mGeneratedModelLimit(modelLimit),
+ maxJointsPerMesh,
+ modelLimit,
+ debugMode),
mPreprocessDAE(preprocess)
{
}
@@ -1680,6 +1685,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
{
materials[model->mMaterialList[i]] = LLImportMaterial();
}
+ // todo: likely a bug here, shouldn't be using suffixed label, see how it gets used in other places.
mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
stretch_extents(model, transformation);
}
@@ -2412,7 +2418,7 @@ std::string LLDAELoader::getElementLabel(daeElement *element)
}
// static
-size_t LLDAELoader::getSuffixPosition(std::string label)
+size_t LLDAELoader::getSuffixPosition(const std::string &label)
{
if ((label.find("_LOD") != -1) || (label.find("_PHYS") != -1))
{
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h
index dc20feca52..0335011a56 100644
--- a/indra/llprimitive/lldaeloader.h
+++ b/indra/llprimitive/lldaeloader.h
@@ -59,6 +59,7 @@ public:
std::map<std::string, std::string, std::less<>>& jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit,
+ U32 debugMode,
bool preprocess);
virtual ~LLDAELoader() ;
@@ -97,13 +98,12 @@ protected:
bool loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit);
static std::string getElementLabel(daeElement *element);
- static size_t getSuffixPosition(std::string label);
+ static size_t getSuffixPosition(const std::string& label);
static std::string getLodlessLabel(daeElement *element);
static std::string preprocessDAE(std::string filename);
private:
- U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels
bool mPreprocessDAE;
};
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp
deleted file mode 100644
index 724b1a88b2..0000000000
--- a/indra/llprimitive/llgltfloader.cpp
+++ /dev/null
@@ -1,404 +0,0 @@
-/**
- * @file LLGLTFLoader.cpp
- * @brief LLGLTFLoader class implementation
- *
- * $LicenseInfo:firstyear=2022&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2022, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llgltfloader.h"
-
-// Import & define single-header gltf import/export lib
-#define TINYGLTF_IMPLEMENTATION
-#define TINYGLTF_USE_CPP14 // default is C++ 11
-
-// tinygltf by default loads image files using STB
-#define STB_IMAGE_IMPLEMENTATION
-// to use our own image loading:
-// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
-// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
-
-// tinygltf saves image files using STB
-#define STB_IMAGE_WRITE_IMPLEMENTATION
-// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
-
-// Additionally, disable inclusion of STB header files entirely with
-// TINYGLTF_NO_INCLUDE_STB_IMAGE
-// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
-#include "tinygltf/tiny_gltf.h"
-
-
-// TODO: includes inherited from dae loader. Validate / prune
-
-#include "llsdserialize.h"
-#include "lljoint.h"
-
-#include "llmatrix4a.h"
-
-#include <boost/regex.hpp>
-#include <boost/algorithm/string/replace.hpp>
-
-static const std::string lod_suffix[LLModel::NUM_LODS] =
-{
- "_LOD0",
- "_LOD1",
- "_LOD2",
- "",
- "_PHYS",
-};
-
-
-LLGLTFLoader::LLGLTFLoader(std::string filename,
- S32 lod,
- LLModelLoader::load_callback_t load_cb,
- LLModelLoader::joint_lookup_func_t joint_lookup_func,
- LLModelLoader::texture_load_func_t texture_load_func,
- LLModelLoader::state_callback_t state_cb,
- void * opaque_userdata,
- JointTransformMap & jointTransformMap,
- JointNameSet & jointsFromNodes,
- std::map<std::string, std::string, std::less<>> & jointAliasMap,
- U32 maxJointsPerMesh,
- U32 modelLimit) //,
- //bool preprocess)
- : LLModelLoader( filename,
- lod,
- load_cb,
- joint_lookup_func,
- texture_load_func,
- state_cb,
- opaque_userdata,
- jointTransformMap,
- jointsFromNodes,
- jointAliasMap,
- maxJointsPerMesh ),
- //mPreprocessGLTF(preprocess),
- mMeshesLoaded(false),
- mMaterialsLoaded(false)
-{
-}
-
-LLGLTFLoader::~LLGLTFLoader() {}
-
-bool LLGLTFLoader::OpenFile(const std::string &filename)
-{
- tinygltf::TinyGLTF loader;
- std::string error_msg;
- std::string warn_msg;
- std::string filename_lc(filename);
- LLStringUtil::toLower(filename_lc);
-
- // Load a tinygltf model fom a file. Assumes that the input filename has already been
- // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
- if (std::string::npos == filename_lc.rfind(".gltf"))
- { // file is binary
- mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename);
- }
- else
- { // file is ascii
- mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename);
- }
-
- if (!mGltfLoaded)
- {
- if (!warn_msg.empty())
- LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL;
- if (!error_msg.empty())
- LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL;
- return false;
- }
-
- mMeshesLoaded = parseMeshes();
- if (mMeshesLoaded) uploadMeshes();
-
- mMaterialsLoaded = parseMaterials();
- if (mMaterialsLoaded) uploadMaterials();
-
- return (mMeshesLoaded || mMaterialsLoaded);
-}
-
-bool LLGLTFLoader::parseMeshes()
-{
- if (!mGltfLoaded) return false;
-
- // 2022-04 DJH Volume params from dae example. TODO understand PCODE
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
- for (tinygltf::Mesh mesh : mGltfModel.meshes)
- {
- LLModel *pModel = new LLModel(volume_params, 0.f);
-
- if (populateModelFromMesh(pModel, mesh) &&
- (LLModel::NO_ERRORS == pModel->getStatus()) &&
- validate_model(pModel))
- {
- mModelList.push_back(pModel);
- }
- else
- {
- setLoadState(ERROR_MODEL + pModel->getStatus());
- delete(pModel);
- return false;
- }
- }
- return true;
-}
-
-bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh)
-{
- pModel->mLabel = mesh.name;
- int pos_idx;
- tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a;
-
- auto prims = mesh.primitives;
- for (auto prim : prims)
- {
- if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices];
-
- pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1;
- if (pos_idx >= 0)
- {
- positions_a = mGltfModel.accessors[pos_idx];
- if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType)
- continue;
- auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView];
- auto positions_buf = mGltfModel.buffers[positions_bv.buffer];
- //auto type = positions_vb.
- //if (positions_buf.name
- }
-
-#if 0
- int norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx;
- norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1;
- tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1;
- uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1;
- uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1;
- color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1;
- color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1;
-#endif
-
- if (prim.mode == TINYGLTF_MODE_TRIANGLES)
- {
- //auto pos = mesh. TODO resume here DJH 2022-04
- }
- }
-
- //pModel->addFace()
- return false;
-}
-
-bool LLGLTFLoader::parseMaterials()
-{
- if (!mGltfLoaded) return false;
-
- // fill local texture data structures
- mSamplers.clear();
- for (auto in_sampler : mGltfModel.samplers)
- {
- gltf_sampler sampler;
- sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR;
- sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;;
- sampler.wrapS = in_sampler.wrapS;
- sampler.wrapT = in_sampler.wrapT;
- sampler.name = in_sampler.name; // unused
- mSamplers.push_back(sampler);
- }
-
- mImages.clear();
- for (auto in_image : mGltfModel.images)
- {
- gltf_image image;
- image.numChannels = in_image.component;
- image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes
- image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc
- image.size = static_cast<U32>(in_image.image.size());
- image.height = in_image.height;
- image.width = in_image.width;
- image.data = in_image.image.data();
-
- if (in_image.as_is)
- {
- LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL;
- return false;
- }
-
- if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel)
- {
- LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL;
- return false;
- }
-
- mImages.push_back(image);
- }
-
- mTextures.clear();
- for (auto in_tex : mGltfModel.textures)
- {
- gltf_texture tex;
- tex.imageIdx = in_tex.source;
- tex.samplerIdx = in_tex.sampler;
- tex.imageUuid.setNull();
-
- if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size())
- {
- LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL;
- return false;
- }
-
- mTextures.push_back(tex);
- }
-
- // parse each material
- for (tinygltf::Material gltf_material : mGltfModel.materials)
- {
- gltf_render_material mat;
- mat.name = gltf_material.name;
-
- tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness;
- mat.hasPBR = true; // Always true, for now
-
- mat.baseColor.set(pbr.baseColorFactor.data());
- mat.hasBaseTex = pbr.baseColorTexture.index >= 0;
- mat.baseColorTexIdx = pbr.baseColorTexture.index;
- mat.baseColorTexCoords = pbr.baseColorTexture.texCoord;
-
- mat.metalness = pbr.metallicFactor;
- mat.roughness = pbr.roughnessFactor;
- mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0;
- mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index;
- mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord;
-
- mat.normalScale = gltf_material.normalTexture.scale;
- mat.hasNormalTex = gltf_material.normalTexture.index >= 0;
- mat.normalTexIdx = gltf_material.normalTexture.index;
- mat.normalTexCoords = gltf_material.normalTexture.texCoord;
-
- mat.occlusionScale = gltf_material.occlusionTexture.strength;
- mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0;
- mat.occlusionTexIdx = gltf_material.occlusionTexture.index;
- mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord;
-
- mat.emissiveColor.set(gltf_material.emissiveFactor.data());
- mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0;
- mat.emissiveTexIdx = gltf_material.emissiveTexture.index;
- mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord;
-
- mat.alphaMode = gltf_material.alphaMode;
- mat.alphaMask = gltf_material.alphaCutoff;
-
- if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) ||
- (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) ||
- (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) ||
- (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) ||
- (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size())))
- {
- LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL;
- return false;
- }
-
- if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV
- (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) ||
- (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) ||
- (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) ||
- (mat.hasMRTex && (mat.metalRoughTexCoords > 2)))
- {
- LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL;
- return false;
- }
-
- mMaterials.push_back(mat);
- }
-
- return true;
-}
-
-// TODO: convert raw vertex buffers to UUIDs
-void LLGLTFLoader::uploadMeshes()
-{
- llassert(0);
-}
-
-// convert raw image buffers to texture UUIDs & assemble into a render material
-void LLGLTFLoader::uploadMaterials()
-{
- for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple
- {
- if (mat.hasBaseTex)
- {
- gltf_texture& gtex = mTextures[mat.baseColorTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasMRTex)
- {
- gltf_texture& gtex = mTextures[mat.metalRoughTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasNormalTex)
- {
- gltf_texture& gtex = mTextures[mat.normalTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasOcclusionTex)
- {
- gltf_texture& gtex = mTextures[mat.occlusionTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasEmissiveTex)
- {
- gltf_texture& gtex = mTextures[mat.emissiveTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
- }
-}
-
-LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex)
-{
- //gltf_image& image = mImages[tex.imageIdx];
- //gltf_sampler& sampler = mSamplers[tex.samplerIdx];
-
- // fill an LLSD container with image+sampler data
-
- // upload texture
-
- // retrieve UUID
-
- return LLUUID::null;
-}
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h
deleted file mode 100644
index 848a07c1e4..0000000000
--- a/indra/llprimitive/llgltfloader.h
+++ /dev/null
@@ -1,206 +0,0 @@
-/**
- * @file LLGLTFLoader.h
- * @brief LLGLTFLoader class definition
- *
- * $LicenseInfo:firstyear=2022&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2022, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLGLTFLoader_H
-#define LL_LLGLTFLoader_H
-
-#include "tinygltf/tiny_gltf.h"
-
-#include "llglheaders.h"
-#include "llmodelloader.h"
-
-// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD
-
-class gltf_sampler
-{
-public:
- // Uses GL enums
- S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR
- S32 magFilter; // GL_NEAREST or GL_LINEAR
- S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT
- S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT
- //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored.
- std::string name; // optional, currently unused
- // extensions and extras are sampler optional fields that we don't support - at least initially
-};
-
-class gltf_image
-{
-public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL)
- U8* data; // ptr to decoded image data
- U32 size; // in bytes, regardless of channel width
- U32 width;
- U32 height;
- U32 numChannels; // range 1..4
- U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input
- U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT
-};
-
-class gltf_texture
-{
-public:
- U32 imageIdx;
- U32 samplerIdx;
- LLUUID imageUuid = LLUUID::null;
-};
-
-class gltf_render_material
-{
-public:
- std::string name;
-
- // scalar values
- LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present.
- double metalness;
- double roughness;
- double normalScale; // scale applies only to X,Y components of normal
- double occlusionScale; // strength multiplier for occlusion
- LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent)
- std::string alphaMode; // "OPAQUE", "MASK" or "BLEND"
- double alphaMask; // alpha cut-off
-
- // textures
- U32 baseColorTexIdx; // always sRGB encoded
- U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel
- U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0)
- U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded
- U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2)
-
- // texture coordinates
- U32 baseColorTexCoords;
- U32 metalRoughTexCoords;
- U32 normalTexCoords;
- U32 occlusionTexCoords;
- U32 emissiveTexCoords;
-
- // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry??
-
- bool hasPBR;
- bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex;
-
- // This field is populated after upload
- LLUUID material_uuid = LLUUID::null;
-
-};
-
-class gltf_mesh
-{
-public:
- std::string name;
-
- // TODO add mesh import DJH 2022-04
-
-};
-
-class LLGLTFLoader : public LLModelLoader
-{
- public:
- typedef std::map<std::string, LLImportMaterial> material_map;
-
- LLGLTFLoader(std::string filename,
- S32 lod,
- LLModelLoader::load_callback_t load_cb,
- LLModelLoader::joint_lookup_func_t joint_lookup_func,
- LLModelLoader::texture_load_func_t texture_load_func,
- LLModelLoader::state_callback_t state_cb,
- void * opaque_userdata,
- JointTransformMap & jointTransformMap,
- JointNameSet & jointsFromNodes,
- std::map<std::string, std::string,std::less<>> &jointAliasMap,
- U32 maxJointsPerMesh,
- U32 modelLimit); //,
- //bool preprocess );
- virtual ~LLGLTFLoader();
-
- virtual bool OpenFile(const std::string &filename);
-
-protected:
- tinygltf::Model mGltfModel;
- bool mGltfLoaded;
- bool mMeshesLoaded;
- bool mMaterialsLoaded;
-
- std::vector<gltf_mesh> mMeshes;
- std::vector<gltf_render_material> mMaterials;
-
- std::vector<gltf_texture> mTextures;
- std::vector<gltf_image> mImages;
- std::vector<gltf_sampler> mSamplers;
-
-private:
- bool parseMeshes();
- void uploadMeshes();
- bool parseMaterials();
- void uploadMaterials();
- bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh);
- LLUUID imageBufferToTextureUUID(const gltf_texture& tex);
-
- // bool mPreprocessGLTF;
-
- /* Below inherited from dae loader - unknown if/how useful here
-
- void processElement(gltfElement *element, bool &badElement, GLTF *gltf);
- void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin);
-
- material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf);
- LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf);
- LLColor4 getGltfColor(gltfElement *element);
-
- gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name);
-
- bool isNodeAJoint(gltfNode *pNode);
- void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms);
- void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform);
- void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform);
- void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform);
- void buildJointToNodeMappingFromScene(gltfElement *pRoot);
- void processJointToNodeMapping(gltfNode *pNode);
- void processChildJoints(gltfNode *pParentNode);
-
- bool verifyCount(int expected, int result);
-
- // Verify that a controller matches vertex counts
- bool verifyController(gltfController *pController);
-
- static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg);
- static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh);
-
- static LLModel *loadModelFromGltfMesh(gltfMesh *mesh);
-
- // Loads a mesh breaking it into one or more models as necessary
- // to get around volume face limitations while retaining >8 materials
- //
- bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit);
-
- static std::string getElementLabel(gltfElement *element);
- static size_t getSuffixPosition(std::string label);
- static std::string getLodlessLabel(gltfElement *element);
-
- static std::string preprocessGLTF(std::string filename);
- */
-
-};
-#endif // LL_LLGLTFLLOADER_H
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 4e3e49ec9f..a33f25307e 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -334,6 +334,162 @@ void LLModel::normalizeVolumeFaces()
}
}
+void LLModel::normalizeVolumeFacesAndWeights()
+{
+ if (!mVolumeFaces.empty())
+ {
+ LLVector4a min, max;
+
+ // For all of the volume faces
+ // in the model, loop over
+ // them and see what the extents
+ // of the volume along each axis.
+ min = mVolumeFaces[0].mExtents[0];
+ max = mVolumeFaces[0].mExtents[1];
+
+ for (U32 i = 1; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ update_min_max(min, max, face.mExtents[0]);
+ update_min_max(min, max, face.mExtents[1]);
+
+ if (face.mTexCoords)
+ {
+ LLVector2& min_tc = face.mTexCoordExtents[0];
+ LLVector2& max_tc = face.mTexCoordExtents[1];
+
+ min_tc = face.mTexCoords[0];
+ max_tc = face.mTexCoords[0];
+
+ for (S32 j = 1; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, face.mTexCoords[j]);
+ }
+ }
+ else
+ {
+ face.mTexCoordExtents[0].set(0, 0);
+ face.mTexCoordExtents[1].set(1, 1);
+ }
+ }
+
+ // Now that we have the extents of the model
+ // we can compute the offset needed to center
+ // the model at the origin.
+
+ // Compute center of the model
+ // and make it negative to get translation
+ // needed to center at origin.
+ LLVector4a trans;
+ trans.setAdd(min, max);
+ trans.mul(-0.5f);
+
+ // Compute the total size along all
+ // axes of the model.
+ LLVector4a size;
+ size.setSub(max, min);
+
+ // Prevent division by zero.
+ F32 x = size[0];
+ F32 y = size[1];
+ F32 z = size[2];
+ F32 w = size[3];
+ if (fabs(x) < F_APPROXIMATELY_ZERO)
+ {
+ x = 1.0;
+ }
+ if (fabs(y) < F_APPROXIMATELY_ZERO)
+ {
+ y = 1.0;
+ }
+ if (fabs(z) < F_APPROXIMATELY_ZERO)
+ {
+ z = 1.0;
+ }
+ size.set(x, y, z, w);
+
+ // Compute scale as reciprocal of size
+ LLVector4a scale;
+ scale.splat(1.f);
+ scale.div(size);
+
+ LLVector4a inv_scale(1.f);
+ inv_scale.div(scale);
+
+ for (U32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ // We shrink the extents so
+ // that they fall within
+ // the unit cube.
+ // VFExtents change
+ face.mExtents[0].add(trans);
+ face.mExtents[0].mul(scale);
+
+ face.mExtents[1].add(trans);
+ face.mExtents[1].mul(scale);
+
+ // For all the positions, we scale
+ // the positions to fit within the unit cube.
+ LLVector4a* pos = (LLVector4a*)face.mPositions;
+ LLVector4a* norm = (LLVector4a*)face.mNormals;
+ LLVector4a* t = (LLVector4a*)face.mTangents;
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos[j].add(trans);
+ pos[j].mul(scale);
+ if (norm && !norm[j].equals3(LLVector4a::getZero()))
+ {
+ norm[j].mul(inv_scale);
+ norm[j].normalize3();
+ }
+
+ if (t)
+ {
+ F32 w = t[j].getF32ptr()[3];
+ t[j].mul(inv_scale);
+ t[j].normalize3();
+ t[j].getF32ptr()[3] = w;
+ }
+ }
+ }
+
+ weight_map old_weights = mSkinWeights;
+ mSkinWeights.clear();
+ mPosition.clear();
+
+ for (auto& weights : old_weights)
+ {
+ LLVector4a pos(weights.first.mV[VX], weights.first.mV[VY], weights.first.mV[VZ]);
+ pos.add(trans);
+ pos.mul(scale);
+ LLVector3 scaled_pos(pos.getF32ptr());
+ mPosition.push_back(scaled_pos);
+ mSkinWeights[scaled_pos] = weights.second;
+ }
+
+ // mNormalizedScale is the scale at which
+ // we would need to multiply the model
+ // by to get the original size of the
+ // model instead of the normalized size.
+ LLVector4a normalized_scale;
+ normalized_scale.splat(1.f);
+ normalized_scale.div(scale);
+ mNormalizedScale.set(normalized_scale.getF32ptr());
+ mNormalizedTranslation.set(trans.getF32ptr());
+ mNormalizedTranslation *= -1.f;
+
+ // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
+ for (auto& face : mVolumeFaces)
+ {
+ face.mNormalizedScale = mNormalizedScale;
+ }
+ }
+}
+
void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const
{
scale_out = mNormalizedScale;
@@ -662,7 +818,7 @@ LLSD LLModel::writeModel(
bool upload_skin,
bool upload_joints,
bool lock_scale_if_joint_position,
- bool nowrite,
+ EWriteModelMode write_mode,
bool as_slm,
int submodel_id)
{
@@ -941,10 +1097,10 @@ LLSD LLModel::writeModel(
}
}
- return writeModelToStream(ostr, mdl, nowrite, as_slm);
+ return writeModelToStream(ostr, mdl, write_mode, as_slm);
}
-LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm)
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, EWriteModelMode write_mode, bool as_slm)
{
std::string::size_type cur_offset = 0;
@@ -1006,7 +1162,11 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bo
}
}
- if (!nowrite)
+ if (write_mode == WRITE_HUMAN)
+ {
+ ostr << mdl;
+ }
+ else if (write_mode == WRITE_BINARY)
{
LLSDSerialize::toBinary(header, ostr);
@@ -1561,11 +1721,21 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi
{
ret["joint_names"][i] = mJointNames[i];
+ // For model to work at all there must be a matching bind matrix,
+ // so supply an indentity one if it isn't true
+ // Note: can build an actual bind matrix from joints
+ const LLMatrix4a& inv_bind = mInvBindMatrix.size() > i ? mInvBindMatrix[i] : LLMatrix4a::identity();
+ if (i >= mInvBindMatrix.size())
+ {
+ LL_WARNS("MESHSKININFO") << "Joint index " << i << " (" << mJointNames[i] << ") exceeds inverse bind matrix size "
+ << mInvBindMatrix.size() << LL_ENDL;
+ }
+
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
- ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
+ ret["inverse_bind_matrix"][i][j * 4 + k] = inv_bind.mMatrix[j][k];
}
}
}
@@ -1578,15 +1748,25 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi
}
}
- if ( include_joints && mAlternateBindMatrix.size() > 0 )
+ // optional 'joint overrides'
+ if (include_joints && mAlternateBindMatrix.size() > 0)
{
for (U32 i = 0; i < mJointNames.size(); ++i)
{
+ // If there is not enough to match mJointNames,
+ // either supply no alternate matrixes at all or supply
+ // replacements
+ const LLMatrix4a& alt_bind = mAlternateBindMatrix.size() > i ? mAlternateBindMatrix[i] : LLMatrix4a::identity();
+ if (i >= mAlternateBindMatrix.size())
+ {
+ LL_WARNS("MESHSKININFO") << "Joint index " << i << " (" << mJointNames[i] << ") exceeds alternate bind matrix size "
+ << mAlternateBindMatrix.size() << LL_ENDL;
+ }
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
- ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
+ ret["alt_inverse_bind_matrix"][i][j * 4 + k] = alt_bind.mMatrix[j][k];
}
}
}
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index fe28926720..6501b3dc50 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -160,6 +160,12 @@ public:
bool loadSkinInfo(LLSD& header, std::istream& is);
bool loadDecomposition(LLSD& header, std::istream& is);
+ enum EWriteModelMode
+ {
+ WRITE_NO = 0,
+ WRITE_BINARY,
+ WRITE_HUMAN,
+ };
static LLSD writeModel(
std::ostream& ostr,
LLModel* physics,
@@ -171,14 +177,14 @@ public:
bool upload_skin,
bool upload_joints,
bool lock_scale_if_joint_position,
- bool nowrite = false,
+ EWriteModelMode write_mode = WRITE_BINARY,
bool as_slm = false,
int submodel_id = 0);
static LLSD writeModelToStream(
std::ostream& ostr,
LLSD& mdl,
- bool nowrite = false, bool as_slm = false);
+ EWriteModelMode write_mode = WRITE_BINARY, bool as_slm = false);
void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }
@@ -202,6 +208,7 @@ public:
void sortVolumeFacesByMaterialName();
void normalizeVolumeFaces();
+ void normalizeVolumeFacesAndWeights();
void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
void remapVolumeFaces();
void optimizeVolumeFaces();
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index 7facd53a72..0383659f62 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -33,6 +33,7 @@
#include "llmatrix4a.h"
#include <boost/bind.hpp>
+#include <boost/exception/diagnostic_information.hpp>
std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
@@ -113,7 +114,9 @@ LLModelLoader::LLModelLoader(
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
JointMap& legalJointNamesMap,
- U32 maxJointsPerMesh)
+ U32 maxJointsPerMesh,
+ U32 modelLimit,
+ U32 debugMode)
: mJointList( jointTransformMap )
, mJointsFromNode( jointsFromNodes )
, LLThread("Model Loader")
@@ -121,7 +124,6 @@ LLModelLoader::LLModelLoader(
, mLod(lod)
, mTrySLM(false)
, mFirstTransform(true)
-, mNumOfFetchingTextures(0)
, mLoadCallback(load_cb)
, mJointLookupFunc(joint_lookup_func)
, mTextureLoadFunc(texture_load_func)
@@ -132,7 +134,10 @@ LLModelLoader::LLModelLoader(
, mNoNormalize(false)
, mNoOptimize(false)
, mCacheOnlyHitIfRigged(false)
+, mTexturesNeedScaling(false)
, mMaxJointsPerMesh(maxJointsPerMesh)
+, mGeneratedModelLimit(modelLimit)
+, mDebugMode(debugMode)
, mJointMap(legalJointNamesMap)
{
assert_main_thread();
@@ -149,7 +154,44 @@ LLModelLoader::~LLModelLoader()
void LLModelLoader::run()
{
mWarningsArray.clear();
- doLoadModel();
+ try
+ {
+ doLoadModel();
+ }
+ // Model loader isn't mission critical, so we just log all exceptions
+ catch (const LLException& e)
+ {
+ LL_WARNS("THREAD") << "LLException in model loader: " << e.what() << "" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "UnknownException";
+ args["FILENAME"] = mFilename;
+ args["EXCEPTION"] = e.what();
+ mWarningsArray.append(args);
+ setLoadState(ERROR_PARSING);
+ }
+ catch (const std::exception& e)
+ {
+ LL_WARNS() << "Exception in LLModelLoader::run: " << e.what() << LL_ENDL;
+ LLSD args;
+ args["Message"] = "UnknownException";
+ args["FILENAME"] = mFilename;
+ args["EXCEPTION"] = e.what();
+ mWarningsArray.append(args);
+ setLoadState(ERROR_PARSING);
+ }
+ catch (...)
+ {
+ LOG_UNHANDLED_EXCEPTION("LLModelLoader");
+ LLSD args;
+ args["Message"] = "UnknownException";
+ args["FILENAME"] = mFilename;
+ args["EXCEPTION"] = boost::current_exception_diagnostic_information();
+ mWarningsArray.append(args);
+ setLoadState(ERROR_PARSING);
+ }
+
+ // todo: we are inside of a thread, push this into main thread worker,
+ // not into doOnIdleOneTime that laks tread safety
doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
}
@@ -201,7 +243,9 @@ bool LLModelLoader::doLoadModel()
}
}
- return OpenFile(mFilename);
+ bool res = OpenFile(mFilename);
+ dumpDebugData(); // conditional on mDebugMode
+ return res;
}
void LLModelLoader::setLoadState(U32 state)
@@ -466,6 +510,148 @@ bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::
return true;
}
+void LLModelLoader::dumpDebugData()
+{
+ if (mDebugMode == 0)
+ {
+ return;
+ }
+
+ std::string log_file = mFilename + "_importer.txt";
+ LLStringUtil::toLower(log_file);
+ llofstream file;
+ file.open(log_file.c_str());
+ if (!file)
+ {
+ LL_WARNS() << "dumpDebugData failed to open file " << log_file << LL_ENDL;
+ return;
+ }
+ file << "Importing: " << mFilename << "\n";
+
+ std::map<std::string, LLMatrix4a> inv_bind;
+ std::map<std::string, LLMatrix4a> alt_bind;
+ for (LLPointer<LLModel>& mdl : mModelList)
+ {
+
+ file << "Model name: " << mdl->mLabel << "\n";
+ const LLMeshSkinInfo& skin_info = mdl->mSkinInfo;
+ file << "Shape Bind matrix: " << skin_info.mBindShapeMatrix << "\n";
+ file << "Skin Weights count: " << (S32)mdl->mSkinWeights.size() << "\n";
+
+ // some objects might have individual bind matrices,
+ // but for now it isn't accounted for
+ size_t joint_count = skin_info.mJointNames.size();
+ for (size_t i = 0; i< joint_count;i++)
+ {
+ const std::string& joint = skin_info.mJointNames[i];
+ if (skin_info.mInvBindMatrix.size() > i)
+ {
+ inv_bind[joint] = skin_info.mInvBindMatrix[i];
+ }
+ if (skin_info.mAlternateBindMatrix.size() > i)
+ {
+ alt_bind[joint] = skin_info.mAlternateBindMatrix[i];
+ }
+ }
+ }
+
+ file << "\nInv Bind matrices.\n";
+ for (auto& bind : inv_bind)
+ {
+ file << "Joint: " << bind.first << " Matrix: " << bind.second << "\n";
+ }
+
+ file << "\nAlt Bind matrices.\n";
+ for (auto& bind : alt_bind)
+ {
+ file << "Joint: " << bind.first << " Matrix: " << bind.second << "\n";
+ }
+
+ if (mDebugMode == 2)
+ {
+ S32 model_count = 0;
+ for (LLPointer<LLModel>& mdl : mModelList)
+ {
+ const LLVolume::face_list_t &face_list = mdl->getVolumeFaces();
+ for (S32 face = 0; face < face_list.size(); face++)
+ {
+ const LLVolumeFace& vf = face_list[face];
+ file << "\nModel: " << mdl->mLabel
+ << " face " << face
+ << " has " << vf.mNumVertices
+ << " vertices and " << vf.mNumIndices
+ << " indices " << "\n";
+
+ file << "\nPositions for model: " << mdl->mLabel << " face " << face << "\n";
+
+ for (S32 pos = 0; pos < vf.mNumVertices; ++pos)
+ {
+ file << vf.mPositions[pos] << " ";
+ }
+
+ file << "\n\nIndices for model: " << mdl->mLabel << " face " << face << "\n";
+
+ for (S32 ind = 0; ind < vf.mNumIndices; ++ind)
+ {
+ file << vf.mIndices[ind] << " ";
+ }
+ }
+
+ file << "\n\nWeights for model: " << mdl->mLabel;
+ for (auto& weights : mdl->mSkinWeights)
+ {
+ file << "\nVertex: " << weights.first << " Weights: ";
+ for (auto& weight : weights.second)
+ {
+ file << weight.mJointIdx << ":" << weight.mWeight << " ";
+ }
+ }
+
+ file << "\n";
+ model_count++;
+ if (model_count == 5)
+ {
+ file << "Too many models, stopping at 5.\n";
+ break;
+ }
+ }
+ }
+ else if (mDebugMode > 2)
+ {
+ file << "\nModel LLSDs\n";
+ S32 model_count = 0;
+ // some files contain too many models, so stop at 5.
+ for (LLPointer<LLModel>& mdl : mModelList)
+ {
+ const LLMeshSkinInfo& skin_info = mdl->mSkinInfo;
+ size_t joint_count = skin_info.mJointNames.size();
+ size_t alt_count = skin_info.mAlternateBindMatrix.size();
+
+ LLModel::writeModel(
+ file,
+ nullptr,
+ mdl,
+ nullptr,
+ nullptr,
+ nullptr,
+ mdl->mPhysics,
+ joint_count > 0,
+ alt_count > 0,
+ false,
+ LLModel::WRITE_HUMAN,
+ false,
+ mdl->mSubmodelID);
+
+ file << "\n";
+ model_count++;
+ if (model_count == 5)
+ {
+ file << "Too many models, stopping at 5.\n";
+ break;
+ }
+ }
+ }
+}
//called in the main thread
void LLModelLoader::loadTextures()
@@ -484,7 +670,7 @@ void LLModelLoader::loadTextures()
if(!material.mDiffuseMapFilename.empty())
{
- mNumOfFetchingTextures += mTextureLoadFunc(material, mOpaqueData);
+ mTextureLoadFunc(material, mOpaqueData);
}
}
}
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index aece922111..335d809386 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -109,8 +109,10 @@ public:
bool mTrySLM;
bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
+ bool mTexturesNeedScaling;
model_list mModelList;
+ // The scene is pretty much what ends up getting loaded for upload. Basically assign things to this guy if you want something uploaded.
scene mScene;
typedef std::queue<LLPointer<LLModel> > model_queue;
@@ -119,10 +121,16 @@ public:
model_queue mPhysicsQ;
//map of avatar joints as named in COLLADA assets to internal joint names
+ // Do not use this for anything other than looking up the name of a joint. This is populated elsewhere.
JointMap mJointMap;
+
+ // The joint list is what you want to use to actually setup the specific joint transformations.
JointTransformMap& mJointList;
JointNameSet& mJointsFromNode;
+
+
U32 mMaxJointsPerMesh;
+ U32 mDebugMode; // see dumDebugData() for details
LLModelLoader(
std::string filename,
@@ -135,7 +143,9 @@ public:
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
JointMap& legalJointNamesMap,
- U32 maxJointsPerMesh);
+ U32 maxJointsPerMesh,
+ U32 modelLimit,
+ U32 debugMode);
virtual ~LLModelLoader();
virtual void setNoNormalize() { mNoNormalize = true; }
@@ -161,9 +171,6 @@ public:
void stretch_extents(const LLModel* model, const LLMatrix4& mat);
- S32 mNumOfFetchingTextures ; // updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread.
-
bool verifyCount( int expected, int result );
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
@@ -192,6 +199,7 @@ public:
const LLSD logOut() const { return mWarningsArray; }
void clearLog() { mWarningsArray.clear(); }
+ void dumpDebugData();
protected:
@@ -203,6 +211,7 @@ protected:
bool mRigValidJointUpload;
U32 mLegacyRigFlags;
+ U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels
bool mNoNormalize;
bool mNoOptimize;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 3f8903ca09..1db36d91f9 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1870,8 +1870,17 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
{
- LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
+ constexpr S64 MAX_GL_BYTES = 2048 * 2048;
+ if (glbytes > 0 && glbytes <= MAX_GL_BYTES)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << glbytes << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Memory allocation failed for reading back texture. Data size is: " << glbytes << LL_ENDL;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL;
+ }
return false ;
}
@@ -1882,8 +1891,18 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
{
if(!imageraw->allocateDataSize(width, height, ncomponents))
{
- LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
+ constexpr F32 MAX_IMAGE_SIZE = 2048 * 2048;
+ F32 size = (F32)width * (F32)height * (F32)ncomponents;
+ if (size > 0 && size <= MAX_IMAGE_SIZE)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << size << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL;
+ }
return false ;
}
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 1672efcf33..759a40fc08 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -15,6 +15,9 @@ include(CMakeCopyIfDifferent)
include(CubemapToEquirectangularJS)
include(DBusGlib)
include(DragDrop)
+if (USE_DISCORD)
+ include(Discord)
+endif ()
include(EXPAT)
include(Hunspell)
include(JPEGEncoderBasic)
@@ -76,6 +79,7 @@ set(viewer_SOURCE_FILES
gltf/accessor.cpp
gltf/primitive.cpp
gltf/animation.cpp
+ gltf/llgltfloader.cpp
groupchatlistener.cpp
llaccountingcostmanager.cpp
llaisapi.cpp
@@ -178,11 +182,11 @@ set(viewer_SOURCE_FILES
llflexibleobject.cpp
llfloater360capture.cpp
llfloaterabout.cpp
+ llfloateravatarwelcomepack.cpp
llfloaterbvhpreview.cpp
llfloateraddpaymentmethod.cpp
llfloaterauction.cpp
llfloaterautoreplacesettings.cpp
- llfloateravatar.cpp
llfloateravatarpicker.cpp
llfloateravatarrendersettings.cpp
llfloateravatartextures.cpp
@@ -746,6 +750,7 @@ set(viewer_HEADER_FILES
gltf/buffer_util.h
gltf/primitive.h
gltf/animation.h
+ gltf/llgltfloader.h
llaccountingcost.h
llaccountingcostmanager.h
llaisapi.h
@@ -849,11 +854,11 @@ set(viewer_HEADER_FILES
llflexibleobject.h
llfloater360capture.h
llfloaterabout.h
+ llfloateravatarwelcomepack.h
llfloaterbvhpreview.h
llfloateraddpaymentmethod.h
llfloaterauction.h
llfloaterautoreplacesettings.h
- llfloateravatar.h
llfloateravatarpicker.h
llfloateravatarrendersettings.h
llfloateravatartextures.h
@@ -1782,6 +1787,12 @@ if (WINDOWS)
)
endif (ADDRESS_SIZE EQUAL 64)
+ if (TARGET ll::discord_sdk)
+ list(APPEND COPY_INPUT_DEPENDENCIES
+ ${SHARED_LIB_STAGING_DIR}/discord_partner_sdk.dll
+ )
+ endif ()
+
if (TARGET ll::openal)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/OpenAL32.dll
@@ -1798,6 +1809,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
@@ -1836,6 +1848,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
@@ -1900,6 +1913,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
@@ -1995,6 +2009,10 @@ target_link_libraries(${VIEWER_BINARY_NAME}
ll::openxr
)
+if (USE_DISCORD)
+ target_link_libraries(${VIEWER_BINARY_NAME} ll::discord_sdk )
+endif ()
+
if( TARGET ll::intel_memops )
target_link_libraries(${VIEWER_BINARY_NAME} ll::intel_memops )
endif()
@@ -2051,6 +2069,7 @@ if (LINUX)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
@@ -2079,6 +2098,7 @@ if (LINUX)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
@@ -2155,6 +2175,7 @@ if (DARWIN)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
@@ -2190,6 +2211,7 @@ if (DARWIN)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
+ "--discord=${USE_DISCORD}"
"--openal=${USE_OPENAL}"
"--tracy=${USE_TRACY}"
--build=${CMAKE_CURRENT_BINARY_DIR}
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 099f298456..0ee843cc60 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-7.1.14
+7.2.0
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml
index 4a3dfffde1..7bcfecf9fa 100644
--- a/indra/newview/app_settings/commands.xml
+++ b/indra/newview/app_settings/commands.xml
@@ -26,9 +26,9 @@
label_ref="Command_Avatar_Label"
tooltip_ref="Command_Avatar_Tooltip"
execute_function="Floater.ToggleOrBringToFront"
- execute_parameters="avatar"
+ execute_parameters="avatar_welcome_pack"
is_running_function="Floater.IsOpen"
- is_running_parameters="avatar"
+ is_running_parameters="avatar_welcome_pack"
/>
<command name="build"
available_in_toybox="true"
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index fc878653e4..0614be8bf6 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2,7 +2,7 @@
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
- <key>ImporterDebug</key>
+ <key>ImporterDebugVerboseLogging</key>
<map>
<key>Comment</key>
<string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string>
@@ -27,7 +27,7 @@
<key>ImporterModelLimit</key>
<map>
<key>Comment</key>
- <string>Limits amount of importer generated models for dae files</string>
+ <string>Limits amount of importer generated (when over 8 faces) models for dae and gltf files</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -35,6 +35,17 @@
<key>Value</key>
<integer>768</integer>
</map>
+ <key>ImporterDebugMode</key>
+ <map>
+ <key>Comment</key>
+ <string>At 0 does nothing, at 1 dumps skinning data near orifinal file, at 2 dumps skining data and positions/weights of first 5 models, at 3 dumps skinning data and models as llsd</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ImporterPreprocessDAE</key>
<map>
<key>Comment</key>
@@ -621,16 +632,16 @@
<key>Value</key>
<real>16.0</real>
</map>
- <key>AvatarPickerURL</key>
+ <key>AvatarWelcomePack</key>
<map>
- <key>Comment</key>
- <string>Avatar picker contents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
+ <key>Comment</key>
+ <string>Avatar Welcome Pack contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/vawp/index.html</string>
</map>
<!--AvatarBakedTextureUploadTimeout is in use by QA-->
<key>AvatarBakedTextureUploadTimeout</key>
@@ -1139,6 +1150,39 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>EnableDiscord</key>
+ <map>
+ <key>Comment</key>
+ <string>When set, connect to Discord to enable Rich Presence</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowDiscordActivityDetails</key>
+ <map>
+ <key>Comment</key>
+ <string>When set, show avatar name on Discord Rich Presence</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowDiscordActivityState</key>
+ <map>
+ <key>Comment</key>
+ <string>When set, show location on Discord Rich Presence</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>EnableDiskCacheDebugInfo</key>
<map>
<key>Comment</key>
@@ -16237,13 +16281,13 @@
<key>MediaFirstClickInteract</key>
<map>
<key>Comment</key>
- <string>This setting controls which media (once loaded) does not require a first click to focus before interaction can begin. This allows clicks to be passed directly to media bypassing the focus click requirement. This setting is a bitfield, precomputed values are as follows: Disabled=0; Worn HUDs only=1; Owned objects=3; Friend objects=7; Group objects=15; Landowner objects=31; Any object=31; All MOAP=1073741824. For complete details see lltoolpie.h enum MediaFirstClickTypes.</string>
+ <string>This setting controls which media (once loaded) does not require a first click to focus before interaction can begin. This allows clicks to be passed directly to media bypassing the focus click requirement. This setting is a bitfield, precomputed values are as follows: Disabled=0; Worn HUDs only=1; Owned objects=2; Friend objects=4; Group objects=8; Landowner objects=16; Any object=32767; All MOAP=32768. For complete details see lltoolpie.h enum MediaFirstClickTypes.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>31</integer>
</map>
<key>EnableSelectionHints</key>
<map>
diff --git a/indra/newview/gltf/accessor.cpp b/indra/newview/gltf/accessor.cpp
index d1845605d4..03f7331893 100644
--- a/indra/newview/gltf/accessor.cpp
+++ b/indra/newview/gltf/accessor.cpp
@@ -159,7 +159,7 @@ bool Buffer::prep(Asset& asset)
std::string dir = gDirUtilp->getDirName(asset.mFilename);
std::string bin_file = dir + gDirUtilp->getDirDelimiter() + mUri;
- std::ifstream file(bin_file, std::ios::binary);
+ llifstream file(bin_file.c_str(), std::ios::binary);
if (!file.is_open())
{
LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index c210b9c61d..e24aea4a28 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -50,6 +50,10 @@ namespace LL
"KHR_texture_transform"
};
+ static std::unordered_set<std::string> ExtensionsIgnored = {
+ "KHR_materials_pbrSpecularGlossiness"
+ };
+
Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode)
{
if (alpha_mode == "OPAQUE")
@@ -472,11 +476,14 @@ void Asset::update()
for (auto& image : mImages)
{
- if (image.mTexture.notNull())
- { // HACK - force texture to be loaded full rez
- // TODO: calculate actual vsize
- image.mTexture->addTextureStats(2048.f * 2048.f);
- image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH);
+ if (image.mLoadIntoTexturePipe)
+ {
+ if (image.mTexture.notNull())
+ { // HACK - force texture to be loaded full rez
+ // TODO: calculate actual vsize
+ image.mTexture->addTextureStats(2048.f * 2048.f);
+ image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH);
+ }
}
}
}
@@ -486,18 +493,23 @@ void Asset::update()
bool Asset::prep()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_GLTF;
- // check required extensions and fail if not supported
- bool unsupported = false;
+ // check required extensions
for (auto& extension : mExtensionsRequired)
{
if (ExtensionsSupported.find(extension) == ExtensionsSupported.end())
{
- LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL;
- unsupported = true;
+ if (ExtensionsIgnored.find(extension) == ExtensionsIgnored.end())
+ {
+ LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL;
+ mUnsupportedExtensions.push_back(extension);
+ }
+ else
+ {
+ mIgnoredExtensions.push_back(extension);
+ }
}
}
-
- if (unsupported)
+ if (mUnsupportedExtensions.size() > 0)
{
return false;
}
@@ -513,7 +525,7 @@ bool Asset::prep()
for (auto& image : mImages)
{
- if (!image.prep(*this))
+ if (!image.prep(*this, mLoadIntoVRAM))
{
return false;
}
@@ -542,102 +554,106 @@ bool Asset::prep()
return false;
}
}
+ if (mLoadIntoVRAM)
+ {
+ // prepare vertex buffers
- // prepare vertex buffers
-
- // material count is number of materials + 1 for default material
- U32 mat_count = (U32) mMaterials.size() + 1;
-
- if (LLGLSLShader::sCurBoundShaderPtr == nullptr)
- { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer
- gDebugProgram.bind();
- }
+ // material count is number of materials + 1 for default material
+ U32 mat_count = (U32) mMaterials.size() + 1;
- for (S32 double_sided = 0; double_sided < 2; ++double_sided)
- {
- RenderData& rd = mRenderData[double_sided];
- for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i)
- {
- rd.mBatches[i].resize(mat_count);
+ if (LLGLSLShader::sCurBoundShaderPtr == nullptr)
+ { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer
+ gDebugProgram.bind();
}
- // for each material
- for (S32 mat_id = -1; mat_id < (S32)mMaterials.size(); ++mat_id)
+ for (S32 double_sided = 0; double_sided < 2; ++double_sided)
{
- // for each shader variant
- U32 vertex_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 };
- U32 index_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 };
-
- S32 ds_mat = mat_id == -1 ? 0 : mMaterials[mat_id].mDoubleSided;
- if (ds_mat != double_sided)
+ RenderData& rd = mRenderData[double_sided];
+ for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i)
{
- continue;
+ rd.mBatches[i].resize(mat_count);
}
- for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant)
+ // for each material
+ for (S32 mat_id = -1; mat_id < (S32)mMaterials.size(); ++mat_id)
{
- U32 attribute_mask = 0;
- // for each mesh
- for (auto& mesh : mMeshes)
+ // for each shader variant
+ U32 vertex_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 };
+ U32 index_count[LLGLSLShader::NUM_GLTF_VARIANTS] = { 0 };
+
+ S32 ds_mat = mat_id == -1 ? 0 : mMaterials[mat_id].mDoubleSided;
+ if (ds_mat != double_sided)
{
- // for each primitive
- for (auto& primitive : mesh.mPrimitives)
+ continue;
+ }
+
+ for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant)
+ {
+ U32 attribute_mask = 0;
+ // for each mesh
+ for (auto& mesh : mMeshes)
{
- if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant)
+ // for each primitive
+ for (auto& primitive : mesh.mPrimitives)
{
- // accumulate vertex and index counts
- primitive.mVertexOffset = vertex_count[variant];
- primitive.mIndexOffset = index_count[variant];
+ if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant)
+ {
+ // accumulate vertex and index counts
+ primitive.mVertexOffset = vertex_count[variant];
+ primitive.mIndexOffset = index_count[variant];
- vertex_count[variant] += primitive.getVertexCount();
- index_count[variant] += primitive.getIndexCount();
+ vertex_count[variant] += primitive.getVertexCount();
+ index_count[variant] += primitive.getIndexCount();
- // all primitives of a given variant and material should all have the same attribute mask
- llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask);
- attribute_mask |= primitive.mAttributeMask;
+ // all primitives of a given variant and material should all have the same attribute mask
+ llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask);
+ attribute_mask |= primitive.mAttributeMask;
+ }
}
}
- }
- // allocate vertex buffer and pack it
- if (vertex_count[variant] > 0)
- {
- U32 mat_idx = mat_id + 1;
- LLVertexBuffer* vb = new LLVertexBuffer(attribute_mask);
+ // allocate vertex buffer and pack it
+ if (vertex_count[variant] > 0)
+ {
+ U32 mat_idx = mat_id + 1;
+ #if 0
+ LLVertexBuffer* vb = new LLVertexBuffer(attribute_mask);
- rd.mBatches[variant][mat_idx].mVertexBuffer = vb;
- vb->allocateBuffer(vertex_count[variant],
- index_count[variant] * 2); // hack double index count... TODO: find a better way to indicate 32-bit indices will be used
- vb->setBuffer();
+ rd.mBatches[variant][mat_idx].mVertexBuffer = vb;
+ vb->allocateBuffer(vertex_count[variant],
+ index_count[variant] * 2); // hack double index count... TODO: find a better way to indicate 32-bit indices will be used
+ vb->setBuffer();
- for (auto& mesh : mMeshes)
- {
- for (auto& primitive : mesh.mPrimitives)
+ for (auto& mesh : mMeshes)
{
- if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant)
+ for (auto& primitive : mesh.mPrimitives)
{
- primitive.upload(vb);
+ if (primitive.mMaterial == mat_id && primitive.mShaderVariant == variant)
+ {
+ primitive.upload(vb);
+ }
}
}
- }
- vb->unmapBuffer();
+ vb->unmapBuffer();
- vb->unbind();
+ vb->unbind();
+ #endif
+ }
}
}
}
- }
- // sanity check that all primitives have a vertex buffer
- for (auto& mesh : mMeshes)
- {
- for (auto& primitive : mesh.mPrimitives)
+ // sanity check that all primitives have a vertex buffer
+ for (auto& mesh : mMeshes)
{
- llassert(primitive.mVertexBuffer.notNull());
+ for (auto& primitive : mesh.mPrimitives)
+ {
+ //llassert(primitive.mVertexBuffer.notNull());
+ }
}
}
-
+ #if 0
// build render batches
for (S32 node_id = 0; node_id < mNodes.size(); ++node_id)
{
@@ -664,6 +680,7 @@ bool Asset::prep()
}
}
}
+ #endif
return true;
}
@@ -672,13 +689,14 @@ Asset::Asset(const Value& src)
*this = src;
}
-bool Asset::load(std::string_view filename)
+bool Asset::load(std::string_view filename, bool loadIntoVRAM)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_GLTF;
+ mLoadIntoVRAM = loadIntoVRAM;
mFilename = filename;
std::string ext = gDirUtilp->getExtension(mFilename);
- std::ifstream file(filename.data(), std::ios::binary);
+ llifstream file(filename.data(), std::ios::binary);
if (file.is_open())
{
std::string str((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
@@ -692,7 +710,7 @@ bool Asset::load(std::string_view filename)
}
else if (ext == "glb")
{
- return loadBinary(str);
+ return loadBinary(str, mLoadIntoVRAM);
}
else
{
@@ -709,8 +727,9 @@ bool Asset::load(std::string_view filename)
return false;
}
-bool Asset::loadBinary(const std::string& data)
+bool Asset::loadBinary(const std::string& data, bool loadIntoVRAM)
{
+ mLoadIntoVRAM = loadIntoVRAM;
// load from binary gltf
const U8* ptr = (const U8*)data.data();
const U8* end = ptr + data.size();
@@ -935,8 +954,9 @@ void Asset::eraseBufferView(S32 bufferView)
LLViewerFetchedTexture* fetch_texture(const LLUUID& id);
-bool Image::prep(Asset& asset)
+bool Image::prep(Asset& asset, bool loadIntoVRAM)
{
+ mLoadIntoTexturePipe = loadIntoVRAM;
LLUUID id;
if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
{ // loaded from an asset, fetch the texture from the asset system
@@ -951,12 +971,12 @@ bool Image::prep(Asset& asset)
{ // embedded in a buffer, load the texture from the buffer
BufferView& bufferView = asset.mBufferViews[mBufferView];
Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
-
- U8* data = buffer.mData.data() + bufferView.mByteOffset;
-
- mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType);
-
- if (mTexture.isNull())
+ if (mLoadIntoTexturePipe)
+ {
+ U8* data = buffer.mData.data() + bufferView.mByteOffset;
+ mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType);
+ }
+ else if (mTexture.isNull() && mLoadIntoTexturePipe)
{
LL_WARNS("GLTF") << "Failed to load image from buffer:" << LL_ENDL;
LL_WARNS("GLTF") << " image: " << mName << LL_ENDL;
@@ -971,12 +991,12 @@ bool Image::prep(Asset& asset)
std::string img_file = dir + gDirUtilp->getDirDelimiter() + mUri;
LLUUID tracking_id = LLLocalBitmapMgr::getInstance()->addUnit(img_file);
- if (tracking_id.notNull())
+ if (tracking_id.notNull() && mLoadIntoTexturePipe)
{
LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
mTexture = LLViewerTextureManager::getFetchedTexture(world_id);
}
- else
+ else if (mLoadIntoTexturePipe)
{
LL_WARNS("GLTF") << "Failed to load image from file:" << LL_ENDL;
LL_WARNS("GLTF") << " image: " << mName << LL_ENDL;
@@ -991,7 +1011,7 @@ bool Image::prep(Asset& asset)
return false;
}
- if (!asset.mFilename.empty())
+ if (!asset.mFilename.empty() && mLoadIntoTexturePipe)
{ // local preview, boost image so it doesn't discard and force to save raw image in case we save out or upload
mTexture->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
mTexture->forceToSaveRawImage(0, F32_MAX);
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index 27821659db..b9554d753c 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -286,6 +286,7 @@ namespace LL
void serialize(boost::json::object& dst) const;
};
+ // Image is for images that we want to load for the given asset. This acts as an interface into the viewer's texture pipe.
class Image
{
public:
@@ -301,6 +302,8 @@ namespace LL
S32 mBits = -1;
S32 mPixelType = -1;
+ bool mLoadIntoTexturePipe = false;
+
LLPointer<LLViewerFetchedTexture> mTexture;
const Image& operator=(const Value& src);
@@ -316,7 +319,7 @@ namespace LL
// preserve only uri and name
void clearData(Asset& asset);
- bool prep(Asset& asset);
+ bool prep(Asset& asset, bool loadIntoVRAM);
};
// Render Batch -- vertex buffer and list of primitives to render using
@@ -391,6 +394,10 @@ namespace LL
// UBO for storing material data
U32 mMaterialsUBO = 0;
+ bool mLoadIntoVRAM = false;
+
+ std::vector<std::string> mUnsupportedExtensions;
+ std::vector<std::string> mIgnoredExtensions;
// prepare for first time use
bool prep();
@@ -428,12 +435,12 @@ namespace LL
// accepts .gltf and .glb files
// Any existing data will be lost
// returns result of prep() on success
- bool load(std::string_view filename);
+ bool load(std::string_view filename, bool loadIntoVRAM);
// load .glb contents from memory
// data - binary contents of .glb file
// returns result of prep() on success
- bool loadBinary(const std::string& data);
+ bool loadBinary(const std::string& data, bool loadIntoVRAM);
const Asset& operator=(const Value& src);
void serialize(boost::json::object& dst) const;
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index ef9bba8128..be36c5e90b 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -159,6 +159,12 @@ namespace LL
}
template<>
+ inline void copyVec3<F32, LLColor4U>(F32* src, LLColor4U& dst)
+ {
+ dst.set((U8)(src[0] * 255.f), (U8)(src[1] * 255.f), (U8)(src[2] * 255.f), 255);
+ }
+
+ template<>
inline void copyVec3<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set((U8)(src[0]), (U8)(src[1]), (U8)(src[2]), 255);
@@ -369,6 +375,11 @@ namespace LL
template<class T>
inline void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst)
{
+ if (accessor.mBufferView == INVALID_INDEX)
+ {
+ LL_WARNS("GLTF") << "Invalid buffer" << LL_ENDL;
+ return;
+ }
const BufferView& bufferView = asset.mBufferViews[accessor.mBufferView];
const Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
const U8* src = buffer.mData.data() + bufferView.mByteOffset + accessor.mByteOffset;
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp
new file mode 100644
index 0000000000..dd1d327683
--- /dev/null
+++ b/indra/newview/gltf/llgltfloader.cpp
@@ -0,0 +1,1822 @@
+/**
+ * @file LLGLTFLoader.cpp
+ * @brief LLGLTFLoader class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llgltfloader.h"
+#include "meshoptimizer.h"
+#include <glm/gtc/packing.hpp>
+
+// Import & define single-header gltf import/export lib
+#define TINYGLTF_IMPLEMENTATION
+#define TINYGLTF_USE_CPP14 // default is C++ 11
+
+// tinygltf by default loads image files using STB
+#define STB_IMAGE_IMPLEMENTATION
+// to use our own image loading:
+// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
+// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
+
+// tinygltf saves image files using STB
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
+
+// Additionally, disable inclusion of STB header files entirely with
+// TINYGLTF_NO_INCLUDE_STB_IMAGE
+// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
+#include "tinygltf/tiny_gltf.h"
+
+
+// TODO: includes inherited from dae loader. Validate / prune
+
+#include "llsdserialize.h"
+#include "lljoint.h"
+#include "llbase64.h"
+#include "lldir.h"
+
+#include "llmatrix4a.h"
+
+#include <boost/regex.hpp>
+#include <boost/algorithm/string/replace.hpp>
+#include <boost/exception/diagnostic_information.hpp>
+#include <fstream>
+
+static const std::string lod_suffix[LLModel::NUM_LODS] =
+{
+ "_LOD0",
+ "_LOD1",
+ "_LOD2",
+ "",
+ "_PHYS",
+};
+
+// Premade rotation matrix, GLTF is Y-up while SL is Z-up
+static const glm::mat4 coord_system_rotation(
+ 1.f, 0.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 0.f, -1.f, 0.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f
+);
+
+
+static const glm::mat4 coord_system_rotationxy(
+ 0.f, 1.f, 0.f, 0.f,
+ -1.f, 0.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f
+);
+
+static const S32 VERTEX_SPLIT_SAFETY_MARGIN = 3 * 3 + 1; // 10 vertices: 3 complete triangles plus remapping overhead
+static const S32 VERTEX_LIMIT = USHRT_MAX - VERTEX_SPLIT_SAFETY_MARGIN;
+
+LLGLTFLoader::LLGLTFLoader(std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void * opaque_userdata,
+ JointTransformMap & jointTransformMap,
+ JointNameSet & jointsFromNodes,
+ std::map<std::string, std::string, std::less<>> & jointAliasMap,
+ U32 maxJointsPerMesh,
+ U32 modelLimit,
+ U32 debugMode,
+ std::vector<LLJointData> viewer_skeleton) //,
+ //bool preprocess)
+ : LLModelLoader( filename,
+ lod,
+ load_cb,
+ joint_lookup_func,
+ texture_load_func,
+ state_cb,
+ opaque_userdata,
+ jointTransformMap,
+ jointsFromNodes,
+ jointAliasMap,
+ maxJointsPerMesh,
+ modelLimit,
+ debugMode)
+ , mViewerJointData(viewer_skeleton)
+ , mGltfLoaded(false)
+ , mApplyXYRotation(false)
+{
+}
+
+LLGLTFLoader::~LLGLTFLoader() {}
+
+bool LLGLTFLoader::OpenFile(const std::string &filename)
+{
+ // Clear the material cache for new file
+ mMaterialCache.clear();
+
+ tinygltf::TinyGLTF loader;
+ std::string filename_lc(filename);
+ LLStringUtil::toLower(filename_lc);
+
+ try
+ {
+ mGltfLoaded = mGLTFAsset.load(filename, false);
+ }
+ catch (const std::exception& e)
+ {
+ LL_WARNS() << "Exception in LLModelLoader::run: " << e.what() << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorException";
+ args["FILENAME"] = filename;
+ args["EXCEPTION"] = e.what();
+ mWarningsArray.append(args);
+ setLoadState(ERROR_PARSING);
+ return false;
+ }
+ catch (...)
+ {
+ LOG_UNHANDLED_EXCEPTION("LLGLTFLoader");
+ LLSD args;
+ args["Message"] = "ParsingErrorException";
+ args["FILENAME"] = filename;
+ args["EXCEPTION"] = boost::current_exception_diagnostic_information();
+ mWarningsArray.append(args);
+ setLoadState(ERROR_PARSING);
+ return false;
+ }
+
+ if (!mGltfLoaded)
+ {
+ notifyUnsupportedExtension(true);
+
+ for (const auto& buffer : mGLTFAsset.mBuffers)
+ {
+ if (buffer.mByteLength > 0 && buffer.mData.empty())
+ {
+ bool bin_file = buffer.mUri.ends_with(".bin");
+ LLSD args;
+ args["Message"] = bin_file ? "ParsingErrorMissingBufferBin" : "ParsingErrorMissingBuffer";
+ args["BUFFER_NAME"] = buffer.mName;
+ args["BUFFER_URI"] = buffer.mUri;
+ mWarningsArray.append(args);
+ }
+ }
+ setLoadState(ERROR_PARSING);
+ return false;
+ }
+
+ notifyUnsupportedExtension(false);
+
+ bool meshesLoaded = parseMeshes();
+
+ setLoadState(DONE);
+
+ return meshesLoaded;
+}
+
+void LLGLTFLoader::addModelToScene(
+ LLModel* pModel,
+ const std::string& model_name,
+ U32 submodel_limit,
+ const LLMatrix4& transformation,
+ const LLVolumeParams& volume_params,
+ const material_map& mats)
+{
+ U32 volume_faces = pModel->getNumVolumeFaces();
+
+ // Side-steps all manner of issues when splitting models
+ // and matching lower LOD materials to base models
+ //
+ pModel->sortVolumeFacesByMaterialName();
+
+ int submodelID = 0;
+
+ // remove all faces that definitely won't fit into one model and submodel limit
+ U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES;
+ if (face_limit < volume_faces)
+ {
+ LL_WARNS("GLTF_IMPORT") << "Model contains " << volume_faces
+ << " faces, exceeding the limit of " << face_limit << LL_ENDL;
+
+ LLSD args;
+ args["Message"] = "ModelTooManySubmodels";
+ args["MODEL_NAME"] = pModel->mLabel;
+ args["SUBMODEL_COUNT"] = static_cast<S32>(llfloor((F32)volume_faces / LL_SCULPT_MESH_MAX_FACES));
+ args["SUBMODEL_LIMIT"] = static_cast<S32>(submodel_limit);
+ mWarningsArray.append(args);
+
+ pModel->setNumVolumeFaces(face_limit);
+ }
+
+ LLVolume::face_list_t remainder;
+ std::vector<LLModel*> ready_models;
+ LLModel* current_model = pModel;
+
+ do
+ {
+ current_model->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder);
+
+ volume_faces = static_cast<U32>(remainder.size());
+
+ // Don't add to scene yet because weights and materials aren't ready.
+ // Just save it
+ ready_models.push_back(current_model);
+
+ // If we have left-over volume faces, create another model
+ // to absorb them.
+ if (volume_faces)
+ {
+ LLModel* next = new LLModel(volume_params, 0.f);
+ next->ClearFacesAndMaterials();
+ next->mSubmodelID = ++submodelID;
+
+ std::string instance_name = model_name;
+ if (next->mSubmodelID > 0)
+ {
+ instance_name += (char)((int)'a' + next->mSubmodelID);
+ }
+ // Check for duplicates and add copy suffix if needed
+ int duplicate_count = 0;
+ for (const auto& inst : mScene[transformation])
+ {
+ if (inst.mLabel == instance_name)
+ {
+ ++duplicate_count;
+ }
+ }
+ if (duplicate_count > 0) {
+ instance_name += "_copy_" + std::to_string(duplicate_count);
+ }
+ next->mLabel = instance_name;
+
+ next->getVolumeFaces() = remainder;
+ next->mNormalizedScale = current_model->mNormalizedScale;
+ next->mNormalizedTranslation = current_model->mNormalizedTranslation;
+ next->mSkinWeights = current_model->mSkinWeights;
+ next->mPosition = current_model->mPosition;
+
+ const LLMeshSkinInfo& current_skin_info = current_model->mSkinInfo;
+ LLMeshSkinInfo& next_skin_info = next->mSkinInfo;
+ next_skin_info.mJointNames = current_skin_info.mJointNames;
+ next_skin_info.mJointNums = current_skin_info.mJointNums;
+ next_skin_info.mBindShapeMatrix = current_skin_info.mBindShapeMatrix;
+ next_skin_info.mInvBindMatrix = current_skin_info.mInvBindMatrix;
+ next_skin_info.mAlternateBindMatrix = current_skin_info.mAlternateBindMatrix;
+ next_skin_info.mPelvisOffset = current_skin_info.mPelvisOffset;
+
+
+ if (current_model->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES)
+ {
+ next->mMaterialList.assign(current_model->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, current_model->mMaterialList.end());
+ current_model->mMaterialList.resize(LL_SCULPT_MESH_MAX_FACES);
+ }
+
+ current_model = next;
+ }
+
+ remainder.clear();
+
+ } while (volume_faces);
+
+ for (auto model : ready_models)
+ {
+ // remove unused/redundant vertices
+ model->remapVolumeFaces();
+
+ mModelList.push_back(model);
+
+ std::map<std::string, LLImportMaterial> materials;
+ for (U32 i = 0; i < (U32)model->mMaterialList.size(); ++i)
+ {
+ material_map::const_iterator found = mats.find(model->mMaterialList[i]);
+ if (found != mats.end())
+ {
+ materials[model->mMaterialList[i]] = found->second;
+ }
+ else
+ {
+ materials[model->mMaterialList[i]] = LLImportMaterial();
+ }
+ }
+ // Keep base name for scene instance.
+ std::string instance_name = model->mLabel;
+ // Add suffix. Suffix is nessesary for model matching logic
+ // because sometimes higher lod can be used as a lower one, so models
+ // need unique names not just in scope of one lod, but across lods.
+ model->mLabel += lod_suffix[mLod];
+ mScene[transformation].push_back(LLModelInstance(model, instance_name, transformation, materials));
+ stretch_extents(model, transformation);
+ }
+}
+
+bool LLGLTFLoader::parseMeshes()
+{
+ if (!mGltfLoaded) return false;
+
+ // 2022-04 DJH Volume params from dae example. TODO understand PCODE
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ mTransform.setIdentity();
+
+ for (auto& node : mGLTFAsset.mNodes)
+ {
+ // Make node matrix valid for correct transformation
+ node.makeMatrixValid();
+ }
+
+ if (mGLTFAsset.mSkins.size() > 0)
+ {
+ checkForXYrotation(mGLTFAsset.mSkins[0]);
+ populateJointGroups();
+ }
+
+ // Populate the joints from skins first.
+ // Multiple meshes can share the same skin, so preparing skins beforehand.
+ for (S32 i = 0; i < mGLTFAsset.mSkins.size(); i++)
+ {
+ populateJointsFromSkin(i);
+ }
+
+ // Track how many times each mesh name has been used
+ std::map<std::string, S32> mesh_name_counts;
+
+ // For now use mesh count, but might be better to do 'mNodes.size() - joints count'.
+ U32 submodel_limit = mGLTFAsset.mMeshes.size() > 0 ? mGeneratedModelLimit / (U32)mGLTFAsset.mMeshes.size() : 0;
+
+ // Check if we have scenes defined
+ if (!mGLTFAsset.mScenes.empty())
+ {
+ // Process the default scene (or first scene if no default)
+ S32 scene_idx = mGLTFAsset.mScene >= 0 ? mGLTFAsset.mScene : 0;
+
+ if (scene_idx < mGLTFAsset.mScenes.size())
+ {
+ const LL::GLTF::Scene& scene = mGLTFAsset.mScenes[scene_idx];
+
+ LL_INFOS("GLTF_IMPORT") << "Processing scene " << scene_idx << " with " << scene.mNodes.size() << " root nodes" << LL_ENDL;
+
+ // Process all root nodes defined in the scene
+ for (S32 root_idx : scene.mNodes)
+ {
+ if (root_idx >= 0 && root_idx < static_cast<S32>(mGLTFAsset.mNodes.size()))
+ {
+ processNodeHierarchy(root_idx, mesh_name_counts, submodel_limit, volume_params);
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF_IMPORT") << "No scenes defined in GLTF file" << LL_ENDL;
+
+ LLSD args;
+ args["Message"] = "NoScenesFound";
+ mWarningsArray.append(args);
+ return false;
+ }
+
+ checkGlobalJointUsage();
+
+ return true;
+}
+
+void LLGLTFLoader::processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params)
+{
+ if (node_idx < 0 || node_idx >= static_cast<S32>(mGLTFAsset.mNodes.size()))
+ return;
+
+ const LL::GLTF::Node& node = mGLTFAsset.mNodes[node_idx];
+
+ LL_DEBUGS("GLTF_IMPORT") << "Processing node " << node_idx << " (" << node.mName << ")"
+ << " - has mesh: " << (node.mMesh >= 0 ? "yes" : "no")
+ << " - children: " << node.mChildren.size() << LL_ENDL;
+
+ // Process this node's mesh if it has one
+ if (node.mMesh >= 0 && node.mMesh < mGLTFAsset.mMeshes.size())
+ {
+ LLMatrix4 transformation;
+ material_map mats;
+
+ LLModel* pModel = new LLModel(volume_params, 0.f);
+ const LL::GLTF::Mesh& mesh = mGLTFAsset.mMeshes[node.mMesh];
+
+ // Get base mesh name and track usage
+ std::string base_name = getLodlessLabel(mesh);
+ if (base_name.empty())
+ {
+ base_name = "mesh_" + std::to_string(node.mMesh);
+ }
+
+ S32 instance_count = mesh_name_counts[base_name]++;
+
+ // make name unique
+ if (instance_count > 0)
+ {
+ base_name = base_name + "_copy_" + std::to_string(instance_count);
+ }
+
+ if (populateModelFromMesh(pModel, base_name, mesh, node, mats) &&
+ (LLModel::NO_ERRORS == pModel->getStatus()) &&
+ validate_model(pModel))
+ {
+ mTransform.setIdentity();
+ transformation = mTransform;
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ pModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ if (node.mSkin >= 0)
+ {
+ // "Bind Shape Matrix" is supposed to transform the geometry of the skinned mesh
+ // into the coordinate space of the joints.
+ // In GLTF, this matrix is omitted, and it is assumed that this transform is either
+ // premultiplied with the mesh data, or postmultiplied to the inverse bind matrices.
+ //
+ // TODO: There appears to be missing rotation when joints rotate the model
+ // or inverted bind matrices are missing inherited rotation
+ // (based of values the 'bento shoes' mesh might be missing 90 degrees horizontaly
+ // prior to skinning)
+
+ pModel->mSkinInfo.mBindShapeMatrix.loadu(mesh_scale);
+ LL_INFOS("GLTF_DEBUG") << "Model: " << pModel->mLabel << " mBindShapeMatrix: " << pModel->mSkinInfo.mBindShapeMatrix << LL_ENDL;
+ }
+
+ if (transformation.determinant() < 0)
+ { // negative scales are not supported
+ LL_INFOS("GLTF_IMPORT") << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: "
+ << pModel->mLabel << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleNormTrans";
+ args["LABEL"] = pModel->mLabel;
+ mWarningsArray.append(args);
+ }
+
+ addModelToScene(pModel, base_name, submodel_limit, transformation, volume_params, mats);
+ mats.clear();
+ }
+ else
+ {
+ setLoadState(ERROR_MODEL + pModel->getStatus());
+ delete pModel;
+ return;
+ }
+ }
+ else if (node.mMesh >= 0)
+ {
+ // Log invalid mesh reference
+ LL_WARNS("GLTF_IMPORT") << "Node " << node_idx << " (" << node.mName
+ << ") references invalid mesh " << node.mMesh
+ << " (total meshes: " << mGLTFAsset.mMeshes.size() << ")" << LL_ENDL;
+
+ LLSD args;
+ args["Message"] = "InvalidMeshReference";
+ args["NODE_NAME"] = node.mName;
+ args["MESH_INDEX"] = node.mMesh;
+ args["TOTAL_MESHES"] = static_cast<S32>(mGLTFAsset.mMeshes.size());
+ mWarningsArray.append(args);
+ }
+
+ // Process all children recursively
+ for (S32 child_idx : node.mChildren)
+ {
+ processNodeHierarchy(child_idx, mesh_name_counts, submodel_limit, volume_params);
+ }
+}
+
+void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const
+{
+ if (node_index < 0 || node_index >= static_cast<S32>(asset.mNodes.size()))
+ {
+ combined_transform = glm::mat4(1.0f);
+ return;
+ }
+
+ const auto& node = asset.mNodes[node_index];
+
+ // Ensure the node's matrix is valid
+ const_cast<LL::GLTF::Node&>(node).makeMatrixValid();
+
+ // Start with this node's transform
+ combined_transform = node.mMatrix;
+
+ // Find and apply parent transform if it exists
+ for (size_t i = 0; i < asset.mNodes.size(); ++i)
+ {
+ const auto& potential_parent = asset.mNodes[i];
+ auto it = std::find(potential_parent.mChildren.begin(), potential_parent.mChildren.end(), node_index);
+
+ if (it != potential_parent.mChildren.end())
+ {
+ // Found parent - recursively get its combined transform and apply it
+ glm::mat4 parent_transform;
+ computeCombinedNodeTransform(asset, static_cast<S32>(i), parent_transform);
+ combined_transform = parent_transform * combined_transform;
+ return; // Early exit - a node can only have one parent
+ }
+ }
+}
+
+bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx)
+{
+ const std::string& legal_name = mJointNames[gltf_skin_idx][gltf_joint_idx];
+ if (legal_name.empty())
+ {
+ llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1
+ return false;
+ }
+ skin_info.mJointNames.push_back(legal_name);
+ skin_info.mJointNums.push_back(-1);
+
+ // In scope of same skin multiple meshes reuse same bind matrices
+ skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[gltf_skin_idx][gltf_joint_idx]);
+ skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[gltf_skin_idx][gltf_joint_idx]);
+
+ // Track joint usage for this skin, for the sake of unused joints detection
+ mJointUsage[gltf_skin_idx][gltf_joint_idx]++;
+
+ return true;
+}
+
+LLGLTFLoader::LLGLTFImportMaterial LLGLTFLoader::processMaterial(S32 material_index, S32 fallback_index)
+{
+ // Check cache first
+ auto cached = mMaterialCache.find(material_index);
+ if (cached != mMaterialCache.end())
+ {
+ return cached->second;
+ }
+
+ LLImportMaterial impMat;
+ impMat.mDiffuseColor = LLColor4::white; // Default color
+
+ // Generate material name
+ std::string materialName = generateMaterialName(material_index, fallback_index);
+
+ // Process material if available
+ if (material_index >= 0 && material_index < mGLTFAsset.mMaterials.size())
+ {
+ LL::GLTF::Material* material = &mGLTFAsset.mMaterials[material_index];
+
+ // Set diffuse color from base color factor
+ impMat.mDiffuseColor = LLColor4(
+ material->mPbrMetallicRoughness.mBaseColorFactor[0],
+ material->mPbrMetallicRoughness.mBaseColorFactor[1],
+ material->mPbrMetallicRoughness.mBaseColorFactor[2],
+ material->mPbrMetallicRoughness.mBaseColorFactor[3]
+ );
+
+ // Process base color texture if it exists
+ if (material->mPbrMetallicRoughness.mBaseColorTexture.mIndex >= 0)
+ {
+ S32 texIndex = material->mPbrMetallicRoughness.mBaseColorTexture.mIndex;
+ std::string filename = processTexture(texIndex, "base_color", material->mName);
+
+ if (!filename.empty())
+ {
+ impMat.mDiffuseMapFilename = filename;
+ impMat.mDiffuseMapLabel = material->mName.empty() ? filename : material->mName;
+
+ // Check if the texture is already loaded
+ S32 sourceIndex;
+ if (validateTextureIndex(texIndex, sourceIndex))
+ {
+ LL::GLTF::Image& image = mGLTFAsset.mImages[sourceIndex];
+ if (image.mTexture.notNull())
+ {
+ mTexturesNeedScaling |= image.mHeight > LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT || image.mWidth > LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT;
+ impMat.setDiffuseMap(image.mTexture->getID());
+ LL_INFOS("GLTF_IMPORT") << "Using existing texture ID: " << image.mTexture->getID().asString() << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("GLTF_IMPORT") << "Texture needs loading: " << impMat.mDiffuseMapFilename << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+
+ // Create cached material with both material and name
+ LLGLTFImportMaterial cachedMat(impMat, materialName);
+
+ // Cache the processed material
+ mMaterialCache[material_index] = cachedMat;
+ return cachedMat;
+}
+
+std::string LLGLTFLoader::processTexture(S32 texture_index, const std::string& texture_type, const std::string& material_name)
+{
+ S32 sourceIndex;
+ if (!validateTextureIndex(texture_index, sourceIndex))
+ return "";
+
+ LL::GLTF::Image& image = mGLTFAsset.mImages[sourceIndex];
+
+ // Process URI-based textures
+ if (!image.mUri.empty())
+ {
+ std::string filename = image.mUri;
+ size_t pos = filename.find_last_of("/\\");
+ if (pos != std::string::npos)
+ {
+ filename = filename.substr(pos + 1);
+ }
+
+ LL_INFOS("GLTF_IMPORT") << "Found texture: " << filename << " for material: " << material_name << LL_ENDL;
+
+ LLSD args;
+ args["Message"] = "TextureFound";
+ args["TEXTURE_NAME"] = filename;
+ args["MATERIAL_NAME"] = material_name;
+ mWarningsArray.append(args);
+
+ return filename;
+ }
+
+ // Process embedded textures
+ if (image.mBufferView >= 0)
+ {
+ return extractTextureToTempFile(texture_index, texture_type);
+ }
+
+ return "";
+}
+
+bool LLGLTFLoader::validateTextureIndex(S32 texture_index, S32& source_index)
+{
+ if (texture_index < 0 || texture_index >= mGLTFAsset.mTextures.size())
+ return false;
+
+ source_index = mGLTFAsset.mTextures[texture_index].mSource;
+ if (source_index < 0 || source_index >= mGLTFAsset.mImages.size())
+ return false;
+
+ return true;
+}
+
+std::string LLGLTFLoader::generateMaterialName(S32 material_index, S32 fallback_index)
+{
+ if (material_index >= 0 && material_index < mGLTFAsset.mMaterials.size())
+ {
+ LL::GLTF::Material* material = &mGLTFAsset.mMaterials[material_index];
+ std::string materialName = material->mName;
+
+ if (materialName.empty())
+ {
+ materialName = "mat" + std::to_string(material_index);
+ }
+ return materialName;
+ }
+ else
+ {
+ return fallback_index >= 0 ? "mat_default" + std::to_string(fallback_index) : "mat_default";
+ }
+}
+
+bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const std::string& base_name, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats)
+{
+ // Set the requested label for the floater display and uploading
+ pModel->mRequestedLabel = gDirUtilp->getBaseFileName(mFilename, true);
+ // Set only name, suffix will be added later
+ pModel->mLabel = base_name;
+
+ LL_DEBUGS("GLTF_DEBUG") << "Processing model " << pModel->mLabel << LL_ENDL;
+
+ pModel->ClearFacesAndMaterials();
+
+ S32 skinIdx = nodeno.mSkin;
+
+ // Compute final combined transform matrix (hierarchy + coordinate rotation)
+ S32 node_index = static_cast<S32>(&nodeno - &mGLTFAsset.mNodes[0]);
+ glm::mat4 hierarchy_transform;
+ computeCombinedNodeTransform(mGLTFAsset, node_index, hierarchy_transform);
+
+ // Combine transforms: coordinate rotation applied to hierarchy transform
+ glm::mat4 final_transform = coord_system_rotation * hierarchy_transform;
+ if (mApplyXYRotation)
+ {
+ final_transform = coord_system_rotationxy * final_transform;
+ }
+
+ // Check if we have a negative scale (flipped coordinate system)
+ bool hasNegativeScale = glm::determinant(final_transform) < 0.0f;
+
+ // Pre-compute normal transform matrix (transpose of inverse of upper-left 3x3)
+ const glm::mat3 normal_transform = glm::transpose(glm::inverse(glm::mat3(final_transform)));
+
+ // Mark unsuported joints with '-1' so that they won't get added into weights
+ // GLTF maps all joints onto all meshes. Gather use count per mesh to cut unused ones.
+ std::vector<S32> gltf_joint_index_use;
+ if (skinIdx >= 0 && mGLTFAsset.mSkins.size() > skinIdx)
+ {
+ LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx];
+
+ size_t jointCnt = gltf_skin.mJoints.size();
+ gltf_joint_index_use.resize(jointCnt, 0);
+
+ for (size_t i = 0; i < jointCnt; ++i)
+ {
+ if (mJointNames[skinIdx][i].empty())
+ {
+ // This might need to hold a substitute index
+ gltf_joint_index_use[i] = -1; // mark as unsupported
+ }
+ }
+ }
+
+ for (size_t prim_idx = 0; prim_idx < mesh.mPrimitives.size(); ++prim_idx)
+ {
+ const LL::GLTF::Primitive& prim = mesh.mPrimitives[prim_idx];
+
+ // So primitives already have all of the data we need for a given face in SL land.
+ // Primitives may only ever have a single material assigned to them - as the relation is 1:1 in terms of intended draw call
+ // count. Just go ahead and populate faces direct from the GLTF primitives here. -Geenz 2025-04-07
+ LLVolumeFace face;
+ std::vector<GLTFVertex> vertices;
+
+ // Use cached material processing
+ LLGLTFImportMaterial cachedMat = processMaterial(prim.mMaterial, pModel->getNumVolumeFaces() - 1);
+ LLImportMaterial impMat = cachedMat;
+ std::string materialName = cachedMat.name;
+ mats[materialName] = impMat;
+
+ if (prim.getIndexCount() % 3 != 0)
+ {
+ LL_WARNS("GLTF_IMPORT") << "Mesh '" << mesh.mName << "' primitive " << prim_idx
+ << ": Invalid index count " << prim.getIndexCount()
+ << " (not divisible by 3). GLTF files must contain triangulated geometry." << LL_ENDL;
+
+ LLSD args;
+ args["Message"] = "InvalidGeometryNonTriangulated";
+ args["MESH_NAME"] = mesh.mName;
+ args["PRIMITIVE_INDEX"] = static_cast<S32>(prim_idx);
+ args["INDEX_COUNT"] = static_cast<S32>(prim.getIndexCount());
+ mWarningsArray.append(args);
+ return false; // Skip this primitive
+ }
+
+ // Apply the global scale and center offset to all vertices
+ for (U32 i = 0; i < prim.getVertexCount(); i++)
+ {
+ // Use pre-computed final_transform
+ glm::vec4 pos(prim.mPositions[i][0], prim.mPositions[i][1], prim.mPositions[i][2], 1.0f);
+ glm::vec4 transformed_pos = final_transform * pos;
+
+ GLTFVertex vert;
+ vert.position = glm::vec3(transformed_pos);
+
+ if (!prim.mNormals.empty())
+ {
+ // Use pre-computed normal_transform
+ glm::vec3 normal_vec(prim.mNormals[i][0], prim.mNormals[i][1], prim.mNormals[i][2]);
+ vert.normal = glm::normalize(normal_transform * normal_vec);
+ }
+ else
+ {
+ // Use default normal (pointing up in model space)
+ vert.normal = glm::normalize(normal_transform * glm::vec3(0.0f, 0.0f, 1.0f));
+ LL_DEBUGS("GLTF_IMPORT") << "No normals found for primitive, using default normal." << LL_ENDL;
+ }
+
+ vert.uv0 = glm::vec2(prim.mTexCoords0[i][0], -prim.mTexCoords0[i][1]);
+
+ if (skinIdx >= 0)
+ {
+ vert.weights = glm::vec4(prim.mWeights[i]);
+
+ auto accessorIdx = prim.mAttributes.at("JOINTS_0");
+ LL::GLTF::Accessor::ComponentType componentType = LL::GLTF::Accessor::ComponentType::UNSIGNED_BYTE;
+ if (accessorIdx >= 0)
+ {
+ auto accessor = mGLTFAsset.mAccessors[accessorIdx];
+ componentType = accessor.mComponentType;
+ }
+
+ // The GLTF spec allows for either an unsigned byte for joint indices, or an unsigned short.
+ // Detect and unpack accordingly.
+ if (componentType == LL::GLTF::Accessor::ComponentType::UNSIGNED_BYTE)
+ {
+ auto ujoint = glm::unpackUint4x8((U32)(prim.mJoints[i] & 0xFFFFFFFF));
+ vert.joints = glm::u16vec4(ujoint.x, ujoint.y, ujoint.z, ujoint.w);
+ }
+ else if (componentType == LL::GLTF::Accessor::ComponentType::UNSIGNED_SHORT)
+ {
+ vert.joints = glm::unpackUint4x16(prim.mJoints[i]);
+ }
+ else
+ {
+ vert.joints = glm::zero<glm::u16vec4>();
+ vert.weights = glm::zero<glm::vec4>();
+ }
+ }
+ vertices.push_back(vert);
+ }
+
+ // Check for empty vertex array before processing
+ if (vertices.empty())
+ {
+ LL_WARNS("GLTF_IMPORT") << "Empty vertex array for primitive " << prim_idx << " in model " << mesh.mName << LL_ENDL;
+ LLSD args;
+ args["Message"] = "EmptyVertexArray";
+ args["MESH_NAME"] = mesh.mName;
+ args["PRIMITIVE_INDEX"] = static_cast<S32>(prim_idx);
+ args["INDEX_COUNT"] = static_cast<S32>(prim.getIndexCount());
+ mWarningsArray.append(args);
+ return false; // Skip this primitive
+ }
+
+ std::vector<LLVolumeFace::VertexData> faceVertices;
+ glm::vec3 min = glm::vec3(FLT_MAX);
+ glm::vec3 max = glm::vec3(-FLT_MAX);
+
+ for (U32 i = 0; i < vertices.size(); i++)
+ {
+ LLVolumeFace::VertexData vert;
+
+ // Update min/max bounds
+ if (i == 0)
+ {
+ min = max = vertices[i].position;
+ }
+ else
+ {
+ min.x = std::min(min.x, vertices[i].position.x);
+ min.y = std::min(min.y, vertices[i].position.y);
+ min.z = std::min(min.z, vertices[i].position.z);
+ max.x = std::max(max.x, vertices[i].position.x);
+ max.y = std::max(max.y, vertices[i].position.y);
+ max.z = std::max(max.z, vertices[i].position.z);
+ }
+
+ LLVector4a position = LLVector4a(vertices[i].position.x, vertices[i].position.y, vertices[i].position.z);
+ LLVector4a normal = LLVector4a(vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z);
+ vert.setPosition(position);
+ vert.setNormal(normal);
+ vert.mTexCoord = LLVector2(vertices[i].uv0.x, vertices[i].uv0.y);
+ faceVertices.push_back(vert);
+
+ if (skinIdx >= 0)
+ {
+ // create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ // Drop joints that viewer doesn't support (negative in gltf_joint_index_use_count)
+ // don't reindex them yet, more indexes will be removed
+ // Also drop joints that have no weight. GLTF stores 4 per vertex, so there might be
+ // 'empty' ones
+ if (gltf_joint_index_use[vertices[i].joints.x] >= 0
+ && vertices[i].weights.x > 0.f)
+ {
+ weight_list.push_back(LLModel::JointWeight(vertices[i].joints.x, vertices[i].weights.x));
+ gltf_joint_index_use[vertices[i].joints.x]++;
+ }
+ if (gltf_joint_index_use[vertices[i].joints.y] >= 0
+ && vertices[i].weights.y > 0.f)
+ {
+ weight_list.push_back(LLModel::JointWeight(vertices[i].joints.y, vertices[i].weights.y));
+ gltf_joint_index_use[vertices[i].joints.y]++;
+ }
+ if (gltf_joint_index_use[vertices[i].joints.z] >= 0
+ && vertices[i].weights.z > 0.f)
+ {
+ weight_list.push_back(LLModel::JointWeight(vertices[i].joints.z, vertices[i].weights.z));
+ gltf_joint_index_use[vertices[i].joints.z]++;
+ }
+ if (gltf_joint_index_use[vertices[i].joints.w] >= 0
+ && vertices[i].weights.w > 0.f)
+ {
+ weight_list.push_back(LLModel::JointWeight(vertices[i].joints.w, vertices[i].weights.w));
+ gltf_joint_index_use[vertices[i].joints.w]++;
+ }
+
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+ F32 total = 0.f;
+
+ for (U32 j = 0; j < llmin((U32)4, (U32)weight_list.size()); ++j)
+ {
+ // take up to 4 most significant weights
+ // Ported from the DAE loader - however, GLTF right now only supports up to four weights per vertex.
+ wght.push_back(weight_list[j]);
+ total += weight_list[j].mWeight;
+ }
+
+ if (total != 0.f)
+ {
+ F32 scale = 1.f / total;
+ if (scale != 1.f)
+ { // normalize weights
+ for (U32 j = 0; j < wght.size(); ++j)
+ {
+ wght[j].mWeight *= scale;
+ }
+ }
+ }
+
+ if (wght.size() > 0)
+ {
+ pModel->mSkinWeights[LLVector3(vertices[i].position)] = wght;
+ }
+ }
+ }
+
+ // Indices handling
+ if (faceVertices.size() >= VERTEX_LIMIT)
+ {
+ // Will have to remap 32 bit indices into 16 bit indices
+ // For the sake of simplicity build vector of 32 bit indices first
+ std::vector<U32> indices_32;
+ for (U32 i = 0; i < prim.getIndexCount(); i += 3)
+ {
+ // When processing indices, flip winding order if needed
+ if (hasNegativeScale)
+ {
+ // Flip winding order for negative scale
+ indices_32.push_back(prim.mIndexArray[i]);
+ indices_32.push_back(prim.mIndexArray[i + 2]); // Swap these two
+ indices_32.push_back(prim.mIndexArray[i + 1]);
+ }
+ else
+ {
+ indices_32.push_back(prim.mIndexArray[i]);
+ indices_32.push_back(prim.mIndexArray[i + 1]);
+ indices_32.push_back(prim.mIndexArray[i + 2]);
+ }
+ }
+
+ // Generates a vertex remap table with no gaps in the resulting sequence
+ std::vector<U32> remap(faceVertices.size());
+ size_t vertex_count = meshopt_generateVertexRemap(&remap[0], &indices_32[0], indices_32.size(), &faceVertices[0], faceVertices.size(), sizeof(LLVolumeFace::VertexData));
+
+ // Manually remap vertices
+ std::vector<LLVolumeFace::VertexData> optimized_vertices(vertex_count);
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ optimized_vertices[i] = faceVertices[remap[i]];
+ }
+
+ std::vector<U32> optimized_indices(indices_32.size());
+ meshopt_remapIndexBuffer(&optimized_indices[0], &indices_32[0], indices_32.size(), &remap[0]);
+
+ // Sort indices to improve mesh splits (reducing amount of duplicated indices)
+ meshopt_optimizeVertexCache(&optimized_indices[0], &optimized_indices[0], indices_32.size(), vertex_count);
+
+ std::vector<U16> indices_16;
+ std::vector<S64> vertices_remap;
+ vertices_remap.resize(vertex_count, -1);
+ S32 created_faces = 0;
+ std::vector<LLVolumeFace::VertexData> face_verts;
+ min = glm::vec3(FLT_MAX);
+ max = glm::vec3(-FLT_MAX);
+
+ for (size_t idx = 0; idx < optimized_indices.size(); idx++)
+ {
+ size_t vert_index = optimized_indices[idx];
+ if (vertices_remap[vert_index] == -1)
+ {
+ // First encounter, add it
+ size_t new_vert_idx = face_verts.size();
+ vertices_remap[vert_index] = (S64)new_vert_idx;
+ face_verts.push_back(optimized_vertices[vert_index]);
+ vert_index = new_vert_idx;
+
+ // Update min/max bounds
+ const LLVector4a& vec = face_verts[new_vert_idx].getPosition();
+ if (new_vert_idx == 0)
+ {
+ min.x = vec[0];
+ min.y = vec[1];
+ min.z = vec[2];
+ max = min;
+ }
+ else
+ {
+ min.x = std::min(min.x, vec[0]);
+ min.y = std::min(min.y, vec[1]);
+ min.z = std::min(min.z, vec[2]);
+ max.x = std::max(max.x, vec[0]);
+ max.y = std::max(max.y, vec[1]);
+ max.z = std::max(max.z, vec[2]);
+ }
+ }
+ else
+ {
+ // already in vector, get position
+ vert_index = (size_t)vertices_remap[vert_index];
+ }
+ indices_16.push_back((U16)vert_index);
+
+ if (indices_16.size() % 3 == 0 && face_verts.size() >= VERTEX_LIMIT)
+ {
+ LLVolumeFace face;
+ face.fillFromLegacyData(face_verts, indices_16);
+ face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0);
+ face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0);
+ pModel->getVolumeFaces().push_back(face);
+ pModel->getMaterialList().push_back(materialName);
+ created_faces++;
+
+ std::fill(vertices_remap.begin(), vertices_remap.end(), -1);
+ indices_16.clear();
+ face_verts.clear();
+
+ min = glm::vec3(FLT_MAX);
+ max = glm::vec3(-FLT_MAX);
+ }
+ }
+ if (indices_16.size() > 0 && face_verts.size() > 0)
+ {
+ LLVolumeFace face;
+ face.fillFromLegacyData(face_verts, indices_16);
+ face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0);
+ face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0);
+ pModel->getVolumeFaces().push_back(face);
+ pModel->getMaterialList().push_back(materialName);
+ created_faces++;
+ }
+
+ LL_INFOS("GLTF_IMPORT") << "Primitive " << (S32)prim_idx << " from model " << pModel->mLabel
+ << " is over vertices limit, it was split into " << created_faces
+ << " faces" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ModelSplitPrimitive";
+ args["MODEL_NAME"] = pModel->mLabel;
+ args["FACE_COUNT"] = created_faces;
+ mWarningsArray.append(args);
+ }
+ else
+ {
+ // can use indices directly
+ std::vector<U16> indices;
+ for (U32 i = 0; i < prim.getIndexCount(); i += 3)
+ {
+ // When processing indices, flip winding order if needed
+ if (hasNegativeScale)
+ {
+ // Flip winding order for negative scale
+ indices.push_back(prim.mIndexArray[i]);
+ indices.push_back(prim.mIndexArray[i + 2]); // Swap these two
+ indices.push_back(prim.mIndexArray[i + 1]);
+ }
+ else
+ {
+ indices.push_back(prim.mIndexArray[i]);
+ indices.push_back(prim.mIndexArray[i + 1]);
+ indices.push_back(prim.mIndexArray[i + 2]);
+ }
+ }
+
+ face.fillFromLegacyData(faceVertices, indices);
+ face.mExtents[0] = LLVector4a(min.x, min.y, min.z, 0);
+ face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0);
+
+ pModel->getVolumeFaces().push_back(face);
+ pModel->getMaterialList().push_back(materialName);
+ }
+ }
+
+ // Call normalizeVolumeFacesAndWeights to compute proper extents
+ pModel->normalizeVolumeFacesAndWeights();
+
+ // Fill joint names, bind matrices and remap weight indices
+ if (skinIdx >= 0)
+ {
+ LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx];
+ LLMeshSkinInfo& skin_info = pModel->mSkinInfo;
+ S32 valid_joints_count = mValidJointsCount[skinIdx];
+
+ S32 replacement_index = 0;
+ std::vector<S32> gltfindex_to_joitindex_map;
+ size_t jointCnt = gltf_skin.mJoints.size();
+ gltfindex_to_joitindex_map.resize(jointCnt, -1);
+
+ if (valid_joints_count > (S32)mMaxJointsPerMesh)
+ {
+ std::map<std::string, S32> goup_use_count;
+
+ for (const auto& elem : mJointGroups)
+ {
+ goup_use_count[elem.second.mGroup] = 0;
+ goup_use_count[elem.second.mParentGroup] = 0;
+ }
+
+ // Assume that 'Torso' group is always in use since that's what everything else is attached to
+ goup_use_count["Torso"] = 1;
+ // Note that Collisions and Extra groups are all over the place, might want to include them from the start
+ // or add individual when parents are added
+
+ // Check which groups are in use
+ for (size_t i = 0; i < jointCnt; ++i)
+ {
+ std::string& joint_name = mJointNames[skinIdx][i];
+ if (!joint_name.empty())
+ {
+ if (gltf_joint_index_use[i] > 0)
+ {
+ const JointGroups &group = mJointGroups[joint_name];
+ // Joint in use, increment it's groups
+ goup_use_count[group.mGroup]++;
+ goup_use_count[group.mParentGroup]++;
+ }
+ }
+ }
+
+ // 1. add joints that are in use directly
+ for (size_t i = 0; i < jointCnt; ++i)
+ {
+ // Process joint name and idnex
+ S32 joint = gltf_skin.mJoints[i];
+ if (gltf_joint_index_use[i] <= 0)
+ {
+ // unsupported (-1) joint, drop it
+ // unused (0) joint, drop it
+ continue;
+ }
+
+ if (addJointToModelSkin(skin_info, skinIdx, i))
+ {
+ gltfindex_to_joitindex_map[i] = replacement_index++;
+ }
+ }
+
+ // 2. add joints from groups that this model's joints belong to
+ // It's perfectly valid to have more joints than is in use
+ // Ex: sandals that make your legs digitigrade despite not skining to
+ // knees or the like.
+ // Todo: sort and add by usecount
+ for (size_t i = 0; i < jointCnt; ++i)
+ {
+ S32 joint = gltf_skin.mJoints[i];
+ if (gltf_joint_index_use[i] != 0)
+ {
+ // this step needs only joints that have zero uses
+ continue;
+ }
+ if (skin_info.mInvBindMatrix.size() > mMaxJointsPerMesh)
+ {
+ break;
+ }
+ const std::string& legal_name = mJointNames[skinIdx][i];
+ std::string group_name = mJointGroups[legal_name].mGroup;
+ if (goup_use_count[group_name] > 0)
+ {
+ if (addJointToModelSkin(skin_info, skinIdx, i))
+ {
+ gltfindex_to_joitindex_map[i] = replacement_index++;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Less than 110, just add every valid joint
+ for (size_t i = 0; i < jointCnt; ++i)
+ {
+ // Process joint name and idnex
+ S32 joint = gltf_skin.mJoints[i];
+ if (gltf_joint_index_use[i] < 0)
+ {
+ // unsupported (-1) joint, drop it
+ continue;
+ }
+
+ if (addJointToModelSkin(skin_info, skinIdx, i))
+ {
+ gltfindex_to_joitindex_map[i] = replacement_index++;
+ }
+ }
+ }
+
+ if (skin_info.mInvBindMatrix.size() > mMaxJointsPerMesh)
+ {
+ // mMaxJointsPerMesh ususlly is equal to LL_MAX_JOINTS_PER_MESH_OBJECT
+ // and is 110.
+ LL_WARNS("GLTF_IMPORT") << "Too many jonts in " << pModel->mLabel
+ << " Count: " << (S32)skin_info.mInvBindMatrix.size()
+ << " Limit:" << (S32)mMaxJointsPerMesh << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ModelTooManyJoints";
+ args["MODEL_NAME"] = pModel->mLabel;
+ args["JOINT_COUNT"] = (S32)skin_info.mInvBindMatrix.size();
+ args["MAX"] = (S32)mMaxJointsPerMesh;
+ mWarningsArray.append(args);
+ }
+
+ // Remap indices for pModel->mSkinWeights
+ for (auto& weights : pModel->mSkinWeights)
+ {
+ for (auto& weight : weights.second)
+ {
+ weight.mJointIdx = gltfindex_to_joitindex_map[weight.mJointIdx];
+ }
+ }
+ }
+
+ return true;
+}
+
+void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx)
+{
+ const LL::GLTF::Skin& skin = mGLTFAsset.mSkins[skin_idx];
+
+ LL_INFOS("GLTF_DEBUG") << "populateJointFromSkin: Processing skin " << skin_idx << " with " << skin.mJoints.size() << " joints" << LL_ENDL;
+
+ if (skin.mInverseBindMatrices > 0 && skin.mJoints.size() != skin.mInverseBindMatricesData.size())
+ {
+ LL_INFOS("GLTF_IMPORT") << "Bind matrices count mismatch joints count" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "InvBindCountMismatch";
+ mWarningsArray.append(args);
+ }
+
+ S32 joint_count = (S32)skin.mJoints.size();
+ S32 inverse_count = (S32)skin.mInverseBindMatricesData.size();
+ if (mInverseBindMatrices.size() <= skin_idx)
+ {
+ mInverseBindMatrices.resize(skin_idx + 1);
+ mAlternateBindMatrices.resize(skin_idx + 1);
+ mJointNames.resize(skin_idx + 1);
+ mJointUsage.resize(skin_idx + 1);
+ mValidJointsCount.resize(skin_idx + 1, 0);
+ }
+
+ // fill up joints related data
+ joints_data_map_t joints_data;
+ joints_name_to_node_map_t names_to_nodes;
+ for (S32 i = 0; i < joint_count; i++)
+ {
+ S32 joint = skin.mJoints[i];
+ const LL::GLTF::Node &jointNode = mGLTFAsset.mNodes[joint];
+ JointNodeData& data = joints_data[joint];
+ data.mNodeIdx = joint;
+ data.mJointListIdx = i;
+ data.mGltfRestMatrix = buildGltfRestMatrix(joint, skin);
+ data.mGltfMatrix = jointNode.mMatrix;
+ data.mOverrideMatrix = glm::mat4(1.f);
+
+ if (mJointMap.find(jointNode.mName) != mJointMap.end())
+ {
+ data.mName = mJointMap[jointNode.mName];
+ data.mIsValidViewerJoint = true;
+ mValidJointsCount[skin_idx]++;
+ }
+ else
+ {
+ data.mName = jointNode.mName;
+ data.mIsValidViewerJoint = false;
+ }
+ names_to_nodes[data.mName] = joint;
+
+ for (S32 child : jointNode.mChildren)
+ {
+ JointNodeData& child_data = joints_data[child];
+ child_data.mParentNodeIdx = joint;
+ child_data.mIsParentValidViewerJoint = data.mIsValidViewerJoint;
+ }
+ }
+
+ // Go over viewer joints and build overrides
+ // This is needed because gltf skeleton doesn't necessarily match viewer's skeleton.
+ glm::mat4 ident(1.0);
+ for (auto &viewer_data : mViewerJointData)
+ {
+ buildOverrideMatrix(viewer_data, joints_data, names_to_nodes, ident, ident);
+ }
+
+ for (S32 i = 0; i < joint_count; i++)
+ {
+ S32 joint = skin.mJoints[i];
+ const LL::GLTF::Node &jointNode = mGLTFAsset.mNodes[joint];
+ std::string legal_name(jointNode.mName);
+
+ // Viewer supports a limited set of joints, mark them as legal
+ bool legal_joint = false;
+ if (mJointMap.find(legal_name) != mJointMap.end())
+ {
+ legal_name = mJointMap[legal_name];
+ legal_joint = true;
+ mJointNames[skin_idx].push_back(legal_name);
+ }
+ else
+ {
+ mJointNames[skin_idx].emplace_back();
+ }
+ mJointUsage[skin_idx].push_back(0);
+
+ // Compute bind matrices
+
+ if (!legal_joint)
+ {
+ // Add placeholder to not break index.
+ // Not going to be used by viewer, will be stripped from skin_info.
+ LLMatrix4 gltf_transform;
+ gltf_transform.setIdentity();
+ mInverseBindMatrices[skin_idx].push_back(LLMatrix4a(gltf_transform));
+ }
+ else if (inverse_count > i)
+ {
+ // Transalte existing bind matrix to viewer's overriden skeleton
+ glm::mat4 original_bind_matrix = glm::inverse(skin.mInverseBindMatricesData[i]);
+ glm::mat4 rotated_original = coord_system_rotation * original_bind_matrix;
+ glm::mat4 skeleton_transform = computeGltfToViewerSkeletonTransform(joints_data, joint, legal_name);
+ glm::mat4 tranlated_original = skeleton_transform * rotated_original;
+ glm::mat4 final_inverse_bind_matrix = glm::inverse(tranlated_original);
+
+ LLMatrix4 gltf_transform = LLMatrix4(glm::value_ptr(final_inverse_bind_matrix));
+ LL_DEBUGS("GLTF_DEBUG") << "mInvBindMatrix name: " << legal_name << " Translated val: " << gltf_transform << LL_ENDL;
+ mInverseBindMatrices[skin_idx].push_back(LLMatrix4a(gltf_transform));
+ }
+ else
+ {
+ // If bind matrices aren't present (they are optional in gltf),
+ // assume an identy matrix
+ // todo: find a model with this, might need to use YZ rotated matrix
+ glm::mat4 inv_bind(1.0f);
+ glm::mat4 skeleton_transform = computeGltfToViewerSkeletonTransform(joints_data, joint, legal_name);
+ inv_bind = glm::inverse(skeleton_transform * inv_bind);
+
+ LLMatrix4 gltf_transform = LLMatrix4(glm::value_ptr(inv_bind));
+ LL_DEBUGS("GLTF_DEBUG") << "mInvBindMatrix name: " << legal_name << " Generated val: " << gltf_transform << LL_ENDL;
+ mInverseBindMatrices[skin_idx].push_back(LLMatrix4a(gltf_transform));
+ }
+
+ // Compute Alternative matrices also known as overrides
+ LLMatrix4 original_joint_transform(glm::value_ptr(joints_data[joint].mOverrideMatrix));
+
+ // Viewer seems to care only about translation part,
+ // but for parity with collada taking original value
+ LLMatrix4 newInverse = LLMatrix4(mInverseBindMatrices[skin_idx].back().getF32ptr());
+ newInverse.setTranslation(original_joint_transform.getTranslation());
+
+ LL_DEBUGS("GLTF_DEBUG") << "mAlternateBindMatrix name: " << legal_name << " val: " << newInverse << LL_ENDL;
+ mAlternateBindMatrices[skin_idx].push_back(LLMatrix4a(newInverse));
+
+ if (legal_joint)
+ {
+ // Might be needed for uploader UI to correctly identify overriden joints
+ // but going to be incorrect if multiple skins are present
+ mJointList[legal_name] = newInverse;
+ mJointsFromNode.push_front(legal_name);
+ }
+ }
+
+ S32 valid_joints = mValidJointsCount[skin_idx];
+ if (valid_joints < joint_count)
+ {
+ LL_INFOS("GLTF_IMPORT") << "Skin " << skin_idx
+ << " defines " << joint_count
+ << " joints, but only " << valid_joints
+ << " were recognized and are compatible." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "SkinUsupportedJoints";
+ args["SKIN_INDEX"] = skin_idx;
+ args["JOINT_COUNT"] = joint_count;
+ args["LEGAL_COUNT"] = valid_joints;
+ mWarningsArray.append(args);
+ }
+}
+
+void LLGLTFLoader::populateJointGroups()
+{
+ std::string parent;
+ for (auto& viewer_data : mViewerJointData)
+ {
+ buildJointGroup(viewer_data, parent);
+ }
+}
+
+void LLGLTFLoader::buildJointGroup(LLJointData& viewer_data, const std::string &parent_group)
+{
+ JointGroups& jount_group_data = mJointGroups[viewer_data.mName];
+ jount_group_data.mGroup = viewer_data.mGroup;
+ jount_group_data.mParentGroup = parent_group;
+
+ for (LLJointData& child_data : viewer_data.mChildren)
+ {
+ buildJointGroup(child_data, viewer_data.mGroup);
+ }
+}
+
+void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& parent_support_rest) const
+{
+ glm::mat4 rest(1.f);
+ joints_name_to_node_map_t::iterator found_node = names_to_nodes.find(viewer_data.mName);
+ if (found_node != names_to_nodes.end())
+ {
+ S32 gltf_node_idx = found_node->second;
+ JointNodeData& node = gltf_nodes[gltf_node_idx];
+ node.mIsOverrideValid = true;
+ node.mViewerRestMatrix = viewer_data.mRestMatrix;
+
+ glm::mat4 gltf_joint_rest_pose = coord_system_rotation * node.mGltfRestMatrix;
+ if (mApplyXYRotation)
+ {
+ gltf_joint_rest_pose = coord_system_rotationxy * gltf_joint_rest_pose;
+ }
+
+ glm::mat4 translated_joint;
+ // Example:
+ // Viewer has pelvis->spine1->spine2->torso.
+ // gltf example model has pelvis->torso
+ // By doing glm::inverse(transalted_rest_spine2) * gltf_rest_torso
+ // We get what torso would have looked like if gltf had a spine2
+ if (viewer_data.mIsJoint)
+ {
+ translated_joint = glm::inverse(parent_rest) * gltf_joint_rest_pose;
+ }
+ else
+ {
+ translated_joint = glm::inverse(parent_support_rest) * gltf_joint_rest_pose;
+ }
+
+ glm::vec3 translation_override;
+ glm::vec3 skew;
+ glm::vec3 scale;
+ glm::vec4 perspective;
+ glm::quat rotation;
+ glm::decompose(translated_joint, scale, rotation, translation_override, skew, perspective);
+
+ // Viewer allows overrides, which are base joint with applied translation override.
+ // fortunately normal bones use only translation, without rotation or scale
+ node.mOverrideMatrix = glm::recompose(glm::vec3(1, 1, 1), glm::identity<glm::quat>(), translation_override, glm::vec3(0, 0, 0), glm::vec4(0, 0, 0, 1));
+
+ glm::mat4 overriden_joint = node.mOverrideMatrix;
+
+ // todo: if gltf bone had rotation or scale, they probably should be saved here
+ // then applied to bind matrix
+ rest = parent_rest * overriden_joint;
+ if (viewer_data.mIsJoint)
+ {
+ node.mOverrideRestMatrix = rest;
+ }
+ else
+ {
+ // This is likely incomplete or even wrong.
+ // Viewer Collision bones specify rotation and scale.
+ // Importer should apply rotation and scale to this matrix and save as needed
+ // then subsctruct them from bind matrix
+ // Todo: get models that use collision bones, made by different programs
+
+ overriden_joint = glm::scale(overriden_joint, viewer_data.mScale);
+ node.mOverrideRestMatrix = parent_support_rest * overriden_joint;
+ }
+ }
+ else
+ {
+ // No override for this joint
+ rest = parent_rest * viewer_data.mJointMatrix;
+ }
+
+ glm::mat4 support_rest(1.f);
+ if (viewer_data.mSupport == LLJointData::SUPPORT_BASE)
+ {
+ support_rest = rest;
+ }
+ else
+ {
+ support_rest = parent_support_rest;
+ }
+
+ for (LLJointData& child_data : viewer_data.mChildren)
+ {
+ buildOverrideMatrix(child_data, gltf_nodes, names_to_nodes, rest, support_rest);
+ }
+}
+
+glm::mat4 LLGLTFLoader::buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const
+{
+ // This is inefficient since we are recalculating some joints multiple times over
+ // Todo: cache it?
+
+ if (joint_node_index < 0 || joint_node_index >= static_cast<S32>(mGLTFAsset.mNodes.size()))
+ {
+ return glm::mat4(1.0f);
+ }
+
+ const auto& node = mGLTFAsset.mNodes[joint_node_index];
+
+ // Find and apply parent transform if it exists
+ for (size_t i = 0; i < mGLTFAsset.mNodes.size(); ++i)
+ {
+ const auto& potential_parent = mGLTFAsset.mNodes[i];
+ auto it = std::find(potential_parent.mChildren.begin(), potential_parent.mChildren.end(), joint_node_index);
+
+ if (it != potential_parent.mChildren.end())
+ {
+ // Found parent
+ if (std::find(gltf_skin.mJoints.begin(), gltf_skin.mJoints.end(), joint_node_index) != gltf_skin.mJoints.end())
+ {
+ // parent is a joint - recursively combine transform
+ // assumes that matrix is already valid
+ return buildGltfRestMatrix(static_cast<S32>(i), gltf_skin) * node.mMatrix;
+ }
+ }
+ }
+ // Should we return armature or stop earlier?
+ return node.mMatrix;
+}
+
+glm::mat4 LLGLTFLoader::buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const
+{
+ // This is inefficient since we are recalculating some joints multiple times over
+ // Todo: cache it?
+
+ if (joint_node_index < 0 || joint_node_index >= static_cast<S32>(mGLTFAsset.mNodes.size()))
+ {
+ return glm::mat4(1.0f);
+ }
+
+ auto& data = joint_data.at(joint_node_index);
+
+ if (data.mParentNodeIdx >=0)
+ {
+ return buildGltfRestMatrix(data.mParentNodeIdx, joint_data) * data.mGltfMatrix;
+ }
+ // Should we return armature or stop earlier?
+ return data.mGltfMatrix;
+}
+
+// This function computes the transformation matrix needed to convert from GLTF skeleton space
+// to viewer skeleton space for a specific joint
+
+glm::mat4 LLGLTFLoader::computeGltfToViewerSkeletonTransform(const joints_data_map_t& joints_data_map, S32 gltf_node_index, const std::string& joint_name) const
+{
+ const JointNodeData& node_data = joints_data_map.at(gltf_node_index);
+ if (!node_data.mIsOverrideValid)
+ {
+ // For now assume they are identical and return an identity (for ease of debuging)
+ return glm::mat4(1.0f);
+ }
+
+ // Get the GLTF joint's rest pose (in GLTF coordinate system)
+ const glm::mat4 &gltf_joint_rest_pose = node_data.mGltfRestMatrix;
+ glm::mat4 rest_pose = coord_system_rotation * gltf_joint_rest_pose;
+
+ LL_INFOS("GLTF_DEBUG") << "rest matrix for joint " << joint_name << ": ";
+
+ LLMatrix4 transform(glm::value_ptr(rest_pose));
+
+ LL_CONT << transform << LL_ENDL;
+
+ // Compute transformation from GLTF space to viewer space
+ // This assumes both skeletons are in rest pose initially
+ return node_data.mOverrideRestMatrix * glm::inverse(rest_pose);
+}
+
+bool LLGLTFLoader::checkForXYrotation(const LL::GLTF::Skin& gltf_skin, S32 joint_idx, S32 bind_indx)
+{
+ glm::mat4 gltf_joint_rest = buildGltfRestMatrix(joint_idx, gltf_skin);
+ glm::mat4 test_mat = glm::inverse(gltf_joint_rest) * gltf_skin.mInverseBindMatricesData[bind_indx];
+ // Normally for shoulders it should be something close to
+ // {1,0,0,0;0,-1,0,0;0,0,-1,0;0,0,0,1}
+ // rotated one will look like
+ // {0,0,0,-1;1,0,0,0;0,-1,0,0;0,0,0,1}
+ // Todo: This is a cheap hack,
+ // figure out how rotation is supposed to work
+ return abs(test_mat[0][0]) < 0.5 && abs(test_mat[1][1]) < 0.5 && abs(test_mat[2][2]) < 0.5;
+}
+
+void LLGLTFLoader::checkForXYrotation(const LL::GLTF::Skin& gltf_skin)
+{
+ // HACK: figure out model's rotation from shoulders' matrix.
+ // This is wrong on many levels:
+ // Too limited (only models that have shoulders),
+ // Will not work well with things that emulate 3 hands in some manner
+ // Only supports xy 90 degree rotation
+ // Todo: figure out how to find skeleton's orientation Correctly
+ // when model is rotated at a triangle level
+ constexpr char right_shoulder_str[] = "mShoulderRight";
+ constexpr char left_shoulder_str[] = "mShoulderLeft";
+
+ S32 size = (S32)gltf_skin.mJoints.size();
+ S32 joints_found = 0;
+ for (S32 i= 0; i < size; i++)
+ {
+ S32 joint = gltf_skin.mJoints[i];
+ const LL::GLTF::Node &joint_node = mGLTFAsset.mNodes[joint];
+
+ // todo: we are doing this search thing everywhere,
+ // just pre-translate every joint
+ JointMap::iterator found = mJointMap.find(joint_node.mName);
+ if (found == mJointMap.end())
+ {
+ // unsupported joint
+ continue;
+ }
+ if (found->second == right_shoulder_str || found->second == left_shoulder_str)
+ {
+ if (checkForXYrotation(gltf_skin, joint, i))
+ {
+ joints_found++;
+ }
+ else
+ {
+ return;
+ }
+ }
+ }
+
+ if (joints_found == 2)
+ {
+ // Both joints in a weird position/rotation, assume rotated model
+ mApplyXYRotation = true;
+ }
+}
+
+void LLGLTFLoader::checkGlobalJointUsage()
+{
+ // Check if some joints remained unused
+ for (S32 skin_idx = 0; skin_idx < (S32)mGLTFAsset.mSkins.size(); ++skin_idx)
+ {
+ const LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skin_idx];
+ S32 joint_count = (S32)gltf_skin.mJoints.size();
+ S32 used_joints = 0;
+ for (S32 i = 0; i < joint_count; ++i)
+ {
+ S32 joint = gltf_skin.mJoints[i];
+ if (mJointUsage[skin_idx][i] == 0)
+ {
+ // Joint is unused, log it
+ LL_INFOS("GLTF_DEBUG") << "Joint " << mJointNames[skin_idx][i]
+ << " in skin " << skin_idx << " is unused." << LL_ENDL;
+ }
+ else
+ {
+ used_joints++;
+ }
+ }
+
+ S32 valid_joints = mValidJointsCount[skin_idx];
+ if (valid_joints > used_joints)
+ {
+ S32 unsed_joints = valid_joints - used_joints;
+ LL_INFOS("GLTF_IMPORT") << "Skin " << skin_idx
+ << " declares " << valid_joints
+ << " valid joints, of them " << unsed_joints
+ << " remained unused" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "SkinUnusedJoints";
+ args["SKIN_INDEX"] = (S32)skin_idx;
+ args["JOINT_COUNT"] = valid_joints;
+ args["USED_COUNT"] = used_joints;
+ mWarningsArray.append(args);
+ }
+ }
+}
+
+std::string LLGLTFLoader::extractTextureToTempFile(S32 textureIndex, const std::string& texture_type)
+{
+ if (textureIndex < 0 || textureIndex >= mGLTFAsset.mTextures.size())
+ return "";
+
+ S32 sourceIndex = mGLTFAsset.mTextures[textureIndex].mSource;
+ if (sourceIndex < 0 || sourceIndex >= mGLTFAsset.mImages.size())
+ return "";
+
+ LL::GLTF::Image& image = mGLTFAsset.mImages[sourceIndex];
+
+ // Handle URI-based textures
+ if (!image.mUri.empty())
+ {
+ return image.mUri; // Return URI directly
+ }
+
+ // Handle embedded textures
+ if (image.mBufferView >= 0)
+ {
+ if (image.mBufferView < mGLTFAsset.mBufferViews.size())
+ {
+ const LL::GLTF::BufferView& buffer_view = mGLTFAsset.mBufferViews[image.mBufferView];
+ if (buffer_view.mBuffer < mGLTFAsset.mBuffers.size())
+ {
+ const LL::GLTF::Buffer& buffer = mGLTFAsset.mBuffers[buffer_view.mBuffer];
+
+ if (buffer_view.mByteOffset + buffer_view.mByteLength <= buffer.mData.size())
+ {
+ // Extract image data
+ const U8* data_ptr = &buffer.mData[buffer_view.mByteOffset];
+ U32 data_size = buffer_view.mByteLength;
+
+ // Determine the file extension
+ std::string extension = ".png"; // Default
+ if (!image.mMimeType.empty())
+ {
+ if (image.mMimeType == "image/jpeg")
+ extension = ".jpg";
+ else if (image.mMimeType == "image/png")
+ extension = ".png";
+ }
+ else if (data_size >= 4)
+ {
+ if (data_ptr[0] == 0xFF && data_ptr[1] == 0xD8)
+ extension = ".jpg"; // JPEG magic bytes
+ else if (data_ptr[0] == 0x89 && data_ptr[1] == 0x50 && data_ptr[2] == 0x4E && data_ptr[3] == 0x47)
+ extension = ".png"; // PNG magic bytes
+ }
+
+ // Create a temporary file
+ std::string temp_dir = gDirUtilp->getTempDir();
+ std::string temp_filename = temp_dir + gDirUtilp->getDirDelimiter() +
+ "gltf_embedded_" + texture_type + "_" + std::to_string(sourceIndex) + extension;
+
+ // Write the image data to the temporary file
+ std::ofstream temp_file(temp_filename, std::ios::binary);
+ if (temp_file.is_open())
+ {
+ temp_file.write(reinterpret_cast<const char*>(data_ptr), data_size);
+ temp_file.close();
+
+ LL_INFOS("GLTF_IMPORT") << "Extracted embedded " << texture_type << " texture to: " << temp_filename << LL_ENDL;
+ return temp_filename;
+ }
+ else
+ {
+ LL_WARNS("GLTF_IMPORT") << "Failed to create temporary file for " << texture_type << " texture: " << temp_filename << LL_ENDL;
+
+ LLSD args;
+ args["Message"] = "FailedToCreateTempFile";
+ args["TEXTURE_INDEX"] = sourceIndex;
+ args["TEXTURE_TYPE"] = texture_type;
+ args["TEMP_FILE"] = temp_filename;
+ mWarningsArray.append(args);
+ }
+ }
+ }
+ }
+ }
+
+ return "";
+}
+
+void LLGLTFLoader::notifyUnsupportedExtension(bool unsupported)
+{
+ std::vector<std::string> extensions = unsupported ? mGLTFAsset.mUnsupportedExtensions : mGLTFAsset.mIgnoredExtensions;
+ if (extensions.size() > 0)
+ {
+ LLSD args;
+ args["Message"] = unsupported ? "UnsupportedExtension" : "IgnoredExtension";
+ std::string del;
+ std::string ext;
+ for (auto& extension : extensions)
+ {
+ ext += del;
+ ext += extension;
+ del = ",";
+ }
+ args["EXT"] = ext;
+ mWarningsArray.append(args);
+
+ LL_WARNS("GLTF_IMPORT") << "Model uses unsupported extension: " << ext << LL_ENDL;
+ }
+}
+
+size_t LLGLTFLoader::getSuffixPosition(const std::string &label)
+{
+ if ((label.find("_LOD") != -1) || (label.find("_PHYS") != -1))
+ {
+ return label.rfind('_');
+ }
+ return -1;
+}
+
+std::string LLGLTFLoader::getLodlessLabel(const LL::GLTF::Mesh& mesh)
+{
+ size_t ext_pos = getSuffixPosition(mesh.mName);
+ if (ext_pos != -1)
+ {
+ return mesh.mName.substr(0, ext_pos);
+ }
+ return mesh.mName;
+}
+
diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h
new file mode 100644
index 0000000000..e8b91996c7
--- /dev/null
+++ b/indra/newview/gltf/llgltfloader.h
@@ -0,0 +1,216 @@
+/**
+ * @file LLGLTFLoader.h
+ * @brief LLGLTFLoader class definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLGLTFLoader_H
+#define LL_LLGLTFLoader_H
+
+#include "tinygltf/tiny_gltf.h"
+
+#include "asset.h"
+
+#include "llglheaders.h"
+#include "lljointdata.h"
+#include "llmodelloader.h"
+
+class LLGLTFLoader : public LLModelLoader
+{
+ public:
+ typedef std::map<std::string, LLImportMaterial> material_map;
+ typedef std::map<std::string, std::string> joint_viewer_parent_map_t;
+ typedef std::map<std::string, glm::mat4> joint_viewer_rest_map_t;
+ typedef std::map<S32, glm::mat4> joint_node_mat4_map_t;
+
+ struct JointNodeData
+ {
+ JointNodeData()
+ : mJointListIdx(-1)
+ , mNodeIdx(-1)
+ , mParentNodeIdx(-1)
+ , mIsValidViewerJoint(false)
+ , mIsParentValidViewerJoint(false)
+ , mIsOverrideValid(false)
+ {
+
+ }
+ S32 mJointListIdx;
+ S32 mNodeIdx;
+ S32 mParentNodeIdx;
+ glm::mat4 mGltfRestMatrix;
+ glm::mat4 mViewerRestMatrix;
+ glm::mat4 mOverrideRestMatrix;
+ glm::mat4 mGltfMatrix;
+ glm::mat4 mOverrideMatrix;
+ std::string mName;
+ bool mIsValidViewerJoint;
+ bool mIsParentValidViewerJoint;
+ bool mIsOverrideValid;
+ };
+ typedef std::map <S32, JointNodeData> joints_data_map_t;
+ typedef std::map <std::string, S32> joints_name_to_node_map_t;
+
+ class LLGLTFImportMaterial : public LLImportMaterial
+ {
+ public:
+ std::string name;
+ LLGLTFImportMaterial() = default;
+ LLGLTFImportMaterial(const LLImportMaterial& mat, const std::string& n) : LLImportMaterial(mat), name(n) {}
+ };
+
+ LLGLTFLoader(std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void * opaque_userdata,
+ JointTransformMap & jointTransformMap,
+ JointNameSet & jointsFromNodes,
+ std::map<std::string, std::string, std::less<>> & jointAliasMap,
+ U32 maxJointsPerMesh,
+ U32 modelLimit,
+ U32 debugMode,
+ std::vector<LLJointData> viewer_skeleton); //,
+ //bool preprocess );
+ virtual ~LLGLTFLoader();
+
+ virtual bool OpenFile(const std::string &filename);
+
+ struct GLTFVertex
+ {
+ glm::vec3 position;
+ glm::vec3 normal;
+ glm::vec2 uv0;
+ glm::u16vec4 joints;
+ glm::vec4 weights;
+ };
+
+protected:
+ LL::GLTF::Asset mGLTFAsset;
+ tinygltf::Model mGltfModel;
+ bool mGltfLoaded = false;
+ bool mApplyXYRotation = false;
+
+ // GLTF isn't aware of viewer's skeleton and uses it's own,
+ // so need to take viewer's joints and use them to
+ // recalculate iverse bind matrices
+ std::vector<LLJointData> mViewerJointData;
+
+ // vector of vectors because of a posibility of having more than one skin
+ typedef std::vector<LLMeshSkinInfo::matrix_list_t> bind_matrices_t;
+ typedef std::vector<std::vector<std::string> > joint_names_t;
+ bind_matrices_t mInverseBindMatrices;
+ bind_matrices_t mAlternateBindMatrices;
+ joint_names_t mJointNames; // empty string when no legal name for a given idx
+ std::vector<std::vector<S32>> mJointUsage; // detect and warn about unsed joints
+
+ // what group a joint belongs to.
+ // For purpose of stripping unused groups when joints are over limit.
+ struct JointGroups
+ {
+ std::string mGroup;
+ std::string mParentGroup;
+ };
+ typedef std::map<std::string, JointGroups, std::less<> > joint_to_group_map_t;
+ joint_to_group_map_t mJointGroups;
+
+ // per skin joint count, needs to be tracked for the sake of limits check.
+ std::vector<S32> mValidJointsCount;
+
+ // Cached material information
+ typedef std::map<S32, LLGLTFImportMaterial> MaterialCache;
+ MaterialCache mMaterialCache;
+
+private:
+ bool parseMeshes();
+ void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const;
+ void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params);
+ bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx);
+ LLGLTFImportMaterial processMaterial(S32 material_index, S32 fallback_index);
+ std::string processTexture(S32 texture_index, const std::string& texture_type, const std::string& material_name);
+ bool validateTextureIndex(S32 texture_index, S32& source_index);
+ std::string generateMaterialName(S32 material_index, S32 fallback_index = -1);
+ bool populateModelFromMesh(LLModel* pModel, const std::string& base_name, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats);
+ void populateJointsFromSkin(S32 skin_idx);
+ void populateJointGroups();
+ void addModelToScene(LLModel* pModel, const std::string& model_name, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats);
+ void buildJointGroup(LLJointData& viewer_data, const std::string& parent_group);
+ void buildOverrideMatrix(LLJointData& data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& support_rest) const;
+ glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const;
+ glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const;
+ glm::mat4 computeGltfToViewerSkeletonTransform(const joints_data_map_t& joints_data_map, S32 gltf_node_index, const std::string& joint_name) const;
+ bool checkForXYrotation(const LL::GLTF::Skin& gltf_skin, S32 joint_idx, S32 bind_indx);
+ void checkForXYrotation(const LL::GLTF::Skin& gltf_skin);
+ void checkGlobalJointUsage();
+
+ std::string extractTextureToTempFile(S32 textureIndex, const std::string& texture_type);
+
+ void notifyUnsupportedExtension(bool unsupported);
+
+ static size_t getSuffixPosition(const std::string& label);
+ static std::string getLodlessLabel(const LL::GLTF::Mesh& mesh);
+
+ // bool mPreprocessGLTF;
+
+ /* Below inherited from dae loader - unknown if/how useful here
+
+ void processElement(gltfElement *element, bool &badElement, GLTF *gltf);
+ void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin);
+
+ material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf);
+ LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf);
+ LLColor4 getGltfColor(gltfElement *element);
+
+ gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name);
+
+ bool isNodeAJoint(gltfNode *pNode);
+ void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms);
+ void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform);
+ void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform);
+ void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform);
+ void buildJointToNodeMappingFromScene(gltfElement *pRoot);
+ void processJointToNodeMapping(gltfNode *pNode);
+ void processChildJoints(gltfNode *pParentNode);
+
+ bool verifyCount(int expected, int result);
+
+ // Verify that a controller matches vertex counts
+ bool verifyController(gltfController *pController);
+
+ static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg);
+ static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh);
+
+ static LLModel *loadModelFromGltfMesh(gltfMesh *mesh);
+
+ // Loads a mesh breaking it into one or more models as necessary
+ // to get around volume face limitations while retaining >8 materials
+ //
+ bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit);
+
+ static std::string preprocessGLTF(std::string filename);
+ */
+
+};
+#endif // LL_LLGLTFLLOADER_H
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index 9faead9533..3cb5e9a0d7 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -317,7 +317,7 @@ void GLTFSceneManager::load(const std::string& filename)
{
std::shared_ptr<Asset> asset = std::make_shared<Asset>();
- if (asset->load(filename))
+ if (asset->load(filename, true))
{
gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
asset->updateTransforms();
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index a896b210f4..28b40543e9 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -268,6 +268,16 @@ using namespace LL;
#include "glib.h"
#endif // (LL_LINUX) && LL_GTK
+#ifdef LL_DISCORD
+#define DISCORDPP_IMPLEMENTATION
+#include <discordpp.h>
+static std::shared_ptr<discordpp::Client> gDiscordClient;
+static uint64_t gDiscordTimestampsStart;
+static std::string gDiscordActivityDetails;
+static int32_t gDiscordPartyCurrentSize;
+static int32_t gDiscordPartyMaxSize;
+#endif
+
static LLAppViewerListener sAppViewerListener(LLAppViewer::instance);
////// Windows-specific includes to the bottom - nasty defines in these pollute the preprocessor
@@ -1319,6 +1329,13 @@ bool LLAppViewer::frame()
bool LLAppViewer::doFrame()
{
+#ifdef LL_DISCORD
+ {
+ LL_PROFILE_ZONE_NAMED("discord_callbacks");
+ discordpp::RunCallbacks();
+ }
+#endif
+
LL_RECORD_BLOCK_TIME(FTM_FRAME);
{
// and now adjust the visuals from previous frame.
@@ -2245,10 +2262,7 @@ void errorCallback(LLError::ELevel level, const std::string &error_string)
// Callback for LLError::LLUserWarningMsg
void errorHandler(const std::string& title_string, const std::string& message_string, S32 code)
{
- if (!message_string.empty())
- {
- OSMessageBox(message_string, title_string.empty() ? LLTrans::getString("MBFatalError") : title_string, OSMB_OK);
- }
+ // message is going to hang viewer, create marker first
switch (code)
{
case LLError::LLUserWarningMsg::ERROR_OTHER:
@@ -2256,6 +2270,10 @@ void errorHandler(const std::string& title_string, const std::string& message_st
break;
case LLError::LLUserWarningMsg::ERROR_BAD_ALLOC:
LLAppViewer::instance()->createErrorMarker(LAST_EXEC_BAD_ALLOC);
+ // When system run out of memory and errorHandler gets called from a thread,
+ // main thread might keep going while OSMessageBox freezes the caller.
+ // Todo: handle it better, but for now disconnect to avoid making things worse
+ gDisconnected = true;
break;
case LLError::LLUserWarningMsg::ERROR_MISSING_FILES:
LLAppViewer::instance()->createErrorMarker(LAST_EXEC_MISSING_FILES);
@@ -2263,6 +2281,10 @@ void errorHandler(const std::string& title_string, const std::string& message_st
default:
break;
}
+ if (!message_string.empty())
+ {
+ OSMessageBox(message_string, title_string.empty() ? LLTrans::getString("MBFatalError") : title_string, OSMB_OK);
+ }
}
void LLAppViewer::initLoggingAndGetLastDuration()
@@ -5687,6 +5709,28 @@ void LLAppViewer::forceErrorThreadCrash()
thread->start();
}
+void LLAppViewer::forceExceptionThreadCrash()
+{
+ class LLCrashTestThread : public LLThread
+ {
+ public:
+
+ LLCrashTestThread() : LLThread("Crash logging test thread")
+ {
+ }
+
+ void run()
+ {
+ const std::string exception_text = "This is a deliberate exception in a thread";
+ throw std::runtime_error(exception_text);
+ }
+ };
+
+ LL_WARNS() << "This is a deliberate exception in a thread" << LL_ENDL;
+ LLCrashTestThread* thread = new LLCrashTestThread();
+ thread->start();
+}
+
void LLAppViewer::initMainloopTimeout(std::string_view state, F32 secs)
{
if (!mMainloopTimeout)
@@ -5862,3 +5906,180 @@ void LLAppViewer::metricsSend(bool enable_reporting)
gViewerAssetStats->restart();
}
+#ifdef LL_DISCORD
+
+void LLAppViewer::initDiscordSocial()
+{
+ gDiscordPartyCurrentSize = 1;
+ gDiscordPartyMaxSize = 0;
+ gDiscordTimestampsStart = time(nullptr);
+ gDiscordClient = std::make_shared<discordpp::Client>();
+ gDiscordClient->SetStatusChangedCallback([](discordpp::Client::Status status, discordpp::Client::Error, int32_t) {
+ if (status == discordpp::Client::Status::Ready)
+ {
+ updateDiscordActivity();
+ }
+ });
+ if (gSavedSettings.getBOOL("EnableDiscord"))
+ {
+ auto credential = gSecAPIHandler->loadCredential("Discord");
+ if (credential.notNull())
+ {
+ gDiscordClient->UpdateToken(discordpp::AuthorizationTokenType::Bearer, credential->getAuthenticator()["token"].asString(), [](discordpp::ClientResult result) {
+ if (result.Successful())
+ gDiscordClient->Connect();
+ else
+ LL_WARNS("Discord") << result.Error() << LL_ENDL;
+ });
+ }
+ else
+ {
+ LL_WARNS("Discord") << "Integration was enabled, but no credentials. Disabling integration." << LL_ENDL;
+ gSavedSettings.setBOOL("EnableDiscord", false);
+ }
+ }
+}
+
+void LLAppViewer::toggleDiscordIntegration(const LLSD& value)
+{
+ static const uint64_t APPLICATION_ID = 1394782217405862001;
+ if (value.asBoolean())
+ {
+ discordpp::AuthorizationArgs args{};
+ args.SetClientId(APPLICATION_ID);
+ args.SetScopes(discordpp::Client::GetDefaultPresenceScopes());
+ auto codeVerifier = gDiscordClient->CreateAuthorizationCodeVerifier();
+ args.SetCodeChallenge(codeVerifier.Challenge());
+ gDiscordClient->Authorize(args, [codeVerifier](auto result, auto code, auto redirectUri) {
+ if (result.Successful())
+ {
+ gDiscordClient->GetToken(APPLICATION_ID, code, codeVerifier.Verifier(), redirectUri, [](discordpp::ClientResult result, std::string accessToken, std::string, discordpp::AuthorizationTokenType, int32_t, std::string) {
+ if (result.Successful())
+ {
+ gDiscordClient->UpdateToken(discordpp::AuthorizationTokenType::Bearer, accessToken, [accessToken](discordpp::ClientResult result) {
+ if (result.Successful())
+ {
+ LLSD authenticator = LLSD::emptyMap();
+ authenticator["token"] = accessToken;
+ gSecAPIHandler->saveCredential(gSecAPIHandler->createCredential("Discord", LLSD::emptyMap(), authenticator), true);
+ gDiscordClient->Connect();
+ }
+ else
+ {
+ LL_WARNS("Discord") << result.Error() << LL_ENDL;
+ }
+ });
+ }
+ else
+ {
+ LL_WARNS("Discord") << result.Error() << LL_ENDL;
+ }
+ });
+ }
+ else
+ {
+ LL_WARNS("Discord") << result.Error() << LL_ENDL;
+ gSavedSettings.setBOOL("EnableDiscord", false);
+ }
+ });
+ }
+ else
+ {
+ gDiscordClient->Disconnect();
+ auto credential = gSecAPIHandler->loadCredential("Discord");
+ if (credential.notNull())
+ {
+ gDiscordClient->RevokeToken(APPLICATION_ID, credential->getAuthenticator()["token"].asString(), [](discordpp::ClientResult result) {
+ if (result.Successful())
+ LL_INFOS("Discord") << "Access token successfully revoked." << LL_ENDL;
+ else
+ LL_WARNS("Discord") << "No access token to revoke." << LL_ENDL;
+ });
+ auto cred = new LLCredential("Discord");
+ gSecAPIHandler->deleteCredential(cred);
+ }
+ else
+ {
+ LL_WARNS("Discord") << "Credentials are already nonexistent." << LL_ENDL;
+ }
+ }
+}
+
+void LLAppViewer::updateDiscordActivity()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ discordpp::Activity activity;
+ activity.SetType(discordpp::ActivityTypes::Playing);
+ discordpp::ActivityTimestamps timestamps;
+ timestamps.SetStart(gDiscordTimestampsStart);
+ activity.SetTimestamps(timestamps);
+
+ if (gAgent.getID() == LLUUID::null)
+ {
+ gDiscordClient->UpdateRichPresence(activity, [](discordpp::ClientResult) {});
+ return;
+ }
+
+ static LLCachedControl<bool> show_details(gSavedSettings, "ShowDiscordActivityDetails", false);
+ if (show_details)
+ {
+ if (gDiscordActivityDetails.empty())
+ {
+ LLAvatarName av_name;
+ LLAvatarNameCache::get(gAgent.getID(), &av_name);
+ gDiscordActivityDetails = av_name.getUserName();
+ auto displayName = av_name.getDisplayName();
+ if (gDiscordActivityDetails != displayName)
+ gDiscordActivityDetails = displayName + " (" + gDiscordActivityDetails + ")";
+ }
+ activity.SetDetails(gDiscordActivityDetails);
+ }
+
+ static LLCachedControl<bool> show_state(gSavedSettings, "ShowDiscordActivityState", false);
+ if (show_state)
+ {
+ auto agent_pos_region = gAgent.getPositionAgent();
+ S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f);
+ S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f);
+ S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f);
+ F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
+ const F32 FLY_CUTOFF = 6.f;
+ const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
+ const F32 WALK_CUTOFF = 1.5f;
+ const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
+ if (velocity_mag_sq > FLY_CUTOFF_SQ)
+ {
+ pos_x -= pos_x % 4;
+ pos_y -= pos_y % 4;
+ }
+ else if (velocity_mag_sq > WALK_CUTOFF_SQ)
+ {
+ pos_x -= pos_x % 2;
+ pos_y -= pos_y % 2;
+ }
+ auto location = llformat("%s (%d, %d, %d)", gAgent.getRegion()->getName().c_str(), pos_x, pos_y, pos_z);
+ activity.SetState(location);
+
+ discordpp::ActivityParty party;
+ party.SetId(location);
+ party.SetCurrentSize(gDiscordPartyCurrentSize);
+ party.SetMaxSize(gDiscordPartyMaxSize);
+ activity.SetParty(party);
+ }
+
+ gDiscordClient->UpdateRichPresence(activity, [](discordpp::ClientResult) {});
+}
+
+void LLAppViewer::updateDiscordPartyCurrentSize(int32_t size)
+{
+ gDiscordPartyCurrentSize = size;
+ updateDiscordActivity();
+}
+
+void LLAppViewer::updateDiscordPartyMaxSize(int32_t size)
+{
+ gDiscordPartyMaxSize = size;
+ updateDiscordActivity();
+}
+
+#endif
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index b4b8e5bac3..14e96afe94 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -175,6 +175,7 @@ public:
virtual void forceErrorCoroprocedureCrash();
virtual void forceErrorWorkQueueCrash();
virtual void forceErrorThreadCrash();
+ virtual void forceExceptionThreadCrash();
// The list is found in app_settings/settings_files.xml
// but since they are used explicitly in code,
@@ -250,6 +251,14 @@ public:
// Note: mQuitRequested can be aborted by user.
void outOfMemorySoftQuit();
+#ifdef LL_DISCORD
+ static void initDiscordSocial();
+ static void toggleDiscordIntegration(const LLSD& value);
+ static void updateDiscordActivity();
+ static void updateDiscordPartyCurrentSize(int32_t size);
+ static void updateDiscordPartyMaxSize(int32_t size);
+#endif
+
protected:
virtual bool initWindow(); // Initialize the viewer's window.
virtual void initLoggingAndGetLastDuration(); // Initialize log files, logging system
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 716e6cd9e3..41e954b7fa 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -59,7 +59,7 @@ LLFilePicker LLFilePicker::sInstance;
#define XML_FILTER L"XML files (*.xml)\0*.xml\0"
#define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0"
#define RAW_FILTER L"RAW files (*.raw)\0*.raw\0"
-#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0"
+#define MODEL_FILTER L"Model files (*.dae, *.gltf, *.glb)\0*.dae;*.gltf;*.glb\0"
#define MATERIAL_FILTER L"GLTF Files (*.gltf; *.glb)\0*.gltf;*.glb\0"
#define HDRI_FILTER L"HDRI Files (*.exr)\0*.exr\0"
#define MATERIAL_TEXTURES_FILTER L"GLTF Import (*.gltf; *.glb; *.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.gltf;*.glb;*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
@@ -217,6 +217,8 @@ bool LLFilePicker::setupFilter(ELoadFilter filter)
break;
case FFLOAD_MODEL:
mOFN.lpstrFilter = MODEL_FILTER \
+ COLLADA_FILTER \
+ MATERIAL_FILTER \
L"\0";
break;
case FFLOAD_MATERIAL:
@@ -671,6 +673,8 @@ std::unique_ptr<std::vector<std::string>> LLFilePicker::navOpenFilterProc(ELoadF
case FFLOAD_HDRI:
allowedv->push_back("exr");
case FFLOAD_MODEL:
+ allowedv->push_back("gltf");
+ allowedv->push_back("glb");
case FFLOAD_COLLADA:
allowedv->push_back("dae");
break;
diff --git a/indra/newview/llfloateravatar.cpp b/indra/newview/llfloateravatarwelcomepack.cpp
index 404316275d..82e44d1398 100644
--- a/indra/newview/llfloateravatar.cpp
+++ b/indra/newview/llfloateravatarwelcomepack.cpp
@@ -1,7 +1,7 @@
/**
- * @file llfloateravatar.h
- * @author Leyla Farazha
- * @brief floater for the avatar changer
+ * @file llfloateravatarwelcomepack.cpp
+ * @author Callum Prentice (callum@lindenlab.com)
+ * @brief Floater container for the Avatar Welcome Pack we app
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -27,17 +27,16 @@
#include "llviewerprecompiledheaders.h"
-#include "llfloateravatar.h"
+#include "llfloateravatarwelcomepack.h"
#include "lluictrlfactory.h"
#include "llmediactrl.h"
-
-LLFloaterAvatar::LLFloaterAvatar(const LLSD& key)
+LLFloaterAvatarWelcomePack::LLFloaterAvatarWelcomePack(const LLSD& key)
: LLFloater(key)
{
}
-LLFloaterAvatar::~LLFloaterAvatar()
+LLFloaterAvatarWelcomePack::~LLFloaterAvatarWelcomePack()
{
if (mAvatarPicker)
{
@@ -47,15 +46,13 @@ LLFloaterAvatar::~LLFloaterAvatar()
}
}
-bool LLFloaterAvatar::postBuild()
+bool LLFloaterAvatarWelcomePack::postBuild()
{
mAvatarPicker = findChild<LLMediaCtrl>("avatar_picker_contents");
if (mAvatarPicker)
{
mAvatarPicker->clearCache();
}
- enableResizeCtrls(true, true, false);
+
return true;
}
-
-
diff --git a/indra/newview/llfloateravatar.h b/indra/newview/llfloateravatarwelcomepack.h
index fb591c8306..a332d46708 100644
--- a/indra/newview/llfloateravatar.h
+++ b/indra/newview/llfloateravatarwelcomepack.h
@@ -1,7 +1,7 @@
/**
- * @file llfloateravatar.h
- * @author Leyla Farazha
- * @brief floater for the avatar changer
+ * @file llfloateravatarwelcomepack.h
+ * @author Callum Prentice (callum@lindenlab.com)
+ * @brief Floater container for the Avatar Welcome Pack we app
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -25,22 +25,21 @@
* $/LicenseInfo$
*/
-#ifndef LL_FLOATER_AVATAR_H
-#define LL_FLOATER_AVATAR_H
+#pragma once
#include "llfloater.h"
+
class LLMediaCtrl;
-class LLFloaterAvatar:
+class LLFloaterAvatarWelcomePack:
public LLFloater
{
friend class LLFloaterReg;
-private:
- LLFloaterAvatar(const LLSD& key);
- ~LLFloaterAvatar();
- bool postBuild() override;
- LLMediaCtrl* mAvatarPicker;
-};
+ private:
+ LLFloaterAvatarWelcomePack(const LLSD& key);
+ ~LLFloaterAvatarWelcomePack();
+ bool postBuild() override;
-#endif
+ LLMediaCtrl* mAvatarPicker;
+};
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 47471edb92..332a98031f 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -64,6 +64,7 @@
#include "llcallbacklist.h"
#include "llviewertexteditor.h"
#include "llviewernetwork.h"
+#include "llmaterialeditor.h"
//static
@@ -164,7 +165,7 @@ bool LLFloaterModelPreview::postBuild()
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
- lod_source_combo->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLoDSourceCommit, this, lod));
+ lod_source_combo->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLoDSourceCommit, this, lod, true));
lod_source_combo->setCurrentByIndex(mLODMode[lod]);
getChild<LLButton>("lod_browse_" + lod_name[lod])->setCommitCallback(boost::bind(&LLFloaterModelPreview::onBrowseLOD, this, lod));
@@ -619,11 +620,9 @@ void LLFloaterModelPreview::onJointListSelection()
LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list");
LLScrollListCtrl *joints_pos = panel->getChild<LLScrollListCtrl>("pos_overrides_list");
- LLScrollListCtrl *joints_scale = panel->getChild<LLScrollListCtrl>("scale_overrides_list");
LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr");
joints_pos->deleteAllItems();
- joints_scale->deleteAllItems();
LLScrollListItem *selected = joints_list->getFirstSelected();
if (selected)
@@ -757,7 +756,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
mModelPreview->onLODMeshOptimizerParamCommit(lod, enforce_tri_limit, mode);
break;
default:
- LL_ERRS() << "Only supposed to be called to generate models, val: " << mode << LL_ENDL;
+ LL_ERRS() << "Only supposed to be called to generate models" << LL_ENDL;
break;
}
@@ -767,7 +766,7 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[i]);
if (lod_source_combo->getCurrentIndex() == LLModelPreview::USE_LOD_ABOVE)
{
- onLoDSourceCommit(i);
+ onLoDSourceCommit(i, false);
}
else
{
@@ -1341,26 +1340,26 @@ void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLS
{
std::string str;
switch (lod)
-{
+ {
case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break;
case LLModel::LOD_LOW: str = "LOD1 "; break;
case LLModel::LOD_MEDIUM: str = "LOD2 "; break;
case LLModel::LOD_PHYSICS: str = "PHYS "; break;
case LLModel::LOD_HIGH: str = "LOD3 "; break;
default: break;
-}
+ }
LLStringUtil::format_map_t args_msg;
LLSD::map_const_iterator iter = args.beginMap();
LLSD::map_const_iterator end = args.endMap();
for (; iter != end; ++iter)
-{
+ {
args_msg[iter->first] = iter->second.asString();
}
str += sInstance->getString(message, args_msg);
sInstance->addStringToLogTab(str, flash);
}
- }
+}
// static
void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash)
@@ -1761,7 +1760,7 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
}
}
-void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
+void LLFloaterModelPreview::onLoDSourceCommit(S32 lod, bool refresh_ui)
{
mModelPreview->updateLodControls(lod);
@@ -1770,9 +1769,17 @@ void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
if (index == LLModelPreview::MESH_OPTIMIZER_AUTO
|| index == LLModelPreview::MESH_OPTIMIZER_SLOPPY
|| index == LLModelPreview::MESH_OPTIMIZER_PRECISE)
- { //rebuild LoD to update triangle counts
+ {
+ // rebuild LoD to update triangle counts
onLODParamCommit(lod, true);
}
+ else if (refresh_ui && index == LLModelPreview::USE_LOD_ABOVE)
+ {
+ // Update mUploadData for updateStatusMessages
+ mModelPreview->rebuildUploadData();
+ // Update UI with new triangle values
+ mModelPreview->updateStatusMessages();
+ }
}
void LLFloaterModelPreview::resetDisplayOptions()
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 6adc084fe8..5d23dc8d8e 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -208,7 +208,7 @@ private:
void onClickCalculateBtn();
void onJointListSelection();
- void onLoDSourceCommit(S32 lod);
+ void onLoDSourceCommit(S32 lod, bool refresh_ui);
void modelUpdated(bool calculate_visible);
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index fdac390e8a..c84728248c 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -366,6 +366,11 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.ClearLog", boost::bind(&LLConversationLog::onClearLog, &LLConversationLog::instance()));
mCommitCallbackRegistrar.add("Pref.DeleteTranscripts", boost::bind(&LLFloaterPreference::onDeleteTranscripts, this));
mCommitCallbackRegistrar.add("UpdateFilter", boost::bind(&LLFloaterPreference::onUpdateFilterTerm, this, false)); // <FS:ND/> Hook up for filtering
+#ifdef LL_DISCORD
+ gSavedSettings.getControl("EnableDiscord")->getCommitSignal()->connect(boost::bind(&LLAppViewer::toggleDiscordIntegration, _2));
+ gSavedSettings.getControl("ShowDiscordActivityDetails")->getCommitSignal()->connect(boost::bind(&LLAppViewer::updateDiscordActivity));
+ gSavedSettings.getControl("ShowDiscordActivityState")->getCommitSignal()->connect(boost::bind(&LLAppViewer::updateDiscordActivity));
+#endif
}
void LLFloaterPreference::processProperties( void* pData, EAvatarProcessorType type )
@@ -523,6 +528,10 @@ bool LLFloaterPreference::postBuild()
getChild<LLComboBox>("language_combobox")->add("System default", LLSD("default"), ADD_TOP, true);
}
+#ifndef LL_DISCORD
+ getChild<LLTabContainer>("privacy_tab_container")->childDisable("privacy_preferences_discord");
+#endif
+
return true;
}
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index da808bd8f2..03979edbc1 100755
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
@@ -371,6 +371,7 @@ LLFloaterWorldMap::LLFloaterWorldMap(const LLSD& key)
mWaitingForTracker(false),
mIsClosing(false),
mSetToUserPosition(true),
+ mProcessingSearchUpdate(false),
mTrackedLocation(0.0,0.0,0.0),
mTrackedStatus(LLTracker::TRACKING_NOTHING),
mParcelInfoObserver(nullptr),
@@ -384,7 +385,7 @@ LLFloaterWorldMap::LLFloaterWorldMap(const LLSD& key)
mCommitCallbackRegistrar.add("WMap.Location", boost::bind(&LLFloaterWorldMap::onLocationCommit, this));
mCommitCallbackRegistrar.add("WMap.AvatarCombo", boost::bind(&LLFloaterWorldMap::onAvatarComboCommit, this));
mCommitCallbackRegistrar.add("WMap.Landmark", boost::bind(&LLFloaterWorldMap::onLandmarkComboCommit, this));
- mCommitCallbackRegistrar.add("WMap.SearchResult", boost::bind(&LLFloaterWorldMap::onCommitSearchResult, this));
+ mCommitCallbackRegistrar.add("WMap.SearchResult", [this](LLUICtrl* ctrl, const LLSD& data) { LLFloaterWorldMap::onCommitSearchResult(false); });
mCommitCallbackRegistrar.add("WMap.GoHome", boost::bind(&LLFloaterWorldMap::onGoHome, this));
mCommitCallbackRegistrar.add("WMap.Teleport", boost::bind(&LLFloaterWorldMap::onClickTeleportBtn, this));
mCommitCallbackRegistrar.add("WMap.ShowTarget", boost::bind(&LLFloaterWorldMap::onShowTargetBtn, this));
@@ -829,6 +830,7 @@ void LLFloaterWorldMap::trackGenericItem(const LLItemInfo &item)
void LLFloaterWorldMap::trackLocation(const LLVector3d& pos_global)
{
+ mProcessingSearchUpdate = false;
LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
if (!sim_info)
{
@@ -968,7 +970,10 @@ void LLFloaterWorldMap::updateLocation()
}
}
- mLocationEditor->setValue(sim_name);
+ if (!mProcessingSearchUpdate)
+ {
+ mLocationEditor->setValue(sim_name);
+ }
// refresh coordinate display to reflect where user clicked.
LLVector3d coord_pos = LLTracker::getTrackedPositionGlobal();
@@ -1242,6 +1247,7 @@ void LLFloaterWorldMap::onGoHome()
{
gAgent.teleportHome();
closeFloater();
+ mProcessingSearchUpdate = false;
}
@@ -1411,6 +1417,7 @@ void LLFloaterWorldMap::onLocationCommit()
{
return;
}
+ mProcessingSearchUpdate = true;
LLStringUtil::toLower(str);
mCompletingRegionName = str;
@@ -1432,6 +1439,7 @@ void LLFloaterWorldMap::onCoordinatesCommit()
{
return;
}
+ mProcessingSearchUpdate = false;
S32 x_coord = (S32)mTeleportCoordSpinX->getValue().asReal();
S32 y_coord = (S32)mTeleportCoordSpinY->getValue().asReal();
@@ -1445,6 +1453,7 @@ void LLFloaterWorldMap::onCoordinatesCommit()
void LLFloaterWorldMap::onClearBtn()
{
mTrackedStatus = LLTracker::TRACKING_NOTHING;
+ mProcessingSearchUpdate = false;
LLTracker::stopTracking(true);
LLWorldMap::getInstance()->cancelTracking();
mSLURL = LLSLURL(); // Clear the SLURL since it's invalid
@@ -1461,6 +1470,7 @@ void LLFloaterWorldMap::onShowAgentBtn()
mMapView->setPanWithInterpTime(0, 0, false, 0.1f); // false == animate
// Set flag so user's location will be displayed if not tracking anything else
mSetToUserPosition = true;
+ mProcessingSearchUpdate = false;
}
void LLFloaterWorldMap::onClickTeleportBtn()
@@ -1616,6 +1626,12 @@ void LLFloaterWorldMap::teleport()
gAgent.teleportViaLocation( pos_global );
}
}
+
+ if (mProcessingSearchUpdate)
+ {
+ mProcessingSearchUpdate = false;
+ mTrackedSimName.clear();
+ }
}
void LLFloaterWorldMap::flyToLandmark()
@@ -1741,18 +1757,20 @@ void LLFloaterWorldMap::updateSims(bool found_null_sim)
{
mSearchResults->selectByValue(match);
mSearchResults->setFocus(true);
- onCommitSearchResult();
+ onCommitSearchResult(false /*fully commit the only option*/);
}
// else let user decide
else
{
- mSearchResults->operateOnAll(LLCtrlListInterface::OP_DESELECT);
+ mSearchResults->selectFirstItem();
mSearchResults->setFocus(true);
+ onCommitSearchResult(true /*don't update text field*/);
}
}
else
{
// if we found nothing, say "none"
+ mProcessingSearchUpdate = false;
mSearchResults->setCommentText(LLTrans::getString("worldmap_results_none_found"));
mSearchResults->operateOnAll(LLCtrlListInterface::OP_DESELECT);
}
@@ -1766,7 +1784,7 @@ void LLFloaterWorldMap::onTeleportFinished()
}
}
-void LLFloaterWorldMap::onCommitSearchResult()
+void LLFloaterWorldMap::onCommitSearchResult(bool from_search)
{
std::string sim_name = mSearchResults->getSelectedValue().asString();
if (sim_name.empty())
@@ -1797,8 +1815,14 @@ void LLFloaterWorldMap::onCommitSearchResult()
pos_global.mdV[VY] += (F64)pos_local.mV[VY];
pos_global.mdV[VZ] = (F64)pos_local.mV[VZ];
- mLocationEditor->setValue(sim_name);
+ // Commiting search string automatically selects first item in the search list,
+ // in such case onCommitSearchResult shouldn't modify search string
+ if (!from_search)
+ {
+ mLocationEditor->setValue(sim_name);
+ }
trackLocation(pos_global);
+ mProcessingSearchUpdate = from_search;
mTrackCtrlsPanel->setDefaultBtn(mTeleportButton);
break;
}
diff --git a/indra/newview/llfloaterworldmap.h b/indra/newview/llfloaterworldmap.h
index bf1650eb7c..9558ca2615 100644
--- a/indra/newview/llfloaterworldmap.h
+++ b/indra/newview/llfloaterworldmap.h
@@ -176,7 +176,7 @@ protected:
void onLocationFocusChanged( LLFocusableElement* ctrl );
void onLocationCommit();
void onCoordinatesCommit();
- void onCommitSearchResult();
+ void onCommitSearchResult(bool from_search);
void onTeleportFinished();
@@ -213,6 +213,7 @@ private:
bool mIsClosing;
bool mSetToUserPosition;
+ bool mProcessingSearchUpdate; // Don't update search string from what user set it to
LLVector3d mTrackedLocation;
LLTracker::ETrackingStatus mTrackedStatus;
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index cf1efd283a..f1ca69416b 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -2682,6 +2682,7 @@ bool LLInventoryModel::loadSkeleton(
LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS(LOG_INV) << "importing inventory skeleton for " << owner_id << LL_ENDL;
+ LLTimer timer;
typedef std::set<LLPointer<LLViewerInventoryCategory>, InventoryIDPtrLess> cat_set_t;
cat_set_t temp_cats;
bool rv = true;
@@ -2966,7 +2967,8 @@ bool LLInventoryModel::loadSkeleton(
}
LL_INFOS(LOG_INV) << "Successfully loaded " << cached_category_count
- << " categories and " << cached_item_count << " items from cache."
+ << " categories and " << cached_item_count << " items from cache"
+ << " after " << timer.getElapsedTimeF32() << " seconds."
<< LL_ENDL;
return rv;
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 5a067ba454..443a0022fb 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -364,9 +364,28 @@ void LLInventoryPanel::initializeViewBuilding()
if (mInventory->isInventoryUsable()
&& LLStartUp::getStartupState() <= STATE_WEARABLES_WAIT)
{
+ LLTimer timer;
// Usually this happens on login, so we have less time constraits, but too long and we can cause a disconnect
const F64 max_time = 20.f;
initializeViews(max_time);
+
+ if (mViewsInitialized == VIEWS_INITIALIZED)
+ {
+ LL_INFOS("Inventory")
+ << "Fully initialized inventory panel " << getName()
+ << " with " << (S32)mItemMap.size()
+ << " views in " << timer.getElapsedTimeF32() << " seconds."
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Inventory")
+ << "Partially initialized inventory panel " << getName()
+ << " with " << (S32)mItemMap.size()
+ << " views in " << timer.getElapsedTimeF32()
+ << " seconds. Pending known views: " << (S32)mBuildViewsQueue.size()
+ << LL_ENDL;
+ }
}
else
{
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 28160177f6..3cab060357 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -137,7 +137,8 @@ LLFloaterComboOptions* LLFloaterComboOptions::showUI(
{
combo_picker->mComboOptions->addSimpleElement(*iter);
}
- combo_picker->mComboOptions->selectFirstItem();
+ // select 'Bulk Upload All' option
+ combo_picker->mComboOptions->selectNthItem((S32)options.size() - 1);
combo_picker->openFloater(LLSD(title));
combo_picker->setFocus(true);
@@ -1332,15 +1333,6 @@ const std::string LLMaterialEditor::buildMaterialDescription()
desc << mNormalName;
}
- // trim last char if it's a ',' in case there is no normal texture
- // present and the code above inserts one
- // (no need to check for string length - always has initial string)
- std::string::iterator iter = desc.str().end() - 1;
- if (*iter == ',')
- {
- desc.str().erase(iter);
- }
-
// sanitize the material description so that it's compatible with the inventory
// note: split this up because clang doesn't like operating directly on the
// str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a
@@ -1348,6 +1340,15 @@ const std::string LLMaterialEditor::buildMaterialDescription()
std::string inv_desc = desc.str();
LLInventoryObject::correctInventoryName(inv_desc);
+ // trim last char if it's a ',' in case there is no normal texture
+ // present and the code above inserts one
+ // (no need to check for string length - always has initial string)
+ std::string::iterator iter = inv_desc.end() - 1;
+ if (*iter == ',')
+ {
+ inv_desc.erase(iter);
+ }
+
return inv_desc;
}
@@ -2478,6 +2479,42 @@ void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::
pack_textures(base_color_img, normal_img, mr_img, emissive_img, occlusion_img,
mBaseColorJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C);
+ if (open_floater)
+ {
+ bool textures_scaled = false;
+ if (mBaseColorFetched && mBaseColorJ2C
+ && (mBaseColorFetched->getWidth() != mBaseColorJ2C->getWidth()
+ || mBaseColorFetched->getHeight() != mBaseColorJ2C->getHeight()))
+ {
+ textures_scaled = true;
+ }
+ else if (mNormalFetched && mNormalJ2C
+ && (mNormalFetched->getWidth() != mNormalJ2C->getWidth()
+ || mNormalFetched->getHeight() != mNormalJ2C->getHeight()))
+ {
+ textures_scaled = true;
+ }
+ else if (mMetallicRoughnessFetched && mMetallicRoughnessJ2C
+ && (mMetallicRoughnessFetched->getWidth() != mMetallicRoughnessJ2C->getWidth()
+ || mMetallicRoughnessFetched->getHeight() != mMetallicRoughnessJ2C->getHeight()))
+ {
+ textures_scaled = true;
+ }
+ else if (mEmissiveFetched && mEmissiveJ2C
+ && (mEmissiveFetched->getWidth() != mEmissiveJ2C->getWidth()
+ || mEmissiveFetched->getHeight() != mEmissiveJ2C->getHeight()))
+ {
+ textures_scaled = true;
+ }
+
+ if (textures_scaled)
+ {
+ LLSD args;
+ args["MAX_SIZE"] = LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT;
+ LLNotificationsUtil::add("MaterialImagesWereScaled", args);
+ }
+ }
+
LLUUID base_color_id;
if (mBaseColorFetched.notNull())
{
@@ -2684,10 +2721,8 @@ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, c
// so we can include everything
if (stripped_uri.length() > 0)
{
- // example "DamagedHelmet: base layer"
+ // example "base layer"
return STRINGIZE(
- mMaterialNameShort <<
- ": " <<
stripped_uri <<
" (" <<
texture_type <<
@@ -2696,28 +2731,17 @@ const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, c
}
else
// uri doesn't include the type (because the uri is empty)
- // so we must reorganize the string a bit to include the name
- // and an explicit name type
+ // include an explicit name type
{
- // example "DamagedHelmet: (Emissive)"
- return STRINGIZE(
- mMaterialNameShort <<
- " (" <<
- texture_type <<
- ")"
- );
+ // example "Emissive"
+ return texture_type;
}
}
else
- // uri includes the type so just use it directly with the
- // name of the material
+ // uri includes the type so just use it directly
{
- return STRINGIZE(
- // example: AlienBust: normal_layer
- mMaterialNameShort <<
- ": " <<
- stripped_uri
- );
+ // example: "normal_layer"
+ return stripped_uri;
}
}
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index f25cb25517..eb9e054600 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -2401,6 +2401,11 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p
// might be good idea to turn mesh into pointer to avoid making a copy
mesh.mVolume = NULL;
}
+ {
+ // make sure skin info is not removed from list while we are decreasing reference count
+ LLMutexLock lock(mSkinMapMutex);
+ skin_info = nullptr;
+ }
return MESH_OK;
}
}
@@ -2700,10 +2705,14 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
S32 instance_num = 0;
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ // Handle models, ignore submodels for now.
+ // Probably should pre-sort by mSubmodelID instead of running twice.
+ // Note: mInstance should be sorted by model name for the sake of
+ // deterministic order.
+ for (auto& iter : mInstance)
{
LLMeshUploadData data;
- data.mBaseModel = iter->first;
+ data.mBaseModel = iter.first;
if (data.mBaseModel->mSubmodelID)
{
@@ -2712,7 +2721,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
continue;
}
- LLModelInstance& first_instance = *(iter->second.begin());
+ LLModelInstance& first_instance = *(iter.second.begin());
for (S32 i = 0; i < 5; i++)
{
data.mModel[i] = first_instance.mLOD[i];
@@ -2746,7 +2755,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
mUploadSkin,
mUploadJoints,
mLockScaleIfJointPosition,
- false,
+ LLModel::WRITE_BINARY,
false,
data.mBaseModel->mSubmodelID);
@@ -2759,8 +2768,8 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
}
// For all instances that use this model
- for (instance_list::iterator instance_iter = iter->second.begin();
- instance_iter != iter->second.end();
+ for (instance_list::iterator instance_iter = iter.second.begin();
+ instance_iter != iter.second.end();
++instance_iter)
{
@@ -2858,10 +2867,11 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
}
}
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ // Now handle the submodels.
+ for (auto& iter : mInstance)
{
LLMeshUploadData data;
- data.mBaseModel = iter->first;
+ data.mBaseModel = iter.first;
if (!data.mBaseModel->mSubmodelID)
{
@@ -2870,7 +2880,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
continue;
}
- LLModelInstance& first_instance = *(iter->second.begin());
+ LLModelInstance& first_instance = *(iter.second.begin());
for (S32 i = 0; i < 5; i++)
{
data.mModel[i] = first_instance.mLOD[i];
@@ -2904,7 +2914,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
mUploadSkin,
mUploadJoints,
mLockScaleIfJointPosition,
- false,
+ LLModel::WRITE_BINARY,
false,
data.mBaseModel->mSubmodelID);
@@ -2917,8 +2927,8 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
}
// For all instances that use this model
- for (instance_list::iterator instance_iter = iter->second.begin();
- instance_iter != iter->second.end();
+ for (instance_list::iterator instance_iter = iter.second.begin();
+ instance_iter != iter.second.end();
++instance_iter)
{
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 0847c29d0d..4c3901408f 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -674,7 +674,22 @@ public:
typedef std::vector<LLModelInstance> instance_list;
instance_list mInstanceList;
- typedef std::map<LLPointer<LLModel>, instance_list> instance_map;
+ // Upload should happen in deterministic order, so sort instances by model name.
+ struct LLUploadModelInstanceLess
+ {
+ inline bool operator()(const LLPointer<LLModel>& a, const LLPointer<LLModel>& b) const
+ {
+ if (a.isNull() || b.isNull())
+ {
+ llassert(false); // We are uploading these models, they shouldn't be null.
+ return true;
+ }
+ // Note: probably can sort by mBaseModel->mSubmodelID here as well to avoid
+ // running over the list twice in wholeModelToLLSD.
+ return a->mLabel < b->mLabel;
+ }
+ };
+ typedef std::map<LLPointer<LLModel>, instance_list, LLUploadModelInstanceLess> instance_map;
instance_map mInstance;
LLMutex* mMutex;
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 49c0006f66..d68fc9c02d 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -30,7 +30,7 @@
#include "llmodelloader.h"
#include "lldaeloader.h"
-#include "llgltfloader.h"
+#include "gltf/llgltfloader.h"
#include "llfloatermodelpreview.h"
#include "llagent.h"
@@ -40,6 +40,7 @@
#include "lldrawable.h"
#include "llface.h"
#include "lliconctrl.h"
+#include "lljointdata.h"
#include "llmatrix4a.h"
#include "llmeshrepository.h"
#include "llmeshoptimizer.h"
@@ -163,10 +164,14 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mPhysicsSearchLOD(LLModel::LOD_PHYSICS)
, mResetJoints(false)
, mModelNoErrors(true)
+ , mLoading(false)
+ , mModelLoader(nullptr)
, mLastJointUpdate(false)
, mFirstSkinUpdate(true)
, mHasDegenerate(false)
- , mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false))
+ , mNumOfFetchingTextures(0)
+ , mTexturesNeedScaling(false)
+ , mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebugVerboseLogging", false))
{
mNeedsUpdate = true;
mCameraDistance = 0.f;
@@ -175,11 +180,9 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mCameraZoom = 1.f;
mTextureName = 0;
mPreviewLOD = 0;
- mModelLoader = NULL;
mMaxTriangleLimit = 0;
mDirty = false;
mGenLOD = false;
- mLoading = false;
mLookUpLodFiles = false;
mLoadState = LLModelLoader::STARTING;
mGroup = 0;
@@ -211,6 +214,7 @@ LLModelPreview::~LLModelPreview()
{
mModelLoader->shutdown();
mModelLoader = NULL;
+ mLoading = false;
}
if (mPreviewAvatar)
@@ -557,10 +561,7 @@ void LLModelPreview::rebuildUploadData()
texture->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, new LLHandle<LLModelPreview>(getHandle()), &mCallbackTextureList, false);
texture->forceToSaveRawImage(0, F32_MAX);
texture->updateFetch();
- if (mModelLoader)
- {
- mModelLoader->mNumOfFetchingTextures++;
- }
+ mNumOfFetchingTextures++;
}
}
}
@@ -691,7 +692,7 @@ void LLModelPreview::saveUploadData(const std::string& filename,
save_skinweights,
save_joint_positions,
lock_scale_if_joint_position,
- false, true, instance.mModel->mSubmodelID);
+ LLModel::WRITE_BINARY, true, instance.mModel->mSubmodelID);
data["mesh"][instance.mModel->mLocalID] = str.str();
}
@@ -753,6 +754,10 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
LL_WARNS() << out.str() << LL_ENDL;
LLFloaterModelPreview::addStringToLog(out, true);
assert(lod >= LLModel::LOD_IMPOSTOR && lod < LLModel::NUM_LODS);
+ if (mModelLoader == nullptr)
+ {
+ mLoading = false;
+ }
return;
}
@@ -806,10 +811,14 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
joint_alias_map,
LLSkinningUtil::getMaxJointCount(),
gSavedSettings.getU32("ImporterModelLimit"),
+ gSavedSettings.getU32("ImporterDebugMode"),
gSavedSettings.getBOOL("ImporterPreprocessDAE"));
}
else
{
+ LLVOAvatar* av = getPreviewAvatar();
+ std::vector<LLJointData> viewer_skeleton;
+ av->getJointMatricesAndHierarhy(viewer_skeleton);
mModelLoader = new LLGLTFLoader(
filename,
lod,
@@ -822,7 +831,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
mJointsFromNode,
joint_alias_map,
LLSkinningUtil::getMaxJointCount(),
- gSavedSettings.getU32("ImporterModelLimit"));
+ gSavedSettings.getU32("ImporterModelLimit"),
+ gSavedSettings.getU32("ImporterDebugMode"),
+ viewer_skeleton);
}
if (force_disable_slm)
@@ -985,7 +996,9 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload());
setLegacyRigFlags(mModelLoader->getLegacyRigFlags());
+ mTexturesNeedScaling |= mModelLoader->mTexturesNeedScaling;
mModelLoader->loadTextures();
+ warnTextureScaling();
if (loaded_lod == -1)
{ //populate all LoDs from model loader scene
@@ -1807,7 +1820,7 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 decimation, bool enforce_tri_limit)
{
- LL_INFOS() << "Generating lod " << which_lod << " using meshoptimizer" << LL_ENDL;
+ LL_DEBUGS("Upload") << "Generating lod " << which_lod << " using meshoptimizer" << LL_ENDL;
// Allow LoD from -1 to LLModel::LOD_PHYSICS
if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1)
{
@@ -1884,6 +1897,12 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
mMaxTriangleLimit = base_triangle_count;
+ // For logging purposes
+ S32 meshes_processed = 0;
+ S32 meshes_simplified = 0;
+ S32 meshes_sloppy_simplified = 0;
+ S32 meshes_fail_count = 0;
+
// Build models
S32 start = LLModel::LOD_HIGH;
@@ -1893,7 +1912,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
{
start = which_lod;
end = which_lod;
- }
+ };
for (S32 lod = start; lod >= end; --lod)
{
@@ -1956,6 +1975,11 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
const LLVolumeFace &face = base->getVolumeFace(face_idx);
LLVolumeFace &new_face = target_model->getVolumeFace(face_idx);
new_face = face;
+ meshes_fail_count++;
+ }
+ else
+ {
+ meshes_simplified++;
}
}
}
@@ -1968,7 +1992,18 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_NO_TOPOLOGY) < 0)
{
// Sloppy failed and returned an invalid model
- genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL);
+ if (genMeshOptimizerPerFace(base, target_model, face_idx, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL) < 0)
+ {
+ meshes_fail_count++;
+ }
+ else
+ {
+ meshes_simplified++;
+ }
+ }
+ else
+ {
+ meshes_sloppy_simplified++;
}
}
}
@@ -2068,25 +2103,28 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
precise_ratio = genMeshOptimizerPerModel(base, target_model, indices_decimator, lod_error_threshold, MESH_OPTIMIZER_FULL);
}
- LL_INFOS() << "Model " << target_model->getName()
+ LL_DEBUGS("Upload") << "Model " << target_model->getName()
<< " lod " << which_lod
<< " resulting ratio " << precise_ratio
<< " simplified using per model method." << LL_ENDL;
+ meshes_simplified++;
}
else
{
- LL_INFOS() << "Model " << target_model->getName()
+ LL_DEBUGS("Upload") << "Model " << target_model->getName()
<< " lod " << which_lod
<< " resulting ratio " << sloppy_ratio
<< " sloppily simplified using per model method." << LL_ENDL;
+ meshes_sloppy_simplified++;
}
}
else
{
- LL_INFOS() << "Model " << target_model->getName()
+ LL_DEBUGS("Upload") << "Model " << target_model->getName()
<< " lod " << which_lod
<< " resulting ratio " << precise_ratio
<< " simplified using per model method." << LL_ENDL;
+ meshes_simplified++;
}
}
@@ -2100,6 +2138,8 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
//copy material list
target_model->mMaterialList = base->mMaterialList;
+ meshes_processed++;
+
if (!validate_model(target_model))
{
LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL;
@@ -2129,6 +2169,11 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
}
}
}
+
+ LL_INFOS("Upload") << "LOD " << which_lod << ", Mesh optimizer processed meshes : " << meshes_processed
+ <<" simplified: " << meshes_simplified
+ << ", slopily simplified: " << meshes_sloppy_simplified
+ << ", failures: " << meshes_fail_count << LL_ENDL;
}
void LLModelPreview::updateStatusMessages()
@@ -2466,7 +2511,7 @@ void LLModelPreview::updateStatusMessages()
LLMutexLock lock(this);
if (mModelLoader)
{
- if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
+ if (!areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
{
// Some textures are still loading, prevent upload until they are done
mModelNoErrors = false;
@@ -3039,9 +3084,12 @@ void LLModelPreview::loadedCallback(
S32 lod,
void* opaque)
{
+ if(LLModelPreview::sIgnoreLoadedCallback)
+ return;
+
LLModelPreview* pPreview = static_cast<LLModelPreview*>(opaque);
LLMutexLock lock(pPreview);
- if (pPreview && pPreview->mModelLoader && !LLModelPreview::sIgnoreLoadedCallback)
+ if (pPreview && pPreview->mModelLoader)
{
// Load loader's warnings into floater's log tab
const LLSD out = pPreview->mModelLoader->logOut();
@@ -3090,25 +3138,48 @@ void LLModelPreview::lookupLODModelFiles(S32 lod)
S32 next_lod = (lod - 1 >= LLModel::LOD_IMPOSTOR) ? lod - 1 : LLModel::LOD_PHYSICS;
std::string lod_filename = mLODFile[LLModel::LOD_HIGH];
- std::string ext = ".dae";
std::string lod_filename_lower(lod_filename);
LLStringUtil::toLower(lod_filename_lower);
- std::string::size_type i = lod_filename_lower.rfind(ext);
- if (i != std::string::npos)
+
+ // Check for each supported file extension
+ std::vector<std::string> supported_exts = { ".dae", ".gltf", ".glb" };
+ std::string found_ext;
+ std::string::size_type ext_pos = std::string::npos;
+
+ for (const auto& ext : supported_exts)
{
- lod_filename.replace(i, lod_filename.size() - ext.size(), getLodSuffix(next_lod) + ext);
+ std::string::size_type i = lod_filename_lower.rfind(ext);
+ if (i != std::string::npos)
+ {
+ ext_pos = i;
+ found_ext = ext;
+ break;
+ }
}
- if (gDirUtilp->fileExists(lod_filename))
+
+ if (ext_pos != std::string::npos)
{
- LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
- if (fmp)
+ // Replace extension with LOD suffix + original extension
+ std::string lod_file_to_check = lod_filename;
+ lod_file_to_check.replace(ext_pos, found_ext.size(), getLodSuffix(next_lod) + found_ext);
+
+ if (gDirUtilp->fileExists(lod_file_to_check))
+ {
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+ if (fmp)
+ {
+ fmp->setCtrlLoadFromFile(next_lod);
+ }
+ loadModel(lod_file_to_check, next_lod);
+ }
+ else
{
- fmp->setCtrlLoadFromFile(next_lod);
+ lookupLODModelFiles(next_lod);
}
- loadModel(lod_filename, next_lod);
}
else
{
+ // No recognized extension found, continue with next LOD
lookupLODModelFiles(next_lod);
}
}
@@ -3149,6 +3220,7 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, LLHandle<LLModelPre
tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, new LLHandle<LLModelPreview>(handle), &preview->mCallbackTextureList, false);
tex->forceToSaveRawImage(0, F32_MAX);
material.setDiffuseMap(tex->getID()); // record tex ID
+ preview->mNumOfFetchingTextures++;
return 1;
}
@@ -3993,6 +4065,18 @@ void LLModelPreview::setPreviewLOD(S32 lod)
updateStatusMessages();
}
+void LLModelPreview::warnTextureScaling()
+{
+ if (areTexturesReady() && mTexturesNeedScaling)
+ {
+ std::ostringstream out;
+ out << "One or more textures in this model were scaled to be within the allowed limits.";
+ LL_INFOS() << out.str() << LL_ENDL;
+ LLSD args;
+ LLFloaterModelPreview::addStringToLog("ModelTextureScaling", args, true, -1);
+ }
+}
+
//static
void LLModelPreview::textureLoadedCallback(
bool success,
@@ -4013,11 +4097,19 @@ void LLModelPreview::textureLoadedCallback(
LLModelPreview* preview = static_cast<LLModelPreview*>(handle->get());
preview->refresh();
- if (final && preview->mModelLoader)
+ if (final)
{
- if (preview->mModelLoader->mNumOfFetchingTextures > 0)
+ if (src_vi
+ && (src_vi->getOriginalWidth() > LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT
+ || src_vi->getOriginalHeight() > LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT))
+ {
+ preview->mTexturesNeedScaling = true;
+ }
+
+ if (preview->mNumOfFetchingTextures > 0)
{
- preview->mModelLoader->mNumOfFetchingTextures--;
+ preview->mNumOfFetchingTextures--;
+ preview->warnTextureScaling();
}
}
}
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h
index 0873263587..7b3b699b33 100644
--- a/indra/newview/llmodelpreview.h
+++ b/indra/newview/llmodelpreview.h
@@ -204,6 +204,7 @@ public:
std::vector<S32> mLodsQuery;
std::vector<S32> mLodsWithParsingError;
bool mHasDegenerate;
+ bool areTexturesReady() { return !mNumOfFetchingTextures; }
protected:
@@ -213,6 +214,7 @@ protected:
static LLJoint* lookupJointByName(const std::string&, void* opaque);
static U32 loadTextures(LLImportMaterial& material, LLHandle<LLModelPreview> handle);
+ void warnTextureScaling();
void lookupLODModelFiles(S32 lod);
private:
@@ -242,6 +244,9 @@ private:
/// Not read unless mWarnOfUnmatchedPhyicsMeshes is true.
LLPointer<LLModel> mDefaultPhysicsShapeP;
+ S32 mNumOfFetchingTextures;
+ bool mTexturesNeedScaling;
+
typedef enum
{
MESH_OPTIMIZER_FULL,
diff --git a/indra/newview/llpanelpeople.cpp b/indra/newview/llpanelpeople.cpp
index 25672db318..33599357a3 100644
--- a/indra/newview/llpanelpeople.cpp
+++ b/indra/newview/llpanelpeople.cpp
@@ -843,6 +843,10 @@ void LLPanelPeople::updateNearbyList()
LLWorld::getInstance()->getAvatars(&mNearbyList->getIDs(), &positions, gAgent.getPositionGlobal(), gSavedSettings.getF32("NearMeRange"));
mNearbyList->setDirty();
+#ifdef LL_DISCORD
+ if (gSavedSettings.getBOOL("EnableDiscord"))
+ LLAppViewer::updateDiscordPartyMaxSize((S32)mNearbyList->getIDs().size());
+#endif
DISTANCE_COMPARATOR.updateAvatarsPositions(positions, mNearbyList->getIDs());
LLActiveSpeakerMgr::instance().update(true);
diff --git a/indra/newview/llpanelpeoplemenus.cpp b/indra/newview/llpanelpeoplemenus.cpp
index f8a73ddb46..939b1f12a9 100644
--- a/indra/newview/llpanelpeoplemenus.cpp
+++ b/indra/newview/llpanelpeoplemenus.cpp
@@ -154,11 +154,15 @@ void PeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
bool PeopleContextMenu::enableContextMenuItem(const LLSD& userdata)
{
+ std::string item = userdata.asString();
if(gAgent.getID() == mUUIDs.front())
{
+ if (item == std::string("can_zoom_in"))
+ {
+ return true;
+ }
return false;
}
- std::string item = userdata.asString();
// Note: can_block and can_delete is used only for one person selected menu
// so we don't need to go over all uuids.
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 910509928d..7f5076bd56 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -177,7 +177,7 @@ void LLReflectionMap::autoAdjustOrigin()
mPriority = 1;
mOrigin.load3(mViewerObject->getPositionAgent().mV);
- if (mViewerObject->getVolume() && ((LLVOVolume*)mViewerObject)->getReflectionProbeIsBox())
+ if (mViewerObject->getVolume() && ((LLVOVolume*)mViewerObject.get())->getReflectionProbeIsBox())
{
LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
mRadius = s.magVec();
diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h
index d20bba7059..a818793550 100644
--- a/indra/newview/llreflectionmap.h
+++ b/indra/newview/llreflectionmap.h
@@ -124,7 +124,7 @@ public:
LLSpatialGroup* mGroup = nullptr;
// viewer object this probe is tracking (if any)
- LLViewerObject* mViewerObject = nullptr;
+ LLPointer<LLViewerObject> mViewerObject = nullptr;
// what priority should this probe have (higher is higher priority)
// currently only 0 or 1
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index f2abc7b8b7..3391b7adf7 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -1146,7 +1146,7 @@ void LLReflectionMapManager::updateUniforms()
{
if (refmap->mViewerObject && refmap->mViewerObject->getVolume())
{ // have active manual probes live-track the object they're associated with
- LLVOVolume* vobj = (LLVOVolume*)refmap->mViewerObject;
+ LLVOVolume* vobj = (LLVOVolume*)refmap->mViewerObject.get();
refmap->mOrigin.load3(vobj->getPositionAgent().mV);
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index cee43f3cff..47f58afa00 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -135,6 +135,12 @@ void LLSkinningUtil::initSkinningMatrixPalette(
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
+ if (skin->mInvBindMatrix.size() < count )
+ {
+ // faulty model? mInvBindMatrix.size() should have matched mJointNames.size()
+ return;
+ }
+
LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS];
for (S32 j = 0; j < count; ++j)
@@ -354,7 +360,8 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a
{
rig_info_tab[joint_num].setIsRiggedTo(true);
- const LLMatrix4a& mat = skin->mBindPoseMatrix[joint_index];
+ size_t bind_poses_size = skin->mBindPoseMatrix.size();
+ const LLMatrix4a& mat = bind_poses_size > joint_index ? skin->mBindPoseMatrix[joint_index] : LLMatrix4a::identity();
LLVector4a pos_joint_space;
mat.affineTransform(pos, pos_joint_space);
diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp
index 4956c188fb..b49c0119ed 100644
--- a/indra/newview/llspeakers.cpp
+++ b/indra/newview/llspeakers.cpp
@@ -1026,6 +1026,10 @@ void LLLocalSpeakerMgr::updateSpeakerList()
uuid_vec_t avatar_ids;
std::vector<LLVector3d> positions;
LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgent.getPositionGlobal(), CHAT_NORMAL_RADIUS);
+#ifdef LL_DISCORD
+ if (gSavedSettings.getBOOL("EnableDiscord"))
+ LLAppViewer::updateDiscordPartyCurrentSize((S32)avatar_ids.size());
+#endif
for(U32 i=0; i<avatar_ids.size(); i++)
{
setSpeaker(avatar_ids[i]);
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index cc4f49c0b4..2409b71f00 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -724,6 +724,10 @@ bool idle_startup()
LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
}
+#ifdef LL_DISCORD
+ LLAppViewer::initDiscordSocial();
+#endif
+
//
// Log on to system
//
@@ -2103,9 +2107,6 @@ bool idle_startup()
do_startup_frame();
- // We're successfully logged in.
- gSavedSettings.setBOOL("FirstLoginThisInstall", false);
-
LLFloaterReg::showInitialVisibleInstances();
LLFloaterGridStatus::getInstance()->startGridStatusTimer();
@@ -2451,6 +2452,27 @@ bool idle_startup()
LLPerfStats::StatsRecorder::setAutotuneInit();
+ // Display Avatar Welcome Pack the first time a user logs in
+ // (or clears their settings....)
+ if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
+ {
+ LLFloater* avatar_welcome_pack_floater = LLFloaterReg::findInstance("avatar_welcome_pack");
+ if (avatar_welcome_pack_floater != nullptr)
+ {
+ // There is a (very - 1 in ~50 times) hard to repro bug where the login
+ // page is not hidden when the AWP floater is presented. This (agressive)
+ // approach to always close it seems like the best fix for now.
+ LLPanelLogin::closePanel();
+
+ avatar_welcome_pack_floater->setVisible(true);
+ }
+ }
+
+ //// We're successfully logged in.
+ // 2025-06 Moved lower down in the state machine so the Avatar Welcome Pack
+ // floater display can be triggered correctly.
+ gSavedSettings.setBOOL("FirstLoginThisInstall", false);
+
return true;
}
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index 618955c83b..0fd9faab35 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -1541,12 +1541,6 @@ bool LLToolPie::shouldAllowFirstMediaInteraction(const LLPickInfo& pick, bool mo
return false;
}
- // Own objects
- if((FirstClickPref & MEDIA_FIRST_CLICK_OWN) && object->permYouOwner())
- {
- LL_DEBUGS_ONCE() << "FirstClickPref & MEDIA_FIRST_CLICK_OWN" << LL_ENDL;
- return true;
- }
// HUD attachments
if((FirstClickPref & MEDIA_FIRST_CLICK_HUD) && object->isHUDAttachment())
{
@@ -1569,21 +1563,29 @@ bool LLToolPie::shouldAllowFirstMediaInteraction(const LLPickInfo& pick, bool mo
return false;
}
+ // Own objects
+ if((FirstClickPref & MEDIA_FIRST_CLICK_OWN) && owner_id == gAgent.getID())
+ {
+ LL_DEBUGS_ONCE() << "FirstClickPref & MEDIA_FIRST_CLICK_OWN" << LL_ENDL;
+ return true;
+ }
+
// Check if the object is owned by a friend of the agent
if(FirstClickPref & MEDIA_FIRST_CLICK_FRIEND)
{
- LL_DEBUGS_ONCE() << "FirstClickPref & MEDIA_FIRST_CLICK_FRIEND. id: " << owner_id << LL_ENDL;
- return LLAvatarTracker::instance().isBuddy(owner_id);
+ if(LLAvatarTracker::instance().isBuddy(owner_id))
+ {
+ LL_DEBUGS_ONCE() << "FirstClickPref & MEDIA_FIRST_CLICK_FRIEND. id: " << owner_id << LL_ENDL;
+ return true;
+ }
}
// Check for objects set to or owned by the active group
if(FirstClickPref & MEDIA_FIRST_CLICK_GROUP)
{
- // Get our active group
- LLUUID active_group = gAgent.getGroupID();
- if(active_group.notNull() && (active_group == group_id || active_group == owner_id))
+ if(gAgent.isInGroup(group_id) || gAgent.isInGroup(owner_id))
{
- LL_DEBUGS_ONCE() << "FirstClickPref & MEDIA_FIRST_CLICK_GROUP.Active group: " << active_group << ", group_id:" << group_id << ", owner_id: " << owner_id << LL_ENDL;
+ LL_DEBUGS_ONCE() << "FirstClickPref & MEDIA_FIRST_CLICK_GROUP. group_id:" << group_id << ", owner_id: " << owner_id << LL_ENDL;
return true;
}
}
diff --git a/indra/newview/lltoolpie.h b/indra/newview/lltoolpie.h
index d9daad9515..ec54e0207d 100644
--- a/indra/newview/lltoolpie.h
+++ b/indra/newview/lltoolpie.h
@@ -99,10 +99,10 @@ private:
MEDIA_FIRST_CLICK_LAND = 1 << 4, // 0b00010000 (16)
// Covers any object with PRIM_MEDIA_FIRST_CLICK_INTERACT (combines all previous flags)
- MEDIA_FIRST_CLICK_ANY = ~(3<<30), // 0b00111111111111111111111111111111
+ MEDIA_FIRST_CLICK_ANY = (1 << 15) - 1, // 0b0111111111111111 (32767)
// Covers all media regardless of other rules or PRIM_MEDIA_FIRST_CLICK_INTERACT
- MEDIA_FIRST_CLICK_BYPASS_MOAP_FLAG = 1 << 30 // 0b01000000000000000000000000000000 (1073741824)
+ MEDIA_FIRST_CLICK_BYPASS_MOAP_FLAG = 1 << 15 // 0b10000000000000000 (32768)
};
bool shouldAllowFirstMediaInteraction(const LLPickInfo& info, bool moap_flag);
bool handleMediaClick(const LLPickInfo& info);
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 4d9c2f3281..4b3af6d7e8 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -38,8 +38,8 @@
#include "llfloateraddpaymentmethod.h"
#include "llfloaterauction.h"
#include "llfloaterautoreplacesettings.h"
-#include "llfloateravatar.h"
#include "llfloateravatarpicker.h"
+#include "llfloateravatarwelcomepack.h"
#include "llfloateravatarrendersettings.h"
#include "llfloateravatartextures.h"
#include "llfloaterbanduration.h"
@@ -331,8 +331,8 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
- LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
+ LLFloaterReg::add("avatar_welcome_pack", "floater_avatar_welcome_pack.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarWelcomePack>);
LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
diff --git a/indra/newview/llviewermedia_streamingaudio.cpp b/indra/newview/llviewermedia_streamingaudio.cpp
index b68ffbe1a2..4a1c433f8e 100644
--- a/indra/newview/llviewermedia_streamingaudio.cpp
+++ b/indra/newview/llviewermedia_streamingaudio.cpp
@@ -60,13 +60,26 @@ void LLStreamingAudio_MediaPlugins::start(const std::string& url)
if(!mMediaPlugin)
return;
- if (!url.empty()) {
+ if (!url.empty())
+ {
LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
- mURL = url;
- mMediaPlugin->loadURI ( url );
+
+ mURL = url; // keep original url here for comparison purposes
+ std::string snt_url = url;
+ LLStringUtil::trim(snt_url);
+ size_t pos = snt_url.find(' ');
+ if (pos != std::string::npos)
+ {
+ // fmod permited having names after the url and people were using it.
+ // People label their streams this way, ignore the 'label'.
+ snt_url = snt_url.substr(0, pos);
+ }
+ mMediaPlugin->loadURI(snt_url);
mMediaPlugin->start();
LL_INFOS() << "Playing stream..." << LL_ENDL;
- } else {
+ }
+ else
+ {
LL_INFOS() << "setting stream to NULL"<< LL_ENDL;
mURL.clear();
mMediaPlugin->stop();
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 1c9a892a4f..44157d2d2d 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -289,6 +289,7 @@ void force_error_coroutine_crash();
void force_error_coroprocedure_crash();
void force_error_work_queue_crash();
void force_error_thread_crash();
+void force_exception_thread_crash();
void handle_force_delete();
void print_object_info();
@@ -2663,6 +2664,15 @@ class LLAdvancedForceErrorThreadCrash : public view_listener_t
}
};
+class LLAdvancedForceExceptionThreadCrash : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ force_exception_thread_crash();
+ return true;
+ }
+};
+
class LLAdvancedForceErrorDisconnectViewer : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -8696,6 +8706,11 @@ void force_error_thread_crash()
LLAppViewer::instance()->forceErrorThreadCrash();
}
+void force_exception_thread_crash()
+{
+ LLAppViewer::instance()->forceExceptionThreadCrash();
+}
+
class LLToolsUseSelectionForGrid : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -9898,6 +9913,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedForceErrorCoroprocedureCrash(), "Advanced.ForceErrorCoroprocedureCrash");
view_listener_t::addMenu(new LLAdvancedForceErrorWorkQueueCrash(), "Advanced.ForceErrorWorkQueueCrash");
view_listener_t::addMenu(new LLAdvancedForceErrorThreadCrash(), "Advanced.ForceErrorThreadCrash");
+ view_listener_t::addMenu(new LLAdvancedForceExceptionThreadCrash(), "Advanced.ForceExceptionThreadCrash");
view_listener_t::addMenu(new LLAdvancedForceErrorDisconnectViewer(), "Advanced.ForceErrorDisconnectViewer");
// Advanced (toplevel)
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 316f841717..990296c11e 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -95,7 +95,7 @@ class LLFileEnableUploadModel : public view_listener_t
bool handleEvent(const LLSD& userdata)
{
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::findInstance("upload_model");
- if (fmp && fmp->isModelLoading())
+ if (fmp && !fmp->isDead() && fmp->isModelLoading())
{
return false;
}
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 7b9331e822..44831aea03 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3052,6 +3052,11 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
}
}
+#ifdef LL_DISCORD
+ if (gSavedSettings.getBOOL("EnableDiscord"))
+ LLAppViewer::updateDiscordActivity();
+#endif
+
if ( LLTracker::isTracking(NULL) )
{
// Check distance to beacon, if < 5m, remove beacon
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 2f2aab5b76..a4f308bbf9 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -229,7 +229,11 @@ LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter",
FRAMETIME_JITTER_STDDEV("frametimejitterstddev", "Standard deviation of frametime jitter in a 5 second period."),
FRAMETIME_STDDEV("frametimestddev", "Standard deviation of frametime in a 5 second period.");
-LLTrace::SampleStatHandle<U32> FRAMETIME_JITTER_EVENTS("frametimeevents", "Number of frametime events in the session. Applies when jitter exceeds 10% of the previous frame.");
+LLTrace::SampleStatHandle<U32> FRAMETIME_JITTER_EVENTS("frametimeevents", "Number of frametime events in the session. Applies when jitter exceeds 10% of the previous frame."),
+ FRAMETIME_JITTER_EVENTS_PER_MINUTE("frametimeeventspm", "Average number of frametime events per minute."),
+ FRAMETIME_JITTER_EVENTS_LAST_MINUTE("frametimeeventslastmin", "Number of frametime events in the last minute.");
+
+LLTrace::SampleStatHandle<F64> NOTRMALIZED_FRAMETIME_JITTER_SESSION("normalizedframetimejitter", "Normalized frametime jitter over the session.");
LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
@@ -309,24 +313,28 @@ void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
{
if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0)
{
+ mTotalTime += time_diff;
sample(LLStatViewer::FRAMETIME, time_diff);
// old stats that were never really used
F64Seconds jit = (F64Seconds)std::fabs((mLastTimeDiff - time_diff));
sample(LLStatViewer::FRAMETIME_JITTER, jit);
mTotalFrametimeJitter += jit;
sample(LLStatViewer::FRAMETIME_JITTER_CUMULATIVE, mTotalFrametimeJitter);
+ sample(LLStatViewer::NOTRMALIZED_FRAMETIME_JITTER_SESSION, mTotalFrametimeJitter / mTotalTime);
static LLCachedControl<F32> frameTimeEventThreshold(gSavedSettings, "StatsFrametimeEventThreshold", 0.1f);
if (time_diff - mLastTimeDiff > mLastTimeDiff * frameTimeEventThreshold())
{
sample(LLStatViewer::FRAMETIME_JITTER_EVENTS, mFrameJitterEvents++);
+ mFrameJitterEventsLastMinute++;
}
mFrameTimes.push_back(time_diff);
mFrameTimesJitter.push_back(jit);
mLastFrameTimeSample += time_diff;
+ mTimeSinceLastEventSample += time_diff;
static LLCachedControl<S32> frameTimeSampleSeconds(gSavedSettings, "StatsFrametimeSampleSeconds", 5);
@@ -356,6 +364,17 @@ void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
mFrameTimesJitter.clear();
mLastFrameTimeSample = F64Seconds(0);
}
+
+ if (mTimeSinceLastEventSample >= 60)
+ {
+ mEventMinutes++;
+ // Calculate average events per minute
+ U64 frame_time_events_per_minute = (U64)mFrameJitterEvents / mEventMinutes;
+ sample(LLStatViewer::FRAMETIME_JITTER_EVENTS_PER_MINUTE, frame_time_events_per_minute);
+ sample(LLStatViewer::FRAMETIME_JITTER_EVENTS_LAST_MINUTE, mFrameJitterEventsLastMinute);
+ mFrameJitterEventsLastMinute = 0;
+ mTimeSinceLastEventSample = F64Seconds(0);
+ }
}
mLastTimeDiff = time_diff;
}
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index 1d84ab9fbc..63fb7d4a17 100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -277,9 +277,13 @@ private:
F64Seconds mLastTimeDiff; // used for time stat updates
F64Seconds mTotalFrametimeJitter;
- U32 mFrameJitterEvents;
+ U32 mFrameJitterEvents = 0;
+ U32 mFrameJitterEventsLastMinute = 0;
+ U32 mEventMinutes = 0;
+ F64Seconds mTotalTime;
F64Seconds mLastFrameTimeSample; // used for frame time stats
+ F64Seconds mTimeSinceLastEventSample;
std::vector<F64Seconds> mFrameTimes; // used for frame time stats
std::vector<F64Seconds> mFrameTimesJitter; // used for frame time jitter stats
};
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index f14ca62c83..6aade15d23 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -2291,13 +2291,13 @@ void LLViewerWindow::initWorldUI()
url = LLWeb::expandURLSubstitutions(url, LLSD());
destinations->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
}
- LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents");
- if (avatar_picker)
+ LLMediaCtrl* avatar_welcome_pack = LLFloaterReg::getInstance("avatar_welcome_pack")->findChild<LLMediaCtrl>("avatar_picker_contents");
+ if (avatar_welcome_pack)
{
- avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
- std::string url = gSavedSettings.getString("AvatarPickerURL");
+ avatar_welcome_pack->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ std::string url = gSavedSettings.getString("AvatarWelcomePack");
url = LLWeb::expandURLSubstitutions(url, LLSD());
- avatar_picker->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
+ avatar_welcome_pack->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
}
}
}
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 97468c3b2e..ebc4beead2 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -655,7 +655,6 @@ with the same filename but different name
<texture name="login_sl_logo" file_name="windows/login_sl_logo.png" preload="true" />
<texture name="login_sl_logo_small" file_name="windows/login_sl_logo_small.png" preload="true" />
- <texture name="first_login_image" file_name="windows/first_login_image.jpg" preload="true" />
<texture name="Stepper_Down_Off" file_name="widgets/Stepper_Down_Off.png" preload="false" />
<texture name="Stepper_Down_Press" file_name="widgets/Stepper_Down_Press.png" preload="false" />
diff --git a/indra/newview/skins/default/xui/en/floater_avatar_welcome_pack.xml b/indra/newview/skins/default/xui/en/floater_avatar_welcome_pack.xml
new file mode 100644
index 0000000000..795d642755
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_avatar_welcome_pack.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater
+ positioning="cascading"
+ legacy_header_height="225"
+ can_minimize="true"
+ can_close="true"
+ can_resize="false"
+ min_height="438"
+ min_width="530"
+ height="438"
+ layout="topleft"
+ name="Avatar Welcome Pack"
+ single_instance="true"
+ save_rect="true"
+ save_visibility="true"
+ title="AVATAR WELCOME PACK"
+ width="530">
+ <web_browser
+ top="25"
+ height="438"
+ width="530"
+ follows="all"
+ name="avatar_picker_contents"
+ trusted_content="true"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index 90223fcda8..f11d687840 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -14,7 +14,7 @@
legacy_header_height="25">
<string name="status_idle"></string>
- <string name="status_parse_error">Error: Dae parsing issue - see log for details.</string>
+ <string name="status_parse_error">Error: Model parsing issue - see log for details.</string>
<string name="status_bind_shape_orientation">Warning: bind shape matrix is not in standard X-forward orientation.</string>
<string name="status_material_mismatch">Error: Material of model is not a subset of reference model.</string>
<string name="status_reading_file">Loading...</string>
@@ -39,12 +39,14 @@
<string name="decomposing">Analyzing...</string>
<string name="simplifying">Simplifying...</string>
<string name="tbd">TBD</string>
+ <string name="ModelTextureScaling">One or more textures in this model were scaled to be within the allowed limits.</string>
<!-- Warnings and info from model loader-->
<string name="TooManyJoint">Skinning disabled due to too many joints: [JOINTS], maximum: [MAX]</string>
<string name="UnrecognizedJoint">Rigged to unrecognized joint name [NAME]</string>
<string name="UnknownJoints">Skinning disabled due to [COUNT] unknown joints</string>
<string name="ModelLoaded">Model [MODEL_NAME] loaded</string>
+ <string name="InvBindCountMismatch">Bind matrices count mismatch joints count</string>
<string name="IncompleteTC">Texture coordinates data is not complete.</string>
<string name="PositionNaN">Found NaN while loading position data from DAE-Model, invalid model.</string>
@@ -60,6 +62,27 @@
<string name="ParsingErrorNoRoot">Document has no root</string>
<string name="ParsingErrorNoScene">Document has no visual_scene</string>
<string name="ParsingErrorPositionInvalidModel">Unable to process mesh without position data. Invalid model.</string>
+ <string name="UnknownException">Importer crashed while processing [FILENAME], if you encounter this and file is valid, please report the issue to Second Life Support. Exception: [EXCEPTION].</string>
+
+ <!-- GLTF specific messages -->
+ <string name="NoScenesFound">No scenes defined in GLTF file</string>
+ <string name="InvalidMeshReference">Node [NODE_NAME] references invalid mesh [MESH_INDEX] (total meshes: [TOTAL_MESHES])</string>
+ <string name="InvalidGeometryNonTriangulated">Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Invalid geometry with [INDEX_COUNT] indices (must be triangulated)</string>
+ <string name="EmptyVertexArray">Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Empty vertex array</string>
+ <string name="ErrorIndexLimit">Unable to process mesh [MESH_NAME] due to 65,534 vertex limit. Vertex count: [VERTEX_COUNT]</string>
+ <string name="TextureFound">Found texture: [TEXTURE_NAME] for material: [MATERIAL_NAME]</string>
+ <string name="IgnoredExtension">Model uses unsupported extension: [EXT], related material properties are ignored</string>
+ <string name="UnsupportedExtension">Unable to load model, unsupported extension: [EXT]</string>
+ <string name="FailedToCreateTempFile">Failed to create temporary file for embedded [TEXTURE_TYPE] texture [TEXTURE_INDEX]: [TEMP_FILE]</string>
+ <string name="SkinJointsOverLimit">Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, maximum is: [MAX]. Unused joints will be stripped on per model basis.</string>
+ <string name="SkinUsupportedJoints">Skin [SKIN_INDEX] defines [JOINT_COUNT] joints, but only [LEGAL_COUNT] were recognized and are compatible</string>
+ <string name="SkinUnusedJoints">Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, of them only [USED_COUNT] were used</string>
+ <string name="ModelTooManyJoints">Model [MODEL_NAME] uses [JOINT_COUNT], maximum: [MAX], upload might fail</string>
+ <string name="ModelSplitPrimitive">Too many vertices in primitive [MODEL_NAME], it was split into [FACE_COUNT] faces</string>
+ <string name="ModelTooManySubmodels">Model [MODEL_NAME] contains [SUBMODEL_COUNT] generated mesh parts, parts were trimmed to [SUBMODEL_LIMIT]</string>
+ <string name="ParsingErrorMissingBuffer">Buffer is either missing or empty [BUFFER_NAME].</string>
+ <string name="ParsingErrorMissingBufferBin">Buffer is either missing or empty. Check presence of [BUFFER_URI] file.</string>
+ <string name="ParsingErrorException">Parser failed to process [FILENAME], file might be corrupt, incomplete or protected from reading. Exception: [EXCEPTION].</string>
<panel
follows="top|left"
@@ -1404,7 +1427,7 @@
word_wrap="true">
</text_editor>
<check_box
- control_name="ImporterDebug"
+ control_name="ImporterDebugVerboseLogging"
follows="top|left"
top_pad="9"
left="6"
@@ -1706,7 +1729,6 @@ Analysed:
height="408"/>
<panel
follows="right|bottom"
- can_resize="false"
height="140"
layout="topleft"
name="right_panel"
diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml
index 84252fe32c..f2309eb817 100644
--- a/indra/newview/skins/default/xui/en/floater_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_stats.xml
@@ -54,38 +54,19 @@
label="jitter"
decimal_digits="1"
stat="frametimejitter"/>
- <stat_bar name="framet_cumulative"
- label="jitter cumulative"
- decimal_digits="1"
- stat="frametimejitcumulative"/>
- <stat_bar name="framet_jitter_99th"
- label="jitter 99th percentile"
- decimal_digits="1"
- stat="frametimejitter99"/>
- <stat_bar name="framet_jitter_95th"
- label="jitter 95th percentile"
- decimal_digits="1"
- stat="frametimejitter95"/>
- <stat_bar name="framet_jitter_stddev"
- label="frametime jitter standard deviation"
- decimal_digits="1"
- stat="frametimejitterstddev"/>
- <stat_bar name="framet_99th"
- label="frametime 99th percentile"
- decimal_digits="1"
- stat="frametime99"/>
- <stat_bar name="framet_95th"
- label="frametime 95th percentile"
- decimal_digits="1"
- stat="frametime95"/>
- <stat_bar name="framet_stddev"
- label="frametime standard deviation"
- decimal_digits="1"
- stat="frametimestddev"/>
- <stat_bar name="framet_events"
- label="frametime events"
- decimal_digits="1"
- stat="frametimeevents"/>
+ <stat_bar name="normalized_cumulative_frametime"
+ label="normalized sess. jitter"
+ decimal_digits="4"
+ stat="normalizedframetimejitter"/>
+ <stat_bar name="frame_events_per_minute"
+ label="frame events/minute"
+ decimal_digits="2"
+ stat="frametimeeventspm"/>
+ <stat_bar name="frame_events_last_minute"
+ label="frame events last min."
+ decimal_digits="0"
+ stat="frametimeeventslastmin"/>
+
<stat_bar name="bandwidth"
label="UDP Data Received"
stat="activemessagedatareceived"
@@ -106,6 +87,38 @@
<stat_view name="render"
label="Render"
setting="OpenDebugStatRender">
+ <stat_bar name="framet_cumulative"
+ label="jitter cumulative"
+ decimal_digits="1"
+ stat="frametimejitcumulative"/>
+ <stat_bar name="framet_jitter_99th"
+ label="jitter 99th percentile"
+ decimal_digits="1"
+ stat="frametimejitter99"/>
+ <stat_bar name="framet_jitter_95th"
+ label="jitter 95th percentile"
+ decimal_digits="1"
+ stat="frametimejitter95"/>
+ <stat_bar name="framet_jitter_stddev"
+ label="frametime jitter std dev"
+ decimal_digits="1"
+ stat="frametimejitterstddev"/>
+ <stat_bar name="framet_99th"
+ label="frametime 99th percentile"
+ decimal_digits="1"
+ stat="frametime99"/>
+ <stat_bar name="framet_95th"
+ label="frametime 95th percentile"
+ decimal_digits="1"
+ stat="frametime95"/>
+ <stat_bar name="framet_stddev"
+ label="frametime std dev"
+ decimal_digits="1"
+ stat="frametimestddev"/>
+ <stat_bar name="framet_events"
+ label="frametime events"
+ decimal_digits="0"
+ stat="frametimeevents"/>
<stat_bar name="ktrisframe"
label="KTris per Frame"
unit_label="ktris/fr"
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 343f0c0059..dc057f2482 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -411,11 +411,11 @@
</menu_item_call>
<menu_item_separator/>
<menu_item_call
- label="Complete avatars..."
- name="Avatar Picker">
+ label="Avatar Welcome Pack..."
+ name="Avatar Welcome Pack">
<menu_item_call.on_click
function="Floater.ToggleOrBringToFront"
- parameter="avatar" />
+ parameter="avatar_welcome_pack" />
</menu_item_call>
<menu_item_separator/>
@@ -2808,12 +2808,18 @@ function="World.EnvPreset"
function="Advanced.ForceErrorWorkQueueCrash" />
</menu_item_call>
<menu_item_call
- label="Force a Crash in a Thread"
- name="Force a Crash in a Thread">
+ label="Force an LLError Crash in a Thread"
+ name="Force an LLError Crash in a Thread">
<menu_item_call.on_click
function="Advanced.ForceErrorThreadCrash" />
</menu_item_call>
<menu_item_call
+ label="Force an Exception Crash in a Thread"
+ name="Force an Exception Crash in a Thread">
+ <menu_item_call.on_click
+ function="Advanced.ForceExceptionThreadCrash" />
+ </menu_item_call>
+ <menu_item_call
label="Force Disconnect Viewer"
name="Force Disconnect Viewer">
<menu_item_call.on_click
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 93797c0b58..f76f9cc96c 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -7136,6 +7136,20 @@ You don&apos;t have permission to view this notecard.
</notification>
<notification
+ icon="alertmodal.tga"
+ name="MaterialImagesWereScaled"
+ type="alertmodal">
+One or more textures in this material were scaled to be within the allowed limits.
+Textures must have power of two dimensions and must not exceed [MAX_SIZE]x[MAX_SIZE] pixels.
+ <unique/>
+ <tag>confirm</tag>
+ <usetemplate
+ ignoretext="Warn if textures will be scaled during upload."
+ name="okignore"
+ yestext="OK"/>
+ </notification>
+
+ <notification
icon="notifytip.tga"
name="RezItemNoPermissions"
type="notifytip">
@@ -9453,8 +9467,11 @@ Unable to upload texture: &apos;[NAME]&apos;
icon="alertmodal.tga"
name="CannotUploadMaterial"
type="alertmodal">
-There was a problem uploading the file
+Unable to upload material file. The file may be corrupted, in an unsupported format, or contain invalid data. Please check that you're using a valid GLTF/GLB file with proper material definitions.
<tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
</notification>
<notification
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml b/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml
index 96d36a721f..1c00837073 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_privacy.xml
@@ -1,15 +1,31 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel
+ <panel
border="true"
follows="left|top|right|bottom"
- height="408"
- label="Communication"
+ height="438"
+ label="Privacy"
layout="topleft"
left="102"
- name="im"
+ name="Privacy panel"
top="1"
width="517">
+ <tab_container
+ top_pad="0"
+ enabled="true"
+ follows="left|top"
+ height="430"
+ width="517"
+ left_delta="0"
+ name="privacy_tab_container"
+ tab_position="top"
+ tab_stop="false">
+ <panel
+ label="General"
+ name="privacy_preferences_general"
+ layout="topleft"
+ follows="top|left">
+
<panel.string
name="log_in_to_change">
log in to change
@@ -134,3 +150,48 @@
(People and/or Objects you have blocked)
</text>
</panel>
+
+ <panel
+ label="Discord"
+ name="privacy_preferences_discord"
+ layout="topleft"
+ follows="top|left">
+
+ <check_box
+ control_name="EnableDiscord"
+ height="16"
+ enabled="true"
+ label="Enable Discord integration"
+ layout="topleft"
+ left="30"
+ name="enable_discord"
+ top_pad="20"
+ width="350" />
+
+ <check_box
+ enabled_control="EnableDiscord"
+ control_name="ShowDiscordActivityDetails"
+ height="16"
+ enabled="true"
+ label="Show avatar name"
+ layout="topleft"
+ left="30"
+ name="show_name"
+ top_pad="20"
+ width="350" />
+
+ <check_box
+ enabled_control="EnableDiscord"
+ control_name="ShowDiscordActivityState"
+ height="16"
+ enabled="false"
+ label="Show location"
+ layout="topleft"
+ left="30"
+ name="show_location"
+ top_pad="20"
+ width="350" />
+ </panel>
+ </tab_container>
+
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
index de6132aec6..52413abe74 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
@@ -422,11 +422,11 @@
<item
label="Anyone's objects"
name="media_first_interact_any"
- value="1073741823"/>
+ value="32767"/>
<item
label="All MOAP"
name="media_first_click_all"
- value="2147483647"/>
+ value="65535"/>
</combo_box>
<check_box
name="media_show_on_others_btn"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index faa751bbf1..532d536589 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -4186,7 +4186,7 @@ Try enclosing path to the editor with double quotes.
name="Command_360_Capture_Label">360 snapshot</string>
<string name="Command_AboutLand_Label">About land</string>
<string name="Command_Appearance_Label">Outfits</string>
- <string name="Command_Avatar_Label">Complete avatars</string>
+ <string name="Command_Avatar_Label">Avatar Welcome Pack</string>
<string name="Command_Build_Label">Build</string>
<string name="Command_Chat_Label">Chat</string>
<string name="Command_Conversations_Label">Conversations</string>
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index f66a5c0945..04c3fea93a 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -556,6 +556,9 @@ class Windows_x86_64_Manifest(ViewerManifest):
):
self.path(libfile)
+ if self.args['discord'] == 'ON':
+ self.path("discord_partner_sdk.dll")
+
if self.args['openal'] == 'ON':
# Get openal dll
self.path("OpenAL32.dll")
@@ -1018,6 +1021,13 @@ class Darwin_x86_64_Manifest(ViewerManifest):
):
self.path2basename(relpkgdir, libfile)
+ # Discord social SDK
+ if self.args['discord'] == 'ON':
+ for libfile in (
+ "libdiscord_partner_sdk.dylib",
+ ):
+ self.path2basename(relpkgdir, libfile)
+
# OpenAL dylibs
if self.args['openal'] == 'ON':
for libfile in (
@@ -1384,6 +1394,7 @@ if __name__ == "__main__":
extra_arguments = [
dict(name='bugsplat', description="""BugSplat database to which to post crashes,
if BugSplat crash reporting is desired""", default=''),
+ dict(name='discord', description="""Indication discord social sdk libraries are needed""", default='OFF'),
dict(name='openal', description="""Indication openal libraries are needed""", default='OFF'),
dict(name='tracy', description="""Indication tracy profiler is enabled""", default='OFF'),
]