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-rw-r--r--indra/llcommon/llqueuedthread.cpp27
-rw-r--r--indra/llcommon/llqueuedthread.h1
-rw-r--r--indra/llcommon/llthread.cpp14
-rw-r--r--indra/llcommon/llwatchdog.cpp10
-rw-r--r--indra/llcommon/llwatchdog.h1
-rw-r--r--indra/newview/llappviewer.cpp15
6 files changed, 60 insertions, 8 deletions
diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp
index efeeb1340e..8c740956b3 100644
--- a/indra/llcommon/llqueuedthread.cpp
+++ b/indra/llcommon/llqueuedthread.cpp
@@ -222,6 +222,33 @@ void LLQueuedThread::waitOnPending()
return;
}
+void LLQueuedThread::waitOnPending(F32 max_time_sec)
+{
+ LLTimer wait_timer;
+ wait_timer.reset();
+ while (1)
+ {
+ update(0);
+
+ if (mIdleThread)
+ {
+ break;
+ }
+
+ if (wait_timer.getElapsedTimeF64() >= max_time_sec)
+ {
+ LL_WARNS() << "waitOnPending() timed out after " << max_time_sec
+ << " seconds in thread: " << mName << LL_ENDL;
+ break;
+ }
+
+ if (mThreaded)
+ {
+ yield();
+ }
+ }
+}
+
// MAIN thread
void LLQueuedThread::printQueueStats()
{
diff --git a/indra/llcommon/llqueuedthread.h b/indra/llcommon/llqueuedthread.h
index de50b8ae95..95f0e58fa8 100644
--- a/indra/llcommon/llqueuedthread.h
+++ b/indra/llcommon/llqueuedthread.h
@@ -141,6 +141,7 @@ public:
size_t updateQueue(F32 max_time_ms);
void waitOnPending();
+ void waitOnPending(F32 max_time_sec);
void printQueueStats();
virtual size_t getPending();
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 8c12ee7f12..4f15626108 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -314,11 +314,13 @@ void LLThread::shutdown()
// The thread isn't already stopped
// First, set the flag that indicates that we're ready to die
setQuitting();
+ if (!isStopped())
+ {
+ // Give the thread a chance to update status.
+ yield();
+ }
//LL_INFOS() << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << LL_ENDL;
- // Now wait a bit for the thread to exit
- // It's unclear whether I should even bother doing this - this destructor
- // should never get called unless we're already stopped, really...
S32 counter = 0;
const S32 MAX_WAIT = 600;
while (counter < MAX_WAIT)
@@ -327,9 +329,9 @@ void LLThread::shutdown()
{
break;
}
- // Sleep for a tenth of a second
- ms_sleep(100);
- yield();
+ // Sleep for 10ms, 6 seconds total, then give up and kill the thread
+ // Warning: This can be called from the main thread
+ ms_sleep(10);
counter++;
}
}
diff --git a/indra/llcommon/llwatchdog.cpp b/indra/llcommon/llwatchdog.cpp
index fd0702733c..056a0cc940 100644
--- a/indra/llcommon/llwatchdog.cpp
+++ b/indra/llcommon/llwatchdog.cpp
@@ -51,6 +51,7 @@ public:
{
mStopping = true;
mSleepMsecs = 1;
+ setQuitting();
}
void run() override
@@ -225,11 +226,20 @@ void LLWatchdog::init(
mCrashOnFreeze = crash_on_freeze;
}
+void LLWatchdog::shutdown()
+{
+ if (mTimer)
+ {
+ mTimer->stop();
+ }
+}
+
void LLWatchdog::cleanup()
{
if (mTimer)
{
mTimer->stop();
+ mTimer->shutdown();
delete mTimer;
mTimer = nullptr;
}
diff --git a/indra/llcommon/llwatchdog.h b/indra/llcommon/llwatchdog.h
index b286dd179d..3e82fd36b9 100644
--- a/indra/llcommon/llwatchdog.h
+++ b/indra/llcommon/llwatchdog.h
@@ -107,6 +107,7 @@ public:
bool crash_on_freeze);
void run();
void cleanup();
+ void shutdown();
private:
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index e2bd8798f4..553517472e 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1750,6 +1750,14 @@ bool LLAppViewer::cleanup()
LLPluginProcessParent::shutdown();
disconnectViewer();
+
+ if (LLWatchdog::instanceExists())
+ {
+ // Signal a stop early, so that it will be out
+ // of sleep loop by the time we get to clean it.
+ LLWatchdog::getInstance()->shutdown();
+ }
+
LLViewerCamera::deleteSingleton();
LL_INFOS() << "Viewer disconnected" << LL_ENDL;
@@ -2079,7 +2087,7 @@ bool LLAppViewer::cleanup()
if (sTextureFetch)
{
sTextureFetch->shutdown();
- sTextureFetch->waitOnPending();
+ sTextureFetch->waitOnPending(10.f);
delete sTextureFetch;
sTextureFetch = NULL;
}
@@ -2124,7 +2132,10 @@ bool LLAppViewer::cleanup()
gSavedSettings.cleanup();
LLUIColorTable::instance().clear();
- LLWatchdog::getInstance()->cleanup();
+ if (LLWatchdog::instanceExists())
+ {
+ LLWatchdog::getInstance()->cleanup();
+ }
LLViewerAssetStatsFF::cleanup();