diff options
-rw-r--r-- | indra/llrender/llglslshader.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl | 14 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/shader_hierarchy.txt | 15 | ||||
-rw-r--r-- | indra/newview/lldrawpooltree.cpp | 1 |
6 files changed, 15 insertions, 21 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6b56c23fcd..4e32e2bd25 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -82,8 +82,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() - : atmosphericHelpers(false) - , calculatesLighting(false) + : calculatesLighting(false) , calculatesAtmospherics(false) , hasLighting(false) , isAlphaLighting(false) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index edf7b59491..2b709cc6b4 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -35,7 +35,6 @@ class LLShaderFeatures { public: - bool atmosphericHelpers; bool calculatesLighting; bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 646c9a821b..16f2769411 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -616,7 +616,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev */ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL; - file = LLFile::fopen(open_file_name, "r+"); /* Flawfinder: ignore */ + file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */ if (file) { LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL; diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index ccf20942e3..35e22ef3a2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -113,6 +113,8 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, vec3 v, // surface point to camera vec3 l); //surface point to light +vec2 BRDF(float NoV, float roughness); + vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, float perceptualRoughness, float metallic, @@ -217,8 +219,12 @@ void main() calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor); vec3 v = -normalize(pos.xyz); + color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit, scol, radiance, irradiance, colorEmissive, ao, additive, atten); + float nv = clamp(abs(dot(norm.xyz, v)), 0.001, 1.0); + vec2 brdf = BRDF(clamp(nv, 0, 1), 1.0-perceptualRoughness); + vec3 light = vec3(0); // Punctual lights @@ -235,5 +241,11 @@ void main() color.rgb += light.rgb; - frag_color = vec4(color.rgb,basecolor.a * vertex_color.a); + float a = basecolor.a*vertex_color.a; + vec3 spec = radiance; // *specularColor; + float lum = max(max(spec.r, spec.g), spec.b); + + float f = brdf.y; + a += f; + frag_color = vec4(color.rgb,a); } diff --git a/indra/newview/app_settings/shaders/shader_hierarchy.txt b/indra/newview/app_settings/shaders/shader_hierarchy.txt deleted file mode 100644 index 81e1327178..0000000000 --- a/indra/newview/app_settings/shaders/shader_hierarchy.txt +++ /dev/null @@ -1,15 +0,0 @@ -Second Life shader variants are referred to as "classes." - -When a shader of a particular class is loaded, a lower class may -be loaded if the class requested doesn't exist or fails to load -for any reason. In general, shaders that require more resources -or later hardware capabilities should be higher class and -lower classes can be used for fallback implementations or lower -detail settings. - -Which class is chosen will generally depend on graphics preferences. - -Previously, someone tried to enumerate the shaders here, but don't do -that. It messes with searches and the shader hierarchy changes often. - - diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 7fa72abb5c..57146c432a 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -65,7 +65,6 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) void LLDrawPoolTree::renderDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED; - LL_PROFILE_ZONE_SCOPED; if (mDrawFace.empty()) { |