diff options
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl | 20 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 2 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 29 | ||||
-rwxr-xr-x | indra/newview/pipeline.h | 1 |
4 files changed, 47 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index d52744103f..d1eaabf901 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -38,6 +38,17 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} + vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -72,7 +83,10 @@ void main() discard; } - frag_data[0] = vec4(linear_to_srgb(col.rgb), col.a); - frag_data[1] = vec4(texture2D(specularMap, vary_texcoord0.xy)); - frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xy,0,0); + vec4 norm = texture2D(normalMap, vary_texcoord0.xy); + vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + + frag_data[0] = vec4(col.rgb, col.a); + frag_data[1] = spec; + frag_data[2] = vec4(norm.xy,0,0); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 60e22c08dc..8b2cbb1b9d 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -228,7 +228,7 @@ void LLDrawPoolAlpha::render(S32 pass) || (deferred_render && pass == 1) // we want depth written so that rendered alpha will // contribute to the alpha mask used for impostors - || LLPipeline::sImpostorRender; + || LLPipeline::sImpostorRenderAlphaDepthPass; LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 29b7e30655..9378c89eb7 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -379,6 +379,7 @@ BOOL LLPipeline::sWaterReflections = FALSE; BOOL LLPipeline::sRenderGlow = FALSE; BOOL LLPipeline::sReflectionRender = FALSE; BOOL LLPipeline::sImpostorRender = FALSE; +BOOL LLPipeline::sImpostorRenderAlphaDepthPass = FALSE; BOOL LLPipeline::sUnderWaterRender = FALSE; BOOL LLPipeline::sTextureBindTest = FALSE; BOOL LLPipeline::sRenderFrameTest = FALSE; @@ -11387,14 +11388,40 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { avatar->mImpostor.clear(); renderGeomDeferred(camera); + + renderGeomPostDeferred(camera); + + // Shameless hack time: render it all again, + // this time writing the depth + // values we need to generate the alpha mask below + // while preserving the alpha-sorted color rendering + // from the previous pass + // + sImpostorRenderAlphaDepthPass = true; + // depth-only here... + // + gGL.setColorMask(false,false); renderGeomPostDeferred(camera); + sImpostorRenderAlphaDepthPass = false; } else - { + { LLGLEnable scissor(GL_SCISSOR_TEST); glScissor(0, 0, resX, resY); avatar->mImpostor.clear(); renderGeom(camera); + + // Shameless hack time: render it all again, + // this time writing the depth + // values we need to generate the alpha mask below + // while preserving the alpha-sorted color rendering + // from the previous pass + // + sImpostorRenderAlphaDepthPass = true; + // depth-only here... + // + gGL.setColorMask(false,false); + renderGeom(camera); } { //create alpha mask based on depth buffer (grey out if muted) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 36b293b998..5e68524067 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -588,6 +588,7 @@ public: static BOOL sPickAvatar; static BOOL sReflectionRender; static BOOL sImpostorRender; + static BOOL sImpostorRenderAlphaDepthPass; static BOOL sUnderWaterRender; static BOOL sRenderGlow; static BOOL sTextureBindTest; |