diff options
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonV.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/llfloaterfixedenvironment.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llinventorybridge.cpp | 18 | ||||
| -rw-r--r-- | indra/newview/llmaterialeditor.cpp | 24 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/menu_inventory.xml | 236 | 
7 files changed, 273 insertions, 17 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5d8d4b199c..75c78d1ace 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9543,7 +9543,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>-0.004</real> +    <real>-0.002</real>    </map>    <key>RenderShadowOffset</key>    <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index f3e7b2ee72..183354b9bd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -57,5 +57,8 @@ void main()      frag_data[1] = vec4(0.0);      frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS);      frag_data[3] = vec4(c.rgb, c.a); + +    // Added and commented out for a ground truth.  Do not uncomment - Geenz +    //gl_FragDepth = 0.999985f;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl index 032245a01c..c2a1dccb33 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl @@ -39,7 +39,8 @@ void main()      vec4 pos = (modelview_projection_matrix * vert);      // smash to *almost* far clip plane -- stars are still behind -    pos.z = pos.w*0.999999; +    // SL-19283 - finagle the moon position to be between clouds and stars. +    pos.z = pos.w*0.999991;      gl_Position = pos;      vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/llfloaterfixedenvironment.cpp b/indra/newview/llfloaterfixedenvironment.cpp index bb6584302d..8e28fd6234 100644 --- a/indra/newview/llfloaterfixedenvironment.cpp +++ b/indra/newview/llfloaterfixedenvironment.cpp @@ -184,7 +184,9 @@ void LLFloaterFixedEnvironment::setEditSettingsAndUpdate(const LLSettingsBase::p      LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT);      // teach user about HDR settings -    if (mSettings && ((LLSettingsSky*)mSettings.get())->canAutoAdjust()) +    if (mSettings +        && mSettings->getSettingsType() == "sky" +        && ((LLSettingsSky*)mSettings.get())->canAutoAdjust())      {          LLNotificationsUtil::add("AutoAdjustHDRSky");      } diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 22dd884b91..cb5316ddf4 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -765,7 +765,7 @@ void hide_context_entries(LLMenuGL& menu,  		// descend into split menus:  		LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(menu_item); -		if ((name == "More") && branchp) +        if (((name == "More") || (name == "create_new")) && branchp)  		{  			hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);  		} @@ -820,7 +820,7 @@ void hide_context_entries(LLMenuGL& menu,  			// so that some other UI element from multi-select doesn't later set this invisible.  			menu_item->pushVisible(TRUE); -			bool enabled = (menu_item->getEnabled() == TRUE); +			bool enabled = true;  			for (itor2 = disabled_entries.begin(); enabled && (itor2 != disabled_entries.end()); ++itor2)  			{  				enabled &= (*itor2 != name); @@ -4282,6 +4282,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t&   items  		disabled_items.push_back(std::string("New Folder"));  		disabled_items.push_back(std::string("upload_def")); +        disabled_items.push_back(std::string("create_new"));  	}  	if (favorites == mUUID)  	{ @@ -4304,6 +4305,7 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t&   items      {          disabled_items.push_back(std::string("New Folder"));  		disabled_items.push_back(std::string("upload_def")); +        disabled_items.push_back(std::string("create_new"));      }      if (marketplace_listings_id == mUUID)      { @@ -4367,6 +4369,18 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t&   items                  if (!isMarketplaceListingsFolder())                  {                      items.push_back(std::string("upload_def")); +                    items.push_back(std::string("create_new")); +                    items.push_back(std::string("New Script")); +                    items.push_back(std::string("New Note")); +                    items.push_back(std::string("New Gesture")); +                    items.push_back(std::string("New Material")); +                    items.push_back(std::string("New Clothes")); +                    items.push_back(std::string("New Body Parts")); +                    items.push_back(std::string("New Settings")); +                    if (!LLEnvironment::instance().isInventoryEnabled()) +                    { +                        disabled_items.push_back("New Settings"); +                    }                  }                  if (menu_items_added)                  { diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 6b70b40860..7a65231a2d 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -3199,7 +3199,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mBaseColorJ2C, mBaseColorName, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mBaseColorName; + +        saveTexture(mBaseColorJ2C, name, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);              if (me) @@ -3237,7 +3241,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mNormalName; + +        saveTexture(mNormalJ2C, name, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);              if (me) @@ -3275,7 +3283,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mMetallicRoughnessName; + +        saveTexture(mMetallicRoughnessJ2C, name, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);              if (me) @@ -3314,7 +3326,11 @@ S32 LLMaterialEditor::saveTextures()      {          mUploadingTexturesCount++;          work_count++; -        saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) + +        // For ease of inventory management, we prepend the material name. +        std::string name = mMaterialName + ": " + mEmissiveName; + +        saveTexture(mEmissiveJ2C, name, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response)          {              LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key));              if (me) diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index 1907dc2438..3a8f360e2d 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -144,14 +144,6 @@           parameter="rename" />      </menu_item_call>      <menu_item_call -     label="New Folder" -     layout="topleft" -     name="New Folder"> -        <menu_item_call.on_click -         function="Inventory.DoCreate" -         parameter="category" /> -    </menu_item_call> -    <menu_item_call       label="New Outfit"       layout="topleft"       name="New Outfit"> @@ -699,6 +691,234 @@    <menu_item_separator     layout="topleft"     name="Subfolder Separator" /> +  <menu +   label="Create new" +   layout="topleft" +   name="create_new"> +    <menu_item_call +     label="New Folder" +     layout="topleft" +     name="New Folder"> +      <menu_item_call.on_click +       function="Inventory.DoCreate" +       parameter="category" /> +    </menu_item_call> +    <menu_item_call +     label="New Script" +     layout="topleft" +     name="New Script"> +      <menu_item_call.on_click +       function="Inventory.DoCreate" +       parameter="lsl" /> +    </menu_item_call> +    <menu_item_call +     label="New Notecard" +     layout="topleft" +     name="New Note"> +      <menu_item_call.on_click +       function="Inventory.DoCreate" +       parameter="notecard" /> +    </menu_item_call> +    <menu_item_call +     label="New Gesture" +     layout="topleft" +     name="New Gesture"> +      <menu_item_call.on_click +       function="Inventory.DoCreate" +       parameter="gesture" /> +    </menu_item_call> +    <menu_item_call +     label="New Material" +     layout="topleft" +     name="New Material"> +      <menu_item_call.on_click +       function="Inventory.DoCreate" +       parameter="material" /> +      <menu_item_call.on_enable +       function="Inventory.MaterialsEnabled" /> +    </menu_item_call> +    <menu +     label="New Clothes" +     layout="topleft" +     name="New Clothes"> +      <menu_item_call +       label="New Shirt" +       layout="topleft" +       name="New Shirt"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="shirt" /> +      </menu_item_call> +      <menu_item_call +       label="New Pants" +       layout="topleft" +       name="New Pants"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="pants" /> +      </menu_item_call> +      <menu_item_call +       label="New Shoes" +       layout="topleft" +       name="New Shoes"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="shoes" /> +      </menu_item_call> +      <menu_item_call +       label="New Socks" +       layout="topleft" +       name="New Socks"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="socks" /> +      </menu_item_call> +      <menu_item_call +       label="New Jacket" +       layout="topleft" +       name="New Jacket"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="jacket" /> +      </menu_item_call> +      <menu_item_call +       label="New Skirt" +       layout="topleft" +       name="New Skirt"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="skirt" /> +      </menu_item_call> +      <menu_item_call +       label="New Gloves" +       layout="topleft" +       name="New Gloves"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="gloves" /> +      </menu_item_call> +      <menu_item_call +       label="New Undershirt" +       layout="topleft" +       name="New Undershirt"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="undershirt" /> +      </menu_item_call> +      <menu_item_call +       label="New Underpants" +       layout="topleft" +       name="New Underpants"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="underpants" /> +      </menu_item_call> +      <menu_item_call +       label="New Alpha Mask" +       layout="topleft" +       name="New Alpha Mask"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="alpha" /> +      </menu_item_call> +      <menu_item_call +       label="New Tattoo" +       layout="topleft" +       name="New Tattoo"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="tattoo" /> +      </menu_item_call> +      <menu_item_call +       label="New Universal" +       layout="topleft" +       name="New Universal"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="universal" /> +      </menu_item_call> +      <menu_item_call +       label="New Physics" +       layout="topleft" +       name="New Physics"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="physics" /> +      </menu_item_call> +    </menu> +    <menu +     label="New Body Parts" +     layout="topleft" +     name="New Body Parts"> +      <menu_item_call +       label="New Shape" +       layout="topleft" +       name="New Shape"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="shape" /> +      </menu_item_call> +      <menu_item_call +       label="New Skin" +       layout="topleft" +       name="New Skin"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="skin" /> +      </menu_item_call> +      <menu_item_call +       label="New Hair" +       layout="topleft" +       name="New Hair"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="hair" /> +      </menu_item_call> +      <menu_item_call +       label="New Eyes" +       layout="topleft" +       name="New Eyes"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="eyes" /> +      </menu_item_call> +    </menu> +    <menu +     label="New Settings" +     layout="topleft" +     name="New Settings"> +      <menu_item_call +       label="New Sky" +       layout="topleft" +       name="New Sky"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="sky"/> +        <menu_item_call.on_enable +         function="Inventory.EnvironmentEnabled" /> +      </menu_item_call> +      <menu_item_call +       label="New Water" +       layout="topleft" +       name="New Water"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="water"/> +        <menu_item_call.on_enable +         function="Inventory.EnvironmentEnabled" /> +      </menu_item_call> +      <menu_item_call +       label="New Day Cycle" +       layout="topleft" +       name="New Day Cycle"> +        <menu_item_call.on_click +         function="Inventory.DoCreate" +         parameter="daycycle"/> +        <menu_item_call.on_enable +         function="Inventory.EnvironmentEnabled" /> +      </menu_item_call> +    </menu> +  </menu>      <menu_item_call     label="Create folder from selected"     layout="topleft" | 
