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-rwxr-xr-xindra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl142
2 files changed, 1 insertions, 143 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 6570189c5b..830cd33593 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8903,7 +8903,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.8</real>
+ <real>2.2</real>
</map>
<key>RenderGLCoreProfile</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
deleted file mode 100644
index 00743abe34..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
+++ /dev/null
@@ -1,142 +0,0 @@
-/**
- * @file fullbrightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-#if !HAS_DIFFUSE_LOOKUP
-uniform sampler2D diffuseMap;
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-vec3 srgb_to_linear(vec3 cs)
-{
-
-/* { cs / 12.92, cs <= 0.04045
- cl = {
- { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/
-
- return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
-}
-
-vec3 linear_to_srgb(vec3 cl)
-{
- /*{ 0.0, 0 <= cl
- { 12.92 * c, 0 < cl < 0.0031308
- cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1
- { 1.0, cl >= 1*/
-
- return 1.055 * pow(cl, vec3(0.41666)) - 0.055;
-}
-
-#ifdef WATER_FOG
-uniform vec4 waterPlane;
-uniform vec4 waterFogColor;
-uniform float waterFogDensity;
-uniform float waterFogKS;
-
-vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
-{
- //normalize view vector
- vec3 view = normalize(pos);
- float es = -(dot(view, waterPlane.xyz));
-
- //find intersection point with water plane and eye vector
-
- //get eye depth
- float e0 = max(-waterPlane.w, 0.0);
-
- vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
-
- //get object depth
- float depth = length(pos - int_v);
-
- //get "thickness" of water
- float l = max(depth, 0.1);
-
- float kd = waterFogDensity;
- float ks = waterFogKS;
- vec4 kc = waterFogColor;
-
- float F = 0.98;
-
- float t1 = -kd * pow(F, ks * e0);
- float t2 = kd + ks * es;
- float t3 = pow(F, t2*l) - 1.0;
-
- float L = min(t1/t2*t3, 1.0);
-
- float D = pow(0.98, l*kd);
-
- color.rgb = color.rgb * D + kc.rgb * L;
- color.a = kc.a + color.a;
-
- return color;
-}
-#endif
-
-uniform float minimum_alpha;
-
-void main()
-{
-#if HAS_DIFFUSE_LOOKUP
- vec4 color = diffuseLookup(vary_texcoord0.xy);
-#else
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
-#endif
-
- float final_alpha = color.a * vertex_color.a;
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color.rgb = srgb_to_linear(color.rgb);
- color.rgb *= vertex_color.rgb;
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
-
- color.rgb = linear_to_srgb(color.rgb);
-
-
-#ifdef WATER_FOG
- color = applyWaterFogDeferred(pos, vec4(color));
-#endif
-
- frag_color.rgb = color.rgb;
- frag_color.a = final_alpha;
-}
-