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-rw-r--r--indra/newview/lltexturefetch.cpp9
-rw-r--r--indra/newview/llviewertexture.cpp7
2 files changed, 12 insertions, 4 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 0fa425cf22..0451bae3c9 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -1348,7 +1348,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
if (mFTType != FTT_DEFAULT)
{
- LL_WARNS(LOG_TXT) << "trying to seek a non-default texture on the sim. Bad!" << LL_ENDL;
+ LL_WARNS(LOG_TXT) << "Trying to fetch a texture of non-default type by UUID. This probably won't work!" << LL_ENDL;
}
setUrl(http_url + "/?texture_id=" + mID.asString().c_str());
LL_DEBUGS(LOG_TXT) << "Texture URL: " << mUrl << LL_ENDL;
@@ -1671,7 +1671,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
<< LL_ENDL;
}
- if (mFTType != FTT_SERVER_BAKE)
+ if (mFTType != FTT_SERVER_BAKE && mFTType != FTT_MAP_TILE)
{
mUrl.clear();
}
@@ -2695,6 +2695,11 @@ bool LLTextureFetch::createRequest(FTType f_type, const std::string& url, const
return false; // need to wait for previous aborted request to complete
}
worker->lockWorkMutex(); // +Mw
+ if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) {
+ worker->unlockWorkMutex(); // -Mw
+
+ return false; // similar request has failed or is in a transitional state
+ }
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index b7633545f9..16b07159ba 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -2212,8 +2212,11 @@ bool LLViewerFetchedTexture::updateFetch()
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
}
- // if createRequest() failed, we're finishing up a request for this UUID,
- // wait for it to complete
+ // If createRequest() failed, that means one of two things:
+ // 1. We're finishing up a request for this UUID, so we
+ // should wait for it to complete
+ // 2. We've failed a request for this UUID, so there is
+ // no need to create another request
}
else if (mHasFetcher && !mIsFetching)
{