diff options
| -rw-r--r-- | indra/llrender/llrendernavprim.cpp | 7 | ||||
| -rw-r--r-- | indra/newview/llfloaterpathfindingconsole.cpp | 2 | 
2 files changed, 4 insertions, 5 deletions
| diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 30d470729f..bd05f05751 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -87,8 +87,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L  //=============================================================================
  void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
  {
 -	LLGLSUIDefault gls_ui;
 -	LLGLEnable depth( GL_DEPTH_TEST );                        
 +	LLGLEnable blend( GL_BLEND ); 
  	LLGLEnable cull( GL_CULL_FACE );		
  	glLineWidth(1.5f);		
  	LLGLSLShader::sNoFixedFunction = false; @@ -96,13 +95,13 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )  	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
  	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
  	glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );		
 -	LLGLEnable smooth(GL_LINE_SMOOTH);
 +	LLGLEnable smooth( GL_LINE_SMOOTH );
  	//pass 2 outlined
  	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
  	LLGLSLShader::sNoFixedFunction = true;
  	glLineWidth(1.0f);		
  	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
 -	LLGLDisable smoothout(GL_LINE_SMOOTH);
 +	LLGLDisable smoothout( GL_LINE_SMOOTH );
  }
  //=============================================================================
  void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const
 diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index 7795397803..e09bc028ce 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -248,7 +248,7 @@ void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting)  	{
  		mAgentStateSlot.disconnect();
  	}
 -
 +	LLPathingLib::getInstance()->cleanupResidual();
  	LLFloater::onClose(pIsAppQuitting);
  }
 | 
