diff options
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index dd9e0d9b3a..be3b9f0c4d 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -1373,15 +1373,14 @@ void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map glm::quat rotation; glm::decompose(translated_joint, scale, rotation, translation_override, skew, perspective); + // Viewer allows overrides, which are base joint with applied translation override. + // fortunately normal bones use only translation, without rotation or scale node.mOverrideMatrix = glm::recompose(glm::vec3(1, 1, 1), glm::identity<glm::quat>(), translation_override, glm::vec3(0, 0, 0), glm::vec4(0, 0, 0, 1)); glm::mat4 overriden_joint = node.mOverrideMatrix; - // This is incomplete or even wrong. - // Viewer allows overrides, which are base joint with applied translation override. - // So we should be taking viewer joint matrix and replacing translation part with an override. - // Or should rebuild the matrix from viewer_data.scale, viewer_data.rotation, translation_override parts. - overriden_joint = glm::scale(overriden_joint, viewer_data.mScale); + // todo: if gltf bone had rotation or scale, they probably should be saved here + // then applied to bind matrix rest = parent_rest * overriden_joint; if (viewer_data.mIsJoint) { @@ -1389,6 +1388,12 @@ void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map } else { + // This is likely incomplete or even wrong. + // Viewer Collision bones specify rotation and scale. + // Importer should apply rotation and scale to this matrix and save as needed + // then subsctruct them from bind matrix + + overriden_joint = glm::scale(overriden_joint, viewer_data.mScale); node.mOverrideRestMatrix = parent_support_rest * overriden_joint; } } |