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-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1eb1cb56a8..fd187b99ee 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1150,7 +1150,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
- mReservedUniforms.push_back("sunlight_color_copy");
+ mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index def81e46fc..c6abba95bc 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -285,7 +285,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
cloud_shader->bind();
/// Render the skydome
-//renderDome(camPosLocal, camHeightLocal, cloud_shader);
+ renderDome(camPosLocal, camHeightLocal, cloud_shader);
cloud_shader->unbind();
}