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-rw-r--r--indra/llrender/llgl.cpp1
-rw-r--r--indra/llrender/llvertexbuffer.cpp4
-rw-r--r--indra/llui/llui.cpp6
-rw-r--r--indra/newview/llmaniptranslate.cpp6
-rw-r--r--indra/newview/llselectmgr.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp143
6 files changed, 106 insertions, 58 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 628a8d6131..013b86f32c 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1964,6 +1964,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
case GL_COLOR_MATERIAL:
case GL_FOG:
case GL_LINE_STIPPLE:
+ case GL_POLYGON_STIPPLE:
mState = 0;
break;
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 879888d185..1b179bdbb1 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -2287,10 +2287,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
stop_glerror();
volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
- /*if ((data_mask & mTypeMask) != data_mask)
+ if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
- }*/
+ }
if (LLGLSLShader::sNoFixedFunction)
{
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index a38d0a0b0b..49666a991d 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -831,7 +831,11 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
gGL.flush();
glLineWidth(2.5f);
- glLineStipple(2, 0x3333 << shift);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(2, 0x3333 << shift);
+ }
gGL.begin(LLRender::LINES);
{
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 4dd3fa1722..f8088d04b4 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1581,7 +1581,11 @@ void LLManipTranslate::renderSnapGuides()
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
- glLineStipple(1, 0x3333);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(1, 0x3333);
+ }
switch (mManipPart)
{
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index eec2c0a521..c69dcfad81 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -5583,7 +5583,7 @@ void pushWireframe(LLDrawable* drawable)
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
}
}
@@ -5610,7 +5610,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
if (shader)
{
- gHighlightProgram.bind();
+ gDebugProgram.bind();
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ec3a7f901e..0473e2b7c0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -494,65 +494,104 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mVertexShadersLoaded = 1;
// Load all shaders to set max levels
- loadShadersEnvironment();
- loadShadersWater();
- loadShadersWindLight();
- loadShadersEffects();
- loadShadersInterface();
+ loaded = loadShadersEnvironment();
+
+ if (loaded)
+ {
+ loaded = loadShadersWater();
+ }
+
+ if (loaded)
+ {
+ loaded = loadShadersWindLight();
+ }
+
+ if (loaded)
+ {
+ loaded = loadShadersEffects();
+ }
+
+ if (loaded)
+ {
+ loaded = loadShadersInterface();
+ }
- // Load max avatar shaders to set the max level
- mVertexShaderLevel[SHADER_AVATAR] = 3;
- mMaxAvatarShaderLevel = 3;
-
- if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
- { //hardware skinning is enabled and rigged attachment shaders loaded correctly
- BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
- S32 avatar_class = 1;
+ if (loaded)
+ {
+ // Load max avatar shaders to set the max level
+ mVertexShaderLevel[SHADER_AVATAR] = 3;
+ mMaxAvatarShaderLevel = 3;
- // cloth is a class3 shader
- if(avatar_cloth)
- {
- avatar_class = 3;
- }
-
- // Set the actual level
- mVertexShaderLevel[SHADER_AVATAR] = avatar_class;
- loadShadersAvatar();
- if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class)
- {
- if (mVertexShaderLevel[SHADER_AVATAR] == 0)
+ if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
+ { //hardware skinning is enabled and rigged attachment shaders loaded correctly
+ BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
+ S32 avatar_class = 1;
+
+ // cloth is a class3 shader
+ if(avatar_cloth)
{
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ avatar_class = 3;
}
- if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3)
+
+ // Set the actual level
+ mVertexShaderLevel[SHADER_AVATAR] = avatar_class;
+ loadShadersAvatar();
+ if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class)
{
- avatar_cloth = true;
+ if (mVertexShaderLevel[SHADER_AVATAR] == 0)
+ {
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ }
+ if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3)
+ {
+ avatar_cloth = true;
+ }
+ else
+ {
+ avatar_cloth = false;
+ }
+ gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
}
- else
+ }
+ else
+ { //hardware skinning not possible, neither is deferred rendering
+ mVertexShaderLevel[SHADER_AVATAR] = 0;
+ mVertexShaderLevel[SHADER_DEFERRED] = 0;
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP"))
{
- avatar_cloth = false;
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
}
- gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
+
+ loadShadersAvatar(); // unloads
+
+ loaded = loadShadersObject();
}
}
- else
- { //hardware skinning not possible, neither is deferred rendering
- mVertexShaderLevel[SHADER_AVATAR] = 0;
- mVertexShaderLevel[SHADER_DEFERRED] = 0;
-
- if (gSavedSettings.getBOOL("RenderAvatarVP"))
- {
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+
+ if (!loaded)
+ { //some shader absolutely could not load, try to fall back to a simpler setting
+ if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
+ { //disable windlight and try again
+ gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
+ reentrance = false;
+ setShaders();
+ return;
}
- loadShadersAvatar(); // unloads
- loadShadersObject();
- }
+ if (gSavedSettings.getBOOL("VertexShaderEnable"))
+ { //disable shaders outright and try again
+ gSavedSettings.setBOOL("VertexShaderEnable", FALSE);
+ reentrance = false;
+ setShaders();
+ return;
+ }
+ }
- if (!loadShadersDeferred())
- {
+ if (loaded && !loadShadersDeferred())
+ { //everything else succeeded but deferred failed, disable deferred and try again
gSavedSettings.setBOOL("RenderDeferred", FALSE);
reentrance = false;
setShaders();
@@ -830,7 +869,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
if (mVertexShaderLevel[SHADER_ENVIRONMENT] == 0)
{
gTerrainProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -870,7 +909,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.unload();
gUnderWaterProgram.unload();
gTerrainWaterProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -955,7 +994,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
gGlowExtractProgram.unload();
gPostColorFilterProgram.unload();
gPostNightVisionProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -2412,7 +2451,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -2506,7 +2545,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (mVertexShaderLevel[SHADER_INTERFACE] == 0)
{
gHighlightProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -2694,7 +2733,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
{
gWLSkyProgram.unload();
gWLCloudProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)