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-rw-r--r--.github/workflows/build.yaml4
-rw-r--r--indra/llrender/llimagegl.cpp4
-rw-r--r--indra/newview/featuretable_mac.txt4
3 files changed, 8 insertions, 4 deletions
diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml
index 57e86ad8f6..7d6bcd2bc4 100644
--- a/.github/workflows/build.yaml
+++ b/.github/workflows/build.yaml
@@ -42,7 +42,7 @@ jobs:
needs: setup
strategy:
matrix:
- runner: [windows-large, macos-13-xlarge]
+ runner: [windows-large, macos-12-large]
configuration: ${{ fromJSON(needs.setup.outputs.configurations) }}
runs-on: ${{ matrix.runner }}
outputs:
@@ -64,7 +64,7 @@ jobs:
# autobuild-package.xml.
AUTOBUILD_VCS_INFO: "true"
AUTOBUILD_VSVER: "170"
- DEVELOPER_DIR: "/Applications/Xcode_14.1.app/Contents/Developer"
+ DEVELOPER_DIR: "/Applications/Xcode_14.0.1.app/Contents/Developer"
# Ensure that Linden viewer builds engage Bugsplat.
BUGSPLAT_DB: ${{ needs.setup.outputs.bugsplat_db }}
build_coverity: false
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 18fafa201c..4e2658dcdc 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2537,7 +2537,9 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if (mTarget != GL_TEXTURE_2D)
+ if (mTarget != GL_TEXTURE_2D
+ || mFormatInternal == -1 // not initialized
+ )
{
return false;
}
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index cfc1ea8f42..eedce61509 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 71
+version 72
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -84,6 +84,7 @@ RenderExposure 1 1
RenderTonemapType 1 1
RenderTonemapMix 1 1
RenderDisableVintageMode 1 1
+RenderDownScaleMethod 1 0
//
// Low Graphics Settings
@@ -408,6 +409,7 @@ RenderTerrainPBRDetail 1 -1
list AMD
UseOcclusion 1 0
RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 0
list NVIDIA
RenderGLMultiThreadedTextures 1 0