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-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl7
3 files changed, 9 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index ecf1545d2d..e578f618da 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -32,32 +32,27 @@ uniform int no_atmo;
vec3 srgb_to_linear(vec3 col);
vec3 linear_to_srgb(vec3 col);
-vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten)
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
if (no_atmo == 1)
{
return light;
}
-
- light = linear_to_srgb(light);
- additive = linear_to_srgb(additive);
- atten = linear_to_srgb(atten);
-
light *= atten.r;
light += additive;
- return srgb_to_linear(light);
+ return light * 2.0;
}
-
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
+vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten)
{
if (no_atmo == 1)
{
return light;
}
+
light *= atten.r;
light += additive;
- return light * 2.0;
+ return light;
}
vec3 atmosLighting(vec3 light)
diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
index 6dfb2e7cf6..a32a572461 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl
@@ -32,16 +32,15 @@ vec3 srgb_to_linear(vec3 col);
vec3 linear_to_srgb(vec3 col);
vec3 scaleSoftClipFragLinear(vec3 light)
-{
+{ // identical to non-linear version and that's probably close enough
if (no_atmo == 1)
{
return light;
}
- light = linear_to_srgb(light);
//soft clip effect:
light = 1. - clamp(light, vec3(0.), vec3(1.));
light = 1. - pow(light, vec3(gamma)); // s/b inverted already CPU-side
- return srgb_to_linear(light);
+ return light;
}
vec3 scaleSoftClipFrag(vec3 light)
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 4bf2275e6a..ecf0430a88 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -49,12 +49,9 @@ vec3 atmosTransport(vec3 light)
vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten)
{
- light = linear_to_srgb(light);
- additive = linear_to_srgb(additive);
- atten = linear_to_srgb(atten);
-
+ // same as non-linear version, probably fine
float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;
- return srgb_to_linear(mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness));
+ return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness);
}
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)