diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 13 | 
1 files changed, 6 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index a8cac3e5a9..72b1535332 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -25,7 +25,7 @@  /*[EXTRA_CODE_HERE]*/ -#define DIFFUSE_ALPHA_MODE_IGNORE   0 +#define DIFFUSE_ALPHA_MODE_NONE     0  #define DIFFUSE_ALPHA_MODE_BLEND    1  #define DIFFUSE_ALPHA_MODE_MASK     2  #define DIFFUSE_ALPHA_MODE_EMISSIVE 3 @@ -274,10 +274,11 @@ void main()      vec4 final_color = diffuse_linear; -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_EMISSIVE) -    // nop, use content of alpha emissive mask as is... -#else -    final_color.a = emissive_brightness;     +#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) +    final_color.a = max(final_color.a, emissive_brightness); +    #if !defined(HAS_NORMAL_MAP) +        final_color.a = 0.0f; +    #endif  #endif      vec4 final_specular = spec; @@ -455,8 +456,6 @@ vec3 post_atmo = color.rgb;  #else      // deferred path - -final_color = diffuse_linear;      frag_data[0] = final_color;      frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.      frag_data[2] = final_normal; // XY = Normal.  Z = Env. intensity.  | 
