diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index a49713afce..777021cd53 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -446,7 +446,7 @@ void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3      // When roughness is zero blender shows a tiny specular      float perceptualRough = max(packedORM.g, 0.1); -    alphaRough      = perceptualRough * perceptualRough; +          alphaRough      = perceptualRough * perceptualRough;  }  vec3 BRDFDiffuse(vec3 color) @@ -461,8 +461,8 @@ vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeigh  vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRough, float specWeight, float vh, float nl, float nv, float nh )  { -    vec3  fresnel    = fresnelSchlick( reflect0, reflect90, vh ); -    float vis       = V_GGX( nl, nv, alphaRough ); -    float d         = D_GGX( nh, alphaRough ); +    vec3 fresnel    = fresnelSchlick( reflect0, reflect90, vh ); // Fresnel +    float vis       = V_GGX( nl, nv, alphaRough );               // Visibility +    float d         = D_GGX( nh, alphaRough );                   // Distribution      return specWeight * fresnel * vis * d;  }  | 
