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-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llphysicsmotion.cpp2
2 files changed, 1 insertions, 12 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index d98f0da1c2..cac7df56e4 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -652,17 +652,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>AvatarPhysicsTest</key>
- <map>
- <key>Comment</key>
- <string>Simulate continuous physics behavior on all nearby avatars.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>AvatarSex</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 6c2c4e5b10..5c4d006288 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -475,7 +475,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
const F32 behavior_gain = getParamValue("Gain");
const F32 behavior_damping = getParamValue("Damping");
const F32 behavior_drag = getParamValue("Drag");
- const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest") && gAgent.isGodlike();
+ const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
F32 behavior_maxeffect = getParamValue("MaxEffect");
if (physics_test)