diff options
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
| -rw-r--r-- | indra/newview/llphysicsmotion.cpp | 2 | 
2 files changed, 1 insertions, 12 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d98f0da1c2..cac7df56e4 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -652,17 +652,6 @@        <key>Value</key>        <integer>1</integer>      </map> -  <key>AvatarPhysicsTest</key> -  <map> -    <key>Comment</key> -    <string>Simulate continuous physics behavior on all nearby avatars.</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>Boolean</string> -    <key>Value</key> -    <integer>0</integer> -  </map>      <key>AvatarSex</key>      <map>        <key>Comment</key> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 6c2c4e5b10..5c4d006288 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -475,7 +475,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)          const F32 behavior_gain = getParamValue("Gain");
          const F32 behavior_damping = getParamValue("Damping");
          const F32 behavior_drag = getParamValue("Drag");
 -        const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest") && gAgent.isGodlike();
 +        const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
          F32 behavior_maxeffect = getParamValue("MaxEffect");
          if (physics_test)
  | 
