diff options
-rw-r--r-- | indra/llrender/llcubemap.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 18 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 21 | ||||
-rw-r--r-- | indra/newview/llenvironmentmap.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 45 |
10 files changed, 83 insertions, 16 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 40d15280d3..cc61158aa6 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -183,8 +183,7 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra llassert(rawimages[i]->getHeight() == resolution); llassert(rawimages[i]->getComponents() == components); - - mImages[i] = new LLImageGL(resolution, resolution, components, FALSE); + mImages[i] = new LLImageGL(resolution, resolution, components, TRUE); mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP); mRawImages[i] = rawimages[i]; mImages[i]->createGLTexture(0, mRawImages[i], texname); @@ -195,6 +194,11 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution); } + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); gGL.getTexUnit(0)->disable(); disable(); } diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 185c1450c8..3001375c60 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -832,6 +832,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) As example where this situation appear see: "Deferred Material Shader 28/29/30/31" And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437 + + --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel + texture channel should follow the uniform VALUE */ @@ -840,6 +843,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap"); S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); + S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap"); std::set<S32> skip_index; @@ -882,6 +886,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) continue; } + if (-1 == reflectionMap && std::string(name) == "reflectionMap") + { + reflectionMap = i; + continue; + } + if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap") { altDiffuseMap = i; @@ -892,8 +902,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) bool specularDiff = specularMap < diffuseMap && -1 != specularMap; bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap; bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap; + bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap; - if (specularDiff || bumpLessDiff || envLessDiff) + if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { mapUniform(diffuseMap, uniforms); skip_index.insert(diffuseMap); @@ -912,6 +923,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) mapUniform(environmentMap, uniforms); skip_index.insert(environmentMap); } + + if (-1 != reflectionMap) { + mapUniform(reflectionMap, uniforms); + skip_index.insert(reflectionMap); + } } } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c100c182dd..cd7ec478bb 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1155,6 +1155,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("reflectionMap"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); mReservedUniforms.push_back("fullbright"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 67c0d6ab10..7ca4862ed9 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -80,6 +80,7 @@ public: BUMP_MAP, // "bumpMap" BUMP_MAP2, // "bumpMap2" ENVIRONMENT_MAP, // "environmentMap" + REFLECTION_MAP, // "reflectionMap" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" FULLBRIGHT, // "fullbright" diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 09c47165dd..0ae4bbfc5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -36,7 +36,6 @@ out vec4 frag_color; uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index ec3fb9c543..8dcc18080d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -42,7 +42,6 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 18616a9bb3..c1061f1933 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -36,7 +36,6 @@ out vec4 frag_color; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 7700d16007..6958841d05 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -40,6 +40,7 @@ uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; uniform samplerCube environmentMap; +uniform samplerCube reflectionMap; uniform sampler2D lightFunc; uniform float blur_size; @@ -119,6 +120,8 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 env_vec = env_mat * refnormpersp; + if (spec.a > 0.0) // specular reflection { float sa = dot(refnormpersp, light_dir.xyz); @@ -128,13 +131,28 @@ void main() vec3 spec_contrib = dumbshiny * spec.rgb; bloom = dot(spec_contrib, spec_contrib) / 6; color.rgb += spec_contrib; + + // add reflection map - EXPERIMENTAL WORK IN PROGRESS + float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding + float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res + + //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb; + vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb; + //vec3 reflected_color = texture(reflectionMap, env_vec).rgb; + //vec3 reflected_color = normalize(env_vec)*0.5+0.5; + reflected_color *= spec.rgb; + vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1)); + + color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer); + + //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb); + //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb); } color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); if (envIntensity > 0.0) { // add environmentmap - vec3 env_vec = env_mat * refnormpersp; vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; color = mix(color.rgb, reflected_color, envIntensity); } @@ -154,5 +172,6 @@ void main() // convert to linear as fullscreen lights need to sum in linear colorspace // and will be gamma (re)corrected downstream... frag_color.rgb = srgb_to_linear(color.rgb); + //frag_color.r = 1.0; frag_color.a = bloom; } diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp index 7f23c630f1..ee185d8ce7 100644 --- a/indra/newview/llenvironmentmap.cpp +++ b/indra/newview/llenvironmentmap.cpp @@ -67,7 +67,7 @@ void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution) LLVector3(0, -1, 0), LLVector3(0, 0, -1), LLVector3(0, 0, 1), - LLVector3(0, 1, 0), + LLVector3(0, -1, 0), LLVector3(0, -1, 0) }; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 09437473d9..ac7276e1e0 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8188,24 +8188,42 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ stop_glerror(); + bool setup_env_mat = false; channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { - LLCubeMap* cube_map = mEnvironmentMap.mCubeMap.notNull() ? mEnvironmentMap.mCubeMap : gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if (cube_map) { + setup_env_mat = true; cube_map->enable(channel); cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } } + channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = mEnvironmentMap.mCubeMap; + if (cube_map) + { + setup_env_mat = true; + cube_map->enable(channel); + cube_map->bind(); + } + } + + if (setup_env_mat) + { + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); + } + if (gAtmosphere) { // bind precomputed textures necessary for calculating sun and sky luminance @@ -9103,6 +9121,17 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) cube_map->disable(); } } + + channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = mEnvironmentMap.mCubeMap; + if (cube_map) + { + cube_map->disable(); + } + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); |