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-rw-r--r--indra/llrender/llrendernavprim.cpp18
-rw-r--r--indra/llrender/llrendernavprim.h2
-rw-r--r--indra/llrender/llvertexbuffer.cpp3
-rw-r--r--indra/newview/pipeline.cpp41
4 files changed, 39 insertions, 25 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index e88972219d..73bc21ab7c 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -51,25 +51,27 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
//=============================================================================
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
{
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glPolygonMode(GL_NONE, GL_FILL);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLEnable lighting( GL_LIGHTING );
+ //glEnable(GL_POLYGON_STIPPLE);
glLineWidth(1.5f);
- LLColor4 colorA( color );
+ LLColor4 colorA( color );
gGL.color4fv( colorA.mV );
+
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertex3fv( a.mV );
gGL.vertex3fv( b.mV );
gGL.vertex3fv( c.mV );
}
- gGL.end();
-
- glLineWidth(1.f);
+ gGL.end();
+ gGL.flush();
}
//=============================================================================
-void LLRenderNavPrim::renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const
+void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
{
- //pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX );
+ //pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR );
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
}
//============================================================================= \ No newline at end of file
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index f8fabfa95f..cd57fd2223 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -44,7 +44,7 @@ public:
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
//Draw the contents of vertex buffer
- void renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const;
+ void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
private:
};
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 8fd1193780..701944ea61 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -411,7 +411,8 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
}
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
+ BOOL uvb = useVBOs();
+ if (mGLBuffer != sGLRenderBuffer || uvb != sVBOActive)
{
llerrs << "Wrong vertex buffer bound." << llendl;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 97b69370c9..40cefb8d05 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3644,13 +3644,37 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
+
+ {
+ //prep#
+ enableLightsFullbright(LLColor4(1,1,1,1));
+
+ if ( LLPathingLib::getInstance() )
+ {
+
+ bool exclusiveDraw = false;
+ if ( LLPathingLib::getInstance()->getRenderNavMeshState() )
+ {
+ LLPathingLib::getInstance()->renderNavMesh();
+ exclusiveDraw = true;
+ }
+ if ( LLPathingLib::getInstance()->getRenderNavMeshandShapesState() )
+ {
+ //LLPathingLib::getInstance()->renderNavMeshShapesVBO();
+ exclusiveDraw = true;
+ }
+
+ if ( exclusiveDraw ) { return; }
+ }
+ }
+
//////////////////////////////////////////////
//
// Actually render all of the geometry
//
//
stop_glerror();
-
+
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools");
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
@@ -3784,20 +3808,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
renderDebug();
LLVertexBuffer::unbind();
-
- //prep#
- if ( LLPathingLib::getInstance() )
- {
- if ( LLPathingLib::getInstance()->getRenderNavMeshState() )
- {
- LLPathingLib::getInstance()->renderNavMesh();
- }
- if ( LLPathingLib::getInstance()->getRenderNavMeshandShapesState() )
- {
- LLPathingLib::getInstance()->renderNavMeshandShapes();
- }
- }
-
+
if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred)
{
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))