diff options
| -rw-r--r-- | indra/newview/llfloatergltfasseteditor.cpp | 8 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml | 8 | 
2 files changed, 8 insertions, 8 deletions
| diff --git a/indra/newview/llfloatergltfasseteditor.cpp b/indra/newview/llfloatergltfasseteditor.cpp index d2cf24f1dd..a127f5d43e 100644 --- a/indra/newview/llfloatergltfasseteditor.cpp +++ b/indra/newview/llfloatergltfasseteditor.cpp @@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par      std::string name = node.mName;      if (node.mName.empty())      { -        name = getString("node_tittle"); +        name = getString("node_title");      }      else      { @@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par          std::string name = mAsset->mMeshes[node.mMesh].mName;          if (name.empty())          { -            name = getString("mesh_tittle"); +            name = getString("mesh_title");          }          loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view);      } @@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par          std::string name = mAsset->mSkins[node.mSkin].mName;          if (name.empty())          { -            name = getString("skin_tittle"); +            name = getString("skin_title");          }          loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view);      } @@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection()          std::string name = scene.mName;          if (scene.mName.empty())          { -            name = getString("scene_tittle"); +            name = getString("scene_title");          }          else          { diff --git a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml index b17d0aa5b6..025d537804 100644 --- a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml +++ b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml @@ -11,10 +11,10 @@   name="gltf asset editor"   title="[OBJECT_NAME]">      <floater.string name="floater_title" value="GLTF Scene Editor"/> -    <floater.string name="scene_tittle" value="Scene"/> -    <floater.string name="node_tittle" value="Node"/> -    <floater.string name="mesh_tittle" value="Mesh"/> -    <floater.string name="skin_tittle" value="Skin"/> +    <floater.string name="scene_title" value="Scene"/> +    <floater.string name="node_title" value="Node"/> +    <floater.string name="mesh_title" value="Mesh"/> +    <floater.string name="skin_title" value="Skin"/>      <layout_stack       name="main_layout" | 
