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-rw-r--r--indra/llappearance/llpolyskeletaldistortion.cpp11
-rw-r--r--indra/newview/llvoavatar.cpp10
2 files changed, 6 insertions, 15 deletions
diff --git a/indra/llappearance/llpolyskeletaldistortion.cpp b/indra/llappearance/llpolyskeletaldistortion.cpp
index 8e9b52e974..a427f7c754 100644
--- a/indra/llappearance/llpolyskeletaldistortion.cpp
+++ b/indra/llappearance/llpolyskeletaldistortion.cpp
@@ -207,12 +207,13 @@ void LLPolySkeletalDistortion::apply( ESex avatar_sex )
LLVector3 offset = (effective_weight - mLastWeight) * scaleDelta;
newScale = newScale + offset;
//An aspect of attached mesh objects (which contain joint offsets) that need to be cleaned up when detached
- // needed? // joint->storeScaleForReset( newScale );
+ // needed?
+ // joint->storeScaleForReset( newScale );
- // BENTO debugging stuff can be pulled.
- std::stringstream ostr;
- ostr << "LLPolySkeletalDistortion::apply, id " << getID() << " " << getName() << " effective wt " << effective_weight << " last wt " << mLastWeight << " scaleDelta " << scaleDelta << " offset " << offset;
- LLScopedContextString str(ostr.str());
+ // BENTO for detailed stack tracing of params.
+ //std::stringstream ostr;
+ //ostr << "LLPolySkeletalDistortion::apply, id " << getID() << " " << getName() << " effective wt " << effective_weight << " last wt " << mLastWeight << " scaleDelta " << scaleDelta << " offset " << offset;
+ //LLScopedContextString str(ostr.str());
joint->setScale(newScale);
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 0448fc6138..340f19c39e 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1907,16 +1907,6 @@ void LLVOAvatar::resetSkeleton()
// Restore attachment pos overrides
rebuildAttachmentPosOverrides();
- // Restore mPelvis state
- //getJoint("mPelvis")->setRotation(pelvis_rot);
- //getJoint("mPelvis")->setPosition(pelvis_pos);
-
- // Restart animations BENTO - not needed? Removing this fixes a
- // problem seen if avatar is sitting and animated relative to sit
- // point.
-
- //resetAnimations();
-
LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL;
}