diff options
| -rw-r--r-- | indra/newview/llfloaterregioninfo.cpp | 48 | ||||
| -rw-r--r-- | indra/newview/llfloaterregioninfo.h | 1 | 
2 files changed, 25 insertions, 24 deletions
| diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 3256527ee5..c6d8317128 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -1314,10 +1314,9 @@ void LLPanelRegionDebugInfo::onClickDebugConsole(void* data)  BOOL LLPanelRegionTerrainInfo::validateTextureSizes()  { -	LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type"); -    if (material_type_ctrl) +    if (mMaterialTypeCtrl)      { -        const LLTerrainMaterials::Type material_type = material_type_from_ctrl(material_type_ctrl); +        const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl);          const bool is_material_selected = material_type == LLTerrainMaterials::Type::PBR;          if (is_material_selected) { return TRUE; }      } @@ -1327,7 +1326,7 @@ BOOL LLPanelRegionTerrainInfo::validateTextureSizes()  	{  		std::string buffer;  		buffer = llformat("texture_detail_%d", i); -		LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>(buffer); +        LLTextureCtrl* texture_ctrl = findChild<LLTextureCtrl>(buffer);  		if (!texture_ctrl) continue;  		LLUUID image_asset_id = texture_ctrl->getImageAssetID(); @@ -1410,7 +1409,8 @@ BOOL LLPanelRegionTerrainInfo::postBuild()  	initCtrl("terrain_raise_spin");  	initCtrl("terrain_lower_spin"); -    getChild<LLUICtrl>("terrain_material_type")->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this)); +    mMaterialTypeCtrl = findChild<LLCheckBoxCtrl>("terrain_material_type"); +    if (mMaterialTypeCtrl) { mMaterialTypeCtrl->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this)); }  	std::string buffer; @@ -1451,9 +1451,8 @@ void LLPanelRegionTerrainInfo::onSelectMaterialType()  void LLPanelRegionTerrainInfo::updateForMaterialType()  { -    LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type"); -    if (!material_type_ctrl) { return; } -    const LLTerrainMaterials::Type material_type = material_type_from_ctrl(material_type_ctrl); +    if (!mMaterialTypeCtrl) { return; } +    const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl);      const bool show_texture_controls = material_type == LLTerrainMaterials::Type::TEXTURE;      const bool show_material_controls = material_type == LLTerrainMaterials::Type::PBR; @@ -1463,7 +1462,7 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()      for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)      {          buffer = llformat("texture_detail_%d", i); -        texture_ctrl = getChild<LLTextureCtrl>(buffer); +        texture_ctrl = findChild<LLTextureCtrl>(buffer);          if (texture_ctrl)          {              texture_ctrl->setVisible(show_texture_controls); @@ -1472,7 +1471,7 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()      for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)      {          buffer = llformat("material_detail_%d", i); -        texture_ctrl = getChild<LLTextureCtrl>(buffer); +        texture_ctrl = findChild<LLTextureCtrl>(buffer);          if (texture_ctrl)          {              texture_ctrl->setVisible(show_material_controls); @@ -1480,9 +1479,9 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()      }      // Toggle visibility of labels -    LLUICtrl* texture_label = getChild<LLUICtrl>("detail_texture_text"); +    LLUICtrl* texture_label = findChild<LLUICtrl>("detail_texture_text");  	if (texture_label) { texture_label->setVisible(show_texture_controls); } -    LLUICtrl* material_label = getChild<LLUICtrl>("detail_material_text"); +    LLUICtrl* material_label = findChild<LLUICtrl>("detail_material_text");  	if (material_label) { material_label->setVisible(show_material_controls); }  } @@ -1532,10 +1531,12 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)              reset_material_swatches = !set_material_swatches;          } -		LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type"); -		if (material_type_ctrl) { material_type_to_ctrl(material_type_ctrl, material_type); } -		updateForMaterialType(); -        material_type_ctrl->setVisible(feature_pbr_terrain_enabled); +        if (mMaterialTypeCtrl) +        { +            material_type_to_ctrl(mMaterialTypeCtrl, material_type); +            updateForMaterialType(); +            mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled); +        }  		LLTextureCtrl* asset_ctrl;  		std::string buffer; @@ -1544,7 +1545,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)              for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)              {                  buffer = llformat("texture_detail_%d", i); -                asset_ctrl = getChild<LLTextureCtrl>(buffer); +                asset_ctrl = findChild<LLTextureCtrl>(buffer);                  if(asset_ctrl)                  {                      LL_DEBUGS() << "Detail Texture " << i << ": " @@ -1559,7 +1560,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)              for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)              {                  buffer = llformat("material_detail_%d", i); -                asset_ctrl = getChild<LLTextureCtrl>(buffer); +                asset_ctrl = findChild<LLTextureCtrl>(buffer);                  if(asset_ctrl)                  {                      LL_DEBUGS() << "Detail Material " << i << ": " @@ -1574,7 +1575,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)              for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)              {                  buffer = llformat("texture_detail_%d", i); -                asset_ctrl = getChild<LLTextureCtrl>(buffer); +                asset_ctrl = findChild<LLTextureCtrl>(buffer);                  if(asset_ctrl)                  {                      asset_ctrl->setImageAssetID(mLastSetTextures[i]); @@ -1586,7 +1587,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)              for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)              {                  buffer = llformat("material_detail_%d", i); -                asset_ctrl = getChild<LLTextureCtrl>(buffer); +                asset_ctrl = findChild<LLTextureCtrl>(buffer);                  if(asset_ctrl)                  {                      asset_ctrl->setImageAssetID(mLastSetMaterials[i]); @@ -1665,9 +1666,8 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()  	LLMessageSystem* msg = gMessageSystem;      // Send either material IDs instead of texture IDs depending on -    // terrain_material_type - they both occupy the same slot. -	LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type"); -    const LLTerrainMaterials::Type material_type = material_type_ctrl ? material_type_from_ctrl(material_type_ctrl) : LLTerrainMaterials::Type::TEXTURE; +    // material_type - they both occupy the same slot. +    const LLTerrainMaterials::Type material_type = mMaterialTypeCtrl ? material_type_from_ctrl(mMaterialTypeCtrl) : LLTerrainMaterials::Type::TEXTURE;      for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)      {          if (material_type == LLTerrainMaterials::Type::PBR) @@ -1678,7 +1678,7 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()          {              buffer = llformat("texture_detail_%d", i);          } -        asset_ctrl = getChild<LLTextureCtrl>(buffer); +        asset_ctrl = findChild<LLTextureCtrl>(buffer);          if (!asset_ctrl) { continue; } diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index 93a4d3a795..a38344c861 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -272,6 +272,7 @@ protected:  private:  	bool mConfirmedTextureHeights;  	bool mAskedTextureHeights; +    LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr;      LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT];      LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT];  }; | 
