diff options
-rw-r--r-- | indra/llui/llui.cpp | 5 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 348 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.h | 6 | ||||
-rw-r--r-- | indra/newview/Info-SecondLife.plist | 4 |
4 files changed, 230 insertions, 133 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index c7539fcec7..35e2e54217 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -223,6 +223,11 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]); +#if defined(LL_DARWIN) + *x = *x * LLView::getWindow()->getSystemUISize(); + *y = *y * LLView::getWindow()->getSystemUISize(); +#endif + } void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y) diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index f7079d574c..98484419f9 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -103,6 +103,8 @@ BOOL LLWindowSDL::sUseMultGL = FALSE; #endif +BOOL hasHIDPI = 0; + // // LLWindowSDL // @@ -236,6 +238,10 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks, gKeyboard->setCallbacks(callbacks); // Note that we can't set up key-repeat until after SDL has init'd video +#if LL_DARWIN + hasHIDPI = gHiDPISupport; +#endif + // Ignore use_gl for now, only used for drones on PC mWindow = NULL; mNeedsResize = FALSE; @@ -509,6 +515,8 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;// | SDL_ANYFORMAT; + if(hasHIDPI) sdlflags = sdlflags | SDL_WINDOW_ALLOW_HIGHDPI; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); #if LL_DARWIN SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); @@ -582,6 +590,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B mWindow = SDL_CreateWindow(mWindowTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, sdlflags | SDL_WINDOW_FULLSCREEN); + if (!mWindow && bits > 16) { SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); @@ -804,6 +813,8 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B */ // Don't need to get the current gamma, since there's a call that restores it to the system defaults. + + return TRUE; } @@ -871,24 +882,47 @@ LLWindowSDL::~LLWindowSDL() void LLWindowSDL::show() { - // *FIX: What to do with SDL? + if (mWindow) + { + SDL_ShowWindow(mWindow); + } } void LLWindowSDL::hide() { - // *FIX: What to do with SDL? + if (mWindow) + { + SDL_HideWindow(mWindow); + } } -//virtual void LLWindowSDL::minimize() { - // *FIX: What to do with SDL? + if (mWindow) + { + SDL_MinimizeWindow(mWindow); + } +} + +BOOL LLWindowSDL::maximize() +{ + BOOL result = FALSE; + + if (mWindow) + { + SDL_MaximizeWindow(mWindow); + result = TRUE; + } + + return result; } -//virtual void LLWindowSDL::restore() { - // *FIX: What to do with SDL? + if (mWindow) + { + SDL_RestoreWindow(mWindow); + } } @@ -918,11 +952,9 @@ BOOL LLWindowSDL::getVisible() { BOOL result = FALSE; - // *FIX: This isn't really right... - // Then what is? if (mWindow) { - result = TRUE; + if( SDL_GetWindowFlags(mWindow) & SDL_WINDOW_SHOWN ) result = TRUE; } return(result); @@ -932,10 +964,12 @@ BOOL LLWindowSDL::getMinimized() { BOOL result = FALSE; - if (mWindow && (1 == mIsMinimized)) + if (mWindow) { - result = TRUE; + if( SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MINIMIZED ) result = TRUE; } + + mIsMinimized = result; return(result); } @@ -945,18 +979,13 @@ BOOL LLWindowSDL::getMaximized() if (mWindow) { - // TODO + if( SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MAXIMIZED ) result = TRUE; + else result = FALSE; } return(result); } -BOOL LLWindowSDL::maximize() -{ - // TODO - return FALSE; -} - BOOL LLWindowSDL::getFullscreen() { return mFullscreen; @@ -974,8 +1003,20 @@ BOOL LLWindowSDL::getSize(LLCoordScreen *size) { if (mWindow) { + /* + if(hasHIDPI) + { + SDL_GL_GetDrawableSize(mWindow, &size->mX, &size->mY); + } + else + { + SDL_GetWindowSize(mWindow, &size->mX, &size->mY); + } + */ + SDL_GetWindowSize(mWindow, &size->mX, &size->mY); - return (TRUE); + + return (TRUE); } return (FALSE); @@ -985,8 +1026,16 @@ BOOL LLWindowSDL::getSize(LLCoordWindow *size) { if (mWindow) { - SDL_GetWindowSize(mWindow, &size->mX, &size->mY); - return (TRUE); + if(hasHIDPI) + { + SDL_GL_GetDrawableSize(mWindow, &size->mX, &size->mY); + } + else + { + SDL_GetWindowSize(mWindow, &size->mX, &size->mY); + } + + return (TRUE); } return (FALSE); @@ -994,13 +1043,15 @@ BOOL LLWindowSDL::getSize(LLCoordWindow *size) BOOL LLWindowSDL::setPosition(const LLCoordScreen position) { + BOOL result = FALSE; + if(mWindow) { - // *FIX: (?) - //MacMoveWindow(mWindow, position.mX, position.mY, false); + SDL_SetWindowPosition(mWindow, position.mX, position.mY); + result = TRUE; } - return TRUE; + return result; } BOOL LLWindowSDL::setSizeImpl(const LLCoordScreen size) @@ -1135,7 +1186,16 @@ void LLWindowSDL::destroySharedContext(void* context) void LLWindowSDL::toggleVSync(bool enable_vsync) { - // *FIX: What to do with SDL? + if( !enable_vsync) + { + SDL_GL_SetSwapInterval(0); + SDL_SetHintWithPriority(SDL_HINT_RENDER_VSYNC,"0",SDL_HINT_OVERRIDE); + } + else + { + SDL_GL_SetSwapInterval(1); + SDL_SetHintWithPriority(SDL_HINT_RENDER_VSYNC,"1",SDL_HINT_OVERRIDE); + } } BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position) @@ -1148,15 +1208,13 @@ BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position) return FALSE; } - //LL_INFOS() << "setCursorPosition(" << screen_pos.mX << ", " << screen_pos.mY << ")" << LL_ENDL; - // do the actual forced cursor move. + if (mFullscreen) SDL_WarpMouseGlobal(screen_pos.mX, screen_pos.mY); else SDL_WarpMouseInWindow(mWindow, screen_pos.mX, screen_pos.mY); - //LL_INFOS() << llformat("llcw %d,%d -> scr %d,%d", position.mX, position.mY, screen_pos.mX, screen_pos.mY) << LL_ENDL; return result; } @@ -1176,6 +1234,11 @@ BOOL LLWindowSDL::getCursorPosition(LLCoordWindow *position) return convertCoords(screen_pos, position); } +F32 LLWindowSDL::getSystemUISize() +{ + if(hasHIDPI) return 2.0f; + else return 1.f; +} F32 LLWindowSDL::getNativeAspectRatio() { @@ -1873,57 +1936,67 @@ void LLWindowSDL::gatherInput() { switch (event.type) { - case SDL_MOUSEMOTION: - { - LLCoordWindow winCoord(event.button.x, event.button.y); - LLCoordGL openGlCoord; - convertCoords(winCoord, &openGlCoord); - MASK mask = gKeyboard->currentMask(TRUE); - mCallbacks->handleMouseMove(this, openGlCoord, mask); - break; - } - case SDL_KEYDOWN: - mKeyScanCode = event.key.keysym.scancode; - mKeyModifiers = event.key.keysym.mod; + mKeyScanCode = event.key.keysym.scancode; + mKeyModifiers = event.key.keysym.mod; - gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod); - // part of the fix for SL-13243 - if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0) - SDLReallyCaptureInput(TRUE); + gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod); + // part of the fix for SL-13243 + if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0) + SDLReallyCaptureInput(TRUE); - if (event.key.keysym.sym < SDLK_SPACE) - { - handleUnicodeUTF16(event.key.keysym.sym, - gKeyboard->currentMask(FALSE)); - } - break; + if (event.key.keysym.sym < SDLK_SPACE) + { + handleUnicodeUTF16(event.key.keysym.sym, + gKeyboard->currentMask(FALSE)); + } + break; case SDL_TEXTINPUT: - mCallbacks->handleUnicodeString(event.text.text, false); + mCallbacks->handleUnicodeString(event.text.text, false); break; case SDL_TEXTEDITING: - mCallbacks->handleUnicodeString(event.edit.text, true); - break; + mCallbacks->handleUnicodeString(event.edit.text, true); + break; case SDL_KEYUP: - mKeyScanCode = event.key.keysym.scancode; - mKeyModifiers = event.key.keysym.mod; + mKeyScanCode = event.key.keysym.scancode; + mKeyModifiers = event.key.keysym.mod; - if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0) - SDLReallyCaptureInput(FALSE); // part of the fix for SL-13243 + if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0) + SDLReallyCaptureInput(FALSE); // part of the fix for SL-13243 - gKeyboard->handleKeyUp(event.key.keysym.sym, event.key.keysym.mod); + gKeyboard->handleKeyUp(event.key.keysym.sym, event.key.keysym.mod); break; + case SDL_MOUSEMOTION: + { + LLCoordWindow winCoord(event.button.x, event.button.y); + LLCoordGL openGlCoord; + convertCoords(winCoord, &openGlCoord); + + openGlCoord.mX = openGlCoord.mX * getSystemUISize(); + openGlCoord.mY = openGlCoord.mY * getSystemUISize(); + + //LL_INFOS() << "SDL_MOUSEMOTION " << event.button.x << " " << event.button.y << " gl " << openGlCoord.mX << " " << openGlCoord.mY << LL_ENDL; + + MASK mask = gKeyboard->currentMask(TRUE); + mCallbacks->handleMouseMove(this, openGlCoord, mask); + break; + } + case SDL_MOUSEBUTTONDOWN: { bool isDoubleClick = false; LLCoordWindow winCoord(event.button.x, event.button.y); LLCoordGL openGlCoord; convertCoords(winCoord, &openGlCoord); - MASK mask = gKeyboard->currentMask(TRUE); + + openGlCoord.mX *= getSystemUISize(); + openGlCoord.mY *= getSystemUISize(); + + MASK mask = gKeyboard->currentMask(TRUE); if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking... { @@ -1935,7 +2008,7 @@ void LLWindowSDL::gatherInput() if (++leftClick >= 2) { leftClick = 0; - isDoubleClick = true; + isDoubleClick = true; } } lastLeftDown = now; @@ -1963,12 +2036,10 @@ void LLWindowSDL::gatherInput() else mCallbacks->handleMouseDown(this, openGlCoord, mask); } - else if (event.button.button == SDL_BUTTON_RIGHT) // right { - mCallbacks->handleRightMouseDown(this, openGlCoord, mask); + mCallbacks->handleRightMouseDown(this, openGlCoord, mask); } - else if (event.button.button == SDL_BUTTON_MIDDLE) // middle { mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask); @@ -1989,14 +2060,18 @@ void LLWindowSDL::gatherInput() LLCoordWindow winCoord(event.button.x, event.button.y); LLCoordGL openGlCoord; convertCoords(winCoord, &openGlCoord); - MASK mask = gKeyboard->currentMask(TRUE); + + openGlCoord.mX *= getSystemUISize(); + openGlCoord.mY *= getSystemUISize(); + + MASK mask = gKeyboard->currentMask(TRUE); if (event.button.button == SDL_BUTTON_LEFT) // left - mCallbacks->handleMouseUp(this, openGlCoord, mask); + mCallbacks->handleMouseUp(this, openGlCoord, mask); else if (event.button.button == SDL_BUTTON_RIGHT) // right - mCallbacks->handleRightMouseUp(this, openGlCoord, mask); + mCallbacks->handleRightMouseUp(this, openGlCoord, mask); else if (event.button.button == SDL_BUTTON_MIDDLE) // middle - mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask); + mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask); // don't handle mousewheel here... break; @@ -2004,76 +2079,84 @@ void LLWindowSDL::gatherInput() case SDL_WINDOWEVENT: { - if (event.window.event == SDL_WINDOWEVENT_EXPOSED) { // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing! + if (event.window.event == SDL_WINDOWEVENT_EXPOSED) + { // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing! int w, h; - SDL_GetWindowSize(mWindow, &w, &h); + //SDL_GetWindowSize(mWindow, &w, &h); + SDL_GL_GetDrawableSize(mWindow, &w, &h); + mCallbacks->handlePaint(this, 0, 0, w, h); - } else if (event.window.event == SDL_WINDOWEVENT_RESIZED) { - LL_INFOS() << "Handling a resize event: " << event.window.data1 << - "x" << event.window.data2 << LL_ENDL; + } + else if (event.window.event == SDL_WINDOWEVENT_RESIZED) + { + LL_INFOS() << "Handling a resize event: " << event.window.data1 << + "x" << event.window.data2 << LL_ENDL; - S32 width = llmax(event.window.data1, (S32)mMinWindowWidth); - S32 height = llmax(event.window.data2, (S32)mMinWindowHeight); + S32 width = llmax(event.window.data1, (S32)mMinWindowWidth); + S32 height = llmax(event.window.data2, (S32)mMinWindowHeight); - // *FIX: I'm not sure this is necessary! - /* - mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags); - if (!mWindow) - { - // *FIX: More informative dialog? - LL_INFOS() << "Could not recreate context after resize! Quitting..." << LL_ENDL; - if(mCallbacks->handleCloseRequest(this)) + // *FIX: I'm not sure this is necessary! + /* + mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags); + if (!mWindow) + { + // *FIX: More informative dialog? + LL_INFOS() << "Could not recreate context after resize! Quitting..." << LL_ENDL; + if(mCallbacks->handleCloseRequest(this)) + { + // Get the app to initiate cleanup. + mCallbacks->handleQuit(this); + // The app is responsible for calling destroyWindow when done with GL + } + break; + } + */ + + mCallbacks->handleResize(this, width * getSystemUISize(), height * getSystemUISize()); + } + else if(event.window.event == SDL_WINDOWEVENT_ENTER) { - // Get the app to initiate cleanup. - mCallbacks->handleQuit(this); - // The app is responsible for calling destroyWindow when done with GL + LL_INFOS() << "SDL_WINDOWEVENT_ENTER" << LL_ENDL; + if(!mHaveInputFocus) mCallbacks->handleFocus(this); + mHaveInputFocus = TRUE; } - break; - } - */ - - mCallbacks->handleResize(this, width, height); + else if(event.window.event == SDL_WINDOWEVENT_LEAVE) + { + LL_INFOS() << "SDL_WINDOWEVENT_LEAVE" << LL_ENDL; + if(mHaveInputFocus) mCallbacks->handleFocusLost(this); + mHaveInputFocus = FALSE; } - break; - } - /* - case SDL_ACTIVEEVENT: - if (event.active.state & SDL_APPINPUTFOCUS) + else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) { - // Note that for SDL (particularly on X11), keyboard - // and mouse focus are independent things. Here we are - // tracking keyboard focus state changes. - - // We have to do our own state massaging because SDL - // can send us two unfocus events in a row for example, - // which confuses the focus code [SL-24071]. - if (event.active.gain != mHaveInputFocus) - { - mHaveInputFocus = !!event.active.gain; - - if (mHaveInputFocus) - mCallbacks->handleFocus(this); - else - mCallbacks->handleFocusLost(this); - } + LL_INFOS() << "SDL_WINDOWEVENT_FOCUS_GAINED" << LL_ENDL; + if(!mHaveInputFocus) mCallbacks->handleFocus(this); + mHaveInputFocus = TRUE; } - if (event.active.state & SDL_APPACTIVE) + else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) { - // Change in iconification/minimization state. - if ((!event.active.gain) != mIsMinimized) - { - mIsMinimized = (!event.active.gain); + LL_INFOS() << "SDL_WINDOWEVENT_FOCUS_LOST" << LL_ENDL; + if(mHaveInputFocus) mCallbacks->handleFocusLost(this); + mHaveInputFocus = FALSE; + } + /* - mCallbacks->handleActivate(this, !mIsMinimized); - LL_INFOS() << "SDL deiconification state switched to " << BOOL(event.active.gain) << LL_ENDL; - } - else - { - LL_INFOS() << "Ignored bogus redundant SDL deiconification state switch to " << BOOL(event.active.gain) << LL_ENDL; - } + Bug : the app remains inactive when maximized .. + + else if(event.window.event == SDL_WINDOWEVENT_MINIMIZED) + { + LL_INFOS() << "SDL_WINDOWEVENT_MINIMIZED" << LL_ENDL; + if(!mIsMinimized) mCallbacks->handleActivate(this,FALSE); + mIsMinimized = TRUE; } - break; - */ + else if(event.window.event == SDL_WINDOWEVENT_MAXIMIZED) + { + LL_INFOS() << "SDL_WINDOWEVENT_MAXIMIZED" << LL_ENDL; + if(mIsMinimized) mCallbacks->handleActivate(this,TRUE); + mIsMinimized = FALSE; + } + */ + } + break; case SDL_QUIT: if(mCallbacks->handleCloseRequest(this)) @@ -2083,9 +2166,10 @@ void LLWindowSDL::gatherInput() // The app is responsible for calling destroyWindow when done with GL } break; - default: - //LL_INFOS() << "Unhandled SDL event type " << event.type << LL_ENDL; - break; + + default: + //LL_INFOS() << "Unhandled SDL event type " << event.type << LL_ENDL; + break; } } @@ -2638,7 +2722,7 @@ LLSD LLWindowSDL::getNativeKeyData() LLSD LLWindowSDL::getNativeKeyData() { - LLSD result = LLSD::emptyMap(); + LLSD result = LLSD::emptyMap(); U32 modifiers = 0; modifiers |= (mKeyModifiers & KMOD_LSHIFT) ? 0x0001 : 0; @@ -2649,11 +2733,11 @@ LLSD LLWindowSDL::getNativeKeyData() modifiers |= (mKeyModifiers & KMOD_LALT) ? 0x0008 : 0; modifiers |= (mKeyModifiers & KMOD_RALT) ? 0x0008 : 0; - result["scan_code"] = (S32)mKeyScanCode; - result["virtual_key"] = (S32)mKeyVirtualKey; + result["scan_code"] = (S32)mKeyScanCode; + result["virtual_key"] = (S32)mKeyVirtualKey; result["modifiers"] = (S32)modifiers; - return result; + return result; } #endif // LL_DARWIN diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index 0dbd94b1fe..9b5a1f2c61 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -36,6 +36,7 @@ #define SDL_DISABLE_IMMINTRIN_H #endif #include "SDL2/SDL.h" +#include "SDL2/SDL_video.h" #include "SDL2/SDL_endian.h" #if LL_X11 @@ -121,6 +122,8 @@ public: F32 getPixelAspectRatio() override; void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; } + F32 getSystemUISize() override; + U32 getAvailableVRAMMegabytes() override; void beforeDialog() override; @@ -212,6 +215,7 @@ protected: SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT]; int mHaveInputFocus; /* 0=no, 1=yes, else unknown */ int mIsMinimized; /* 0=no, 1=yes, else unknown */ + int mIsActive; /* 0=no, 1=yes, else unknown */ friend class LLWindowManager; @@ -223,7 +227,7 @@ private: #endif //LL_X11 U32 mKeyScanCode; - U32 mKeyVirtualKey; + U32 mKeyVirtualKey; Uint16 mKeyModifiers; }; diff --git a/indra/newview/Info-SecondLife.plist b/indra/newview/Info-SecondLife.plist index 09b0e1ec1b..cc8edfadb8 100644 --- a/indra/newview/Info-SecondLife.plist +++ b/indra/newview/Info-SecondLife.plist @@ -34,6 +34,10 @@ <string>${MACOSX_BUNDLE_COPYRIGHT}</string> <key>NSMicrophoneUsageDescription</key> <string>For voice chat, you must grant permission for Second Life to use the microphone.</string> + <key>LSApplicationCategoryType</key> + <string>public.app-category.games</string> + <key>NSHighResolutionCapable</key> + <true/> <key>CFBundleDocumentTypes</key> <array> <dict> |