diff options
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl | 3 | 
2 files changed, 1 insertions, 4 deletions
| diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 11e2b6e5c4..9fb5eef3a2 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1363,7 +1363,7 @@ void LLVertexBuffer::setBuffer()      U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;      // this Vertex Buffer must provide all necessary attributes for currently bound shader -    llassert(((~data_mask & mTypeMask) > 0) || (mTypeMask == data_mask)); +    llassert((data_mask & mTypeMask) == data_mask);      if (sGLRenderBuffer != mGLBuffer)      { diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index edc0a9628b..7af7f20f85 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -26,15 +26,12 @@  uniform mat4 modelview_projection_matrix;  in vec3 position; -in vec4 diffuse_color; -out vec4 vertex_color;  out vec2 vary_texcoord0;  void main()  {  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  	vary_texcoord0 = position.xy*0.5+0.5; -	vertex_color = diffuse_color;  } | 
