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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 4c082dcd98..a64d059d06 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -28,7 +28,8 @@
#define DEBUG_PBR_TANGENT1 1 // Tangent = 1,0,0
#define DEBUG_PBR_VERT2CAM1 0 // vertex2camera = 0,0,1
-#define DEBUG_PBR_DIFFUSE 0 // Output: Radiance Lambertian
+// Pass input through "as is"
+#define DEBUG_PBR_DIFFUSE_MAP 0 // Output: use diffuse in G-Buffer
#define DEBUG_PBR_EMISSIVE 0 // Output: Emissive
#define DEBUG_PBR_METAL 0 // Output: grayscale Metal map
#define DEBUG_PBR_OCCLUSION 0 // Output: grayscale Occlusion map
@@ -36,6 +37,7 @@
#define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughness map
#define DEBUG_PBR_ROUGH_ALPHA 0 // Output: grayscale Alpha Roughness
+#define DEBUG_PBR_DIFFUSE 0 // Output: Radiance Lambertian
#define DEBUG_PBR_NORMAL 0 // Output: passed in normal. To see raw normal map: set DEBUG_PBR_DIFFUSE_MAP 1, and in pbropaqueF set DEBUG_NORMAL_RAW
#define DEBUG_PBR_TANGENT 0 // Output: Tangent
#define DEBUG_PBR_BITANGENT 0 // Output: Bitangent
@@ -46,7 +48,6 @@
#define DEBUG_PBR_BRDF_SCALE_BIAS 0 // Output: red green BRDF Scale Bias (GGX output)
#define DEBUG_PBR_BRDF_UV 0 // Output: red green BRDF UV (GGX input)
#define DEBUG_PBR_DIFFUSE_K 0 // Output: diffuse FssEssLambert + FmsEms
-#define DEBUG_PBR_DIFFUSE_MAP 0 // Output: use diffuse in G-Buffer
#define DEBUG_PBR_FE_GGX 0 // Output: FssEssGGX
#define DEBUG_PBR_FE_LAMBERT 0 // Output: FssEssLambert
#define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel