diff options
| -rw-r--r-- | indra/newview/llviewertexlayer.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/llwlparamset.cpp | 16 | 
2 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp index 66e5742911..7f7d190b92 100644 --- a/indra/newview/llviewertexlayer.cpp +++ b/indra/newview/llviewertexlayer.cpp @@ -58,6 +58,8 @@ LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,  	mNeedsUpdate(TRUE),  	mNumLowresUpdates(0)  { +	mGLTexturep->setNeedsAlphaAndPickMask(FALSE); +  	LLViewerTexLayerSetBuffer::sGLByteCount += getSize();  	mNeedsUpdateTimer.start();  } diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 066cb9a0ac..85e95f9325 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -337,14 +337,14 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight)  	setStarBrightness((1 - weight) * (F32) src.getStarBrightness()  		+ weight * (F32) dest.getStarBrightness()); -	llassert(src.getSunAngle() >= - F_PI &&  -					src.getSunAngle() <= 3 * F_PI); -	llassert(dest.getSunAngle() >= - F_PI &&  -					dest.getSunAngle() <= 3 * F_PI); -	llassert(src.getEastAngle() >= 0 &&  -					src.getEastAngle() <= 4 * F_PI); -	llassert(dest.getEastAngle() >= 0 &&  -					dest.getEastAngle() <= 4 * F_PI); +	//llassert(src.getSunAngle() >= - F_PI &&  +	//				src.getSunAngle() <= 3 * F_PI); +	//llassert(dest.getSunAngle() >= - F_PI &&  +	//				dest.getSunAngle() <= 3 * F_PI); +	//llassert(src.getEastAngle() >= 0 &&  +	//				src.getEastAngle() <= 4 * F_PI); +	//llassert(dest.getEastAngle() >= 0 &&  +	//				dest.getEastAngle() <= 4 * F_PI);  	// sun angle and east angle require some handling to make sure  	// they go in circles.  Yes quaternions would work better.  | 
