diff options
| -rw-r--r-- | indra/newview/character/aux_base.tga | bin | 0 -> 10284 bytes | |||
| -rw-r--r-- | indra/newview/character/avatar_lad.xml | 41 | 
2 files changed, 39 insertions, 2 deletions
| diff --git a/indra/newview/character/aux_base.tga b/indra/newview/character/aux_base.tgaBinary files differ new file mode 100644 index 0000000000..dbcaaaf2b1 --- /dev/null +++ b/indra/newview/character/aux_base.tga diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 8f4ba2bd32..2cdd86267e 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -12777,7 +12777,14 @@ render_pass="bump">     width="512"     height="512"     clear_alpha="false"> -    +	  <layer +     name="base" +	 write_all_channels="true" +	 fixed_color = "128,128,128,255"> +		  <texture +		   tga_file="aux_base.tga" /> +	  </layer> +	        <layer         name="leftarm_tattoo">        <texture @@ -12846,7 +12853,13 @@ render_pass="bump">     width="512"     height="512"     clear_alpha="false"> - +	  <layer +     name="base" +	 write_all_channels="true" +	 fixed_color = "128,128,128,255"> +		  <texture +		   tga_file="aux_base.tga" /> +	  </layer>      <layer         name="leftleg_tattoo">        <texture @@ -12916,6 +12929,14 @@ render_pass="bump">     height="512"     clear_alpha="false"> +	  <layer +     name="base" +	 write_all_channels="true" +	 fixed_color = "128,128,128,255"> +		  <texture +		   tga_file="aux_base.tga" /> +	  </layer> +	        <layer         name="aux1_tattoo">        <texture @@ -12985,6 +13006,14 @@ render_pass="bump">     height="512"     clear_alpha="false"> +	  <layer +     name="base" +	 write_all_channels="true" +	 fixed_color = "128,128,128,255"> +		  <texture +		   tga_file="aux_base.tga" /> +	  </layer> +	        <layer         name="aux2_tattoo">        <texture @@ -13054,6 +13083,14 @@ render_pass="bump">     height="512"     clear_alpha="false"> +	  <layer +     name="base" +	 write_all_channels="true" +	 fixed_color = "128,128,128,255"> +		  <texture +		   tga_file="aux_base.tga" /> +	  </layer> +	        <layer         name="aux3_tattoo">        <texture | 
