diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl | 11 | 
1 files changed, 11 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 2d40e63eff..6b36d00f97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -83,10 +83,21 @@ void main()  	//color.rgb = srgb_to_linear(color.rgb);  		color.rgb = mix(color.rgb, envColor.rgb, env_intensity); +  		color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);  		color.rgb = fullbrightScaleSoftClip(color.rgb);  	} +/* +	// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. +	else +	{ +		vec3  envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; +		float env_intensity = vertex_color.a; +		color.rgb = mix(color.rgb, envColor.rgb, env_intensity); +	} +*/ +  	color.a = 1.0;  	//color.rgb = linear_to_srgb(color.rgb); | 
