diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 11 | 
1 files changed, 8 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index a8efd3e95b..77d02b36ff 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -182,18 +182,23 @@ void main()  	//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));  	vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); -	vary_pointlight_col = diffuse_color.rgb; +	vec3 diff = pow(diffuse_color.rgb, vec3(2.2)); + +	 + +	vary_pointlight_col = diff; +  	col.rgb = vec3(0,0,0);  	// Add windlight lights  	col.rgb = atmosAmbient(col.rgb); -	vary_ambient = col.rgb*diffuse_color.rgb; +	vary_ambient = col.rgb*diff.rgb;  	vary_directional.rgb = atmosAffectDirectionalLight(1.0f); -	col.rgb = col.rgb*diffuse_color.rgb; +	col.rgb = col.rgb*diff.rgb;  #ifdef USE_VERTEX_COLOR  	vertex_color = col; | 
