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-rw-r--r--indra/newview/llvoavatar.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3bf8038a66..9882dcd6af 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3832,7 +3832,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
}
// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
- if ((getImage(TEX_HAIR_ALPHA, 0)->getID() != IMG_INVISIBLE && getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE) || LLDrawPoolAlpha::sShowDebugAlpha)
+ if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)
{
num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy);
first_pass = FALSE;
@@ -3868,7 +3868,7 @@ U32 LLVOAvatar::renderRigid()
return 0;
}
- if ((isTextureVisible(TEX_EYES_ALPHA) && isTextureVisible(TEX_EYES_BAKED)) || mIsDummy)
+ if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
{
num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
@@ -3898,7 +3898,7 @@ U32 LLVOAvatar::renderFootShadows()
// Don't render foot shadows if your lower body is completely invisible.
// (non-humanoid avatars rule!)
- if (!isTextureVisible(TEX_LOWER_BAKED) || ! isTextureVisible(TEX_LOWER_ALPHA))
+ if (!isTextureVisible(TEX_LOWER_BAKED))
{
return 0;
}