diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 18 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 27 | ||||
-rwxr-xr-x | indra/newview/llviewermenu.cpp | 3 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 19 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 105 |
7 files changed, 102 insertions, 74 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 7125d845d9..e3c15a2ab2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -14,7 +14,7 @@ uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 2519d0297c..7f1740e29f 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -103,7 +103,14 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass) S32 LLDrawPoolAlpha::getNumPostDeferredPasses() { - return 2; + if (LLPipeline::sImpostorRender) + { //skip depth buffer filling pass when rendering impostors + return 1; + } + else + { + return 2; + } } void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) @@ -137,8 +144,13 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { - gPipeline.mDeferredDepth.flush(); - gPipeline.mScreen.bindTarget(); + + if (pass == 1) + { + gPipeline.mDeferredDepth.flush(); + gPipeline.mScreen.bindTarget(); + } + deferred_render = FALSE; endRenderPass(pass); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index df5b341fdf..ae3421a019 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -494,7 +494,7 @@ void LLDrawPoolAvatar::render(S32 pass) LLFastTimer t(FTM_RENDER_CHARACTERS); if (LLPipeline::sImpostorRender) { - renderAvatars(NULL, 2); + renderAvatars(NULL, pass+2); return; } diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 9562f2d9d2..a90bacf41d 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1037,26 +1037,25 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - shaders && - gGLManager.mHasFramebufferObject) - { - BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + shaders && + gGLManager.mHasFramebufferObject && + gSavedSettings.getBOOL("RenderAvatarVP") && + (ctrl_wind_light->get()) ? TRUE : FALSE; - ctrl_deferred->setEnabled(enabled); + ctrl_deferred->setEnabled(enabled); - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); - ctrl_ssao->setEnabled(enabled); + ctrl_ssao->setEnabled(enabled); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); - - ctrl_shadow->setEnabled(enabled); - } + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); + ctrl_shadow->setEnabled(enabled); + // now turn off any features that are unavailable disableUnavailableSettings(); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index eb022851e7..cfcce3e7bb 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2082,7 +2082,8 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = gSavedSettings.getBOOL("RenderDeferred"); + bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) && + LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred"); return new_value; } }; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a9462c9d50..25cf63a367 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -397,7 +397,9 @@ void LLViewerShaderMgr::setShaders() S32 deferred_class = 0; if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("RenderDeferred")) + gSavedSettings.getBOOL("RenderDeferred") && + gSavedSettings.getBOOL("RenderAvatarVP") && + gSavedSettings.getBOOL("WindLightUseAtmosShaders")) { if (gSavedSettings.getS32("RenderShadowDetail") > 0) { @@ -416,10 +418,10 @@ void LLViewerShaderMgr::setShaders() } //make sure hardware skinning is enabled - gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + //gSavedSettings.setBOOL("RenderAvatarVP", TRUE); //make sure atmospheric shaders are enabled - gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); + //gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); } @@ -505,9 +507,14 @@ void LLViewerShaderMgr::setShaders() { //hardware skinning not possible, neither is deferred rendering mVertexShaderLevel[SHADER_AVATAR] = 0; mVertexShaderLevel[SHADER_DEFERRED] = 0; - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); - gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + + if (gSavedSettings.getBOOL("RenderAvatarVP")) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); + gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + } + loadShadersAvatar(); // unloads loadShadersObject(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b0aa50bc57..9d7af4aace 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -104,6 +104,26 @@ #include "llcurl.h" +void check_stack_depth(S32 stack_depth) +{ + if (gDebugGL || gDebugSession) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth != stack_depth) + { + if (gDebugSession) + { + ll_fail("GL matrix stack corrupted."); + } + else + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + } + } +} + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -3354,6 +3374,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } + S32 stack_depth = 0; + + if (gDebugGL) + { + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); + } + /////////////////////////////////////////// // // Sync and verify GL state @@ -3478,18 +3505,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } poolp->endRenderPass(i); LLVertexBuffer::unbind(); - if (gDebugGL || gDebugPipeline) + if (gDebugGL) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - if (gDebugSession) - { - ll_fail("GL matrix stack corrupted."); - } - llerrs << "GL matrix stack corrupted!" << llendl; - } + check_stack_depth(stack_depth); std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); LLGLState::checkStates(msg); LLGLState::checkTextureChannels(msg); @@ -3512,11 +3530,11 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) iter1 = iter2; stop_glerror(); } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); + + LLVertexBuffer::unbind(); + gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -3563,9 +3581,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); } else { @@ -4269,9 +4287,10 @@ void LLPipeline::renderDebug() gGL.popMatrix(); } } + + gGL.popMatrix(); } - gGL.popMatrix(); gGL.flush(); gPipeline.renderPhysicsDisplay(); @@ -7779,7 +7798,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::END_RENDER_TYPES); + //bad pop here renderGeom(camera, TRUE); + gPipeline.popRenderTypeMask(); } @@ -9372,8 +9393,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glClearColor(0.0f,0.0f,0.0f,0.0f); gGL.setColorMask(true, true); - glStencilMask(0xFFFFFFFF); - glClearStencil(0); // get the number of pixels per angle F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); @@ -9385,7 +9404,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,TRUE); + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); if (LLPipeline::sRenderDeferred) { @@ -9397,40 +9416,30 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilMask(0xFFFFFFFF); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + avatar->mImpostor.bindTarget(); - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.bindTarget(); - avatar->mImpostor.clear(); - } - if (LLPipeline::sRenderDeferred) { - stop_glerror(); + avatar->mImpostor.clear(); renderGeomDeferred(camera); renderGeomPostDeferred(camera); } else { + LLGLEnable scissor(GL_SCISSOR_TEST); + glScissor(0, 0, resX, resY); + avatar->mImpostor.clear(); renderGeom(camera); } - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); - - { //create alpha mask based on stencil buffer (grey out if muted) + { //create alpha mask based on depth buffer (grey out if muted) if (LLPipeline::sRenderDeferred) { - GLuint buff = GL_COLOR_ATTACHMENT0_EXT; + GLuint buff = GL_COLOR_ATTACHMENT0; glDrawBuffersARB(1, &buff); } - LLGLEnable blend(muted ? 0 : GL_BLEND); + LLGLDisable blend(GL_BLEND); if (muted) { @@ -9441,34 +9450,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.setColorMask(false, true); } - gGL.setSceneBlendType(LLRender::BT_ADD); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); gGL.flush(); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); + glPushMatrix(); glLoadIdentity(); + static const F32 clip_plane = 0.99999f; + gGL.color4ub(64,64,64,255); gGL.begin(LLRender::QUADS); - gGL.vertex2f(-1, -1); - gGL.vertex2f(1, -1); - gGL.vertex2f(1, 1); - gGL.vertex2f(-1, 1); + gGL.vertex3f(-1, -1, clip_plane); + gGL.vertex3f(1, -1, clip_plane); + gGL.vertex3f(1, 1, clip_plane); + gGL.vertex3f(-1, 1, clip_plane); gGL.end(); gGL.flush(); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); } - avatar->mImpostor.flush(); avatar->setImpostorDim(tdim); |