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-rw-r--r--indra/llinventory/llsettingsbase.cpp192
-rw-r--r--indra/llinventory/llsettingsbase.h26
-rw-r--r--indra/llinventory/llsettingssky.cpp10
-rw-r--r--indra/llinventory/llsettingswater.cpp2
-rw-r--r--indra/newview/llenvironment.cpp65
-rw-r--r--indra/newview/llenvironment.h2
-rw-r--r--indra/newview/llsettingsvo.cpp50
7 files changed, 194 insertions, 153 deletions
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 2adbb213e6..80680948b5 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -80,7 +80,7 @@ LLSettingsBase::LLSettingsBase(const LLSD setting) :
//=========================================================================
void LLSettingsBase::lerpSettings(const LLSettingsBase &other, F64 mix)
{
- mSettings = interpolateSDMap(mSettings, other.mSettings, mix);
+ mSettings = interpolateSDMap(mSettings, other.mSettings, other.getParameterMap(), mix);
setDirtyFlag(true);
}
@@ -158,7 +158,7 @@ LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) cons
return newSettings;
}
-LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F64 mix) const
+LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, F64 mix) const
{
LLSD newSettings;
@@ -173,81 +173,33 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
if (skip.find(key_name) != skip.end())
continue;
- if (!other.has(key_name))
- { // The other does not contain this setting, keep the original value
- // TODO: Should I blend this out instead?
- newSettings[key_name] = value;
- continue;
- }
- LLSD::Type setting_type = value.type();
- LLSD other_value = other[key_name];
-
- if (other_value.type() != setting_type)
- {
- // The data type mismatched between this and other. Hard switch when we pass the break point
- // but issue a warning.
- LL_WARNS("SETTINGS") << "Setting lerp between mismatched types for '" << key_name << "'." << LL_ENDL;
- newSettings[key_name] = (mix > BREAK_POINT) ? other_value : value;
- continue;
+ LLSD other_value;
+ if (other.has(key_name))
+ {
+ other_value = other[key_name];
}
-
- switch (setting_type)
+ else
{
- case LLSD::TypeInteger:
- // lerp between the two values rounding the result to the nearest integer.
- newSettings[key_name] = LLSD::Integer(llroundf(lerp(value.asReal(), other_value.asReal(), mix)));
- break;
- case LLSD::TypeReal:
- // lerp between the two values.
- newSettings[key_name] = LLSD::Real(lerp(value.asReal(), other_value.asReal(), mix));
- break;
- case LLSD::TypeMap:
- // deep copy.
- newSettings[key_name] = interpolateSDMap(value, other_value, mix);
- break;
-
- case LLSD::TypeArray:
+ parammapping_t::const_iterator def_iter = defaults.find(key_name);
+ if (def_iter != defaults.end())
{
- LLSD newvalue(LLSD::emptyArray());
-
- if (slerps.find(key_name) != slerps.end())
- {
- LLQuaternion a(value);
- LLQuaternion b(other_value);
- LLQuaternion q = slerp(mix, a, b);
- newvalue = q.getValue();
- }
- else
- { // TODO: We could expand this to inspect the type and do a deep lerp based on type.
- // for now assume a heterogeneous array of reals.
- size_t len = std::max(value.size(), other_value.size());
-
- for (size_t i = 0; i < len; ++i)
- {
-
- newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
- }
- }
-
- newSettings[key_name] = newvalue;
+ other_value = def_iter->second.getDefaultValue();
+ }
+ else if (value.type() == LLSD::TypeMap)
+ {
+ // interpolate in case there are defaults inside (part of legacy)
+ other_value = LLSDMap();
+ }
+ else
+ {
+ // The other or defaults does not contain this setting, keep the original value
+ // TODO: Should I blend this out instead?
+ newSettings[key_name] = value;
+ continue;
}
-
- break;
-
- case LLSD::TypeUUID:
- newSettings[key_name] = value.asUUID();
- break;
-
-// case LLSD::TypeBoolean:
-// case LLSD::TypeString:
-// case LLSD::TypeURI:
-// case LLSD::TypeBinary:
-// case LLSD::TypeDate:
- default:
- // atomic or unknown data types. Lerping between them does not make sense so switch at the break.
- newSettings[key_name] = (mix > BREAK_POINT) ? other_value : value;
- break;
}
+
+ newSettings[key_name] = interpolateSDValue(key_name, value, other_value, defaults, mix, slerps);
}
// Special handling cases
@@ -264,6 +216,27 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
// Now add anything that is in other but not in the settings
for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it)
{
+ std::string key_name = (*it).first;
+
+ if (skip.find(key_name) != skip.end())
+ continue;
+
+ if (settings.has(key_name))
+ continue;
+
+ parammapping_t::const_iterator def_iter = defaults.find(key_name);
+ if (def_iter != defaults.end())
+ {
+ // Blend against default value
+ newSettings[key_name] = interpolateSDValue(key_name, def_iter->second.getDefaultValue(), (*it).second, defaults, mix, slerps);
+ }
+ // else do nothing when no known defaults
+ // TODO: Should I blend this out instead?
+ }
+
+ // Note: writes variables from skip list, bug?
+ for (LLSD::map_const_iterator it = other.beginMap(); it != other.endMap(); ++it)
+ {
// TODO: Should I blend this in instead?
if (skip.find((*it).first) == skip.end())
continue;
@@ -277,6 +250,81 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
return newSettings;
}
+LLSD LLSettingsBase::interpolateSDValue(const std::string& key_name, const LLSD &value, const LLSD &other_value, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const
+{
+ LLSD new_value;
+
+ LLSD::Type setting_type = value.type();
+
+ if (other_value.type() != setting_type)
+ {
+ // The data type mismatched between this and other. Hard switch when we pass the break point
+ // but issue a warning.
+ LL_WARNS("SETTINGS") << "Setting lerp between mismatched types for '" << key_name << "'." << LL_ENDL;
+ new_value = (mix > BREAK_POINT) ? other_value : value;
+ }
+
+ switch (setting_type)
+ {
+ case LLSD::TypeInteger:
+ // lerp between the two values rounding the result to the nearest integer.
+ new_value = LLSD::Integer(llroundf(lerp(value.asReal(), other_value.asReal(), mix)));
+ break;
+ case LLSD::TypeReal:
+ // lerp between the two values.
+ new_value = LLSD::Real(lerp(value.asReal(), other_value.asReal(), mix));
+ break;
+ case LLSD::TypeMap:
+ // deep copy.
+ new_value = interpolateSDMap(value, other_value, defaults, mix);
+ break;
+
+ case LLSD::TypeArray:
+ {
+ LLSD new_array(LLSD::emptyArray());
+
+ if (slerps.find(key_name) != slerps.end())
+ {
+ LLQuaternion a(value);
+ LLQuaternion b(other_value);
+ LLQuaternion q = slerp(mix, a, b);
+ new_array = q.getValue();
+ }
+ else
+ { // TODO: We could expand this to inspect the type and do a deep lerp based on type.
+ // for now assume a heterogeneous array of reals.
+ size_t len = std::max(value.size(), other_value.size());
+
+ for (size_t i = 0; i < len; ++i)
+ {
+
+ new_array[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
+ }
+ }
+
+ new_value = new_array;
+ }
+
+ break;
+
+ case LLSD::TypeUUID:
+ new_value = value.asUUID();
+ break;
+
+ // case LLSD::TypeBoolean:
+ // case LLSD::TypeString:
+ // case LLSD::TypeURI:
+ // case LLSD::TypeBinary:
+ // case LLSD::TypeDate:
+ default:
+ // atomic or unknown data types. Lerping between them does not make sense so switch at the break.
+ new_value = (mix > BREAK_POINT) ? other_value : value;
+ break;
+ }
+
+ return new_value;
+}
+
LLSettingsBase::stringset_t LLSettingsBase::getSkipInterpolateKeys() const
{
static stringset_t skipSet;
diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h
index aea1bc3fde..c7b685c6d5 100644
--- a/indra/llinventory/llsettingsbase.h
+++ b/indra/llinventory/llsettingsbase.h
@@ -76,7 +76,21 @@ public:
static const U32 FLAG_NOMOD;
static const U32 FLAG_NOTRANS;
- typedef std::map<std::string, S32> parammapping_t;
+ class DefaultParam
+ {
+ public:
+ DefaultParam(S32 key, const LLSD& value) : mShaderKey(key), mDefaultValue(value) {}
+ DefaultParam() : mShaderKey(-1) {}
+ S32 getShaderKey() const { return mShaderKey; }
+ const LLSD getDefaultValue() const { return mDefaultValue; }
+
+ private:
+ S32 mShaderKey;
+ LLSD mDefaultValue;
+ };
+ // Contains settings' names (map key), related shader id-key and default
+ // value for revert in case we need to reset shader (no need to search each time)
+ typedef std::map<std::string, DefaultParam> parammapping_t;
typedef PTR_NAMESPACE::shared_ptr<LLSettingsBase> ptr_t;
@@ -312,7 +326,15 @@ protected:
// combining settings objects. Customize for specific setting types
virtual void lerpSettings(const LLSettingsBase &other, BlendFactor mix);
- LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, BlendFactor mix) const;
+
+ // combining settings maps where it can based on mix rate
+ // @settings initial value (mix==0)
+ // @other target value (mix==1)
+ // @defaults list of default values for legacy fields and (re)setting shaders
+ // @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other'
+ // return interpolated and combined LLSD map
+ LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix) const;
+ LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const;
/// when lerping between settings, some may require special handling.
/// Get a list of these key to be skipped by the default settings lerp.
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index e2fd681039..14318a2a26 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -434,7 +434,14 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
if (other)
{
- LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf);
+ if (!mSettings.has(SETTING_LEGACY_HAZE) && !mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
+ {
+ // Special case since SETTING_AMBIENT is both in outer and legacy maps, we prioritize legacy one
+ // see getAmbientColor()
+ setAmbientColor(getAmbientColor());
+ }
+
+ LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
replaceSettings(blenddata);
mNextSunTextureId = other->getSunTextureId();
mNextMoonTextureId = other->getMoonTextureId();
@@ -945,6 +952,7 @@ LLVector3 LLSettingsSky::getLightDirection() const
LLColor3 LLSettingsSky::getAmbientColor() const
{
+ // Todo: this causes complications, preferably to get rid of this duality
if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_AMBIENT))
{
return LLColor3(mSettings[SETTING_LEGACY_HAZE][SETTING_AMBIENT]);
diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp
index 87744453ed..7cfff954a0 100644
--- a/indra/llinventory/llsettingswater.cpp
+++ b/indra/llinventory/llsettingswater.cpp
@@ -178,7 +178,7 @@ void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end);
if (other)
{
- LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf);
+ LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
replaceSettings(blenddata);
mNextNormalMapID = other->getNormalMapID();
mNextTransparentTextureID = other->getTransparentTextureID();
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index ae625630eb..da558a0ba3 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -885,6 +885,7 @@ void LLEnvironment::updateCloudScroll()
}
+// static
void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting)
{
LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE);
@@ -894,62 +895,19 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
for (auto &it: params)
{
LLSD value;
-
- bool found_in_settings = psetting->mSettings.has(it.first);
- bool found_in_legacy_settings = !found_in_settings && psetting->mSettings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE].has(it.first);
-
- if (found_in_settings)
- {
- value = psetting->mSettings[it.first];
- }
- else if (found_in_legacy_settings)
+ // legacy first since it contains ambient color and we prioritize value from legacy, see getAmbientColor()
+ if (psetting->mSettings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE].has(it.first))
{
value = psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE][it.first];
}
- else if (psetting->getSettingsType() == "sky")
+ else if (psetting->mSettings.has(it.first))
{
- // Legacy atmospherics is a special case,
- // these values either have non zero defaults when they are not present
- // in LLSD or need to be acounted for (reset) even if they are not present
- // Todo: consider better options, for example make LLSettingsSky init these options
- // Todo: we should reset shaders for all missing fields, not just these ones
- LLSettingsSky::ptr_t skyp = std::static_pointer_cast<LLSettingsSky>(psetting);
- if (it.first == LLSettingsSky::SETTING_BLUE_DENSITY)
- {
- value = skyp->getBlueDensity().getValue();
- }
- else if (it.first == LLSettingsSky::SETTING_BLUE_HORIZON)
- {
- value = skyp->getBlueHorizon().getValue();
- }
- else if (it.first == LLSettingsSky::SETTING_DENSITY_MULTIPLIER)
- {
- value = skyp->getDensityMultiplier();
- }
- else if (it.first == LLSettingsSky::SETTING_DISTANCE_MULTIPLIER)
- {
- value = skyp->getDistanceMultiplier();
- }
- else if (it.first == LLSettingsSky::SETTING_HAZE_DENSITY)
- {
- value = skyp->getHazeDensity();
- }
- else if (it.first == LLSettingsSky::SETTING_HAZE_HORIZON)
- {
- value = skyp->getHazeHorizon();
- }
- else if (it.first == LLSettingsSky::SETTING_AMBIENT)
- {
- value = skyp->getAmbientColor().getValue();
- }
- else
- {
- continue;
- }
+ value = psetting->mSettings[it.first];
}
else
{
- continue;
+ // We need to reset shaders, use defaults
+ value = it.second.getDefaultValue();
}
LLSD::Type setting_type = value.type();
@@ -957,16 +915,16 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
switch (setting_type)
{
case LLSD::TypeInteger:
- shader->uniform1i(it.second, value.asInteger());
+ shader->uniform1i(it.second.getShaderKey(), value.asInteger());
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
break;
case LLSD::TypeReal:
- shader->uniform1f(it.second, value.asReal());
+ shader->uniform1f(it.second.getShaderKey(), value.asReal());
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
break;
case LLSD::TypeBoolean:
- shader->uniform1i(it.second, value.asBoolean() ? 1 : 0);
+ shader->uniform1i(it.second.getShaderKey(), value.asBoolean() ? 1 : 0);
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
break;
@@ -974,8 +932,7 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
{
LLVector4 vect4(value);
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
- shader->uniform4fv(it.second, 1, vect4.mV);
-
+ shader->uniform4fv(it.second.getShaderKey(), 1, vect4.mV);
break;
}
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 31c9d290be..63020ab5d7 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -124,7 +124,7 @@ public:
void update(const LLViewerCamera * cam);
- void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
+ static void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
void updateShaderUniforms(LLGLSLShader *shader);
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index dad7fc9448..2696ad4df5 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -683,26 +683,31 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
if (param_map.empty())
{
// LEGACY_ATMOSPHERICS
- param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT;
- param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY;
- param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON;
- param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY;
- param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON;
- param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER;
- param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER;
-
- param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR;
- param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2;
- param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE;
- param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW;
- param_map[SETTING_CLOUD_VARIANCE] = LLShaderMgr::CLOUD_VARIANCE;
- param_map[SETTING_GLOW] = LLShaderMgr::GLOW;
- param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;
- param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR;
- param_map[SETTING_MOON_BRIGHTNESS] = LLShaderMgr::MOON_BRIGHTNESS;
- param_map[SETTING_SKY_MOISTURE_LEVEL] = LLShaderMgr::MOISTURE_LEVEL;
- param_map[SETTING_SKY_DROPLET_RADIUS] = LLShaderMgr::DROPLET_RADIUS;
- param_map[SETTING_SKY_ICE_LEVEL] = LLShaderMgr::ICE_LEVEL;
+
+ // Todo: default 'legacy' values duplicate the ones from functions like getBlueDensity() find a better home for them
+ // There is LLSettingsSky::defaults(), but it doesn't contain everything since it is geared towards creating new settings.
+ param_map[SETTING_AMBIENT] = DefaultParam(LLShaderMgr::AMBIENT, LLColor3(0.25f, 0.25f, 0.25f).getValue());
+ param_map[SETTING_BLUE_DENSITY] = DefaultParam(LLShaderMgr::BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f).getValue());
+ param_map[SETTING_BLUE_HORIZON] = DefaultParam(LLShaderMgr::BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f).getValue());
+ param_map[SETTING_HAZE_DENSITY] = DefaultParam(LLShaderMgr::HAZE_DENSITY, LLSD(0.7f));
+ param_map[SETTING_HAZE_HORIZON] = DefaultParam(LLShaderMgr::HAZE_HORIZON, LLSD(0.19f));
+ param_map[SETTING_DENSITY_MULTIPLIER] = DefaultParam(LLShaderMgr::DENSITY_MULTIPLIER, LLSD(0.0001f));
+ param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f));
+
+ // Following values are always present, so we can just zero these ones, but used values from defaults()
+ LLSD& sky_defaults = LLSettingsSky::defaults();
+ param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]);
+ param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]);
+ param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]);
+ param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]);
+ param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]);
+ param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]);
+ param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]);
+ param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]);
+ param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]);
+ param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]);
+ param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]);
+ param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]);
// AdvancedAtmospherics TODO
// Provide mappings for new shader params here
@@ -911,8 +916,9 @@ LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
if (param_map.empty())
{
- param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR;
- param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY;
+ LLSD &water_defaults = LLSettingsWater::defaults();
+ param_map[SETTING_FOG_COLOR] = DefaultParam(LLShaderMgr::WATER_FOGCOLOR, water_defaults[SETTING_FOG_COLOR]);
+ param_map[SETTING_FOG_DENSITY] = DefaultParam(LLShaderMgr::WATER_FOGDENSITY, water_defaults[SETTING_FOG_DENSITY]);
}
return param_map;
}