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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl6
-rw-r--r--indra/newview/llreflectionmapmanager.cpp54
3 files changed, 39 insertions, 30 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
index 2028509775..4d91395a1b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
@@ -70,11 +70,12 @@ SOFTWARE.
#define PI 3.1415926535897932384626433832795
-float deltaPhi = PI/16.0;
-float deltaTheta = deltaPhi*0.25;
-
void main()
{
+ float deltaPhi = (2.0 * PI) / 11.25;
+ float deltaTheta = (0.5 * PI) / 4.0;
+ float mipLevel = 2;
+
vec3 N = normalize(vary_dir);
vec3 up = vec3(0.0, 1.0, 0.0);
vec3 right = normalize(cross(up, N));
@@ -89,7 +90,7 @@ void main()
for (float theta = 0.0; theta < HALF_PI; theta += deltaTheta) {
vec3 tempVec = cos(phi) * right + sin(phi) * up;
vec3 sampleVector = cos(theta) * N + sin(theta) * tempVec;
- color += textureLod(reflectionProbes, vec4(sampleVector, sourceIdx), 3).rgb * cos(theta) * sin(theta);
+ color += textureLod(reflectionProbes, vec4(sampleVector, sourceIdx), mipLevel).rgb * cos(theta) * sin(theta);
sampleCount++;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 3fc227eae7..94fedce243 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -68,7 +68,7 @@ SOFTWARE.
uniform float roughness;
-uniform int numSamples;
+uniform float mipLevel;
const float PI = 3.1415926536;
@@ -130,6 +130,8 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
vec3 color = vec3(0.0);
float totalWeight = 0.0;
float envMapDim = 256.0;
+ int numSamples = 32/max(int(mipLevel), 1);
+
for(uint i = 0u; i < numSamples; i++) {
vec2 Xi = hammersley2d(i, numSamples);
vec3 H = importanceSample_GGX(Xi, roughness, N);
@@ -148,7 +150,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
// Solid angle of 1 pixel across all cube faces
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
- float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
+ //float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL;
totalWeight += dotNL;
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index dfd0d1b9a9..bde8c0c51c 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -425,7 +425,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
S32 mips = log2((F32)LL_REFLECTION_PROBE_RESOLUTION) + 0.5f;
- for (int i = 0; i < mMipChain.size(); ++i)
+ //for (int i = 0; i < mMipChain.size(); ++i)
+ for (int i = 0; i < 1; ++i)
{
LL_PROFILE_GPU_ZONE("probe mip");
mMipChain[i].bindTarget();
@@ -464,6 +465,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
mTexture->bind(0);
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, targetIdx * 6 + face, 0, 0, res, res);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
mTexture->unbind();
}
mMipChain[i].flush();
@@ -485,24 +487,28 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
static LLStaticHashedString sSourceIdx("sourceIdx");
gRadianceGenProgram.uniform1i(sSourceIdx, targetIdx);
- for (int cf = 0; cf < 6; ++cf)
- { // for each cube face
- LLCoordFrame frame;
- frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+ static LLStaticHashedString sMipLevel("mipLevel");
- F32 mat[16];
- frame.getOpenGLRotation(mat);
- gGL.loadMatrix(mat);
+ for (int i = 1; i < mMipChain.size(); ++i)
+ {
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
- for (int i = 0; i < mMipChain.size(); ++i)
- {
mMipChain[i].bindTarget();
static LLStaticHashedString sRoughness("roughness");
- static LLStaticHashedString sNumSamples("numSamples");
- gRadianceGenProgram.uniform1i(sNumSamples, 32);
gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
-
+ gRadianceGenProgram.uniform1f(sMipLevel, llmax((F32)(i - 1), 0.f));
+ if (i > 0)
+ {
+ gRadianceGenProgram.uniform1i(sSourceIdx, probe->mCubeIndex);
+ }
gGL.begin(gGL.QUADS);
gGL.vertex3f(-1, -1, -1);
gGL.vertex3f(1, -1, -1);
@@ -523,7 +529,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
- gIrradianceGenProgram.uniform1i(sSourceIdx, targetIdx);
+ gIrradianceGenProgram.uniform1i(sSourceIdx, probe->mCubeIndex);
int start_mip = 0;
// find the mip target to start with based on irradiance map resolution
@@ -535,17 +541,17 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
}
}
- for (int cf = 0; cf < 6; ++cf)
- { // for each cube face
- LLCoordFrame frame;
- frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+ for (int i = start_mip; i < mMipChain.size(); ++i)
+ {
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
- F32 mat[16];
- frame.getOpenGLRotation(mat);
- gGL.loadMatrix(mat);
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
- for (int i = start_mip; i < mMipChain.size(); ++i)
- {
mMipChain[i].bindTarget();
gGL.begin(gGL.QUADS);
@@ -558,7 +564,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
S32 res = mMipChain[i].getWidth();
mIrradianceMaps->bind(channel);
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i-start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
mTexture->bind(channel);
mMipChain[i].flush();
}