diff options
| -rw-r--r-- | indra/llrender/llrender.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 28 | 
2 files changed, 16 insertions, 16 deletions
| diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index eb1c7dcee9..f34161980a 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -902,11 +902,11 @@ void LLRender::init(bool needs_vertex_buffer)  	if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)  	{ //bind a dummy vertex array object so we're core profile compliant -#ifdef GL_ARB_vertex_array_object +//#ifdef GL_ARB_vertex_array_object  		U32 ret;  		glGenVertexArrays(1, &ret);  		glBindVertexArray(ret); -#endif +//#endif  	}      if (needs_vertex_buffer) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 1893764cab..6cc6078ec8 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -403,9 +403,9 @@ U32 LLVertexBuffer::getVAOName()  	}  	else  	{ -#ifdef GL_ARB_vertex_array_object +//#ifdef GL_ARB_vertex_array_object  		glGenVertexArrays(1, &ret); -#endif +//#endif  	}  	return ret;		 @@ -757,9 +757,9 @@ void LLVertexBuffer::unbind()  {  	if (sGLRenderArray)  	{ -#if GL_ARB_vertex_array_object +//#if GL_ARB_vertex_array_object  		glBindVertexArray(0); -#endif +//#endif  		sGLRenderArray = 0;  		sGLRenderIndices = 0;  		sIBOActive = false; @@ -927,9 +927,9 @@ LLVertexBuffer::~LLVertexBuffer()  	if (mGLArray)  	{ -#if GL_ARB_vertex_array_object +//#if GL_ARB_vertex_array_object  		releaseVAOName(mGLArray); -#endif +//#endif  	}  	sCount--; @@ -1240,9 +1240,9 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)  		if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)  		{ -#if GL_ARB_vertex_array_object +//#if GL_ARB_vertex_array_object  			mGLArray = getVAOName(); -#endif +//#endif  			setupVertexArray();  		}  	} @@ -1258,9 +1258,9 @@ void LLVertexBuffer::setupVertexArray()  	}      LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; -#if GL_ARB_vertex_array_object +//#if GL_ARB_vertex_array_object  	glBindVertexArray(mGLArray); -#endif +//#endif  	sGLRenderArray = mGLArray;  	static const U32 attrib_size[] =  @@ -2064,9 +2064,9 @@ bool LLVertexBuffer::bindGLArray()  	{  		{              LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; -#if GL_ARB_vertex_array_object +//#if GL_ARB_vertex_array_object  			glBindVertexArray(mGLArray); -#endif +//#endif  			sGLRenderArray = mGLArray;  		} @@ -2294,9 +2294,9 @@ void LLVertexBuffer::setBuffer(U32 data_mask)  	{	  		if (sGLRenderArray)  		{ -#if GL_ARB_vertex_array_object +//#if GL_ARB_vertex_array_object  			glBindVertexArray(0); -#endif +//#endif  			sGLRenderArray = 0;  			sGLRenderIndices = 0;  			sIBOActive = false; | 
