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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
-rw-r--r--indra/newview/pipeline.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 8fea4e5d27..180f38b1e1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -157,6 +157,6 @@ void main()
vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
frag_data[0] = vec4(color.rgb, 0); // diffuse
- frag_data[1] = vec4(specular * 0.15, 0.5); // speccolor, spec
+ frag_data[1] = vec4(specular * 0.5, 0.5); // speccolor, spec
frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7578d6a647..628e7ae2d7 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7876,7 +7876,7 @@ void LLPipeline::renderBloom(bool for_snapshot, F32 zoom_factor, int subfield)
S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
if (channel > -1)
{
- mScreen.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ mScreen.bindTexture(0, channel);
}
if (!LLViewerCamera::getInstance()->cameraUnderWater())