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-rw-r--r--indra/newview/llenvironment.cpp8
-rw-r--r--indra/newview/llsettingsvo.cpp4
2 files changed, 9 insertions, 3 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index ffaca846dd..60c2682078 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -895,6 +895,14 @@ void LLEnvironment::initSingleton()
gGenericDispatcher.addHandler(MESSAGE_PUSHENVIRONMENT, &environment_push_dispatch_handler);
}
+ gSavedSettings.getControl("RenderSkyAutoAdjustProbeAmbiance")->getSignal()->connect(
+ [](LLControlVariable*, const LLSD& new_val, const LLSD& old_val)
+ {
+ LLSettingsSky::sAutoAdjustProbeAmbiance = new_val.asReal();
+ }
+ );
+ LLSettingsSky::sAutoAdjustProbeAmbiance = gSavedSettings.getF32("RenderSkyAutoAdjustProbeAmbiance");
+
LLEventPumps::instance().obtain(PUMP_EXPERIENCE).stopListening(LISTENER_NAME);
LLEventPumps::instance().obtain(PUMP_EXPERIENCE).listen(LISTENER_NAME, [this](LLSD message) { listenExperiencePump(message); return false; });
}
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 7009fb98ab..c07c939862 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -739,7 +739,6 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
- static LLCachedControl<F32> auto_adjust_probe_ambiance(gSavedSettings, "RenderSkyAutoAdjustProbeAmbiance", 1.f);
static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
@@ -772,8 +771,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
- LLSettingsSky::sAutoAdjustProbeAmbiance = auto_adjust_probe_ambiance;
- probe_ambiance = auto_adjust_probe_ambiance; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
+ probe_ambiance = sAutoAdjustProbeAmbiance;
}
else
{