diff options
-rw-r--r-- | indra/newview/llfloaterpathfindingconsole.h | 4 | ||||
-rwxr-xr-x | indra/newview/llfloaterpreference.cpp | 19 |
2 files changed, 19 insertions, 4 deletions
diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h index 4b2f7672e4..e999e57741 100644 --- a/indra/newview/llfloaterpathfindingconsole.h +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -93,7 +93,7 @@ public: LLPathingLib::LLPLCharacterType getRenderHeatmapType() const; void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType); - + void onRegionBoundaryCross(); protected: private: @@ -124,7 +124,7 @@ private: void onClearPathClicked(); void handleNavMeshZoneStatus(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus); - void onRegionBoundaryCross(); + void onPathEvent(); void setDefaultInputs(); diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 60556147a9..5752f839ce 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -77,7 +77,7 @@ #include "llviewerthrottle.h" #include "llvotree.h" #include "llvosky.h" - +#include "llfloaterpathfindingconsole.h" // linden library includes #include "llavatarnamecache.h" #include "llerror.h" @@ -632,6 +632,13 @@ void LLFloaterPreference::cancel() { advanced_proxy_settings->cancel(); } + //Need to reload the navmesh if the pathing console is up + LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if ( !pathfindingConsoleHandle.isDead() ) + { + LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get(); + pPathfindingConsole->onRegionBoundaryCross(); + } } void LLFloaterPreference::onOpen(const LLSD& key) @@ -779,7 +786,15 @@ void LLFloaterPreference::onBtnOK() llinfos << "Can't close preferences!" << llendl; } - LLPanelLogin::updateLocationSelectorsVisibility(); + LLPanelLogin::updateLocationSelectorsVisibility(); + //Need to reload the navmesh if the pathing console is up + LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if ( !pathfindingConsoleHandle.isDead() ) + { + LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get(); + pPathfindingConsole->onRegionBoundaryCross(); + } + } // static |